Supplemental Set Commanders

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Showing all 37 cards

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Show rarities: C U R M

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 U 
Creature – Human Warrior
As long as you control three or more Mystery tokens, Agent of Secrecy is indestructible.
1/2
 U 
Enchantment
Whenever a creature activates an ability, exile that creature then return it to the battlefield tapped.
 U 
Sorcery
Search your library for two green creature cards with different names and reveal them. An opponent chooses one them. Exile that card. Add the other card to your hand, then shuffle.
 M 
Legendary Creature
Flying
Noncreature spells cost an additional {x}, where X is the number of different creature subtypes controlled by that player.
4/4
4 comments
last 2023-03-10 04:01:30 by SecretInfiltrator
 M 
Legendary Creature – Faerie Noble
Flying
Instants and sorceries that target tapped creatures cost {1} less.

Whenever an instant or sorcery spell you cast targets a tapped creature that you control, draw a card, then discard a card.
3/3
 M 
Legendary Creature – Surrakar Pirate Pilot
Whenever Irolsce, Ship-Swinger crews a vehicle for the first time each turn, Irolsce untap Irolsce.

Whenever a vehicle crewed by Irolsce deals combat damage to a player, put a +1/+1 counter on that vehicle, lose ` life, and draw a card.
3/4
 M 
Legendary Aerial Creature – Demon
Flying
Whenever you draw a card, Landel, Maddening Cloud gains a Sky counter.
At the beginning of your endstep, each opponent mills X cards, where X is the total number of Sky counters on creatures you control.
1 comment
2021-12-25 16:12:20 by Sorrow
 M 
Legendary Aquatic Creature – Cephalid Wizard
Water tokens you control have {u/b},{t}: Target player Mills two cards.

Whenever Peyshaid, of the Sleeping Sea deals combat damage to a player, create four aquatic 0/1 colorless Water token with "This creature can't attack or block."
4/5
1 comment
2022-02-17 00:15:24 by Sorrow
 R 
Legendary Creature – Vedalken Assassin
Flash
Whenever a vehicle enters the battlefield under your control, each opponent sacrifices a creature with a mana value of 3 or less.
1/3
1 comment
2024-04-10 21:33:00 by Sorrow
 M 
Legendary Creature – Human Wizard
Prowess
Whenever you cast an instant or sorcery you may pay {b}{r}. If you do, deal 2 damage to up to one target creature or planeswalker and target opponent loses 2 life.
2/3
 R 
Legendary Creature – Human Cleric
{w},{t}: Create a 1/1 white Spirit token with flying. Activate this ability only if an opponent lost life this turn.

At the beginning of combat, you may pay 3 life. If you do, Spirits you control get +1/+0 and deathtouch and first strike until end of turn.
2/5
1 comment
2023-03-15 02:08:12 by Sorrow
 R 
Legendary Creature – Ogre Knight Advisor
First strike
Whenever a creature don't control dies, its controller loses 1 life up to one target creature that player controls can't block until end of turn.
4/5
1 comment
2024-04-10 20:34:45 by Sorrow
 R 
Legendary Creature – Human Citizen
At the beginning of your upkeep, each opponent sacrifices a creature.

Whenever a creature you don't control is sacrificed, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
2/5
 M 
Legendary Creature – Goblin
During your opponents' turns, Goblins you control are also Forests.

Basic Forests you control have "{3},{t}: Create a 1/1 red Goblin token with haste."
1/1
1 comment
2023-05-08 15:39:06 by Sorrow
 R 
Legendary Creature – Goblin Rogue
Goblins you control have Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

Whenever a Goblin you control dies, if its deceit cost was paid, you may destroy target land. That land's controller creates three tapped Treasure tokens.
2/3
 M 
Legendary Creature – Kithkin Rebel
Hexproof

{3}: Shuffle target attacking creature you control into its owner's library and create a 2/2 white Knight token with vigilance and trample that's attacking.
2/3
1 comment
2022-07-28 21:55:03 by Sorrow
 M 
Legendary Aquatic Creature – Fish
When The Great School of Elonichthys enters the battlefield, create X aquatic 0/1 colorless Water tokens with "This creature can't attack or block." where X is the number of times you've cast The Great School of Elonichthys from the command zone.

Tap an untapped Water token: Creature tokens you control gain your choice of first strike, hexproof, vigilance, lifelink, or trample until end of turn.
2/2
3 comments
last 2022-02-21 10:57:29 by Sorrow
 M 
Legendary Snow Creature – Human Cleric
Lifelink, vigilance.

Pay 10 life: Destroy up to 1 target nonland permanent you don't control.
3/6
1 comment
2022-02-17 00:50:25 by Sorrow
 R 
Legendary Creature – Spirit Druid
Whenever a card is exiled from your graveyard during your turn, you may play an additional land that turn.
Whenever a creature card is exiled from your graveyard, gain life equal to its toughness.
Whenever an instant or sorcery is exiled from your graveyard, create a 1/1 green Saproling token.
Whenever an artifact or enchantment is exiled from your graveyard, creatures you control gain Ward {1} until end of turn.
3/3
 M 
Legendary Creature – Spirit
Menace

At the beginning of your endstep, you may sacrifice a Spirit. If you do, destroy target nonland permanent that has a mana value less than or equal to the sacrifice spirit's power.
5/5
 R 
Legendary Creature – Giant Wizard
Whenever you cast your first instant or sorcery spell each turn, double target creature's power and toughness until end of turn.
5/5
 M 
Legendary Creature – Elf Wizard
Flash
When Torruko, the Journeyed enters the battlefield, return up to one target instant or sorcery card from your graveyard and up to one target artifact or enchantment card from your graveyard to your hand.
3/3
1 comment
2022-11-01 14:04:39 by Sorrow
 M 
Legendary Creature – Human Wizard
Flying
Instants and sorceries cast by opponents have "Have a shootout. Each player who loses the shootout returns an untapped permanent they control to their hand, and creatures controlled by that player can't block until your next endstep."
1/5
1 comment
2023-05-15 02:27:03 by Sorrow
 R 
Legendary Creature – Dwarf Wizard
Prowess
Whenever a player wins a shootout, that player may draw three cards and discard two cards.
2/2
 R 
Legendary Artifact Creature – Goblin
Whenever a creature that has a number of counters on it equal to its base power attacks or blocks, that creature gains flying, indestructible, lifelink, menace, trample, and vigilance until end of turn.

Creatures you control have "Remove a +1/+1 counter: This creature gains haste and first strike until end of turn."
4/4
1 comment
2022-04-20 12:39:11 by Sorrow
 M 
Legendary Artifact Creature – Cleric
At the beginning of your endstep if an artifact dealt damage to an opponent, put a +1/+1 counter on Isodoro, of Pursuit and Protection and another target creature you control.

Creatures you control have "Remove three +1/+1 counters: This creature and target artifact gain indestructible until end of turn."
2/3
1 comment
2022-04-19 14:07:28 by Sorrow
 M 
Legendary Aerial Creature – Kor Knight
Aerial creatures you control have flying.
Whenever Zicario, the Heatwave attacks, you may remove X Sky counters from any number of creatures you control. If you do, deal X damage to target creature or planeswalker and gain X life.
4/4
1 comment
2021-12-25 16:08:16 by Sorrow
 R 
Legendary Aquatic Creature – Merfolk Assassin
Whenever you sacrifice a permanent, Aquatic creatures you control gain menace until end of turn.

Sacrifice a creature that dealt combat damage to a player this turn: Destroy target artifact, enchantment, or planeswalker that you don't control.
3/3
 R 
Legendary Aerial Creature – Angel
Flying
Aerial creatures have "Gust- When this creature attacks and isnt' blocked, you may sacrifice it. If you do, draw a card and gain 1 life."
3/3
1 comment
2021-12-25 16:15:17 by Sorrow
 M 
Legendary Creature – Giant Cleric
Whenever you purify deal 1 damage to any target and gain 1 life.

The first time a Spirit you control dies during your turn you may, destroy target artifact, creature, or enchantment you don't control with a mana value of 4 or less.
4/4
 M 
Legendary Creature – Spirit Druid
Discard an enchantment card- {t}: Wickwella, Lost Arts Keeper and enchantments you own gain indestructible until end of turn.

Exile an enchantment card from your graveyard- {t}: Any number of target enchantments become a copy of the exiled enchantment card until end of turn.
3/3
 M 
Legendary Aquatic Creature – Octopus Cleric
Whenever you gain life, Water tokens lose all abilities until end of turn.
{g}{u}{r}: Until end of turn Water tokens you control gain ward {1} and get +1/+1.
 M 
Legendary Aerial Creature – Bird Wizard
{r/w}, Remove a Sky counter: Target creature gets +1/+1 and gains first strike until end of turn.
{b}{g}{u}, Remove X Sky counters: Put a permanent with a converted mana cost of X or less from your hand or graveyard onto the battlefield.
5/5
1 comment
2021-12-25 16:00:33 by Sorrow
 M 
Legendary Snow Creature – Elemental
{w}{s}: Target snow land you control becomes a 2/2 white snow Elemental with first strike until end of turn.
{u}{s}: Target snow land you control becomes a 2/2 blue snow Elemental with flying until end of turn.
{b}{s}: Target snow land you control becomes a 2/2 black Snow elemental with deathtouch until end of turn.
{r}{s}: Target snow land you control becomes a 2/2 red snow Elemetal with menace until end of turn.
{g}{s}: Target snow land you control becomes a 2/2 green snow Elemental with vigilance until end of turn.
When Yokip, Encroaching Freeze dies, put a +1/+1 counter on each Elemental you control.
5/5
1 comment
2022-02-17 00:39:57 by Sorrow
 R 
Creature – Vedalken Wizard
Whenever an artifact an opponent controls adds mana, if you don't control a permanent of the same name, you may add that much mana.
1/2
 C 
Artifact
{t}: Add {u} or {r} to your mana pool.

Fetish- Whenever a creature dies, if there's no creatures exiled with Arcane Fetish, you may exile that creature. If you do, Arcane Fetish gains "{t}: Add {u}{r} to your mana pool." instead.
9 comments
last 2015-12-26 08:49:02 by Sorrow
 U 
Artifact
{1},{t}- Put Coded Letter on the bottom of your library: Look at the top two cards of your library. Put one into your hand and one onto the bottom of your library. Then, put a card from your hand on the top of your library.

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Supplemental Set Commanders: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity