Supplemental Set Commanders
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As long as you control three or more Mystery tokens, Agent of Secrecy is indestructible.
1/2
0 comments
Whenever a creature activates an ability, exile that creature then return it to the battlefield tapped.
Search your library for two green creature cards with different names and reveal them. An opponent chooses one them. Exile that card. Add the other card to your hand, then shuffle.
Flying
Noncreature spells cost an additional
, where X is the number of different creature subtypes controlled by that player.
Noncreature spells cost an additional

4/4
Flying
Instants and sorceries that target tapped creatures cost
less.
Whenever an instant or sorcery spell you cast targets a tapped creature that you control, draw a card, then discard a card.
Instants and sorceries that target tapped creatures cost

Whenever an instant or sorcery spell you cast targets a tapped creature that you control, draw a card, then discard a card.
3/3
Menace, Ward-
, pay 2 life.
Whenever Addzoz, Acquisitions Tank deals combat damage to a player, look at the top two cards of that player's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Crew 3

Whenever Addzoz, Acquisitions Tank deals combat damage to a player, look at the top two cards of that player's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Crew 3
5/5
Whenever Irolsce, Ship-Swinger crews a vehicle for the first time each turn, Irolsce untap Irolsce.
Whenever a vehicle crewed by Irolsce deals combat damage to a player, put a +1/+1 counter on that vehicle, lose 1` life, and draw a card.
Whenever a vehicle crewed by Irolsce deals combat damage to a player, put a +1/+1 counter on that vehicle, lose 1` life, and draw a card.
3/4
Flying
Whenever you draw a card, Landel, Maddening Cloud gains a Sky counter.
At the beginning of your endstep, each opponent mills X cards, where X is the total number of Sky counters on creatures you control.
Whenever you draw a card, Landel, Maddening Cloud gains a Sky counter.
At the beginning of your endstep, each opponent mills X cards, where X is the total number of Sky counters on creatures you control.
Water tokens you control have
,
: Target player Mills two cards.
Whenever Peyshaid, of the Sleeping Sea deals combat damage to a player, create four aquatic 0/1 colorless Water token with "This creature can't attack or block."


Whenever Peyshaid, of the Sleeping Sea deals combat damage to a player, create four aquatic 0/1 colorless Water token with "This creature can't attack or block."
4/5
Flash
Whenever a vehicle enters the battlefield under your control, each opponent sacrifices a creature with a mana value of 3 or less.
Whenever a vehicle enters the battlefield under your control, each opponent sacrifices a creature with a mana value of 3 or less.
1/3
Add 




.
Destroy target creature.
Essentia
(You may sacrifice a creature to cast this spell for its Essentia cost.)






Destroy target creature.
Essentia


Prowess
Whenever you cast an instant or sorcery you may pay
. If you do, deal 2 damage to up to one target creature or planeswalker and target opponent loses 2 life.
Whenever you cast an instant or sorcery you may pay


2/3


At the beginning of combat, you may pay 3 life. If you do, Spirits you control get +1/+0 and deathtouch and first strike until end of turn.
2/5
First strike
Whenever a creature you don't control dies, its controller loses 1 life up to one target creature that player controls can't block until end of turn.
Whenever a creature you don't control dies, its controller loses 1 life up to one target creature that player controls can't block until end of turn.
4/5
At the beginning of your upkeep, each opponent sacrifices a creature.
Whenever a creature you don't control is sacrificed, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Whenever a creature you don't control is sacrificed, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
2/6
At the beginning of your upkeep, you may exile a land you control. If you do, create a 4/4 green Treefolk token.
When Garden of Brutality exits the battlefield, return all lands exiled by Garden of Brutality to the battlefield under their owner's control.
When Garden of Brutality exits the battlefield, return all lands exiled by Garden of Brutality to the battlefield under their owner's control.
During your opponents' turns, Goblins you control are also Forests.
Basic Forests you control have "
,
: Create a 1/1 red Goblin token with haste."
Basic Forests you control have "


1/1
Goblins you control have Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Whenever a Goblin you control dies, if its deceit cost was paid, you may destroy target land. That land's controller creates three tapped Treasure tokens.

Whenever a Goblin you control dies, if its deceit cost was paid, you may destroy target land. That land's controller creates three tapped Treasure tokens.
2/3
Hexproof
: Shuffle target attacking creature you control into its owner's library and create a 2/2 white Knight token with vigilance and trample that's attacking.

2/3
When The Great School of Elonichthys enters the battlefield, create X aquatic 0/1 colorless Water tokens with "This creature can't attack or block." where X is the number of times you've cast The Great School of Elonichthys from the command zone.
Tap an untapped Water token: Creature tokens you control gain your choice of first strike, hexproof, vigilance, lifelink, or trample until end of turn.
Tap an untapped Water token: Creature tokens you control gain your choice of first strike, hexproof, vigilance, lifelink, or trample until end of turn.
2/2
Whenever a creature dies, you may pay 
. If you do, exile that creature and create a 1/1 white Spirit token with flying. If a card you own was exiled this way, gain 2 life. Otherwise, that card's owner loses 2 life.


2/2
When Garnley, Our Guilt enters the battlefield, destroy all enchantments.
Whenever Garnley attacks, destroy target tapped creature.
When Garnley dies, exile all graveyards.
Whenever Garnley attacks, destroy target tapped creature.
When Garnley dies, exile all graveyards.
5/5
Lifelink, vigilance.
Pay 10 life: Destroy up to 1 target nonland permanent you don't control.
Pay 10 life: Destroy up to 1 target nonland permanent you don't control.
3/6
Whenever a card is exiled from your graveyard during your turn, you may play an additional land that turn.
Whenever a creature card is exiled from your graveyard, gain life equal to its toughness.
Whenever an instant or sorcery is exiled from your graveyard, create a 1/1 green Saproling token.
Whenever an artifact or enchantment is exiled from your graveyard, creatures you control gain Ward
until end of turn.
Whenever a creature card is exiled from your graveyard, gain life equal to its toughness.
Whenever an instant or sorcery is exiled from your graveyard, create a 1/1 green Saproling token.
Whenever an artifact or enchantment is exiled from your graveyard, creatures you control gain Ward

3/3
Menace
At the beginning of your endstep, you may sacrifice a Spirit. If you do, destroy target nonland permanent that has a mana value less than or equal to the sacrifice spirit's power.
At the beginning of your endstep, you may sacrifice a Spirit. If you do, destroy target nonland permanent that has a mana value less than or equal to the sacrifice spirit's power.
5/5
Whenever you cast your first instant or sorcery spell each turn, double target creature's power and toughness until end of turn.
5/5
Play with the top card of your library revealed.
You may play lands from the top of your library.
As long as a a nonland card is on the top of your library, creatures you control have "
,
: Surveil 1."
You may play lands from the top of your library.
As long as a a nonland card is on the top of your library, creatures you control have "


Flash
When Torruko, the Journeyed enters the battlefield, return up to one target instant or sorcery card from your graveyard and up to one target artifact or enchantment card from your graveyard to your hand.
When Torruko, the Journeyed enters the battlefield, return up to one target instant or sorcery card from your graveyard and up to one target artifact or enchantment card from your graveyard to your hand.
3/3
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card and create a Treasure token."
Flying
Instants and sorceries cast by opponents have "Have a shootout. Each player who loses the shootout returns an untapped permanent they control to their hand, and creatures controlled by that player can't block until your next endstep."
Instants and sorceries cast by opponents have "Have a shootout. Each player who loses the shootout returns an untapped permanent they control to their hand, and creatures controlled by that player can't block until your next endstep."
1/5
Prowess
Whenever a player wins a shootout, that player may draw three cards and discard two cards.
Whenever a player wins a shootout, that player may draw three cards and discard two cards.
2/2
Whenever a creature that has a number of counters on it equal to its base power attacks or blocks, that creature gains flying, indestructible, lifelink, menace, trample, and vigilance until end of turn.
Creatures you control have "Remove a +1/+1 counter: This creature gains haste and first strike until end of turn."
Creatures you control have "Remove a +1/+1 counter: This creature gains haste and first strike until end of turn."
4/4
At the beginning of each endstep if an artifact dealt damage to an opponent this turn, put a +1/+1 counter on Isodoro, of Pursuit and Protection and another target creature you control.
Creatures you control have "Remove two +1/+1 counters: This creature and target artifact gain indestructible until end of turn."
Creatures you control have "Remove two +1/+1 counters: This creature and target artifact gain indestructible until end of turn."
2/3
Aerial creatures you control have flying.
Whenever Zicario, the Heatwave attacks, you may remove X Sky counters from any number of creatures you control. If you do, deal X damage to target creature or planeswalker and gain X life.
Whenever Zicario, the Heatwave attacks, you may remove X Sky counters from any number of creatures you control. If you do, deal X damage to target creature or planeswalker and gain X life.
4/4
Whenever a modified creature you control deals combat damage to a player or planeswalker, choose 1 that hasn’t been chosen this turn-
•Draw a card.
•Gain 3 life.
•Each opponent loses three life.
•Return target enchantment or creature card from your graveyard to your hand.
•Put a stun counter on target artifact or creature.
•Each opponent mills four cards.
•Draw a card.
•Gain 3 life.
•Each opponent loses three life.
•Return target enchantment or creature card from your graveyard to your hand.
•Put a stun counter on target artifact or creature.
•Each opponent mills four cards.
3/3
Flying
Humans you control have ward
-pay 2 life.
Spells you cast that target Humans you control cost
less.
Humans you control have ward

Spells you cast that target Humans you control cost

2/5
Whenever you sacrifice a permanent, Aquatic creatures you control gain menace until end of turn.
Sacrifice a creature that dealt combat damage to a player this turn: Destroy target artifact, enchantment, or planeswalker that you don't control.
Sacrifice a creature that dealt combat damage to a player this turn: Destroy target artifact, enchantment, or planeswalker that you don't control.
3/3
Flying
Aerial creatures have "Gust- When this creature attacks and isnt' blocked, you may sacrifice it. If you do, draw a card and gain 1 life."
Aerial creatures have "Gust- When this creature attacks and isnt' blocked, you may sacrifice it. If you do, draw a card and gain 1 life."
3/3
Whenever you purify deal 1 damage to any target and gain 1 life.
The first time a Spirit you control dies during your turn you may, destroy target artifact, creature, or enchantment you don't control with a mana value of 4 or less.
The first time a Spirit you control dies during your turn you may, destroy target artifact, creature, or enchantment you don't control with a mana value of 4 or less.
4/4
Trample
Whenever Goiridh, Possibility Mirror deals combat damage to a player, create a copy of a random nonlengendary creature and nonlegendary enchantment you control. If an Aura was created to this way, you may attach it to target creature.
Whenever Goiridh, Possibility Mirror deals combat damage to a player, create a copy of a random nonlengendary creature and nonlegendary enchantment you control. If an Aura was created to this way, you may attach it to target creature.
8/7
Whenever you cast an enchantment spell, double the power and toughness of all creatures with same mana value as that enchantment until end of turn.
Creatures you control with a power of 4 or greater have flying.
Creatures you control with a power of 4 or greater have flying.
3/3
Discard an enchantment card-
: Wickwella, Lost Arts Keeper and enchantments you own gain indestructible until end of turn.
Exile an enchantment card from your graveyard-
: Any number of target enchantments become a copy of the exiled enchantment card until end of turn.

Exile an enchantment card from your graveyard-

3/3
Whenever you gain life, Water tokens lose all abilities until end of turn.


: Until end of turn Water tokens you control gain ward
and get +1/+1.








5/5










When Yokip, Encroaching Freeze dies, put a +1/+1 counter on each Elemental you control.
5/5
Whenever an artifact an opponent controls adds mana, if you don't control a permanent of the same name, you may add that much mana.
1/2



Fetish- Whenever a creature dies, if there's no creatures exiled with Arcane Fetish, you may exile that creature. If you do, Arcane Fetish gains "





Show frames: W U G M H A
Show rarities: C U R M
Or view by sections
Supplemental Set Commanders: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |