Supplemental Set Commanders
Supplemental Set Commanders by Sorrow
64 cards in Multiverse
1 with no rarity, 1 common, 9 uncommons,
26 rares, 27 mythics
1 white, 1 blue, 1 green,
58 multicolour, 1 hybrid, 2 artifact
57 comments total
Commander cards created to align with my custom sets without taking up slots.
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The set creator would like to draw your attention to these comments:
On Arcane Fetish (reply):
on 18 Oct 2015
by
Sorrow:
Does is it worth adding a cycle of artifacts producing enemy colored mana like this to the set as a form of mana fixing or is a cycle of common dual lands enough? Ravnica had Signets on its first appearance and Cluestones on the second, so maybe the set does this as a cycle? Is |
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At the beginning of your end step, you may cast a nonland card exiled with Nascha. (You still pay its costs.)
At the beginning of each upkeep, you may exile target card from a graveyard. If a card was exiled this way, scry 1 and gain 1 life.
At the beginning of your upkeep, gain X life, where X is the number of creatures with -1/-1 counters on them. If you gained 3 or more life this way, draw a card.
First ability: italicize morbid, "end step", "draw a card"
I think I'd prefer it exile from the active player's graveyard, just to make the triggering each turn seem more connected
> At the beginning of each player's upkeep, exile target card from that player's graveyard. You scry 1 and gain 1 life.
You play the card as the ability resolves? Doesn't need to give it flash, since timing rules don't apply
> At the beginning of your end step, you may cast a nonland card exiled with ~. (You still pay its costs.)
See Unnecessary Exhumation.
See Nascha, Unethical Doctor.
See Paloma, Barrel Hill Sexton.
For Alxzarza, Death in the Desert
See Witchfinder Colonizer.
See Fuelstone Circle.
See Raodhailt, Grim Biographer.
See Quickfire Contract. The connection to Tornipuch would not be clear from the name because I haven't made clear what the plane's mirror is to others.
The plane effectively is two split dimensions that are physically different. There are a number of individuals who effectively would be understood to have the same soul identity on each side. John on the enemy-colored side, is a fox pirate who raids the Uchnirk power stations under Braxfoll, Flamebuckle Captain. On the allied-color side, John is a human librarian and funerary attendant at the Huchdirn Convent. Despite effectively having the same soul, John the fox has no knowledge or understanding of John human- even if they saw each other, John would not understand that he was looking at himself. However, there are also many people who don't share a soul. This concept is that the opponent is the identity on the other reality of Tornipuch and something catastrophic happens that kills that identity and everything around it. That one life of the soul is now gone and cannot continue to grow while the other side of the soul grows (the cards the player returned to their hand).
Upon death, the soul understands it existed on both sides. As the two sides cannot interact (though they can use magics to observe the other side when certain events line up in both realities), it is considered cruel to bind a soul that had existed in both sides of Tornipuch to only one side. While outlawed, there are still those who have souls bound for whatever reason.