Supplemental Set Commanders

Supplemental Set Commanders by Sorrow

64 cards in Multiverse

1 with no rarity, 1 common, 9 uncommons,
26 rares, 27 mythics

1 white, 1 blue, 1 green,
58 multicolour, 1 hybrid, 2 artifact

57 comments total

Commander cards created to align with my custom sets without taking up slots.

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The set creator would like to draw your attention to these comments:

On Arcane Fetish (reply):

Does is it worth adding a cycle of artifacts producing enemy colored mana like this to the set as a form of mana fixing or is a cycle of common dual lands enough? Ravnica had Signets on its first appearance and Cluestones on the second, so maybe the set does this as a cycle?

Is {3} an appropriate cost for this since you have the potential to get "{t}: Add {u}{r} to your mana pool." While the signets added {u}{r} at a cost of {1} they did it unconditionally and with this cycle you'd need to set up fetish. I don't think fetish is a terribly mechanic to get going, so I'm worried that {3} might be too good, but since it isn't a guarantee {4} seems too expensive.

Recently active cards: (all recent activity)

 R 
Legendary Creature – Dwarf Doctor
When Nascha, Unethical Doctor enters or attacks, exile each opponent's graveyard.

At the beginning of your end step, you may cast a nonland card exiled with Nascha. (You still pay its costs.)
3/4
2 comments
last 2025-07-28 20:19:04 by dude1818
 M 
Legendary Creature – Human Advisor
Morbid- At the beginning of your endstep, if a creature died this turn, each player loses 1 life and you draw card.

At the beginning of each upkeep, you may exile target card from a graveyard. If a card was exiled this way, scry 1 and gain 1 life.
1/4
2 comments
last 2025-07-28 20:22:47 by dude1818
 R 
Enchantment
Whenever you exile an artifact or enchantment card from a graveyard, you may have Dream's Oasis becomes a copy of that card until the beginning of your next turn.
 R 
Legendary Creature – Bird Avatar
Flying, wither
At the beginning of your upkeep, gain X life, where X is the number of creatures with -1/-1 counters on them. If you gained 3 or more life this way, draw a card.
3/3
1 comment
2025-07-27 11:56:26 by Sorrow
 U 
Sorcery
Return target creature card from your graveyard to the battlefield tapped with "Return this card to your hand at the beginning of the next end step."
1 comment
2025-07-27 11:40:57 by Sorrow

Recent comments: (all recent activity)
On Paloma, Barrel Hill Sexton:

First ability: italicize morbid, "end step", "draw a card"

I think I'd prefer it exile from the active player's graveyard, just to make the triggering each turn seem more connected

> At the beginning of each player's upkeep, exile target card from that player's graveyard. You scry 1 and gain 1 life.

On Nascha, Unethical Doctor:

You play the card as the ability resolves? Doesn't need to give it flash, since timing rules don't apply

> At the beginning of your end step, you may cast a nonland card exiled with ~. (You still pay its costs.)

On Lilakai, the Night's Warning:
On Unnecessary Exhumation:
On Nascha, Unethical Doctor:
On Paloma, Barrel Hill Sexton:

For Alxzarza, Death in the Desert

On Overwrite Their History:
On Witchfinder Colonizer:
On Fuelstone Circle:
On Identity Oblivion:

See Quickfire Contract. The connection to Tornipuch would not be clear from the name because I haven't made clear what the plane's mirror is to others.
The plane effectively is two split dimensions that are physically different. There are a number of individuals who effectively would be understood to have the same soul identity on each side. John on the enemy-colored side, is a fox pirate who raids the Uchnirk power stations under Braxfoll, Flamebuckle Captain. On the allied-color side, John is a human librarian and funerary attendant at the Huchdirn Convent. Despite effectively having the same soul, John the fox has no knowledge or understanding of John human- even if they saw each other, John would not understand that he was looking at himself. However, there are also many people who don't share a soul. This concept is that the opponent is the identity on the other reality of Tornipuch and something catastrophic happens that kills that identity and everything around it. That one life of the soul is now gone and cannot continue to grow while the other side of the soul grows (the cards the player returned to their hand).
Upon death, the soul understands it existed on both sides. As the two sides cannot interact (though they can use magics to observe the other side when certain events line up in both realities), it is considered cruel to bind a soul that had existed in both sides of Tornipuch to only one side. While outlawed, there are still those who have souls bound for whatever reason.

(All recent activity)
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