Supplemental Set Commanders
Supplemental Set Commanders by Sorrow
27 cards in Multiverse
9 rares, 18 mythics
27 multicolour
21 comments total
Commander cards created to align with my custom sets without taking up slots.
Supplemental Set Commanders: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Flying
Instants and sorceries cast by opponents have "Have a shootout. Each player who loses the shootout returns an untapped permanent they control to their hand, and creatures controlled by that player can't block until your next endstep."
Instants and sorceries cast by opponents have "Have a shootout. Each player who loses the shootout returns an untapped permanent they control to their hand, and creatures controlled by that player can't block until your next endstep."
1/5
Prowess
Whenever a player wins a shootout, that player may draw three cards and discard two cards.
Whenever a player wins a shootout, that player may draw three cards and discard two cards.
2/2
During your opponents' turns, Goblins you control are also Forests.
Basic Forests you control have "
,
: Create a 1/1 red Goblin token with haste."
Basic Forests you control have "


1/1
Goblins you control have Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Whenever a Goblin you control dies, if its deceit cost was paid, you may destroy target land. That land's controller creates three tapped Treasure tokens.

Whenever a Goblin you control dies, if its deceit cost was paid, you may destroy target land. That land's controller creates three tapped Treasure tokens.
2/3


At the beginning of combat, you may pay 3 life. If you do, Spirits you control get +1/+0 and deathtouch and first strike until end of turn.
2/5
Recent comments: (all recent activity)
See other cardsets
See Spellfire Esperanza.
See Sull, Claims Agent.
See Asmoko of Mystic Might.
Balance-wise that's probably fine since the opponent still has access to creature spells, but logistically this is an issue if an opponent can produce a large, but not arbitrarily larg mount of mana and you cannot look up the exact number of creature types.
It would be preferable with a large upper bound to X.
Yes. Even if you're giving the opps changelings as a Harmless Offering, I don't expect this to break anything, since that set-up seems lengthy for a six-drop.
Fine with the changeling interaction?
See Wickwella, Lost Arts Keeper.
See Kimilthde, Soul Releaser.
See Yarrick, Oil Lake Investor.
See Isodoro, of Pursuit and Protection.