Supplemental Set Commanders
Supplemental Set Commanders by Sorrow
69 cards in Multiverse
1 with no rarity, 1 common, 9 uncommons,
27 rares, 31 mythics
1 white, 1 blue, 1 green,
63 multicolour, 1 hybrid, 2 artifact
60 comments total
Commander cards created to align with my custom sets without taking up slots.
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The set creator would like to draw your attention to these comments:
On Arcane Fetish (reply):
on 18 Oct 2015
by
Sorrow:
Does is it worth adding a cycle of artifacts producing enemy colored mana like this to the set as a form of mana fixing or is a cycle of common dual lands enough? Ravnica had Signets on its first appearance and Cluestones on the second, so maybe the set does this as a cycle? Is |
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Vigilance
Pay 4 life: Until end of turn, target artifact's activated abilities costs

Sacrifice four Rats: Return target card from your graveyard to your hand.
Whenever Salinx, Unnatural Archivist deals combat damage to a player, you may mill four cards.
The first spell you cast each turn has Delve.
Whenever a permanent card is put into your graveyard from the battlefield, gain gain 3 life.
If one or more cards in your graveyard would go into exile, shuffle those cards into your library instead.
See Chiesnid, Dutifully Overworked.
See Salinx, Unnatural Archivist.
See Acyrro, Creation Reclaimer.
First ability: italicize morbid, "end step", "draw a card"
I think I'd prefer it exile from the active player's graveyard, just to make the triggering each turn seem more connected
> At the beginning of each player's upkeep, exile target card from that player's graveyard. You scry 1 and gain 1 life.
You play the card as the ability resolves? Doesn't need to give it flash, since timing rules don't apply
> At the beginning of your end step, you may cast a nonland card exiled with ~. (You still pay its costs.)
See Unnecessary Exhumation.
See Nascha, Unethical Doctor.
See Paloma, Barrel Hill Sexton.
For Alxzarza, Death in the Desert
See Witchfinder Colonizer.