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Showing 19 of 19 Multicolour cards
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Show rarities: C U R M
Vigilance (Attacking doesn't cause this creature to tap.)
Experienced mariners always keep one eye on the horizon to avoid nasty surprises.
2/2
Spells you cast cost 1 less to cast.
Levitus, Consortium Consul enters the battlefield with two trade counters on it.
Whenever Levitus would be dealt damage, prevent that damage and remove a trade counter from Levitus.
Levitus, Consortium Consul enters the battlefield with two trade counters on it.
Whenever Levitus would be dealt damage, prevent that damage and remove a trade counter from Levitus.
2/4
Flying
Protection from all colours.
: Trade Envoy Terrioc loses protection from all colours and gains hexproof until end of turn.
Protection from all colours.
: Trade Envoy Terrioc loses protection from all colours and gains hexproof until end of turn.
He pushes his 'Diplomatic Impunity' to the limit, how he has survived this long is a miracle.
2/2
As Bilge Rats enters the battlefield, choose one –
● Target player puts the top 2 cards of their library into their graveyard.
● Target player discards a card.
● Target player puts the top 2 cards of their library into their graveyard.
● Target player discards a card.
2/1
Menace
Other Pirate creatures you control get +1/+1 and have menace.
Other Pirate creatures you control get +1/+1 and have menace.
"BARBUZZA!" No other name instills such fear amongst those who make their living upon the seas.
2/2
Whenever a creature dealt damage by Daggerfin Thresher this turn dies, put a +1/+1 counter on Daggerfin Thresher.
Daggerfin Thresher can't attack unless defending player controls an Island.
Daggerfin Thresher can't attack unless defending player controls an Island.
2/2
When Dreadship Pirates enters the battlefield, target player discards a card.
Whenever Dreadship Pirates deals combat damage to a player, that player puts the top 2 cards of their library into their graveyard.
Whenever Dreadship Pirates deals combat damage to a player, that player puts the top 2 cards of their library into their graveyard.
2/2
Whenever Mangleshell attacks and isn't blocked, swap his power and toughness until end of turn.
3/5
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
2/3
At the start of your upkeep, each opponent put the top two cards of their library into their graveyard.
, : Target player loses two life and you gain two life.
Crew 5
, : Target player loses two life and you gain two life.
Crew 5
4/6
, : Untap target creature. Starting with the player to your right, each player bids any amount of life. The player who bids the highest amount, loses that much life and then gains control of the targeted creature.
3/3
First Strike
Whenever a creature blocks Scarlet Jhess, Pirate Queen, it gets -1/-1 until end of turn.
Whenever a creature blocks Scarlet Jhess, Pirate Queen, it gets -1/-1 until end of turn.
3/3
When Gnark Smasher enters the battlefield, destroy target artifact.
Whatever they don't understand, they smash, and they don't understand much!
2/1
Reach
Small for a Gnark, once trained they can climb rigging as well as they scale the trees of their native jungles.
3/2
Trample, Intimidate
Grodd, Gnark Elder enters the battlefield with X +1/+1 counters on it, where X is equal to the number of Apes you control.
Grodd, Gnark Elder enters the battlefield with X +1/+1 counters on it, where X is equal to the number of Apes you control.
3/3
Vigilance
Other Sailors you control get +1/+1 and have Vigilance.
Other Sailors you control get +1/+1 and have Vigilance.
He is the backbone of the Altarran Navy and the scourge of all pirates.
2/2
Reach
Creatures you control with a +1/+1 counter on them have Reach.
, : put a +1/+1 counter on target creature.
Creatures you control with a +1/+1 counter on them have Reach.
, : put a +1/+1 counter on target creature.
2/2
: Add one mana of any colour to your mana pool.
, : Draw two cards.
, : Draw two cards.
"Pieces of Eight, Pieces of Eight, Squawk!" Mr Squawk, Ship's Parrot of the Darter.
0/1
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Show rarities: C U R M
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Mechanics |
Whenever Consortium Harbourmaster taps to crew a vehicle, its power is considered to be equal to the crew cost of that vehicle.