Wrack by Camruth

40 cards in Multiverse

6 commons, 12 uncommons,
17 rares, 3 mythics, 2 tokens

1 token blue, 1 token green, 1 white, 6 blue, 1 black, 1 red,
1 green, 19 multicolour, 1 hybrid, 1 artifact, 7 land

67 comments total

set 2 of the Storm-Wrack-Ruin Block.

Wrack: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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The set creator would like to draw your attention to these comments:

On Wrack (reply):

Had to create this set early because Storm is not supposed to have any gold cards - I just got a bit carried away.

So in this set, you start to meet specific personalities that you have been introduced to through the flavour text of the cards in Storm.

Recently active cards: (all recent activity)

Creature – Human Sailor
Reach (This creature can block creatures with flying.)
{w}: Seahawk Marksman gains First Strike until end of turn.
The Seahawks boast some of the finest marksmen in Aquateria, able to pick off single foes at incredible distances.
last 2018-10-04 07:16:57 by Camruth
Creature – Bird
Flying, Altitude (This creature cannot be blocked by creatures with Reach.)
The Seahawks faction take their name from this marine bird.
last 2018-10-04 07:15:39 by Camruth
Creature – Human Pirate
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
last 2018-07-16 23:36:21 by Camruth
Creature – Human Sailor
Vigilance (Attacking doesn't cause this creature to tap.)
Experienced mariners always keep one eye on the horizon to avoid nasty surprises.
last 2018-07-16 23:31:36 by Camruth
Creature – Human Soldier
Harbour Guard can block creatures with Islandwalk.
The Harbour Guard keep a constant vigil over the sea, protecting Altarran harbours from all kinds of menaces.
last 2018-06-20 08:35:03 by Vitenka

Recent comments: (all recent activity)
On Seahawk Marksman:

Made First Strike an activated ability costing {w}.

On Soaring Seahawk:

much cleaner suggestion, done :-)

On Seahawk Marksman:

First strike in {g} isn't a thing in modern color pie.

­Glissa Sunseeker is the only exception (perhaps Mirri, Cat Warrior as well) which is more reasonable given that it's a crucial legendary character - one which would be mythic these days - and mythics can bend the color pie more easily.

I get the desire to put first strike on an archer, but it's one of those things where you have to "play around" the color pie. You could easily turn it into an activated ability for example: "{r}: ~ gains first strike UEOT."

On Murderous Scum:

Made it a 2/3.

On Soaring Seahawk:

could try "cannot be blocked by creatures with reach" instead

On Consortium Mariner:

it probably could be common.

On Murderous Scum:

That name pretty much spits the card on the face. I like it xD

Just making this a 1/3 or 2/3 or 2/4 (bigger butt) would make it feel slightly more {u}.

On Murderous Scum:

Mmm, yeah - where's the blue in this? It's got a {r/b} mechanic, so sure, that's the black. Why blue? The name, and the creature type are fine in pure {b} too.

On Murderous Scum:

Since this is at best a 3/3 virtual vanilla it doesn't really need to cost three mana.

This card emphasises how weird bloodthirst feels in blue, but with a small number it seems kinda okay.

On Harbour Guard:

It's good flavour though.

(All recent activity)
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