Aethelu Reborn

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Showing 30 of 30 White cards

Go to section: White (30) Blue (28) Black (27) Red (29) Green (30) Multicolour (50) Artifact (8) Land (8)

Show rarities: C U R M

 C 
Creature – Bat Cleric
Whenever another creature dies, you may gain 1 life.
1/1
1 comment
2012-11-13 22:49:55 by UncleIstvan
 C 
Instant
Prevent the next 3 damage that would be dealt to target creature. You gain 3 life.
3 comments
last 2012-11-13 16:37:49 by UncleIstvan
 C 
Enchantment – Aura
Enchanted creature can't attack or block unless it's controller sacrifices a creature.
 R 
Enchantment
When Calamitous Calm enters the battlefield, exile all creatures.

When Calamitous Calm leaves the battlefield, return the exiled cards to the battlefield under their owner's control
 C 
Creature – Thrull
When Ceremony Husk enters the battlefield, you gain 2 life.

When you sacrifice Ceremony Husk, you gain 2 life.
1/1
2 comments
last 2012-11-11 15:39:15 by UncleIstvan
 U 
Instant
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Prevent all damage that would be dealt to you this turn. You gain life equal to the damage prevented this way.
 U 
Creature – Bat Cleric
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

When Consecrated Convalescent dies, you gain 2 life for each +1/+1 counter on it.
1/1
 C 
Creature – Human Soldier
When Dauntless Attendants dies, you may search your library for a card named Dauntless Attendants, reveal that card, put it into your hand, then shuffle your library.
2/2
 U 
Enchantment – Aura
Enchant Creature

At the beginning of each upkeep, untap enchanted creature.
2 comments
last 2012-11-16 15:31:31 by Alex
 C 
Creature – Bird Mutant
Flying
Engorge 2 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 2 or more +1/+1 counters on it.)
2/1
{2}{w}{w}
 
 M 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +5/+5 and has flying, vigilance, lifelink, and protection from all colors.
When you control no other creatures, sacrifice enchanted creature.
 C 
Creature – Bat Assassin
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

First Strike
2/2
 C 
Creature – Human Soldier
Creatures you control have vigilance.
"How you think old master Jamros lost that eye? Cuz he didn't listen to me, that's how."
1/2
 C 
Enchantment – Aura
Enchant creature

Whenever you gain life, put a +1/+1 counter on enchanted creature.
2 comments
last 2012-11-14 14:12:15 by UncleIstvan
 C 
Instant
Prevent all combat damage that would be dealt to creatures you control this turn.
 U 
Creature – Bat Assassin
Moonblade Zealot gets +1/+1 for each tapped creature each opponent controls.
2/2
3 comments
last 2012-11-12 21:41:56 by UncleIstvan
 C 
Creature – Bat Cleric
Flying

When Moonlit Guardian is dealt damage, gain that much life.
2/3
 C 
Instant
Target creature gets +2/+0 and gains lifelink until end of turn.
 R 
Creature – Human Knight
Tap another untapped creature you control: Ortian Champion gets +1/+1 and gains protection of the color of your choice until end of turn.
3/4
 U 
Creature – Human Knight
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

{1}{w}: Prevent all combat damage that would be dealt to and by Ortian Crusader this turn.
2/2
 C 
Creature – Human Soldier
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
When Ortian Recruiter enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
I found her wanderin' about the wastes. I gave 'er a sword and she aint left my side since.
2/2
 U 
Creature – Human Cleric
{w}, Sacrifice Ortian Restorer: When target creature you control dies this turn, return that card to the battlefield under your control.
1/1
 U 
Sorcery
Target player gains 10 life.
 U 
Creature – Spirit
Flying

If Persistent Soul would deal or be dealt combat damage, you gain that much life instead
1/1
 R 
Creature – Human Knight
Whenever Resolute Paladin attacks, other attacking creatures you control are indestructible.
4/3
2 comments
last 2012-11-20 15:32:52 by UncleIstvan
 C 
Creature – Human Soldier
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

Flying
1/2
 R 
Creature – Human Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

{w}, Remove three counters from among permanents you control: Destroy all creatures.
2/4
 R 
Enchantment
At the beginning of your upkeep, destroy the creature with the most power. It can't be regenerated. If two or more creatures are tied for most power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Serene Horizon.
3 comments
last 2012-11-23 04:18:09 by jmgariepy
 C 
Sorcery
Choose one or both — Destroy target enchantment; and/or return target enchantment from your graveyard to your hand
2 comments
last 2012-11-13 13:31:42 by UncleIstvan
 C 
Creature – Human Soldier
Stalwart Towerguards may block an additional creature.

Whenever Stalwart Towerguards blocks, it gets +0/+1 until end of turn for each creature it blocks.
2/4
1 comment
2012-11-11 21:22:34 by Vitenka

Go to section: White (30) Blue (28) Black (27) Red (29) Green (30) Multicolour (50) Artifact (8) Land (8)

Show rarities: C U R M


Aethelu Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | General Flavor | Skeleton