Still its not a BAD card is it? as you said, easier to get out than Underworld Dreams.
Plus, this would most likely see play in a Black/Blue discard deck with cards that punish having few/no cards in hand a-la The Rack, Rackling, Liliana's Caress, etc. so a lot of the time the 1 life will be the "lesser" choice.
Originally was going to have it whenever draw, discard, can pay to ignore.
It's more interesting politically. But you can view it like this: Each time that Underworld Dreams would trigger, this triggers as well. Each time that Underworld Dreams would make them lose 1 life, this will give them the choice of either losing 1 life or discarding the card.
In other words, any time that the card is worth 1 life, this is equal to Underworld Dreams. Any time when the card isn't worth 1 life, they get the better deal by being able to discard it rather than lose the life.
It's like the recent awful card Distant Memories. That's strictly worse than Concentrate, because when the tutored card is better than a Concentrate, you only get Concentrate; when the tutored card is worse than a Concentrate, you get the tutored card.
Both this and Distant Memories acquire a lot more interest when you consider trying to trick the opponent into making choices that you think are worse than other choices. But against an optimally-playing opponent, they're just worse than their choiceless equivalents.
Inferior in some ways, but superior in others. If they have no cards in hand, when they draw they must either discard the just drawn card or lose 1 life. Creates tension for the opponent as the choice gets harder later in the game when they have less life.
I like cards that have a bit of tension, especially when the target has to make the choice.
OK, this is basically a split card in a hybrid framework. You can choose one or the other and hafta pay the cost accordingly. You CAN pay (and get no effect) to power up mechanics like Storm, etc in a pinch.
This works fine on instants and sorceries (see Batwing Brume), but it's rather more problematic on permanents. There's no record of which was spent, and if you have two or three of these in different modes, a few turns down the line it's a crazy memory issue to try to remember which one had what. And that's before you start considering ones for which no mana was spent due to Nomad Mythmaker or Enduring Ideal or suchlike...
Of course. It's in the same boat as Shared Triumph vs Glorious Anthem: less reliable effect but easier to cast.
Still its not a BAD card is it? as you said, easier to get out than Underworld Dreams. Plus, this would most likely see play in a Black/Blue discard deck with cards that punish having few/no cards in hand a-la The Rack, Rackling, Liliana's Caress, etc. so a lot of the time the 1 life will be the "lesser" choice.
Originally was going to have it whenever draw, discard, can pay
to ignore.
It's more interesting politically. But you can view it like this: Each time that Underworld Dreams would trigger, this triggers as well. Each time that Underworld Dreams would make them lose 1 life, this will give them the choice of either losing 1 life or discarding the card.
In other words, any time that the card is worth 1 life, this is equal to Underworld Dreams. Any time when the card isn't worth 1 life, they get the better deal by being able to discard it rather than lose the life.
It's like the recent awful card Distant Memories. That's strictly worse than Concentrate, because when the tutored card is better than a Concentrate, you only get Concentrate; when the tutored card is worse than a Concentrate, you get the tutored card.
Both this and Distant Memories acquire a lot more interest when you consider trying to trick the opponent into making choices that you think are worse than other choices. But against an optimally-playing opponent, they're just worse than their choiceless equivalents.
Inferior in some ways, but superior in others. If they have no cards in hand, when they draw they must either discard the just drawn card or lose 1 life. Creates tension for the opponent as the choice gets harder later in the game when they have less life.
I like cards that have a bit of tension, especially when the target has to make the choice.
Hmm. Inferior to Underworld Dreams, but a lot easier to cast, so that's OK.
you may be able to tell that I like
discard/mill effects. :-)
OK, this is basically a split card in a hybrid framework. You can choose one or the other and hafta pay the cost accordingly. You CAN pay
(and get no effect) to power up mechanics like Storm, etc in a pinch.
Lol - good point, time for a change
This works fine on instants and sorceries (see Batwing Brume), but it's rather more problematic on permanents. There's no record of which was spent, and if you have two or three of these in different modes, a few turns down the line it's a crazy memory issue to try to remember which one had what. And that's before you start considering ones for which no mana was spent due to Nomad Mythmaker or Enduring Ideal or suchlike...