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CardName: Life or Death Cost: w/bw/b Type: Instant Pow/Tgh: / Rules Text: If {W} was spent to cast Life or Death, target creature has lifelink until end of turn. If {B} was spent to cast Life or Death, target creature has Deathtouch until end of turn. (Do both if {W}{B} was spent.) Flavour Text: Set/Rarity: Snap Uncommon |
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Playing around with Hybrids that give different abilities based on what was spent for them.
This works fine on instants and sorceries (see Batwing Brume), but it's rather more problematic on permanents. There's no record of which was spent, and if you have two or three of these in different modes, a few turns down the line it's a crazy memory issue to try to remember which one had what. And that's before you start considering ones for which no mana was spent due to Nomad Mythmaker or Enduring Ideal or suchlike...
Lol - good point, time for a change
OK, this is basically a split card in a hybrid framework. You can choose one or the other and hafta pay the cost accordingly. You CAN pay
(and get no effect) to power up mechanics like Storm, etc in a pinch.
This card would be a lot easier to template, and a lot cooler, if paying
allowed you to get both effects.
Updated it so that mono white can't get Deathtouch and Mono Black misses out on Lifelink (though it is now a 'sometimes' ability for black).
Like this ?
That last ability can be reminder text. Batwing Brume was mentioned above, and it was part of a 10-card cycle templated the same way.
thanks
You probably want to remove the "only"s in the text now, though.