I've always taken the looting mechanic to mean I make my discard choice(s) after drawing cards. If this is a variant, fine. But, why not try a variant of the original version. Maybe lower the overall cost and/or activation cost and add another discard at the end. So, you're discarding as part of the cost to draw an additional card, but you still "loot". It's not as elegant, but it makes you think about what to discard on both ends of the draw.
Cool card.
I've always taken the looting mechanic to mean I make my discard choice(s) after drawing cards. If this is a variant, fine. But, why not try a variant of the original version. Maybe lower the overall cost and/or activation cost and add another discard at the end. So, you're discarding as part of the cost to draw an additional card, but you still "loot". It's not as elegant, but it makes you think about what to discard on both ends of the draw.
Interesting mechanic. Would be frustrating in multiples, so you might want to move it to rare to keep it far from limited.
Ah, fair enough. Technically, you now need a linebreak before "Whenever ~ is tapped for mana...", since it's a separate ability.
Made it uncommon and added cantrip.