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CardName: Delayed Assault Cost: UR Type: Instant Pow/Tgh: / Rules Text: Target player skips his or her combat phase this turn. On that player's next turn, after his or her regular combat phase, untap all creatures he or she controls and he or she gets a second combat phase. Draw a card. Flavour Text: If we can only hold them off a little longer..... Set/Rarity: Snap Uncommon |
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Oh, I like. That's a very nifty effect. I'd be inclined to say it's White, though, rather than Blue.
Chose blue based on Fatespinner. White has had the skip combat phase part before in False Peace and Moment of Silence so I can see saying white. The 2 combat phases is definately Red.
Hmm Given the cards mentioned above I could easily drop the cost of this. Could go
or 
or almost even hybrid of either.
I think this may be overcosted, and if not it shouldnt have a hybrid white mana as white already gets a much better version of this. Moment of Silence in common
Yes white is the master of this kind of ability but it has been sporadic in blue in the past. The extra cost is because this isn't a core blue ability and the red is for the extra combat phase the other player gets on his next turn.
I see this as very much a last-ditch card that will give you one more round when you are set to die in opponent's next combat phase if you don't draw an answer.
While that's a fair description, the same is true of Fog, Holy Day, and Darkness. All of which cost 1 mana and were common. If you want to complete the cycle of fogs into the last 2 colours, by all means feel free; you could even make it more expensive than the 1 mana that the other colours get. But don't make a rare that's worse than these three commons, unless you're really trying for a One with Nothing.
Alternatively, how about making this a cantrip? Cantrip Fog has traditionally been too good, but this kind of worse-than-Fog might be okay. At uncommon.
Made it uncommon and added cantrip.
I have been playing with this quite a bit recently as its in the Red/Blue playtest deck. This can actually be a strong card. I have used it as most players would - to buy a little time BUT I have also used it in the alternative role I was thinking when I designed it. namely, targetting YOURSELF. Skipping a combat phase to have a double-shot the following turn has proven to be a very effective strategy especially later in the game when you have just played something on the largish size.
Given the strength this has shown to have, I may drop the cantrip part.