Unfortunately, I don't know what ability to give this.
White has Can't Attack, Blue doesn't untap during untap phase, Red can't Block, Green loses & can't gain flying, Black I'm stumped.
I have made a big change to this cycle, they all work the same funtionally but only for ONE TURN.
As Alex pointed out with Serene Sanctum, a Pacifism that is immune to enchantment removal is kinda broken.
Inspired by Loyal Sentry. Originally had it costed at and exile rather than the Sentry's destroy. Figured it would work even better with Flash so I upped it to seeing as it can only take out a creature if it attacks (and doesn't have an evasion ability).
Quite right. Changed it to preventing attacking for one turn when it ETBs which is probably better.
Name is taken by Bubbling Muck. I don't have any good answers for what the ability here should be.
Yowch! A Pacifism that can't be hit by enchantment destruction?
This is the last card in the cycle with Serene Sanctum, Icy Tomb, Scree Slope, and Tangletrees.
Unfortunately, I don't know what ability to give this. White has Can't Attack, Blue doesn't untap during untap phase, Red can't Block, Green loses & can't gain flying, Black I'm stumped.
I have made a big change to this cycle, they all work the same funtionally but only for ONE TURN. As Alex pointed out with Serene Sanctum, a Pacifism that is immune to enchantment removal is kinda broken.
Inspired by Loyal Sentry. Originally had it costed at
and exile rather than the Sentry's destroy. Figured it would work even better with Flash so I upped it to 

seeing as it can only take out a creature if it attacks (and doesn't have an evasion ability).