I figured that the drawback of none of your Islands (itself included) untapping for a turn would balance it. That and the fact that its second ability only produces colourless mana. Have adjusted it to 'Lands you control don't untap' to make the drawback mean a bit more.
Thanks, it was one of three I was considering and ended up looking the best at this size.
Have made the second ability a filter ability bringing it more in line with the old homelands non-basics but still more playable.
Are you okay with this being strictly better than Island? Wizards probably wouldn't be, but I see you've got another cycle (The Arcanum and friends) that are also better than basic lands, so it may be that you're just disagreeing with that design principle.
I figured that the drawback of none of your Islands (itself included) untapping for a turn would balance it. That and the fact that its second ability only produces colourless mana. Have adjusted it to 'Lands you control don't untap' to make the drawback mean a bit more.
Thanks, it was one of three I was considering and ended up looking the best at this size. Have made the second ability a filter ability bringing it more in line with the old homelands non-basics but still more playable.
Awesome illustration. See my comments on Archipelago for my concerns about the power level.
Are you okay with this being strictly better than Island? Wizards probably wouldn't be, but I see you've got another cycle (The Arcanum and friends) that are also better than basic lands, so it may be that you're just disagreeing with that design principle.