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Showing 32 of 32 Green cards
Go to section: White (24) Blue (28) Black (23) Red (27) Green (32) Multicolour (18) Hybrid (1) Artifact (9) Land (12)
Show rarities: C U R M
Trample


: Canyon Baloth gets +4/+4 until end of turn.



4/4
Regenerate target creature. it gains +1/+1 until end of turn.
Illus. Gavin O'Donnell
Choose target creature an opponent controls. When that creature dies this turn, create a treasure token. Target creature you control fights that creature.
You cannot defeat a man who has nothing to lose.
Illus. John Duillo
Whenever any number of counters is placed on a permanent you control, Eager Investor gets +1/+1 until end of turn.
Illus. Stephen Stark
1/1
When Fallowed Farmhand enters the battlefield, untap target land.
1/1
Trample, Bounty 1 (When this creature dies on your turn, create one treasure tokens.)
This was no environment for a pachyderm.
Illus. Aths-Art
5/4
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[1] Create any combination of 3 treasure, food, or weapon tokens.
[2] Sacrifice 4 noncreature tokens you control. If you can't, sacrifice Grand Expedition.
[3] Search your library for up to 3 basic land cards and put them onto the battlefield tapped. Then shuffle your library.
[1] Create any combination of 3 treasure, food, or weapon tokens.
[2] Sacrifice 4 noncreature tokens you control. If you can't, sacrifice Grand Expedition.
[3] Search your library for up to 3 basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Illus. Albert Bierstadt
Totemic (When this creature enters the battlefield, put your choice of a trample, ward
, or haste counter on it.)

Illus. Karen Whitworth
2/2
All creatures lose flying and can't have or gain flying until end of turn.
Illus. Nikolai Litvinenko
When Intrepid Pathfinder enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/2



When January enters the battlefield, you may reveal any number of Beast cards from your hand. Create a token that is a copy of each creature revealed this way. Exile them at the beginning of the next end step.
4/4
Mana Ash enters the battlefield with 3 ash counters.
Lands you control don't untap during your untap step.
At the beginning of your first main phase, you gain
for each tapped land you control, then remove an ash counter from Mana Ash. Then, if there are no ash counters on Mana Ash, sacrifice it.
Lands you control don't untap during your untap step.
At the beginning of your first main phase, you gain

Illus. Hakie
When Mesa Jackalope dies, you may search your library for up to 3 beast creatures with different names. Shuffle your library and place the chosen cards on top in any order.
1/1
Target creature gains your choice of a trample, ward
, or haste counter.

When Muckfield Rancher enters the battlefield, create two 1/1 green Beast creature tokens with "
,
, Sacrifice this creature: You gain 3 life."


1/2
Vigilance
Whenever Ornery Orkupine blocks, it deals 1 damage to any target.
Whenever Ornery Orkupine blocks, it deals 1 damage to any target.
2/6
Whenever a spell or effect targets a land you control, you may cast Pine Crasher from your hand as though it had flash. If you do, you may counter that spell or effect.
4/5

"Look there, in the river. Look upon those dazzling scales, and tell me our world is dead." – Ravata, leyline Mender
Illus. Sara Alexander Munoz
0/1
Deathtouch
When Rattleserpent becomes blocked by a creature, that creature gets -1/0 until end of turn
When Rattleserpent becomes blocked by a creature, that creature gets -1/0 until end of turn
1/2
Destroy all artifacts. For each permanent destroyed this way, its controller gains 1 life.
Whenever Sacred Buffalo or another beast enters the battlefield under your control, gain 2 life.
Illus. Daniel Eskridge
4/3
Reach
Whenever Sandfield Strider attacks, you may look at the top card of your library. If it is a land card, you may reveal it and put it into your hand.
Whenever Sandfield Strider attacks, you may look at the top card of your library. If it is a land card, you may reveal it and put it into your hand.
The backs of striders make for mobile watchtowers, scouting vistas from miles away.
5/7
Trample
Sinkhole hydra enters the battlefield with X +1/+1 counters where X is the number of tapped lands you control.
Sinkhole hydra enters the battlefield with X +1/+1 counters where X is the number of tapped lands you control.
0/0
Reach
: Solemn Hunter deals 1 damage to target creature you don't control. When that creature dies this turn, you gain 2 life.

Every arrow knocked a sacred ritual.
Every target hit a precious bounty.
Every target hit a precious bounty.
1/3



Whenever a land card is put into your graveyard from anywhere, create a Treasure token.
Illus. Oleksandr Kozachenko
5/4
Whenever a counter is placed on a creature you control, add
to your mana pool.

1/2
Whenever a Beast dies, put a +1/+1 counter on equipped creature and gain 2 life.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Whenever Wandering Thornmaw is dealt damage, it deals 1 damage to all other creatures.
Illus. Kaylee Gifford
4/7
Totemic (When this creature enters the battlefield, put your choice of a trample, ward
, or haste counter on it.)
Totemic effects of creatures you control trigger an additional time.

Totemic effects of creatures you control trigger an additional time.
5/5
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Show rarities: C U R M
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Whenever you play a creature with Totemic, you may return this card from your graveyard to your hand.