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Showing 24 of 24 White cards
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Show rarities: C U R M
Enchanted creature can't attack or block, and its activated abilities can't be activated.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[1] Create a 4/4 white Angel creature token with flying.
[2] You may sacrifice an Angel. If you do, put a +1/+1 counter on each creature you control.
[3] If you control an Angel, destroy all creatures
[1] Create a 4/4 white Angel creature token with flying.
[2] You may sacrifice an Angel. If you do, put a +1/+1 counter on each creature you control.
[3] If you control an Angel, destroy all creatures
For each creature you control, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to that creature.
You gain 1 life for each equipment you control.
You gain 1 life for each equipment you control.
Target creature gets +2/0 and gains first strike until end of turn.
Illus. Andy Haider
Flying
Whenever Faithbreaker Angel attacks, you gain 1 life.
Whenever Faithbreaker Angel attacks, you gain 1 life.
3/4
Equipped creature gets +3/1 and has first strike.
If equipped creature would destroy another creature, exile it instead.
Opponents can't cast spells that share a name with a card exiled by Flint's Falchion.
Equip
If equipped creature would destroy another creature, exile it instead.
Opponents can't cast spells that share a name with a card exiled by Flint's Falchion.
Equip

Opponents can't cast spells that share a name with a card exiled by Flint, Hero of Windhearth.
+1 Up to one target creature gets +1/0 and gains first strike until end of turn. Create a Weapon token.
-2 Flint, Hero of Windhearth deals 3 damage to target creature. If a creature would die this way, exile it instead.
-6 Exile up to six target creatures an opponent controls.
+1 Up to one target creature gets +1/0 and gains first strike until end of turn. Create a Weapon token.
-2 Flint, Hero of Windhearth deals 3 damage to target creature. If a creature would die this way, exile it instead.
-6 Exile up to six target creatures an opponent controls.
3
Vigilance, Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)
1/3
You may sacrifice any number of treasure tokens while casting hired guns.
Create three 1/1 white Mercenary creature tokens.
For each treasure token sacrificed while casting Hired Guns, create an additional Mercenary creature token.
Create three 1/1 white Mercenary creature tokens.
For each treasure token sacrificed while casting Hired Guns, create an additional Mercenary creature token.
Non-mana activated abilities of permanents your opponents control cost X more to activate, where X is the amount of creature tokens you control.
3/3
Equipped creature gets +2/0 and gains first strike.
If equipped creature would destroy another creature, exile it instead.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
If equipped creature would destroy another creature, exile it instead.
Equip


Flying
When Profane Herald enters the battlefield, you may search your library for an Angel creature card, shuffle your library, then put that card third from the top.
When Profane Herald enters the battlefield, you may search your library for an Angel creature card, shuffle your library, then put that card third from the top.
1/1
Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)
Equipped creatures you control gain double strike.
Equipped creatures you control gain double strike.
2/3
Flying
When Scouting Sparrow attacks, the defending player reveals a card from their hand at random.
When Scouting Sparrow attacks, the defending player reveals a card from their hand at random.
Illus. Khristian De Medich
1/1
Flying
When Snatching Roc enters the battlefield, exile target creature an opponent controls with toughness 3 or less until Snatching Roc leaves the battlefield. (That creature returns under its owner's control.)
When Snatching Roc enters the battlefield, exile target creature an opponent controls with toughness 3 or less until Snatching Roc leaves the battlefield. (That creature returns under its owner's control.)
3/4
Flying

: target creature gets +2/+2 and gains flying until end of turn


Illus. Daniel Eskridge
2/2
Equipped creatures you control have first strike.


: create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1.



2/3
Destroy target creature with power 3 or less.
Destroy target artifact.
Create a 0/1 white Soldier creature token with Gunslinger
Create a 0/1 white Soldier creature token with Gunslinger
Illus. George Caleb Bingham
Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)
Equipped creatures you control get +0/+1.
Equipped creatures you control get +0/+1.
"Only gets better with age."
3/3
Windhearth Jailhouse enters the battlefield with 3 cell counters.


: Remove a cell counter from Windhearth Jailhouse. Exile target creature until Hillsburgh Jailhouse leaves the battlefield.



Illus. Gene Parks
Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)
Equipped creatures you control get +1/0
Equipped creatures you control get +1/0
0/1
Flash
When [Something] Witch Doctor enters the battlefield, choose one:
•Target creature gets +0/+2 until end of turn
•Gain 3 life
When [Something] Witch Doctor enters the battlefield, choose one:
•Target creature gets +0/+2 until end of turn
•Gain 3 life
1/3
Go to section: White (24) Blue (28) Black (23) Red (27) Green (32) Multicolour (18) Hybrid (1) Artifact (9) Land (12)
Show rarities: C U R M
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