Base Set: Reimagined Edition
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Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords |
Showing 30 of 30 Blue cards
Go to section: Colourless (7) White (36) Blue (30) Black (39) Red (29) Green (22) Multicolour (11) Land (25)
Show rarities: C U R M
Guile (This creature can't be blocked except by two or more creatures.)
2/2
Clone* enters as a copy of up to one creature on the field.
He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
0/0
Eludes homebound and/or flying (This creature can't be blocked by homebound and/or flying creatures.)
2/3
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
—Ertai, wizard adept
: Counter target spell unless its controller pays .
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."
—Barrin, progress report
—Barrin, progress report
1/1
Target player draws two cards.
Elude (This creature can't be blocked.)
Aegis (This permanent can't be the target of spells or abilities your opponents control)
Aegis (This permanent can't be the target of spells or abilities your opponents control)
1/1
Whenever you cast a white spell, you may have each player draw a card.
Whenever you cast a black spell, you may have target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
Whenever you cast a black spell, you may have target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
1/4
Whenever you cast a white spell, withdraw up to one target creature.
Whenever you cast a black spell, put up to one creature card from your hand onto the field tapped.
Whenever you cast a black spell, put up to one creature card from your hand onto the field tapped.
2/2
Spellbind permanent
Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
Counter target spell. Its controller grinds X (that player exiles the top card of their library until X land cards are exiled this way) where X is the spell's converted mana cost.
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
When Grinding Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
When Grinding Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
4/4
Each player grinds 3 (that player exiles the top card of their library until 3 land cards are exiled this way).
Aegis (This permanent can't be the target of spells or abilities your opponents control)
Homebound (This creature can't attack)
Debilitator (Creatures blocking or blocked by this creature is disempowered--has base power 0--until the end of combat.)
Homebound (This creature can't attack)
Debilitator (Creatures blocking or blocked by this creature is disempowered--has base power 0--until the end of combat.)
0/1
Choose one--
- Scry 3.
- Draw a card.
- Target creature gains Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.) until end of turn.
- Scry 3.
- Draw a card.
- Target creature gains Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.) until end of turn.
When Knight of the Deep enters, put up to one mod card from your hand onto the field attached to Knight of the Deep.
2/3
Homebound (This creature can't attack)
: Until end of turn, creatures you control with homebound may attack as though they didn't have homebound and gain Stalwart (This creature assigns combat damage equal to its toughness rather than its power). Activate this ability only on your turn.
: Until end of turn, creatures you control with homebound may attack as though they didn't have homebound and gain Stalwart (This creature assigns combat damage equal to its toughness rather than its power). Activate this ability only on your turn.
One of the earliest form of writing involved carving symbols onto turtle shells.
2/5
Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
3/4
Whenever Rogue of Atlantis attacks or blocks, target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
0/2
: Rook Ship gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
1/4
Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)
5/3
Guile (This creature can't be blocked except by two or more creatures.)
, Withdraw a land: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
, Withdraw a land: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
2/2
Indestructible
You may cast blue creature cards as though they were fast.
Whenever a blue creature enters under your control, counter up to one target spell.
You may cast blue creature cards as though they were fast.
Whenever a blue creature enters under your control, counter up to one target spell.
4/6
Whenever you cast a green spell, put up to one MAT creature or land card in your hand onto the field.
Whenever you cast a red spell, put up to one MAT entity or mod card in your hand onto the field.
Whenever you cast a red spell, put up to one MAT entity or mod card in your hand onto the field.
2/2
[Mimic]
When Turtle-Style Disciple enters, draw a card, then discard a card.
When Turtle-Style Disciple enters, draw a card, then discard a card.
1/4
Withdraw target creature. (To withdraw, return that permanent to its owner's hand.)
"You're trespassing in my reality. Ask permission next time."
—Simun the Quiet
—Simun the Quiet
Choose one--
. Gain control of target MAT permanent.
. Return target MAT card from your graveyard to the field.
. Gain control of target MAT permanent.
. Return target MAT card from your graveyard to the field.
+1: Up to one target MAT entity or creature becomes a base 3/3 creature.
-2: Untap all lands you control.
-X: Draw X cards.
-2: Untap all lands you control.
-X: Draw X cards.
3
Defender
When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
0/1
Go to section: Colourless (7) White (36) Blue (30) Black (39) Red (29) Green (22) Multicolour (11) Land (25)
Show rarities: C U R M
Base Set: Reimagined Edition: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords |
last 2022-10-29 10:17:46 by SecretInfiltrator