Base Set: Reimagined Edition

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Showing 30 of 30 Blue cards

Go to section: Colourless (7) White (36) Blue (30) Black (39) Red (29) Green (22) Multicolour (11) Land (25)

Show rarities: C U R M

 U 
BIO Creature – Fish
As long as a player controls a Mountain, Blue Frenemy gets +1/+1 and has first strike.
2/1
6 comments
last 2022-10-29 10:17:46 by SecretInfiltrator
 C 
MAT Creature – Vehicle Soldier
Guile (This creature can't be blocked except by two or more creatures.)
2/2
{3}{u}
 
 R 
MAT Creature – Shapeshifter
Clone* enters as a copy of up to one creature on the field.
He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
0/0
 U 
BIO Creature – Slime
Eludes homebound and/or flying (This creature can't be blocked by homebound and/or flying creatures.)
2/3
 C 
SPI Fast Sorcery
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
 C 
BIO Creature – Human Wizard
{t}: Counter target spell unless its controller pays {1}.
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."
—Barrin, progress report
1/1
{2}{u}
 
 C 
SPI Sorcery
Target player draws two cards.
 U 
SPI Creature – Illusion Rogue
Elude (This creature can't be blocked.)

Aegis (This permanent can't be the target of spells or abilities your opponents control)
1/1
 U 
BIO Creature – Human Wizard
Whenever you cast a white spell, you may have each player draw a card.

Whenever you cast a black spell, you may have target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
1/4
1 comment
2014-06-27 03:49:22 by amuseum
 U 
BIO Creature – Human Wizard
Whenever you cast a white spell, withdraw up to one target creature.

Whenever you cast a black spell, put up to one creature card from your hand onto the field tapped.
2/2
1 comment
2019-02-05 14:41:27 by amuseum
 C 
SPI Fast Mod – Aura
Spellbind permanent

Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
4 comments
last 2020-08-10 17:42:57 by amuseum
 U 
MAT Fast Sorcery
Counter target spell. Its controller grinds X (that player exiles the top card of their library until X land cards are exiled this way) where X is the spell's converted mana cost.
 C 
MAT Creature – Elemental
Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.)
When Grinding Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
4/4
2 comments
last 2014-06-30 17:34:42 by amuseum
 C 
BIO Sorcery
Each player grinds 3 (that player exiles the top card of their library until 3 land cards are exiled this way).
 U 
SPI Creature – Wall Illusion
Aegis (This permanent can't be the target of spells or abilities your opponents control)

Homebound (This creature can't attack)

Debilitator (Creatures blocking or blocked by this creature is disempowered--has base power 0--until the end of combat.)
0/1
 C 
MAT Fast Sorcery
Choose one--

- Scry 3.

- Draw a card.

- Target creature gains Lobotomize (A player dealt damage by this permanent grinds 1 for each damage instead of losing life.) until end of turn.
 U 
BIO Creature – Homarid Knight
When Knight of the Deep enters, put up to one mod card from your hand onto the field attached to Knight of the Deep.
2/3
 R 
BIO Creature – Turtle Advisor Leader
Homebound (This creature can't attack)

{3}{w}: Until end of turn, creatures you control with homebound may attack as though they didn't have homebound and gain Stalwart (This creature assigns combat damage equal to its toughness rather than its power). Activate this ability only on your turn.
One of the earliest form of writing involved carving symbols onto turtle shells.
2/5
5 comments
last 2019-02-02 02:23:53 by amuseum
 C 
Creature – Illusion
Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)

Impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it)
3/4
 U 
BIO Creature – Merfolk Rogue
Whenever Rogue of Atlantis attacks or blocks, target player grinds 1 (that player exiles the top card of their library until 1 land cards are exiled this way).
0/2
1 comment
2014-02-12 11:39:57 by Alex
 C 
MAT Creature – Vehicle
{2}{u}: Rook Ship gains Stalwart (This creature assigns combat damage equal to its toughness rather than its power) until end of turn.
1/4
 U 
BIO Creature – Fish
Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)
5/3
 U 
BIO Creature – Moonfolk Wizard
Guile (This creature can't be blocked except by two or more creatures.)

{3}, Withdraw a land: Target creature gains Aegis (This permanent can't be the target of spells or abilities your opponents control) until end of turn. (To withdraw as a cost, return a permanent you control of that type to its owner's hand.)
2/2
 M 
SPI Mythic Creature – God
Indestructible

You may cast blue creature cards as though they were fast.

Whenever a blue creature enters under your control, counter up to one target spell.
4/6
 U 
BIO Creature – Human Wizard
Whenever you cast a green spell, put up to one MAT creature or land card in your hand onto the field.

Whenever you cast a red spell, put up to one MAT entity or mod card in your hand onto the field.
2/2
 U 
BIO – Gnome Monk
[Mimic]

When Turtle-Style Disciple enters, draw a card, then discard a card.
1/4
1 comment
2022-02-05 13:02:57 by SecretInfiltrator
 C 
MAT Fast Sorcery
Withdraw target creature. (To withdraw, return that permanent to its owner's hand.)
"You're trespassing in my reality. Ask permission next time."
—Simun the Quiet
1 comment
2019-01-29 10:56:52 by SecretInfiltrator
 U 
MAT Fast Sorcery
Choose one--

. Gain control of target MAT permanent.

. Return target MAT card from your graveyard to the field.
2 comments
last 2014-06-28 21:55:07 by Alex
 M 
BIO Mythic Planeswalker – Urza
+1: Up to one target MAT entity or creature becomes a base 3/3 creature.

-2: Untap all lands you control.

-X: Draw X cards.
3
8 comments
last 2021-11-20 14:47:51 by SecretInfiltrator
 C 
SPI Creature – Wall Psyche
Defender

When Wall of Words blocks a creature, that creature gains Disempowered (that creature has final power 0) until end of turn.
0/1

Go to section: Colourless (7) White (36) Blue (30) Black (39) Red (29) Green (22) Multicolour (11) Land (25)

Show rarities: C U R M


Base Set: Reimagined Edition: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords