Bakaran
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Showing 35 of 35 Blue cards
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Show rarities: C U R M
Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
: Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant.
Enchanted creature gets +2/+2 and has hexproof.
: Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant.
Hexproof
Forecycling 4 – (, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
Forecycling 4 – (, Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
4/3
Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
-Lezzor, master thief
+1: Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
0: Each player puts the top card of his or her library into his or her graveyard.
-7: You get an emblem with "You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve."
0: Each player puts the top card of his or her library into his or her graveyard.
-7: You get an emblem with "You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve."
4
Put a token onto the battlefield that's a copy of target creature.
Forecycling 5 –
When you cycle Dual Reflection, put two tokens onto the battlefield that are a copies of target creature.
Forecycling 5 –
When you cycle Dual Reflection, put two tokens onto the battlefield that are a copies of target creature.
Other Wizards you control get +1/+1.
Your maximum hand size is increased by one for each Wizard you control.
Your maximum hand size is increased by one for each Wizard you control.
2/2
Whenever a creature you control deals combat damage to a player, draw a card.
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays for each card in your graveyard.
Enchanted creature doesn't untap during it's controller's untap step unless that player pays for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
Enchant creature
Hexproof
You control enchanted creature.
Hexproof
You control enchanted creature.
Flying
: Untap Magewing Drake.
: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card.
Draw a card.
Whenever Memory Wisp deals combat damage to a player, you may exile an instant or sorcery spell from a graveyard.
, : Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.
, : Copy an instant or sorcery spell exiled with Memory Wisp. You may choose new targets for the copy. X is that spells converted mana cost.
4/4
Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – (, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
Forecycling 3 – (, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
Counter target spell unless it's controller pays for each card in your graveyard.
"I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage
– Kosan-Kel, Wardmage
Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – (, Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
Forecycling 2 – (, Discard this card: Look at the top 2 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
"Only a fool could not see that coming."
Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
Flying
Forecycling 3 – (, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
Forecycling 3 – (, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
1/1
Enchant creature
Hexproof
Enchanted creature has hexproof.
Hexproof
Enchanted creature has hexproof.
, : Tap target creature.
Whenever a creature an opponent controls becomes untapped, you may pay . If you do, untap Sleepsmoke Criminal.
Whenever a creature an opponent controls becomes untapped, you may pay . If you do, untap Sleepsmoke Criminal.
1/1
Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card.
Draw a card.
Sneaking Spirit is unblockable.
Remain – : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
Remain – : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card.
Draw a card.
Flash
Flying
Flying
Spells aren't the only things wizards have to protect them.
3/1
Take another turn after this one. Exile Temporal Renewal and all cards in your graveyard.
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
You have no maximum hand size.
: Draw seven cards.
: Draw seven cards.
2/3
Return target creature to it's owner's hand. That player discards a card.
: Draw a card, then discard a card.
Remain – : Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.
Remain – : Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.
2/2
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
Go to section: Colourless (1) White (36) Blue (35) Black (36) Red (36) Green (36) Multicolour (5) Artifact (13) Land (5)
Show rarities: C U R M
Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Proxy |
Draw X cards, then discard X cards.