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Showing 36 of 36 White cards

Go to section: Colourless (1) White (36) Blue (35) Black (36) Red (36) Green (36) Multicolour (5) Artifact (13) Land (5)

Show rarities: C U R M T

 C 
Instant
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn.
Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
 C 
Creature – Spirit
Remain{w}: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.
1/3
5 comments
last 2012-11-03 13:55:41 by Mr. Man
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
{3}{w}: Return Blood of Heroes from your graveyard to the battlefield. If you do, attach it to target white creature it could enchant.
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
1 comment
2012-11-22 15:08:06 by Vitenka
 C 
Creature – Hound Soldier
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
 R 
Instant
Exile target creature and all creature cards in all graveyards that share a name with that creature.
 U 
Creature – Angel
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard.
3/4
2 comments
last 2012-11-22 17:21:06 by Mr. Man
 R 
Creature – Human Soldier Knight
Other Soldiers and Knights you control get +1/+1.
Indomitable courage, unquestionable leadership.
2/2
 M 
Planeswalker – Elspeth
+1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn.
-6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control.
3
3 comments
last 2013-01-06 12:40:32 by Alex
 U 
Creature – Human Cleric
Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.)
At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu.
3/2
 C 
Creature – Human Cleric
As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
 M 
Legendary Creature – Human Noble
{t}: Counter target spell targeting a creature you control unless it's controller pays {1}.
Unlike his last two greedy, tyrannical predecessors, Alithu Canor III treats every citizen as his equal.
1/2
 U 
Sorcery
Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
{w}
 
 U 
Instant
Untap target attacking creature and remove it from combat.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
4 comments
last 2012-11-22 17:42:57 by Alex
 R 
Creature – Angel
Flying, vigilance
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{x}, {t}: Smiting Angel deals X damage to each attacking or blocking creature.
5/6
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 U 
Instant
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
 T 
Creature – Spirit
Flying
1/1
 R 
Creature – Spirit
Remain-{2}{w}{w}: Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard.
2/2
 U 
Enchantment
Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
 U 
Creature – Human Artificer
When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
 R 
Creature – Human Cleric Noble
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{w}, Tap an untapped creature you control: Taveas Purists gets +1/+0 and gains vigilance until end of turn.
1/5
 C 
Creature – Human Soldier
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
 C 
Creature – Human Knight
Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
3/4
 C 
Creature – Human Soldier
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
1 comment
2012-11-02 22:32:42 by Mr. Man
 R 
Sorcery
Starting with target player, each player may sacrifice any number of creatures. The player who sacrifices the most creatures this way gains 10 life.
3 comments
last 2012-12-13 22:39:32 by Mr. Man
 M 
Creature – Human Knight
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{w}, Remove a +1/+1 counter from Valiant Veteran: The next 1 damage that would be dealt to target creature or player is dealt to another target creature or player.
2/3
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
2 comments
last 2012-11-03 15:34:42 by Mr. Man
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 C 
Sorcery
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.

Go to section: Colourless (1) White (36) Blue (35) Black (36) Red (36) Green (36) Multicolour (5) Artifact (13) Land (5)

Show rarities: C U R M T


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