Pantheon of Szykielwa: Recent Activity
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Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
Recent updates to Pantheon of Szykielwa: (Generated at 2025-04-30 14:40:39)
Page 1 - Older activity
Page 1 - Older activity
So I happened to witness an otter specimen being dissected recently. I learned that otter (and other sea mammals) have hexagonal patterns on their kidneys because its a feature that is helpful.
Replaced Advisor with Citizen, as the latter has since become a creature type
Replaced Advisor with Citizen, as the latter has since become a creature type
"[c]reatures leaving" to "[c]reature cards leaving"
fixed flavor text
changed Laborer to Citizen
Ngl, I don't remember why I made this cycle this way. I know wanted a Permeate five-color cycle that was themed around each god, using the color in the center of the wedge for the god. Why I went with the X being based on the number of creatures of that color, I do not know.
Mmm. I guess it's intentional that this is fighting itself. There's tension between getting more black things out there (so you can nom more counters) and having too many out there (so you can't afford to use it any more). And of course, in the absence of any kind of lace, you've got a minimum of two.
I dunno. This is at least cheap; so you can just splash one in, and try and steal your opponents counters? It doesn't really feel like you could use this as a build hint, though.
I think you may be missing an essential comma after "If you do". Also after "combat damage".
Also should that be "you may pay"?
The counter stealing is clunky that way, because the removal of counters is capped, the cost isn't.
It's once again also a mechanic that gets worse as it becomes more effective, because the cost goes up proportionally, so you are discouraged from really leaning into the theme.
I'd really love to see a "feed on your counters" card, but it doesn't mesh well with the scaling threshold of the permeate theme IMO.
accidental additional word removed
a word was missing a letter
@SecretInfiltrator- At this point, it's essentially been toned down to a tweak/worse version of Scale the Heights, which has the same miss chance.
Ramp + life gain actually is a neat combination, because both are different ways to make you get to cast your big spells.
The big issue of this card is the chance to miss on your additional land drop.
land after draw, previous was "Gain 4 life, put a land from your hand onto the battlefield tapped, and draw a card."
"Exile each card with the same name as target nonland permanent with a CMC of 3 or less from all graveyards. Then, destroy that permanent." to "Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard."
Mmm, Kamigawa played with this sort of mechanic a bit. It had support from sweep cards that let you refill your hand from the battlefield; but it still wasn't all that much fun as a mechanic.
Still, a small amount of it on a few otherwise uninteresting creatures would be fine.
Really underwhelming if you don't hit the seven cards, but then discourages playing your cards. :/
Going to all that trouble to exile copies from the graveyard, but then you destroy that permanent rather than exile?
Comma before "Bonifacy"?
wording update, increased mana value by
.
"pay X, where X is..." to "pay up to X, where X is..."
Buffs no longer care about the colors of the creature getting buffed, only about the colors of this spell
This kind off effect is usually reserved for uncommon since you can loop two of these endlessly.
"creature or enchantment card"
This kind of design that gets at the same tie better and worse the more you commit to the theme has really unfortunate tension. The cost in complexity doesn't get covered by the increase in depth.
I was specifically also offering "something similar" as well. Maybe I want more something like leveler frames.
Just removing the color requirement to your creatures receiving the boon would already go a long way to make the card digestible though, so I'm all for that.
It also would encourage playing this in a three-colored deck rather than just either of the two-color pairs.
Anchor words wouldn't make sense; prayer isn't modal choice independent of the board. This spell can be white, be red and white, white and black, or white, black, and red depending on what you do (technically, this could be blue or green, but becoming either blue or green offers no benefit for this card).
However, I wouldn't mind simplifying the card so that it no longer cares about the colors of the creatures that get the boon. "Creatures you control get +1/+1 UEOT. If ~ is red, creatures you control gain trample UEOT. If ~ is black, creatures you control gain indestructible UEOT."
Can this use anchor words or something similar to make the wording a bit more approachable?
"red and white creatures" to "creatures you control that are white or red." The previous implied only
, but the intention was always
or
creatures, not only dual+ colored. This change was also matched to the black part. Also 

to 
