Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
CardName: Great Hunt Training Cost: {2}{G} Type: Sorcery Pow/Tgh: / Rules Text: Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped. Flavour Text: Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage. Set/Rarity: Pantheon of Szykielwa Common |
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edited flavor text
5 CMC seems way too much to me. Each 3 of those effects are worth less than 1 on their own. I would start at 3 CMC, say
. It would also be much stronger, and feel less glunky, if you drew first and then chose to put a land from hand into play (ie. function more like Explore).
You're absolutely right that probably is too much, but I don't believe each is worth less than 1 (tbf, idk what a green pure-life gain spell would look like at just
though).
Well, we know what it looks like: Gain 0 life. Stream of Life :)
At three this is mildly tempting. I probably wouldn't run it; but maybe if I had a deck that really really needed to get to 5 mana as quickly as possible. The extra life is just a nice addition.
land after draw, previous was "Gain 4 life, put a land from your hand onto the battlefield tapped, and draw a card."
Ramp + life gain actually is a neat combination, because both are different ways to make you get to cast your big spells.
The big issue of this card is the chance to miss on your additional land drop.
@SecretInfiltrator- At this point, it's essentially been toned down to a tweak/worse version of Scale the Heights, which has the same miss chance.