Pantheon of Szykielwa
Pantheon of Szykielwa by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
1 colourless, 21 white, 21 blue, 20 black, 21 red,
20 green, 80 multicolour, 43 hybrid, 12 artifact, 10 land
123 comments total
Apostasy is afoot on a plane ruled by the gods and governed by their cults.
Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
Cardset comments (5) | Add a comment on this cardset
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"Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3/2
Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
Creature cards leaving your graveyard is heresy.
Whenever you commit heresy, gain 2 life.
Whenever you commit heresy, gain 2 life.
Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3






An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
Recent comments: (all recent activity)
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So I happened to witness an otter specimen being dissected recently. I learned that otter (and other sea mammals) have hexagonal patterns on their kidneys because its a feature that is helpful.
Ngl, I don't remember why I made this cycle this way. I know wanted a Permeate five-color cycle that was themed around each god, using the color in the center of the wedge for the god. Why I went with the X being based on the number of creatures of that color, I do not know.
Mmm. I guess it's intentional that this is fighting itself. There's tension between getting more black things out there (so you can nom more counters) and having too many out there (so you can't afford to use it any more). And of course, in the absence of any kind of lace, you've got a minimum of two.
I dunno. This is at least cheap; so you can just splash one in, and try and steal your opponents counters? It doesn't really feel like you could use this as a build hint, though.
I think you may be missing an essential comma after "If you do". Also after "combat damage".
Also should that be "you may pay"?
The counter stealing is clunky that way, because the removal of counters is capped, the cost isn't.
It's once again also a mechanic that gets worse as it becomes more effective, because the cost goes up proportionally, so you are discouraged from really leaning into the theme.
I'd really love to see a "feed on your counters" card, but it doesn't mesh well with the scaling threshold of the permeate theme IMO.
@SecretInfiltrator- At this point, it's essentially been toned down to a tweak/worse version of Scale the Heights, which has the same miss chance.
Ramp + life gain actually is a neat combination, because both are different ways to make you get to cast your big spells.
The big issue of this card is the chance to miss on your additional land drop.
Mmm, Kamigawa played with this sort of mechanic a bit. It had support from sweep cards that let you refill your hand from the battlefield; but it still wasn't all that much fun as a mechanic.
Still, a small amount of it on a few otherwise uninteresting creatures would be fine.
Really underwhelming if you don't hit the seven cards, but then discourages playing your cards. :/
Going to all that trouble to exile copies from the graveyard, but then you destroy that permanent rather than exile?
Comma before "Bonifacy"?