Pantheon of Szykielwa: Card List

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Polwimy Chameleon Colourless Uncommon 3{3} Creature – Lizard 2 2 {2}: Polwimy Chameleon becomes the color of your choice until end of turn. 1 1618914794 on 20 Apr 2021 by Sorrow
2 Ashen Allegiance White Uncommon 3{2}{w} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Creatures you control get +1/+1 until end of turn. If Ashen Allegiance is red, creatures you control gain trample until end of turn. If Ashen Allegiance is black, creatures you control gain indestructible until end of turn
3 1642708944 on 20 Jan 2022 by SecretInfiltrator
3 Citadel Mutt White Common 2{1}{w} Creature – Dog 1 1 Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.
{u}{u}: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
0
4 Daily Meditation White Common 2{1}{w} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, gain life equal to the enchanted creature's toughness.
0
5 Eternity's Judge White Common 2{1}{w} Creature – Human Knight Advisor 2 2 Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
0
6 False Immolator Priest White Uncommon 4{3}{w} Creature – Human Cleric 3 2 At the beginning of your endstep, if you lost 3 or more life this turn, commit heresy.

Whenever you commit heresy, return target creature with a power of two or less that died this turn from your graveyard to the battlefield.
0
7 Farmland Sheep White Uncommon 1{w} Creature – Sheep 1 2 At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
{1}{g}: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
0
8 Grace to Go Forward White Rare 1{w} Instant Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Gain 3 life. If Grace to Go Forward is Green, gain 6 life instead. If Grace to Go Forward is black, each opponent loses life equal to the amount of life you gained.
0
9 Holy Seclusion White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature
{1}{w}{w}: Phase out enchanted creature until end of turn. When it phases in, you may attach an Aura card from your graveyard to it.
5 1619055166 on 22 Apr 2021 by Sorrow
10 Hornkaras' Consecrator White Common 3{2}{w} Creature – Human Cleric 2 3 When Hornkaras' Consecrator enters the battlefield, you may exile a creature from your graveyard. If you do, destroy target enchantment 1 1612901902 on 09 Feb 2021 by Sorrow
11 Indoctrinate White Mythic 4{2}{w}{w} Sorcery Search your library for an aura and reveal it. You may attach that aura to target creature that doesn't share a color with the aura. 2 1613503027 on 16 Feb 2021 by Sorrow
12 Legacy Champion White Rare 1{x}{w} Creature – Elf Cleric 0 2 Legacy Champion enters the battlefield with X +1/+1 counters.
If damage would be dealt to Legacy Champion while Legacy Champion has +1/+1 counters on it, remove a +1/+1 counter from it and create a 1/1 green and white Elf Warrior token instead.
0
13 Objection White Uncommon 2{w}{w} Instant Cast this spell only if you control a blue permanent.

Counter target spell.
2 1618139054 on 11 Apr 2021 by Tahazzar
14 Onx Theruth, Untethered Soul White Rare 5{3}{w}{w} Legendary Creature – God Avatar 3 4 Onx Theruth, Untethered Soul can't be blue or green.
Whenever a creature or planeswalker you control would die, you may pay {w}. If you do, exile that card instead and put a +1/+1 counter on Onx Theruth and gain 2 life.
0
15 Pool Life White Common 3{1}{w}{w} Instant Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control. 0
16 Ruthless Instructor White Common 2{1}{w} Creature – Human Knight Advisor 1 2 {t}, Pay. 2 life: Commit heresy.

Whenever you commit heresy, target creature gains first strike and vigilance until end of turn.
6 1612670274 on 07 Feb 2021 by Sorrow
17 Scattering Ashes Day Banner White Uncommon 1{w} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage you may pay {x}, where X is the number of white permanents you control. If you do, exile target creature with a converted mana cost of X or less.
0
18 Stress of Perfection White Uncommon 3{2}{w} Enchantment – Aura Enchant creature

When Stress of Perfection enters the battlefield, destroy all other permanents attached to the enchanted creature. Enchanted creature can't attack or block.
2 1642447020 on 17 Jan 2022 by dude1818
19 True Colors White Common 2{1}{w} Instant Destroy target enchantment or creature that dealt damage to your this turn. 0
20 Void-Devoted White Rare 2{1}{w} Creature – Kithkin Cleric 2 2 Flash
Spells can't be cast from exile.
Permanents can't enter the battlefield from exile.
2 1612302860 on 02 Feb 2021 by Sorrow
21 Voidbringer Angel White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Voidbringer Angel costs {w} less for each creature that was exiled from anywhere this turn.
Flying
Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead.
0
22 ZacÄ™j Gargoyle White Uncommon 3{2}{w} Creature – Gargoyle 1 3 Flying
Whenever Zacęj Gargoyle blocks, if Zacęj Gargoyle is red, deal 2 damage to target creature or planeswalker.
{2}{r}: Influence (If Zacęj Gargoyle isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
0
23 Agent of Paranoia Blue Common 3{2}{u} Creature – Naga Rogue 2 3 At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
1 1614139438 on 24 Feb 2021 by Sorrow
24 Anethema of Research Blue Rare 7{5}{u}{u} Creature – Serpent 6 6 Persecute- Whenever Anethema of Research blocks or becomes blocked by a creature that doesn't share a color with Anethema of Research, that player's maximum handsize is reduced by one for the remainder of the game. 0
25 Archive Keeper Blue Uncommon 4{3}{u} Creature – Naga Wizard 3 4 Sacrifice Archive Keeper: Return an instant or sorcery from your graveyard to your hand. Activate this ability only if you have seven or more cards in your hand. 0
26 Bonifacy's Ridicule Blue Common 1{u} Instant Target creature gets -2/-0 for each of its colors. 0
27 Corrupt Councilor Blue Uncommon 5{4}{u} Creature – Human Advisor 2 5 {1}{u},{t}: Return another target creature you control to its owner's hand. Commit heresy.

Whenever you commit heresy, draw a card.
0
28 Damping Grotesque Blue Uncommon 3{2}{u} Creature – Gargoyle Soldier 1 3 Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature.
0
29 Excommunication Blue Rare 5{3}{u}{u} Instant Target creature you control gains a color of your choice.
Return that creature and each creature sharing a color with that creature to their owners' hands.
0
30 Gale Drake Blue Common 1{u} Creature – Drake 1 1 Flying
Whenever you cast an instant or sorcery spell, as long as Gale Drake is red, Gale Drake gets +2/+0 until end of turn.
{2}{r}: Influence (If Gale Drake isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
0
31 Glean From Scripture Blue Common 3{1}{u}{u} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw two cards.
If Glean From Scripture is Red, you may discard a card first. If you do, draw an additional card.
If Glean From Scripture is green, you may put a basic land from your hand onto the battlefield tapped.
0
32 Hunt for Knowledge Blue Uncommon 1{u} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw a card.
If Hunt for Knowledge is green, draw a card. If Hunt for Knowledge is black, lose 1 life, then draw a card.
0
33 Mad Heretic Blue Common 2{1}{u} Creature – Salamander Wizard 1 2 Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
0
34 Nature's Diviner Blue Uncommon 1{u} Creature – Human Wizard 1 1 At the beginning of your upkeep, Scry X, where X is Nature's Diviner's number of colors.
{g}: Influence (If Nature's Diviner isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1 1612278590 on 02 Feb 2021 by Sorrow
35 Obfuscate Blue Uncommon 3{2}{u} Sorcery Cast this spell only if you control a black permanent.

Target player discards two cards.
0
36 Omen Cormorant Blue Uncommon 5{4}{u} Creature – Bird 2 5 Flying
Whenever a blue creature attacks, you may scry 1.
0
37 Owaic Nalo, Textual Evidence Blue Rare 5{3}{u}{u} Legendary Creature – God Avatar 2 4 Owaic Nalo, Textual Evidence can't be white or black.
Instants and sorceries you cast have "As an additional cost you cast you may pay {x}, where X is the number of creatures you control. If you do, draw X cards."
0
38 Read the Root Texts Blue Rare 3{u}{u}{u} Sorcery Draw X cards, where X is the number of blue permanents you control. 0
39 Scholar's Contemplation Blue Common 2{u}{u} Instant Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard. 0
40 Theological Evidence Blue Common 2{1}{u} Instant Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control.
0
41 ToscÄ™m's Blessing Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant creature
The base power and toughness of creatures sharing a color with the enchanted creature become equal to the base power and toughness of the enchanted creature.
0
42 Unshaper Blue Mythic 2{1}{u} Creature – Shapeshifter 0 4 Persecute- Whenever Unshaper blocks or becomes blocked a creature that doesn't share a color with Unshaper, that creature becomes colorless (this effect lasts until that creature gains a color).

Colorless creatures can't have first strike, flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, or vigilance.
0
43 Wildlife Inventory Day Banner Blue Uncommon 1{u} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.
0
44 Apostate's Crime Black Uncommon 1{x}{b} Instant Destroy target creature with X or less colors. If a colorless creature was destroyed this way, you lose 2 life. 0
45 Bonewing Occultist Black Common 3{2}{b} Creature – Orc Warlock 2 2 Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card.
0
46 Citadel Infiltrator Black Uncommon 5{3}{b}{b} Creature – Gorgon Assassin 3 4 Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and {b}{b}. If you do, destroy target tapped creature. 1 1642192104 on 14 Jan 2022 by SecretInfiltrator
47 Cleric of the Void Black Common 2{1}{b} Creature – Orc Cleric 2 1 Persecute- Whenever Cleric of the Void blocks or becomes blocked by a creature that doesn't share a color with it, exile target creature or land from a graveyard. 0
48 Dascor, the Returning Black Rare 5{3}{b}{b} Legendary Creature – God Avatar 3 3 Dascor, the Returning can't be blue or red.
At the beginning of your endstep, return target creature that died this turn from your graveyard to the battlefield.
0
49 Desecration Black Common 1{b} Sorcery Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card. 0
50 Determination Black Common 1{b} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature has lifelink.
{b}: Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination.
0
51 Fall of the Faithful Black Rare 10{8}{b}{b} Sorcery Fall of the Faithful costs {1} less for each God your opponents control.

Each opponent sacrifices each creature and each planeswalker they control.
1 1612150164 on 01 Feb 2021 by Sorrow
52 Feast Day Banner Black Uncommon 1{b} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage you may pay {x}, where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature.
3 1643140134 on 25 Jan 2022 by SecretInfiltrator
53 Grapple Doubt Black Common 2{1}{b} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
0
54 Hateful Heathen Black Common 4{3}{b} Creature – Gorgon Warlock 3 3 Persecute- Whenever Hateful Heathen blocks or becomes blocked by a creature that doesn't share a color with Hateful Heathen, you may remove up to three counters from Hateful Heathen or that creature. 0
55 Hunting Twins Ritual Dancers Black Rare 2{b}{b} Creature – Human Shaman Dancer 2 2 When Hunting Twins Ritual Dancers enters the battlefield, each opponent loses 2 life.
At the beginning of your endstep, if you control three or more black permanents, you may return Hunting Twins Ritual Dancers from your graveyard to the battlefield.
1 1619331570 on 25 Apr 2021 by SecretInfiltrator
56 Inflict Malice Black Uncommon 1{b} Sorcery Cast this spell only if you control a red permanent.

Deal 3 damage to any target.
0
57 Knight of the Immaculate Black Uncommon 2{1}{b} Creature – Human Knight 1 2 Persecute- Whenever Knight of the Immaculate blocks or becomes blocked by a creature that doesn't share a color with Knight of the Immaculate, exile target creature from that player's graveyard and gain 1 life. 0
58 Layman of Life Eternal Black Uncommon 1{b} Creature – Human Cleric 1 1 Lifelink
As long as Layman of Life Eternal is white, double all life gained by Layman of Life Eternal.
Influence {1}{w} (If Layman of Life Eternal isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
0
59 Ritual Disfiguration Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +3/-1 and has menace.
0
60 Root Text Ritualist Black Rare 5{3}{b}{b} Creature – Gorgon Warlock 5 5 At the beginning of your upkeep, draw a card and lose 1 life for each of Root Text Ritualist's colors.
As long as Root Text Ritualist is blue, you have no maximum handsize.
Influence {1}{u} (If Root Text Ritualist isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
0
61 Sacramental Blood Black Uncommon 4{2}{b}{b} Sorcery Each opponent loses X life, where X is the number of black permanents you control. 0
62 Sacrosanct Tutor Black Rare 4{2}{b}{b} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Search your library for a card and add that card to your hand. If Sacrosanct Tutor is green, you may also search your library for a creature card, reveal that card and add it to your hand. If Sacrosanct Tutor is white, you may search your library for an enchantment card, reveal it, and add it to your hand. Shuffle your library afterward.
0
63 Scornful Heretic Black Common 1{b} Creature – Gorgon Assassin 1 1 When Scornful Heretic dies, you may destroy target creature with a power of 2 or less. 2 1613303640 on 14 Feb 2021 by Tahazzar
64 Arnwa Scamp Red Common 2{1}{r} Creature – Devil 2 1 Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn. 0
65 Ashcraft Red Common 3{2}{r} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
0
66 Bonfire Day Banner Red Uncommon 1{r} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay up to {x}, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.
1 1642755163 on 21 Jan 2022 by SecretInfiltrator
67 Burn Clean the Soul Red Rare 3{x}{r}{r}{r} Sorcery Return X target creatures from your graveyard to the battlefield. Then, exile each creature that was returned to the battlefield this way. 0
68 Citadel Wall Guard Red Uncommon 3{2}{r} Creature – Gargoyle Soldier 1 3 {r}: Citadel Wall Guard gets +1/+0 until end of turn.
Citadel Wall Guard as long as Citadel Wall Guard is white, Citadel Wall Guard has flying and vigilance.
{1}{w}: Influence (If Citadel Wall Guard isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.
0
69 Clever Swordplay Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
0
70 Firespreader Red Common 3{2}{r} Creature – Human Shaman 3 2 At the beginning of your endstep, if you have a card in exile, Firespreader deals 1 damage to each opponent and each planeswalker you don't control. 0
71 Forrei the Infidel Red Mythic 4{3}{r} Legendary Planeswalker – Forrei 4 +1: Until end of turn, target creature can't block.
-3: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-7: You gain an emblem with "Whenever an activated ability other than a mana ability is activated, you may copy that ability. You may choose new targets for the copy."
0
72 Infidel Art Red Uncommon 1{r} Instant Deal 2 damage plus X to target creature or planeswalker, where X is that permanent's number of colors. 2 1615246356 on 08 Mar 2021 by Sorrow
73 Magnitude Elemental Red Rare 7{5}{r}{r} Creature – Elemental 7 7 Cast this spell only if you control a green permanent.

You may have Magnitude Elemental assign combat damage as though it weren't blocked.
0
74 Mob Rage Red Common 1{r} Sorcery Until end of turn, target creature you control gets +1/+0 for each red permanent you control. 0
75 Ornithologist Collector Red Uncommon 2{1}{r} Creature – Centaur Archer 2 2 Reach
Whenever Ornithologist Collector blocks or is blocked by a creature with flying, if Ornithologist Collector is green, Ornithologist Collector deals 3 damage to that creature.
{1}{g}: Influence (If Ornithologist Collector isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
0
76 Pious Torching Red Common 2{1}{r} Instant Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Deal 3 damage to any target.
If Pious Torching is white, gain 3 life.
If Pious Torching is blue, scry 2.
0
77 Pyrkiez Judge Red Uncommon 4{3}{r} Creature – Human Advisor 2 4 As long as Pyrkiez Judge is blue, you may untap Pyrkiez Judge whenever you cast an instant or sorcery spell.
{r},{t}: Deal 2 damage to any target.
{u}{u}: Influence (If Pyrkiez Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
0
78 Reclaimed for Polsfa Red Uncommon 4{2}{r}{r} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target land.
If Reclaimed for Polsfa is green, you may put a land from your hand onto the battlefield. If Reclaimed for Polsfa is blue, you may untap up to two lands.
0
79 Storm Path Red Rare 3{1}{r}{r} Instant Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
If Storm Path is blue, counter target spell. If Storm Path is green, destroy up to one target creature with flying.
8 1616838087 on 27 Mar 2021 by SecretInfiltrator
80 Unity Hymnodist Red Common 1{r} Creature – Satyr Musician 1 1 Sacrifice Unity Hymnodist: Until end of turn, target creature or spell becomes red. 0
81 Unworthy of the Void Red Uncommon 2{r}{r} Creature – Human Warrior 4 1 Haste
At the beginning of your endstep, sacrifice Unworthy of the Void.
At the beginning of your upkeep, you may return Unworthy of the Void from your graveyard to your hand if you control a white and black permanent.
0
82 Veku, the Complications Red Rare 5{3}{r}{r} Legendary Creature – God Avatar 4 3 Veku, the Complications can't be black or green.
Whenever a spell or ability targets a creature or planeswalker you don't control or another player, Veku that spell deals 2 damage to that that target.
0
83 Void Prophet Red Uncommon 2{1}{r} Creature – Human Shaman 2 2 Persecute- Whenever Void Prophet blocks or becomes blocked by a creature that doesn't share a color with Void Prophet, exile the top card of your library. You may play that card until the end of your next turn. 0
84 Wrath of Nature Red Rare 6{4}{r}{r} Enchantment Whenever you cast a sorcery spell, up to one target land you control becomes an X/3 red Elemental creature with haste until end of turn, where X is the sorcery's converted mana cost. It's still a land. 0
85 Atheist Bluntness Green Common 2{1}{g} Sorcery Target tapped creature you control deals damage equal to its power to target creature.
Draw a card.
0
86 Bellowing Beast Green Uncommon 7{5}{g}{g} Creature – Turtle Beast 6 6 At the beginning of your endstep, put a +1/+1 counter on each other green creature you control. 0
87 Cannibal of the Cult Green Uncommon 4{3}{g} Creature – Elf Warrior 3 3 Sacrificing a creature is heresy.
{t}: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures.
3 1612625619 on 06 Feb 2021 by dude1818
88 Footsteps of Vitality Green Rare 5{3}{g}{g} Enchantment Cast this spell only if you control a white permanent.

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
2 1618225237 on 12 Apr 2021 by Visitor
89 Great Hunt Training Green Common 3{2}{g} Sorcery Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped. 5 1619086281 on 22 Apr 2021 by Tahazzar
90 Hunted Day Banner Green Uncommon 1{g} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.
0
91 Hunter of Wavering-Faith Green Uncommon 3{2}{g} Creature – Centaur Shaman 2 3 Sacrifice an enchantment: Hunter of Wavering-Faith gets +3/+3 until end of turn.
If Hunter of Wavering-Faith is black, whenever you sacrifice an enchantment, each opponent must also sacrifice an enchantment.
{1}{b}: Influence (If Hunter of Wavering-Faith isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
0
92 Join the Legacy Green Uncommon 1{g} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Create a 1/1 green and white Elf Warrior token. If Join the Legacy is black, target opponent loses 1 life for each token you control. If Join the Legacy white, you gain 1 life for each token you control.
0
93 Kradjec Spearmate Green Common 4{3}{g} Creature – Centaur Warrior 2 4 Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
0
94 Missim's Wisdom Green Rare 6{2}{g}{g}{g}{g} Sorcery Distribute X +1/+1 counters among any number of creatures you control, where X is the number of green permanents you control. 0
95 Missim, the Hunter Green Rare 5{3}{g}{g} Legendary Creature – God Avatar 3 5 Reach
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn.
0
96 Netting Expertise Green Uncommon 1{g} Enchantment – Aura Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature has reach and can't be blocked by creatures with a power of 2 or less.
0
97 Pan-Biome Hydra Green Rare 3{2}{g} Creature – Hydra 2 2 Whenever Pan-Biome Hydra becomes enchanted, put two +1/+1 counters on Pan-Biome Hydra.
Whenever Pan-Biome Hydra gains a color, double the amount of +1/+1 counters on Pan-Biome Hydra.
0
98 Polwimy Great Ram Green Rare 4{2}{g}{g} Creature – Goat 3 3 At the beginning of your endstep, search your library for one basic land card for each of Polwimy Great Ram's colors. Reveal that card, add it to your hand, and shuffle.
{w}: Influence (If Polwimy Great Ram isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
1 1616838824 on 27 Mar 2021 by SecretInfiltrator
99 Prized Prey Green Common 6{4}{g}{g} Creature – Wurm When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn. 0
100 Rabid Wolverine Green Common 1{g} Creature – Wolverine 2 1 As long as Rabid Wolverine is red, Rabid Wolverine has menace.
{2}{r}: Influence (If Rabid Wolverine isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
0
101 Steady Bow Green Uncommon 3{1}{g}{g} Instant Destroy target creature with flying.

Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
0
102 Surge of Instinct Green Common 2{1}{g} Instant Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn. 2 1616839370 on 27 Mar 2021 by SecretInfiltrator
103 Thiwak's Bounty Green Uncommon 3{1}{g}{g} Sorcery Until end of turn, whenever target creature deals combat damage to a player, it gains "Put X basic lands from your hand onto the battlefield battlefield tapped, where X is the number of green creatures you control." 0
104 Watchful Eyes Green Common 3{2}{g} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
0
105 Ale's Sermon Multicolour Uncommon 4{2}{w}{u} Instant Until end of turn, nonland permanents enter the battlefield tapped.

Until end of turn, tapped permanents can't be the targets of spells or abilities your opponent's control.
1 1619513327 on 27 Apr 2021 by Vitenka
106 ToszcÄ™m, the Agreements Multicolour Rare 5{3}{w}{u} Legendary Creature – God Avatar 2 4 ToszcÄ™m, the Agreements can't be black or green.
Flying
Spells cast by opponents and abilities of permanents opponents control cost an additional {x} to target creatures you control, where X is the number of creatures that share a color with the target.
0
107 ZacÄ™j Sky Captain Multicolour Uncommon 4{2}{w}{u} Creature – Gargoyle Knight 2 4 Flying, hexproof
Whenever an opponent casts a noncreature spell, you may pay {1}{r}. If you do, Zacęj Sky Captain gets +2/+0 until end of turn.
0
108 Exploit Weakness Multicolour Uncommon 2{u}{b} Sorcery Each opponent mills a card. Each player who milled a creature card this way chooses a creature they control. It gets -3/-3 until end of turn. 1 1642192595 on 14 Jan 2022 by SecretInfiltrator
109 Guileful Monkey Multicolour Uncommon 2{u}{b} Creature – Monkey 2 2 Whenever Guileful Monkey attacks, each opponents mills the top two cards of their library.
Whenever Guileful Monkey deals combat damage to an opponent, you may pay {1}{g}. If you do, put a +1/+1 counter on Guileful Monkey.
0
110 Harrah, the Tracker Multicolour Rare 5{3}{u}{b} Legendary Creature – God Avatar 5 5 Harrah, the Tracker can't be red or white.
{2}{u}{b},{t}: Target creature gets -X/-X until end of turn, where X is the number of cards you've drawn this turn.
0
111 Crusader of Hornkaras Multicolour Uncommon 5{3}{b}{r} Creature – Human Warrior 4 4 Menace
Whenever Crusader of Hornkaras attacks, you may pay {1}{w}. If you do, you may tap target creature.
0
112 Endcaller Fervant Multicolour Uncommon 3{1}{r}{b} Creature – Human Knight 3 3 Deathtouch
{r}{b},{t}, Sacrfice Endcaller Fervant: Deal X damage to any target, where X is the number of colors of all permanents you control.
2 1619531315 on 27 Apr 2021 by Vitenka
113 Palz, the Incinerator Multicolour Rare 5{3}{b}{r} Legendary Creature – God Avatar 4 5 Palz, the Incinerator can't be blue or green.
Palz attacks each turn if able.
Whenever Palz attacks you may pay 2 life and {b}{r}. If you do, exile a random creature or planeswalker you don't control.
0
114 Kazwyn, Unpredictability Multicolour Rare 5{3}{r}{g} Legendary Creature – God Avatar 5 5 Kazwyn, Unpredictability can't be white or black.
Whenever you cast an instant or sorcery spell, another target creature you control gets +X/+X until end of turn, where X is the instant or sorcery's converted mana cost.
0
115 Rapid Inventory Multicolour Uncommon 2{r}{g} Sorcery Exile the top two cards of your library. You may play those cards until end of turn. When you play a card this way for the second time, create a 2/2 green and blue Naga Wizard token. 4 1619232815 on 24 Apr 2021 by Link
116 Relic Finder Multicolour Uncommon 2{r}{g} Creature – Centaur Shaman 1 3 Haste
Whenever Relic Finder deals combat damage to a player, you may pay {1}{u}. If you do, return target artifact from your graveyard to your hand.
0
117 Blooming Boom Multicolour Uncommon 4{2}{g}{w} Sorcery Put a +1/+1 counter on target creature, then double the amount of counters on that creature. 0
118 Thiwak, Ever-Blooming Multicolour Rare 5{3}{w}{g} Legendary Creature – God Avatar 4 3 Thiwak, Ever-Blooming can't be blue or red.
Vigilance
{t}: Gain X life, where X is the number of lands you control.
0
119 Wazykt's Thaumaturge Multicolour Uncommon 4{2}{g}{w} Creature – Centaur Cleric 4 4 Whenever another creature enters the battlefield under your control, you may pay {1}{b}. If you do, each opponent loses 1 life and you gain 1 life. 0
120 Blood Collector Multicolour Common 4{2}{w}{b} Creature – Kithkin Knight 3 4 Persecute- Whenever Blood Collector blocks or becomes blocked by a creature that doesn't share a color with it, that creature's controller loses 1 life and you gain 1 life. 0
121 Crematory Profiteer Multicolour Uncommon 3{1}{w}{b} Creature – Human Citizen 2 3 Creature cards leaving your graveyard is heresy.

Whenever you commit heresy, gain 2 life.
1 1616935355 on 28 Mar 2021 by SecretInfiltrator
122 Enlightened Auramancer Multicolour Uncommon 2{w}{b} Creature – Human Wizard 2 2 {w},{t}: Target enchanted creature gets +1/+1 for each enchantment you control.
Pay 3 life-,{b}{b},{t}: Target unenchanted creature gets -1/-1 for each enchantment you control.
0
123 Forego Individuality Multicolour Rare 4{2}{w}{b} Enchantment Whenever a creature's ability triggers, exile that creature and its controller creates a 2/2 white and black cleric token with "{1}, Sacrifice this creature: Draw a card." 0
124 Immaculate Void Multicolour Mythic 7{3}{w}{w}{b}{b} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Exile all nonland permanents. If Immaculate Void is red, exile all lands as well. Then, if Immaculate Void was red and twenty or more permanents were exiled this way, restart the game leaving all exiled cards in exile.
0
125 Lesser Anatomist Multicolour Common 3{1}{w}{b} Creature – Kithkin Wizard 1 1 When Lesser Anatomist enters the battlefield, return target creature or enchantment card from your graveyard to your hand. 1 1642758743 on 21 Jan 2022 by SecretInfiltrator
126 Nothing at the End Multicolour Common 3{1}{w}{b} Enchantment At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
0
127 Spiteful Defense Multicolour Common 2{w}{b} Instant Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn." 0
128 Unwavering Faithful Multicolour Rare 2{w}{b} Creature – Kithkin Cleric 2 2 Whenever Unwavering Faithful or another cleric cleric enters the battlefield under your control, Gods cost {1} less to cast until end of turn.
{1}{w/b}, Sacrifice a cleric: Return target God from your graveyard to your hand.
0
129 Competing Foliage Multicolour Common 3{1}{b}{g} Sorcery Search your library for four basic land cards. Reveal them, then put one onto the battlefield tapped, one into your hand, and put the other two into your graveyard. Then, shuffle. 0
130 Death to the Divine Multicolour Uncommon 2{b}{g} Instannt Target creature loses indestructible and can't gain indestructible this turn.

Target creature gains deathtouch.
0
131 Fertility Rite Tree Multicolour Uncommon 4{2}{b}{g} Creature – Plant 4 5 At the beginning of your endstep, if two or more creatures died this turn, create a 1/1 green and white Elf Warrior token. 0
132 Hunting Each Other Multicolour Common 2{b}{g} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
0
133 Hunting Twins' Militant Multicolour Rare 2{b}{g} Creature – Elf Warrior 3 2 Persecute- Whenever Hunting Twins' Militant blocks or is blocked by a creature that doesn't share a color with Hunting Twins' Militant, that creature gets -1/-1 until end of turn and Hunting Twins' Militant gains trample until end of turn. 0
134 Peat Keeper Multicolour Common 5{3}{b}{g} Creature – Centaur Warlock 3 3 When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand. 0
135 Spiteful Troll Multicolour Common 3{1}{g}{b} Creature – Troll 2 2 Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
0
136 StanisÅ‚aw, the Acolyte Multicolour Mythic 3{1}{b}{g} Legendary Planeswalker – StanisÅ‚aw 3 +1: Until the beginning of your next upkeep, whenever a creature dies, you may untap a land you control.
-3: Sacrifice up to one creature. If you do, draw three cards.
-6: Destroy up to two target permanents.
0
137 TywÄ™m River Anaconda Multicolour Rare 6{4}{b}{g} Creature – Snake 6 6 TywÄ™m River Anaconda can't be countered.
If a creature dealt damage by Tywęm River Anaconda would die, exile that creature instead.
Tywęm River Anaconda has indestructible as long as five or more creatures you don't own are exiled.
0
138 Arnwa Surveyor Multicolour Rare 8{4}{g}{g}{u}{u} Creature – Naga Druid 5 5 When Arnwa Surveyor enters the battlefield, draw X cards, where X is the number of blue permanents you control. Then, you may put up to X lands from your hand onto the battlefield tapped, where X is the number of green permanents to control. 0
139 Beast of the Basin Multicolour Mythic 8{4}{g}{g}{u}{u} Creature – Hippo Beast 7 7 At the beginning of your endstep, return a creature to its owner's hand. Then, reveal cards from the top of your library until you reveal a creature or land, and put that card onto the battlefield. Put all other cards revealed this way onto the bottom of your library in a random order. 0
140 Data-Deprived WoÅ‚chw Multicolour Uncommon 5{3}{g}{u} Creature – Naga Wizard 2 2 At the beginning of your endstep, if you drew less than two cards this turn, commit heresy.

Whenever you commit heresy, create a 2/2 green and blue Naga Wizard token.
0
141 Disbelief Multicolour Common 3{1}{g}{u} Instant Counter target spell. You may put a +1/+1 counter on target creature for each of that spell's colors. 1 1612174677 on 01 Feb 2021 by Tahazzar
142 Document for Study Multicolour Uncommon 2{g}{u} Sorcery Return target colored, nonland permanent to its owner's hand.

Put a land that could produce mana of the same color as the target land from your hand onto the battlefield tapped.
0
143 Harrah's Tome-Taker Multicolour Common 4{2}{g}{u} Creature – Salamander Warrior 3 4 Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card. 0
144 Hunter and Hunted Multicolour Rare 7{3}{g}{g}{u}{u} Sorcery Create a token copy of each nontoken creature you control. 0
145 Springback Puffball Multicolour Common 7{5}{g}{u} Creature – Fungus 5 7 Whenever Springback Puffball becomes the target of a multicolor spell, you draw a card. If you do, discard a card. 0
146 Taste of Success Multicolour Common 3{1}{g}{u} Sorcery Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card." 1 1614009419 on 22 Feb 2021 by Sorrow
147 Banished From the Citadel Multicolour Common 3{1}{u}{r} Sorcery Return target creature to its owner's hand and deal 2 damage to that creature's controller. 0
148 Heretic's Dialogue Multicolour Common 3{1}{u}{r} Instant Choose one:
•Deal 4 damage to target creature.
•Counter target creature spell.
1 1642762581 on 21 Jan 2022 by SecretInfiltrator
149 Imminent Disaster Multicolour Uncommon 2{u}{r} Sorcery Target player reveals their hand. Exile two nonland cards from that player's hand until the beginning of your next upkeep. 2 1614626486 on 01 Mar 2021 by Alex
150 Storm-Chaser Scholar Multicolour Rare 5{3}{u}{r} Creature – Cat Wizard 3 2 At the beginning of an opponent's step, if you didn't cast any spells that turn, commit heresy.

Whenever you commit heresy, return target instant or sorcery from your graveyard to your hand.
0
151 Studious Faithful Multicolour Rare 2{u}{r} Creature – Naga Cleric 2 2 Whenever you cast an instant or sorcery spell, Gods you cast cost {1} less until end of turn.
Whenever you cast an instant or sorcery spell, if you control a God, draw a card, then discard a card.
0
152 Three Heads of Mania Multicolour Uncommon 7{5}{u}{r} Creature – Chimera 7 4 {2}{u/r}: Discard a card, then draw a card. Three Heads of Mania gains flying until end of turn.
Whenever a blue spell you cast targets a creature, Three Heads of Mania gains hexproof until end of turn.
Whenever a red spell you cast targets a creature, Three Heads of Mania gains first strike until end of turn.
0
153 Thunder Researcher Multicolour Common 4{2}{u}{r} Creature – Human Wizard 2 3 When Thunder Researcher enters the battlefield, creatures you control with flying and creatures with first strike get +1/+1 until end of turn. 0
154 Vision Architect Multicolour Common 2{u}{r} Creature – Naga Wizard 1 3 Whenever damage is dealt to Vision Architect, exile the top card of your library. Until end of turn, you may play that card. 0
155 Boisterous Citizen Multicolour Common 6{4}{r}{w} Creature – Cat Citizen 5 5 Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn. 0
156 Dragonfly Carrier Multicolour Common 2{r}{w} Creature – Insect 2 1 Flying, haste 0
157 Falcon Flight Multicolour Common 4{2}{r}{w} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
0
158 Humbled by the Gods Multicolour Uncommon 3{1}{r}{w} Enchantment {1}: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability. 4 1642355376 on 16 Jan 2022 by dude1818
159 Hypocritical Citizen Multicolour Common 3{1}{r}{w} Creature – Cat Citizen 3 2 {t}: Deal 2 damage to target creature you control. Commit heresy.

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3 1614246926 on 25 Feb 2021 by SecretInfiltrator
160 Idol Vandalism Multicolour Uncommon 2{r}{w} Instant Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target artifact or enchantment.
If Idol Vandalism is black, destroy any permanents that the target artifact or enchantment was attached to as well.
0
161 The Community Together Multicolour Rare 4{2}{r}{w} Instant Copy target spell that targets a creature X times, where X is the number of untargeted creatures with the same controller. Each copy must target a different creature with the same controller. 2 1613981540 on 22 Feb 2021 by Sorrow
162 Winged Wrath Multicolour Rare 5{3}{r}{w} Creature – Angel 4 3 Flying
Red and white creatures you control have first strike.
Tap three red or white creatures: Red and white creatures you control gain doublestrike until end of turn.
0
163 Become Untethered Multicolour Common 3{r}{w}{b} Instant Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard. 1 1642766439 on 21 Jan 2022 by SecretInfiltrator
164 Honorer of the Ascended Multicolour Common 3{r}{w}{b} Creature – Orc Warrior 2 3 Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn. 0
165 Hornkaras, Immaculate Multicolour Mythic 7{4}{r}{w}{b} Legendary Creature – God 7 7 Indestructible
Hornkaras, Ashes Immaculate can't be blue or green.
When Hornkaras enters the battlefield, destroy all nonland permanents target player controls. You must target yourself unless at least three permanents were exiled from the battlefield or graveyard this turn.
0
166 Perfect Nothingness Multicolour Rare 6{3}{r}{w}{b} Sorcery Choose 3 different numbers.
•Deal 2 damage to each creature of a converted mana cost equal to one number.
•Destroy each creature that a has converted mana cost equal to one number.
•Exile each artifact or enchantment equal to one number.
2 1617932417 on 09 Apr 2021 by Sorrow
167 Gyzr Monitor Multicolour Common 3{g}{u}{r} Creature – Lizard 3 3 As long as you have seven or more cards in your hand, Gyzr Monitor has trample and hexproof. 2 1642766547 on 21 Jan 2022 by SecretInfiltrator
168 Nature's Divine Power Multicolour Rare 3{x}{g}{u}{r} Instant Put X +1/+1 counters on target creature. That creature deals damage equal to its power to target creature. Tap up to X target creatures. Those creatures don't untap at the beginning of their controller's next untap step. 0
169 Polsfa, Erratic Reality Multicolour Mythic 7{4}{g}{u}{r} Legendary Creature – God 7 7 Indestructible
Polsfa, Erratic Reality can't be white or black.
When Polsfa enters the battlefield, return five target nonland permanents target player controls to their hand and destroy three lands that player controls. You must target yourself unless you drew three cards and destroyed two or more noncreature permanents this turn.
0
170 Wild Learning Multicolour Common 4{1}{g}{u}{r} Enchantment Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
0
171 Cannibal Rite Multicolour Rare 7{4}{w}{b}{g} Sorcery Distribute X +1/+1 counters among any number of creatures you control, where X is the number of creatures in your graveyard.

Creatures you control with counters on them gain indestructible until end of turn.
0
172 Graves of New Growth Multicolour Common 3{w}{b}{g} Enchantment Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.

Sacrifice Graves of New Growth: You gain hexproof until end of turn.
0
173 Wazykt Cultist Multicolour Common 3{w}{b}{g} Creature – Human Shaman 2 2 When Wazykt Cultist enters the battlefield put a +1/+1 counter on target creature you control. Until end of turn, that creature gains deathtouch and lifelink. 0
174 Wazykt, Eternal Multicolour Mythic 7{4}{w}{b}{g} Legendary Creature – God 7 7 Indestructible
Wazykt, Eternal can't be blue or red.
When Wazykt enters the battlefield, target player loses 10 life and can't cast spells with a converted mana cost of 4 or greater until the end of your next turn. You must target yourself unless a permanent you control gained two counters and you gained 3 life this turn.
0
175 Burn the Heretics Multicolour Common 3{u}{r}{w} Instant Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature. 2 1642578672 on 19 Jan 2022 by SecretInfiltrator
176 Fireshot Diplomat Multicolour Common 3{u}{r}{w} Creature – Orc Advisor 2 3 At the beginning of your endstep, if no player lost life lost life this turn, Fireshot Diplomat deals 2 damage to any target. 1 1642192732 on 14 Jan 2022 by SecretInfiltrator
177 The Collective's Dues Multicolour Rare 3{u}{r}{w} Enchantment At the beginning of each opponent's endstep, gain control of target land that player controls if that player had more than one land enter the battlefield under their control this turn.
Lands you control but don't own can add mana of any color.
0
178 Zax Tykl, Heart of Unity Multicolour Mythic 7{4}{u}{r}{w} Legendary Creature – God 7 7 Indestructible
Zax Tykl, Heart of Unity can't be black or green.
When Zax Tykl enters the battlefield, target player shuffles all creatures they control into their library. That player can't gain life for the rest of the game. You must target yourself unless you gained 5 life this turn and dealt 5 noncombat damage to a single target this turn.
0
179 Great Hunt Acolyte Multicolour Common 3{b}{g}{u} Creature – Naga Shaman 3 3 Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
1 1613347152 on 14 Feb 2021 by Sorrow
180 Mishar-Rashim, Hunting Twins Multicolour Mythic 7{4}{b}{g}{u} Legendary Creature – God 7 7 Indestructible
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target player discards their hand, and sacrifices all artifacts and enchantments they control . You must target yourself unless a creature you don't control died and an opponent lost three life this turn.
0
181 Possibility Thief Multicolour Rare 5{2}{b}{g}{u} Creature – Gorgon Rogue 4 4 At the beginning of each opponent's upkeep, target player mills the top four cards of their library. You may put a land that was put into a graveyard this way onto the battlefield under you control. If a creature was milled this way, that player loses 2 life. 0
182 Prizes Sought Multicolour Common 4{1}{b}{g}{u} Sorcery Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand. 0
183 Divine Intervention Multicolour Mythic 5{x}{w}{u}{b}{r}{g} Instant Cast Divine Intervention only if you were lost life this turn.

Put X Gods you own from outside the game onto the battlefield.
0
184 Pantheons' Blessing Multicolour Rare 5{w}{u}{b}{r}{g} Sorcery For each God you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped. 0
185 Ale, Saintly Scholar Hybrid Mythic 5{3}{w/u}{w/u} Legendary Planeswalker – Ale 5 +1: Tap target creature or artifact.
-2: Exile target nonland permanent. Return it to the battlefield at the beginning of its controller's next endstep.
-6: Create a colorless artifact Scroll token with indestructible and "{t}, sacrifice this token: Return all nonland permanents to their owners' hands."
0
186 Blessed Goose Hybrid Common 1{w/u} Creature – Bird 1 1 Flying
{t}, Sacrifice Blessed Goose: Scry 1.
0
187 Bonifacy the Apostate Hybrid Rare 3{1}{w/u}{w/u} Legendary Creature – Human Advisor 0 4 Permanents with Skeptic counters lose all nonmana abilities.
Whenever a legendary permanent enters the battlefield, you may pay {w/u}{w/u}. If you do, put a Skeptic counter on that permanent.
{2}{w}{u},{t}: Until end of turn, all legendary creatures without abilities base power and toughness become 1.
0
188 Cloak of Disappearance Hybrid Uncommon 1{w/u} Enchantment – Aura Flash
Enchant permanent
{1}{w/u}{w/u}: Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand.
0
189 Confounding Texts Hybrid Common 2{1}{w/u} Instant Tap target nonland permanent. Scry 2. 0
190 Fatalist Prophet Hybrid Common 1{u/b} Creature – Human Wizard 1 1 Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard.
0
191 Inner Secrets Hybrid Uncommon 4{2}{u/b}{u/b} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power.
0
192 Majwaec Stalker Hybrid Common 5{4}{u/b} Creature – Nightmare 4 4 Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard. 0
193 Proactive Dream-Thief Hybrid Rare 6{4}{u/b}{u/b} Creature – Salamander Wizard 3 3 Casting instants or creatures with flash during you own turn is heresy.

Whenever you commit heresy, each opponent exiles the top card of their library. Until end of turn, you may cast cards exiled this way, spending mana as if it were mana of any color.
1 1613365858 on 15 Feb 2021 by Sorrow
194 Ash Knight Hybrid Uncommon 4{3}{b/r} Creature – Orc Knight 3 3 Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
{r}{b}, Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.
0
195 Crematory Devil Hybrid Common 1{b/r} Creature – Devil 1 1 Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it. 0
196 Embittered Acolyte Hybrid Common 4{3}{b/r} Creature – Orc Berserker 4 3 When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn. 0
197 Flame-Tongue of Palz Hybrid Rare 5{3}{b/r}{b/r} Creature – Dragon 5 4 Flying
Whenever a creature you control dies, Flame-Tongue of Palz deals 2 damage to any target. If that creature or planeswalker would die this turn, exile it instead.
0
198 Tormentor of Souls Hybrid Mythic 8{5}{r/b}{r/b}{r/b} Creature – Demon 6 6 At the beginning of your endstep, if your life total is higher than 10, commit heresy.
Whenever you commit heresy, each opponent's life total becomes 10 less than your life total.
3 1616575606 on 24 Mar 2021 by Vitenka
199 Bloodcrazed Wilder Hybrid Rare 6{4}{r/g}{r/g} Creature – Centaur Berserker 6 6 Trample
If Bloodcrazed Wilder would deal any damage to a player, you may deal that damage to target planeswalker instead.
1 1615323441 on 09 Mar 2021 by SecretInfiltrator
200 Ill-Tempered Moss Tender Hybrid Common 1{r/g} Creature – Satyr Berserker Druid 1 1 Trample
Ill-Tempered Moss Tender can't be countered.
0
201 Kazwyn's Disciple Hybrid Common 4{3}{r/g} Creature – Human Shaman 3 4 When Kazwyn's Disciple dies, draw a card and add {r}{g}. 0
202 Nature's Unpredictability Hybrid Mythic 3{1}{r/g}{r/g} Sorcery Target creature you control gets +2/+1 until end of turn. Then, choose 1 at random:
• This creature gains "until end of turn, double all combat that would be dealt by this creature."
• This creature gains "When this creature attacks, it deals damage equal to its power to target creature you don't control."
Whenever you commit heresy you may discard a card. If you do, return Nature's Unpredictability from your graveyard to your hand.
1 1642193343 on 14 Jan 2022 by SecretInfiltrator
203 WoÅ‚chw of Rugged Country Hybrid Uncommon 5{3}{r/g}{r/g} Creature – Satyr Shaman 5 4 Persecute- Whenever WoÅ‚chw of Rugged Country blocks or becomes blocked by a creature that doesn't share a color with WoÅ‚chw of Rugged Country, WoÅ‚chw of Rugged Country gets +1/+1 until end of turn.
Trample
0
204 Blasphemous Texts Smuggler Hybrid Rare 3{1}{g/w}{g/w} Creature – Human Rogue 2 2 Whenever you would discard a card, you may exile that card instead.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total.
0
205 Color-Bearer Hybrid Common 3{2}{g/w} Enchantment – Aura Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand."
0
206 Flock Shepherd Hybrid Common 1{g/w} Creature – Elf Shaman 1 1 Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
0
207 Wazykt Missionary Hybrid Uncommon 3{2}{g/w} Creature – Elf Cleric 2 3 At the beginning of your endstep, if you have less creatures than target opponent, commit heresy.

Whenever you commit heresy, create a 1/1 green and white elf warrior token.
0
208 Blade of the Immaculate Hybrid Uncommon 2{1}{w/b} Creature – Gorgon Warrior 2 1 When Blade of the Immaculate enters the battlefield you may exile a card from an opponent's graveyard. If a creature was exiled this way, Blade of the Immaculate enters the battlefield with a +1/+1 counter on it. Otherwise, gain 3 life. 1 1612302581 on 02 Feb 2021 by Sorrow
209 Eternalist Initiate Hybrid Common 1{b/w} Creature – Gorgon Cleric 1 1 Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
0
210 Overlife Hybrid Uncommon 2{w/b}{w/b} Enchantment If you would gain life while your life total is higher than your starting life total, you may put a +1/+1 counter on target creature instead. 0
211 Unmake Hybrid Common 3{w/b}{w/b}{w/b} Instant Exile target creature. 1 1615788185 on 15 Mar 2021 by Sorrow
212 Grim Bogwitch Hybrid Uncommon 3{x}{b/g}{b/g}{b/g} Creature – Hag Warlock 3 3 Grim Bogwitch enters the battlefield with X +1/+1 counters.
When Grim Bogwitch would die, distribute Grim Bogwitch's +1/+1 counters among any number of creatures you control. If three or more counters were distributed this way, draw a card.
1 1618135905 on 11 Apr 2021 by Sorrow
213 Grimclaw Bear Hybrid Common 3{2}{b/g} Creature – Bear 3 2 Deathtouch 0
214 Legacy Gravecrawler Hybrid Uncommon 1{b/g} Creature – Human Warlock 1 1 Pay 2 life, sacrifice Legacy Gravecrawler: Return a creature with a power equal to 1+Legacy Gravecrawler's power from your graveyard to the battlefield. 0
215 Wading Coypu Hybrid Common 1{b/g} Creature – Rat 1 1 {g/b}, Exile Wading Coypu from your graveyard: Gain 2 life. 0
216 God-Honored Pursuer Hybrid Uncommon 5{3}{g/u}{g/u} Creature – Elf Warrior Scout 3 3 When God-Honored Pursuer enters the battlefield, draw two cards if you control two or more blue creatures.
When God-Honored Pursuer attacks, put a +1/+1 counter on it if you control two or more green creatures.
0
217 Mystery's Study Hybrid Uncommon 1{g/u} Instant Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gains hexproof until end of turn. If Mystery's Study is red, that creature gets +2/+0 until end of turn.
1 1615564599 on 12 Mar 2021 by Sorrow
218 Natural Preservationist Hybrid Common 1{g/u} Creature – Naga Wizard 1 1 Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
2 1614049413 on 23 Feb 2021 by Sorrow
219 Wisdom-Blessed Tracker Hybrid Common 2{1}{g/u} Creature – Human Scout 2 1 As long as you have seven or more cards in your hand, Wisdom-Blessed Tracker gets +1/+3. 0
220 Collected Specimen Hybrid Common 1{u/r} Creature – Otter 1 1 {u/r}, Exile Collected Specimen from your graveyard: Discard a card, then draw a card. 6 1617994943 on 09 Apr 2021 by dude1818
221 Inside Out Hybrid Common 2{1}{u/r} Instant Switch target creature's power and toughness until end of turn.
Draw a card.
1 1618140426 on 11 Apr 2021 by Sorrow
222 Mawauc Librarian Hybrid Uncommon 5{3}{u/r}{u/r} Creature – Orc Wizard 1 2 When Mawauc Librarian enters the battlefield, return target instant or sorcery from your graveyard to your hand.

Mawauc Librarian can't be blocked if you control no other attacking creatures.
1 1614675765 on 02 Mar 2021 by Sorrow
223 Resource Records Hybrid Uncommon 3{1}{u/r}{u/r} Sorcery Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gets +X/+X until end of turn, where X is the number of instants and sorceries in your graveyard. If Resource Records is white, that creature gains indestructible and vigilance until end of turn.
0
224 Acts of Revenge Hybrid Uncommon 3{2}{r/w} Instant Until end of turn, whenever combat damage is dealt to target creature, it deals that much damage to target creature or planeswalker. 0
225 Brightsoul Warrior Hybrid Common 1{r/w} Creature – Kithkin Warrior 1 1 First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
0
226 Citadel District Organizer Hybrid Uncommon 5{3}{r/w}{r/w} Creature – Human Advisor 3 3 First strike
Each other creature you control with the same power as Citadel District Organizer has first strike.
{4}: Citadel District Organizer or target creature with a power equal to Citadel District Organizer's power gains doublestrike until end of turn.
0
227 Full Force Hybrid Common 2{1}{r/w} Instant Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn. 1 1615863396 on 16 Mar 2021 by Sorrow
228 Adornments of Zealotry Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gains "Whenever this creature blocks or is blocked by a creature of the same color, that creature loses all abilities until end of turn."
Equip {3}.
1 1619056271 on 22 Apr 2021 by Sorrow
229 Apostates' Theses Artifact Uncommon 3{3} Artifact When Apostates' Theses enters the battlefield, target creature loses all colors until end of turn.
{1},{t}: Target creature loses all colors until end of turn. If that creature had any +1/+1 counters on it, you may remove one.
{1},{t}: Put a +1/+1 counter on target colorless creature.
1 1618617193 on 16 Apr 2021 by Sorrow
230 Bepainted Mace Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +1/+1 for each of its colors.

Equip {2}
0
231 Idols of the Gods Artifact Rare 6{6} Artifact Creature – Construct 3 3 Lands you control may add mana of any color of a creature you control. 2 1618968322 on 21 Apr 2021 by Link
232 Prayer Book Artifact Uncommon 2{2} Artifact {t}: Gain X life, where X is the number of colors of target spell with Prayer that you control. If X is three or more, you may also Scry 1. 0
233 Relic of Hornkaras Artifact Common 4{4} Artifact {1},{t}: Add {w}{w} or {b}{r}. 0
234 Relic of Mishar-Rashim Artifact Common 4{4} Artifact {1},{t}: Add {g}{g} or {u}{b}. 0
235 Relic of Polsfa Artifact Common 4{4} Artifact {1},{t}: Add {u}{u} or {r}{g}. 0
236 Relic of Wazykt Artifact Common 4{4} Artifact {1},{t}: add {b}{b} or {g}{w}. 0
237 Relic of Zax Tykl Artifact Common 4{4} Artifact {1},{t}: Add {r}{r} or {w}{u}. 0
238 Root Text Archives Artifact Rare 4{4} Artifact {2},{t}: Scry 2.
{8},{t}: Draw a card for each land you control, then discard seven cards. If you control a God of three or more colors, you may draw fourteen cards instead.
0
239 Wings of Glory Artifact Common 3{3} Artifact – Equipment Multicolor spells you cast that target the equipped creature cost {1} less.
Equipped creature gets +1/+0 and has flying.
Equip {2}.
0
240 Burning Pit Land Common 0 Land Burning Pit enters the battlefield tapped.
{t}: Add {b} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead.
1 1641478572 on 06 Jan 2022 by SecretInfiltrator
241 Clumped Fieldstone Land Common 0 Land Clumped Fieldstone enters the battlefield tapped.
{t}: Add {r} or {w}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Plains, you may search for Clumped Fieldstone instead.
0
242 Fields of Fear Land Common 0 Land Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
0
243 Flood-Meadow Land Common 0 Land Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
0
244 Ivy Cliffs Land Common 0 Land Ivy Cliffs enters the battlefield tapped.
{t}: Add {r} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead.
0
245 Lava Whirlpool Land Common 0 Land Lava Whirlpool enters the battlefield tapped.
{t}: Add {u} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Mountain, you may search for Lava Whirlpool instead.
0
246 Moldering Cottage Land Common 0 Land Moldering Cottage enters the battlefield tapped.
{t}: Add {b} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead.
0
247 Seagrass Tangle Land Common 0 Land Seagrass Tangle enters the battlefield tapped.
{t}: Add {g} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Forest or Island, you may search for Seagrass Tangle instead.
0
248 Spreading Veld Land Common 0 Land Spreading Veld enters the battlefield tapped.
{t}: Add {w} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Forest, you may search for Spreading Veld instead.
0
249 Tropical Wetland Land Common 0 Land Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
0
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