Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if your life total is higher than 10, commit heresy.
Whenever you commit heresy, each opponent's life total becomes 10 less than your life total. Is any being free of sin, shame, or failure?
6/6
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Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature. 1/3
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Equipped creature gains "Whenever this creature blocks or is blocked by a creature of the same color, that creature loses all abilities until end of turn."
Equip . |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power. |
, Exile Wading Coypu from your graveyard: Gain 2 life.Mishar-Rashim's cult hunt them because they are elusive prey that cause one to learn in their pursuit. Wazykt's cult hunts them because they're nutritious.
1/1
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When Thunder Researcher enters the battlefield, creatures you control with flying and creatures with first strike get +1/+1 until end of turn.
"Nature's cryptic equations are so much simpler than what the Collective tried to teach me." -Sławomira, Mystery Acolyte
2/3
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Fields of Fear enters the battlefield tapped.
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As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead. |
Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature has lifelink. : Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
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Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
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Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) At the beginning of your upkeep, gain life equal to the enchanted creature's toughness. Wazykt's cult's oldest members have seen pine sprout from seeds and die from old age.
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Tormentor of Souls
(mythic)
Damping Grotesque
(uncommon)
Adornments of Zealotry
(uncommon)
Inner Secrets
(uncommon)
Wading Coypu
(common)
Thunder Researcher
(common)
Fields of Fear
(common)
Boisterous Citizen
(common)
Determination
(common)
Watchful Eyes
(common)
Inside Out
(common)
Embittered Acolyte
(common)
Arnwa Scamp
(common)
Daily Meditation
(common)
Plains
(basic)




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