Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Search your library for a card and add that card to your hand. If Sacrosanct Tutor is green, you may also search your library for a creature card, reveal that card and add it to your hand. If Sacrosanct Tutor is white, you may search your library for an enchantment card, reveal it, and add it to your hand. Shuffle your library afterward.
 U 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gains hexproof until end of turn. If Mystery's Study is red, that creature gets +2/+0 until end of turn.
"Specimen was lost" is a euphemism for the specimen being aggressive and then being thrown across the woodland.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.
 U 
Sorcery
Cast this spell only if you control a red permanent.

Deal 3 damage to any target.
Of all the gods' knowledges, kindness has never been one they've enlightened people with.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
 C 
Artifact
{1},{t}: Add {w}{w} or {b}{r}.
The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
 C 
Land
Moldering Cottage enters the battlefield tapped.
{t}: Add {b} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead.
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
 C 
Creature – Drake
Flying
Whenever you cast an instant or sorcery spell, as long as Gale Drake is red, Gale Drake gets +2/+0 until end of turn.
{2}{r}: Influence (If Gale Drake isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
1/1
Plains
 
 B 
Basic Land – Plains

Sacrosanct Tutor (rare)
Mystery's Study (uncommon)
Wildlife Inventory Day Banner (uncommon)
Inflict Malice (uncommon)
Watchful Eyes (common)
Relic of Hornkaras (common)
Grapple Doubt (common)
Natural Preservationist (common)
Moldering Cottage (common)
Great Hunt Training (common)
Spiteful Troll (common)
Great Hunt Acolyte (common)
Falcon Flight (common)
Gale Drake (common)
Plains (basic)