Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cast Divine Intervention only if you were lost life this turn.
Put X Gods you own from outside the game onto the battlefield. |
: Gain X life, where X is the number of colors of target spell with Prayer that you control. If X is three or more, you may also Scry 1. |
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target land. If Reclaimed for Polsfa is green, you may put a land from your hand onto the battlefield. If Reclaimed for Polsfa is blue, you may untap up to two lands. Polsfa is the god of the natural world. All is Polsfa's until mortals do as they do.
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Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and
![]() . If you do, destroy target tapped creature."How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
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Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
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Hexproof
![]() ![]() , sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
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At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature has lifelink. : Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination. |
Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
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Tropical Wetland enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able." |
At the beginning of your endstep, if no player lost life lost life this turn, Fireshot Diplomat deals 2 damage to any target.
"Never wear the cloth, and never say the name. Do Zax Tykl's work in this world and they will seek to join in the Collective."
2/3
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Divine Intervention
(mythic)
Prayer Book
(uncommon)
Reclaimed for Polsfa
(uncommon)
Citadel Infiltrator
(uncommon)
Burn the Heretics
(common)
Natural Preservationist
(common)
Agent of Paranoia
(common)
Determination
(common)
Inside Out
(common)
Hunting Each Other
(common)
Tropical Wetland
(common)
Ashcraft
(common)
Falcon Flight
(common)
Fireshot Diplomat
(common)
Swamp
(basic)





: Gain X life, where X is the number of colors of target spell with Prayer that you control. If X is three or more, you may also Scry 1.
