Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Search your library for an aura and reveal it. You may attach that aura to target creature that doesn't share a color with the aura.
 U 
Instant
Deal 2 damage plus X to target creature or planeswalker, where X is that permanent's number of colors.
"One disbeliever cannot unmake a god, but fracturing the god's clergy can ruin a god's worship, making them vulnerable."- Forrei the Infidel
 U 
Creature – Angel
Voidbringer Angel costs {w} less for each creature that was exiled from anywhere this turn.
Flying
Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead.
3/3
 U 
Creature – Gorgon Warrior
When Blade of the Immaculate enters the battlefield you may exile a card from an opponent's graveyard. If a creature was exiled this way, Blade of the Immaculate enters the battlefield with a +1/+1 counter on it. Otherwise, gain 3 life.
2/1
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Instant
Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control.
Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Artifact
{1},{t}: Add {u}{u} or {r}{g}.
The brain of a most primal avatar whose understandings still eclipse that of mortals.
 C 
Enchantment
Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.

Sacrifice Graves of New Growth: You gain hexproof until end of turn.
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
 C 
Instant
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
Forest
 
 B 
Basic Land – Forest

Indoctrinate (mythic)
Infidel Art (uncommon)
Voidbringer Angel (uncommon)
Blade of the Immaculate (uncommon)
Eternalist Initiate (common)
Great Hunt Acolyte (common)
Theological Evidence (common)
Tropical Wetland (common)
Relic of Polsfa (common)
Graves of New Growth (common)
Agent of Paranoia (common)
Clever Swordplay (common)
Hunting Each Other (common)
Surge of Instinct (common)
Forest (basic)