Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each opponent's upkeep, target player mills the top four cards of their library. You may put a land that was put into a graveyard this way onto the battlefield under you control. If a creature was milled this way, that player loses 2 life.
4/4
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Equipped creature gets +1/+1 for each of its colors.
Equip ![]() Understand yourself, your own strength.
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Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
![]() , Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.3/3
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Until end of turn, nonland permanents enter the battlefield tapped.
Until end of turn, tapped permanents can't be the targets of spells or abilities your opponent's control. |
, Exile Collected Specimen from your graveyard: Discard a card, then draw a card."Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
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As long as you have seven or more cards in your hand, Gyzr Monitor has trample and hexproof.
Seven field researchers and documented a monitor in our survey on the first day. Three days have passed and we have not seen the monitors, and two of my researchers are missing.
3/3
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1. |
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
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Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
![]() : Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/2
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Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control. Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
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Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
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Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
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Possibility Thief
(rare)
Bepainted Mace
(uncommon)
Ash Knight
(uncommon)
Ale's Sermon
(uncommon)
Collected Specimen
(common)
Gyzr Monitor
(common)
Flood-Meadow
(common)
Nothing at the End
(common)
Arnwa Scamp
(common)
Eternity's Judge
(common)
Theological Evidence
(common)
Majwaec Stalker
(common)
Taste of Success
(common)
Color-Bearer
(common)
Island
(basic)





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