Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Distribute X +1/+1 counters among any number of creatures you control, where X is the number of green permanents you control.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay up to , where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker. |
Persecute- Whenever Wołchw of Rugged Country blocks or becomes blocked by a creature that doesn't share a color with Wołchw of Rugged Country, Wołchw of Rugged Country gets +1/+1 until end of turn.
Trample Only those who can wrestle him to ground are allowed to study his lessons.
5/4
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Creature cards leaving your graveyard is heresy.
Whenever you commit heresy, gain 2 life. Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3
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Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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Ivy Cliffs enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead. |
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total. Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
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Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn. The trolls in the woods only want to be left alone.
2/2
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Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
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When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
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Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
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Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
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Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
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Missim's Wisdom
(rare)
Bonfire Day Banner
(uncommon)
Wołchw of Rugged Country
(uncommon)
Crematory Profiteer
(uncommon)
Boisterous Citizen
(common)
Prizes Sought
(common)
Ivy Cliffs
(common)
Eternalist Initiate
(common)
Spiteful Troll
(common)
Full Force
(common)
Prized Prey
(common)
Desecration
(common)
Mob Rage
(common)
True Colors
(common)
Swamp
(basic)


, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.




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