Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
 
 R 
Legendary Creature – God Avatar
Toszcęm, the Agreements can't be black or green.
Flying
Spells cast by opponents and abilities of permanents opponents control cost an additional {x} to target creatures you control, where X is the number of creatures that share a color with the target.
2/4
 U 
Creature – Human Advisor
First strike
Each other creature you control with the same power as Citadel District Organizer has first strike.
{4}: Citadel District Organizer or target creature with a power equal to Citadel District Organizer's power gains doublestrike until end of turn.
3/3
 U 
Creature – Human Warrior
Haste
At the beginning of your endstep, sacrifice Unworthy of the Void.
At the beginning of your upkeep, you may return Unworthy of the Void from your graveyard to your hand if you control a white and black permanent.
They're too filled with fervor to comprehend the pure emptiness of Hornkaras.
4/1
 U 
Creature – Human Knight
Persecute- Whenever Knight of the Immaculate blocks or becomes blocked by a creature that doesn't share a color with Knight of the Immaculate, exile target creature from that player's graveyard and gain 1 life.
1/2
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
 C 
Creature – Human Shaman
At the beginning of your endstep, if you have a card in exile, Firespreader deals 1 damage to each opponent and each planeswalker you don't control.
Hornkaras's clergy spiritually prepare themselves for immolation. Their enemies, not so much.
3/2
 C 
Creature – Cat Citizen
{t}: Deal 2 damage to target creature you control. Commit heresy.

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3/2
 C 
Sorcery
Search your library for four basic land cards. Reveal them, then put one onto the battlefield tapped, one into your hand, and put the other two into your graveyard. Then, shuffle.
"Survival of the individual is dependent on the survival of everything else, falcons in the sky, to the grass at your feet." -Kazia, Wazykt Missionary
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
 C 
Creature – Bird
Flying
{t}, Sacrifice Blessed Goose: Scry 1.
"The flesh provides sustenance so that we can be together, the bones foretell us what to do next."-Maciej, Compound Leader
1/1
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand."
Swamp
 
 B 
Basic Land – Swamp

Falcon Flight (common, foil)
Toszcęm, the Agreements (rare)
Citadel District Organizer (uncommon)
Unworthy of the Void (uncommon)
Knight of the Immaculate (uncommon)
Eternity's Judge (common)
Firespreader (common)
Hypocritical Citizen (common)
Competing Foliage (common)
Natural Preservationist (common)
Blessed Goose (common)
Tropical Wetland (common)
Ashcraft (common)
Color-Bearer (common)
Swamp (basic)