Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – God Avatar
Toszcęm, the Agreements can't be black or green.
Flying
Spells cast by opponents and abilities of permanents opponents control cost an additional {x} to target creatures you control, where X is the number of creatures that share a color with the target.
2/4
 U 
Creature – Human Wizard
At the beginning of your upkeep, Scry X, where X is Nature's Diviner's number of colors.
{g}: Influence (If Nature's Diviner isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/1
 U 
Creature – Lizard
{2}: Polwimy Chameleon becomes the color of your choice until end of turn.
Chameleons change color to adjust to their environment or express their mood.
2/2
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Creatures you control get +1/+1 until end of turn. If Ashen Allegiance is red, creatures you control gain trample until end of turn. If Ashen Allegiance is black, creatures you control gain indestructible until end of turn
 C 
Creature – Devil
Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
 C 
Instant
Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Sorcery
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
 C 
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
"Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
 C 
Enchantment
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
 C 
Instant
Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
Mountain
 
 B 
Basic Land – Mountain

Toszcęm, the Agreements (rare)
Nature's Diviner (uncommon)
Polwimy Chameleon (uncommon)
Ashen Allegiance (uncommon)
Crematory Devil (common)
Scholar's Contemplation (common)
Agent of Paranoia (common)
Arnwa Scamp (common)
Banished From the Citadel (common)
Inside Out (common)
Wild Learning (common)
Spiteful Defense (common)
Natural Preservationist (common)
Flood-Meadow (common)
Mountain (basic)