Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Put X +1/+1 counters on target creature. That creature deals damage equal to its power to target creature. Tap up to X target creatures. Those creatures don't untap at the beginning of their controller's next untap step.
Few ever see the gods of Szykielwa, but when they do, creation is humbled by their presence.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage you may pay {x}, where X is the number of white permanents you control. If you do, exile target creature with a converted mana cost of X or less.
 U 
Instant
Destroy target creature with flying.

Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
"This shot is for the heart."
 U 
Instant
Destroy target creature with X or less colors. If a colorless creature was destroyed this way, you lose 2 life.
Deicide is a theoretical action, but the intention is a very real crime.
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Instant
Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
 C 
Enchantment
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
 C 
Creature – Wurm
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
 C 
Instant
Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, gain life equal to the enchanted creature's toughness.
Wazykt's cult's oldest members have seen pine sprout from seeds and die from old age.
 C 
Creature – Fungus
Whenever Springback Puffball becomes the target of a multicolor spell, you draw a card. If you do, discard a card.
Polsfa's Mystery wear hats styled like a Puffball's cap, for mimicry is part of nature.
5/7
 C 
Creature – Bird
Flying
{t}, Sacrifice Blessed Goose: Scry 1.
"The flesh provides sustenance so that we can be together, the bones foretell us what to do next."-Maciej, Compound Leader
1/1
{w/b}{w/b}{w/b}
 
 C 
Instant
Exile target creature.
When fire has burned the body to ashes, and those ashes strewn from their hole, nothing is left for one to remember and mar the memory.
Swamp
 
 B 
Basic Land – Swamp

Nature's Divine Power (rare)
Scattering Ashes Day Banner (uncommon)
Steady Bow (uncommon)
Apostate's Crime (uncommon)
Flood-Meadow (common)
Scholar's Contemplation (common)
Wild Learning (common)
Ashcraft (common)
Prized Prey (common)
Full Force (common)
Daily Meditation (common)
Springback Puffball (common)
Blessed Goose (common)
Unmake (common)
Swamp (basic)