Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
Lands you control may add mana of any color of a creature you control.
Even the most skilled artists cannot render divinity perfectly in corporeal form.
3/3
 U 
Creature – Human Warrior
Haste
At the beginning of your endstep, sacrifice Unworthy of the Void.
At the beginning of your upkeep, you may return Unworthy of the Void from your graveyard to your hand if you control a white and black permanent.
They're too filled with fervor to comprehend the pure emptiness of Hornkaras.
4/1
 U 
Creature – Orc Knight
Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
{r}{b}, Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.
3/3
 U 
Creature – Gorgon Assassin
Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and {b}{b}. If you do, destroy target tapped creature.
"How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
 C 
Artifact
{1},{t}: Add {u}{u} or {r}{g}.
The brain of a most primal avatar whose understandings still eclipse that of mortals.
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Instant
Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
 C 
Creature – Devil
Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Creature – Gorgon Assassin
When Scornful Heretic dies, you may destroy target creature with a power of 2 or less.
Not all heretics are as articulate in words and actions as Bonifacy.
1/1
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Creature – Human Wizard
When Thunder Researcher enters the battlefield, creatures you control with flying and creatures with first strike get +1/+1 until end of turn.
"Nature's cryptic equations are so much simpler than what the Collective tried to teach me." -Sławomira, Mystery Acolyte
2/3
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
Plains
 
 B 
Basic Land – Plains

Idols of the Gods (rare)
Unworthy of the Void (uncommon)
Ash Knight (uncommon)
Citadel Infiltrator (uncommon)
Relic of Polsfa (common)
Dragonfly Carrier (common)
Agent of Paranoia (common)
Scholar's Contemplation (common)
Crematory Devil (common)
Kradjec Spearmate (common)
Scornful Heretic (common)
Tropical Wetland (common)
Thunder Researcher (common)
Natural Preservationist (common)
Plains (basic)