Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Pan-Biome Hydra becomes enchanted, put two +1/+1 counters on Pan-Biome Hydra.
Whenever Pan-Biome Hydra gains a color, double the amount of +1/+1 counters on Pan-Biome Hydra. Completely unspecialized, there is no place these dangerous predators cannot thrive.
2/2
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Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and
![]() . If you do, destroy target tapped creature."How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
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Cast this spell only if you control a black permanent.
Target player discards two cards. The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
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Each opponent loses X life, where X is the number of black permanents you control.
Blood spilled is holy to both Wazykt's Legacy and Mishar-Rashim's Pursuit.
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, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
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, Exile Collected Specimen from your graveyard: Discard a card, then draw a card."Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
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Lava Whirlpool enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Mountain, you may search for Lava Whirlpool instead. |
Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
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Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
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When Thunder Researcher enters the battlefield, creatures you control with flying and creatures with first strike get +1/+1 until end of turn.
"Nature's cryptic equations are so much simpler than what the Collective tried to teach me." -Sławomira, Mystery Acolyte
2/3
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: Deal 2 damage to target creature you control. Commit heresy.
Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target. 3/2
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Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control. Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
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Vigilance
![]() ![]() , : Gain 1 life for each creature you control.Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
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Pan-Biome Hydra
(rare)
Citadel Infiltrator
(uncommon)
Obfuscate
(uncommon)
Sacramental Blood
(uncommon)
Ruthless Instructor
(common)
Collected Specimen
(common)
Lava Whirlpool
(common)
Mob Rage
(common)
Great Hunt Acolyte
(common)
Surge of Instinct
(common)
Thunder Researcher
(common)
Hypocritical Citizen
(common)
Theological Evidence
(common)
Flock Shepherd
(common)
Swamp
(basic)




, Pay. 2 life: Commit heresy.
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