Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kithkin Cleric
Whenever Unwavering Faithful or another cleric cleric enters the battlefield under your control, Gods cost {1} less to cast until end of turn.
{1}{w/b}, Sacrifice a cleric: Return target God from your graveyard to your hand.
2/2
 U 
Creature – Human Warrior
Haste
At the beginning of your endstep, sacrifice Unworthy of the Void.
At the beginning of your upkeep, you may return Unworthy of the Void from your graveyard to your hand if you control a white and black permanent.
They're too filled with fervor to comprehend the pure emptiness of Hornkaras.
4/1
 U 
Creature – Satyr Shaman
Persecute- Whenever Wołchw of Rugged Country blocks or becomes blocked by a creature that doesn't share a color with Wołchw of Rugged Country, Wołchw of Rugged Country gets +1/+1 until end of turn.
Trample
Only those who can wrestle him to ground are allowed to study his lessons.
5/4
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay up to {x}, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 C 
Enchantment
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
 C 
Land
Burning Pit enters the battlefield tapped.
{t}: Add {b} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead.
 C 
Creature – Orc Cleric
Persecute- Whenever Cleric of the Void blocks or becomes blocked by a creature that doesn't share a color with it, exile target creature or land from a graveyard.
"Perfection cannot exist. When I saw Hornkaras die, I was instilled not with fear, but assurance of their truths." -Metody, Void Priest
2/1
 C 
Instant
Tap target nonland permanent. Scry 2.
"I've read forty-nine tomes in the archives, and none tell why we punish the criminals."
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
 C 
Sorcery
Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
 C 
Instant
Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
 C 
Creature – Satyr Berserker Druid
Trample
Ill-Tempered Moss Tender can't be countered.
One of Mishar-Rashim's Great Hunts had the alcolytes run through his forest. No alcolytes returned.
1/1
Forest
 
 B 
Basic Land – Forest

Unwavering Faithful (rare)
Unworthy of the Void (uncommon)
Wołchw of Rugged Country (uncommon)
Bonfire Day Banner (uncommon)
Watchful Eyes (common)
Brightsoul Warrior (common)
Wild Learning (common)
Burning Pit (common)
Cleric of the Void (common)
Confounding Texts (common)
Ashcraft (common)
Taste of Success (common)
Pool Life (common)
Ill-Tempered Moss Tender (common)
Forest (basic)