Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – God Avatar
Palz, the Incinerator can't be blue or green.
Palz attacks each turn if able.
Whenever Palz attacks you may pay 2 life and {b}{r}. If you do, exile a random creature or planeswalker you don't control.
4/5
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay up to {x}, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw a card.
If Hunt for Knowledge is green, draw a card. If Hunt for Knowledge is black, lose 1 life, then draw a card.
 U 
Creature – Human Wizard
{w},{t}: Target enchanted creature gets +1/+1 for each enchantment you control.
Pay 3 life-,{b}{b},{t}: Target unenchanted creature gets -1/-1 for each enchantment you control.
"Our roles, actions, and services, we do these things to please and anger the gods."
2/2
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Artifact
{1},{t}: Add {w}{w} or {b}{r}.
The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
 C 
Instant
Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
 C 
Sorcery
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
 C 
Creature – Orc Warlock
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card.
Fortune-telling, like prayer, relies on faith.
2/2
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
Swamp
 
 B 
Basic Land – Swamp

Palz, the Incinerator (rare)
Bonfire Day Banner (uncommon)
Hunt for Knowledge (uncommon)
Enlightened Auramancer (uncommon)
Eternity's Judge (common)
Great Hunt Acolyte (common)
Relic of Hornkaras (common)
Spiteful Defense (common)
Flood-Meadow (common)
Clever Swordplay (common)
Natural Preservationist (common)
Banished From the Citadel (common)
Bonewing Occultist (common)
Dragonfly Carrier (common)
Swamp (basic)