Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cast this spell only if you control a white permanent.
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
Sacrifice an enchantment: Hunter of Wavering-Faith gets +3/+3 until end of turn.
If Hunter of Wavering-Faith is black, whenever you sacrifice an enchantment, each opponent must also sacrifice an enchantment. ![]() : Influence (If Hunter of Wavering-Faith isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
![]() , Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.3/3
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay , where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand. |
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Persecute- Whenever Hateful Heathen blocks or becomes blocked by a creature that doesn't share a color with Hateful Heathen, you may remove up to three counters from Hateful Heathen or that creature.
3/3
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Tropical Wetland enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead. |
, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
, : add ![]() or ![]() .An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
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At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1. |
Tap target nonland permanent. Scry 2.
"I've read forty-nine tomes in the archives, and none tell why we punish the criminals."
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Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
When Kazwyn's Disciple dies, draw a card and add
![]() ."Death is one end for many beginnings in nature."- Jeronim, Polsfa Wołchw
3/4
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Footsteps of Vitality
(rare)
Hunter of Wavering-Faith
(uncommon)
Ash Knight
(uncommon)
Hunted Day Banner
(uncommon)
Great Hunt Training
(common)
Hateful Heathen
(common)
Tropical Wetland
(common)
Ruthless Instructor
(common)
Hunting Each Other
(common)
Relic of Wazykt
(common)
Nothing at the End
(common)
Confounding Texts
(common)
Wild Learning
(common)
Kazwyn's Disciple
(common)
Island
(basic)




: Influence (If Hunter of Wavering-Faith isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)

, where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.
: Add
or