Pantheon of Szykielwa: Virtual Booster

Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 
 R 
Legendary Creature – God Avatar
Toszcęm, the Agreements can't be black or green.
Flying
Spells cast by opponents and abilities of permanents opponents control cost an additional {x} to target creatures you control, where X is the number of creatures that share a color with the target.
2/4
 U 
Creature – Plant
At the beginning of your endstep, if two or more creatures died this turn, create a 1/1 green and white Elf Warrior token.
Survival begins before one's own conception, but when their ancestors were brought fourth to creation.
4/5
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power.
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 C 
Instant
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
 C 
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
"Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
Swamp
 
 B 
Basic Land – Swamp

Kradjec Spearmate (common, foil)
Toszcęm, the Agreements (rare)
Fertility Rite Tree (uncommon)
Wildlife Inventory Day Banner (uncommon)
Inner Secrets (uncommon)
Eternalist Initiate (common)
True Colors (common)
Prizes Sought (common)
Inside Out (common)
Arnwa Scamp (common)
Kradjec Spearmate (common)
Become Untethered (common)
Fields of Fear (common)
Nothing at the End (common)
Swamp (basic)