Pantheon of Szykielwa: Virtual Booster
| Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Lands you control may add mana of any color of a creature you control.
Even the most skilled artists cannot render divinity perfectly in corporeal form.
3/3
|
When God-Honored Pursuer enters the battlefield, draw two cards if you control two or more blue creatures.
When God-Honored Pursuer attacks, put a +1/+1 counter on it if you control two or more green creatures. 3/3
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay , where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand. |
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gains hexproof until end of turn. If Mystery's Study is red, that creature gets +2/+0 until end of turn. "Specimen was lost" is a euphemism for the specimen being aggressive and then being thrown across the woodland.
|
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
|
|
Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature has lifelink. : Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination. |
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
|
, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
|
Spreading Veld enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Forest, you may search for Spreading Veld instead. |
|
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn. The trolls in the woods only want to be left alone.
2/2
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
|
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
|
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total. Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
|
|
Idols of the Gods
(rare)
God-Honored Pursuer
(uncommon)
Hunted Day Banner
(uncommon)
Mystery's Study
(uncommon)
Prizes Sought
(common)
Inside Out
(common)
Determination
(common)
Become Untethered
(common)
Ruthless Instructor
(common)
Spreading Veld
(common)
Spiteful Troll
(common)
Watchful Eyes
(common)
Great Hunt Training
(common)
Eternalist Initiate
(common)
Island
(basic)


, where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.



, Pay. 2 life: Commit heresy.
