Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Burning Pit enters the battlefield tapped.
{t}: Add {b} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead.
 
 R 
Enchantment – Aura
Enchant creature
{1}{w}{w}: Phase out enchanted creature until end of turn. When it phases in, you may attach an Aura card from your graveyard to it.
 U 
Enchantment – Aura
Flash
Enchant permanent
{1}{w/u}{w/u}: Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand.
 U 
Creature – Human Warrior
Menace
Whenever Crusader of Hornkaras attacks, you may pay {1}{w}. If you do, you may tap target creature.
4/4
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target land.
If Reclaimed for Polsfa is green, you may put a land from your hand onto the battlefield. If Reclaimed for Polsfa is blue, you may untap up to two lands.
Polsfa is the god of the natural world. All is Polsfa's until mortals do as they do.
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
 C 
Creature – Human Cleric
When Hornkaras' Consecrator enters the battlefield, you may exile a creature from your graveyard. If you do, destroy target enchantment
Begin chiseling the idols. When we're through, there'll be nothing left for Polsfa's Mystery.
2/3
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
"Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
 C 
Instant
Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
Plains
 
 B 
Basic Land – Plains

Burning Pit (common, foil)
Holy Seclusion (rare)
Cloak of Disappearance (uncommon)
Crusader of Hornkaras (uncommon)
Reclaimed for Polsfa (uncommon)
Grimclaw Bear (common)
Hornkaras' Consecrator (common)
Spiteful Troll (common)
Great Hunt Acolyte (common)
Clever Swordplay (common)
Inside Out (common)
Scholar's Contemplation (common)
Tropical Wetland (common)
Become Untethered (common)
Plains (basic)