Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a +1/+1 counter on target creature, then double the amount of counters on that creature.
The blooming of life moves faster than the fall of death.
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Flying
Whenever a creature you control dies, Flame-Tongue of Palz deals 2 damage to any target. If that creature or planeswalker would die this turn, exile it instead. 5/4
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Flying
Whenever a blue creature attacks, you may scry 1. "I have wondered if animals naturally understand the gods and their values better than people can." -Blanka, Mystery Researcher
2/5
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At the beginning of your endstep, if two or more creatures died this turn, create a 1/1 green and white Elf Warrior token.
Survival begins before one's own conception, but when their ancestors were brought fourth to creation.
4/5
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power. |
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Fields of Fear enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead. |
Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
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, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
, : Add ![]() or ![]() .The brain of a most primal avatar whose understandings still eclipse that of mortals.
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Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn. The trolls in the woods only want to be left alone.
2/2
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Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
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Blooming Boom
(uncommon, foil)
Flame-Tongue of Palz
(rare)
Omen Cormorant
(uncommon)
Fertility Rite Tree
(uncommon)
Inner Secrets
(uncommon)
Fields of Fear
(common)
Desecration
(common)
Ruthless Instructor
(common)
Color-Bearer
(common)
Relic of Polsfa
(common)
Great Hunt Training
(common)
Prizes Sought
(common)
Spiteful Troll
(common)
Dragonfly Carrier
(common)
Forest
(basic)







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