Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you would discard a card, you may exile that card instead.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total. 2/2
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Flash
Enchant permanent ![]() ![]() : Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand. |
Return target colored, nonland permanent to its owner's hand.
Put a land that could produce mana of the same color as the target land from your hand onto the battlefield tapped. |
: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability.The most famous infidels only ever faced mortals' wrath. Those who truly moved the gods by their disbelief have names less than dust.
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As long as you have seven or more cards in your hand, Wisdom-Blessed Tracker gets +1/+3.
"I've learned more running through the Kradjec woods than I have reading root texts." -Jadzia, Pursuit Missionary
2/1
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Multicolor spells you cast that target the equipped creature cost
less.
Equipped creature gets +1/+0 and has flying. Equip . |
Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn. The trolls in the woods only want to be left alone.
2/2
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Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
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, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
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At the beginning of your endstep, if you have a card in exile, Firespreader deals 1 damage to each opponent and each planeswalker you don't control.
Hornkaras's clergy spiritually prepare themselves for immolation. Their enemies, not so much.
3/2
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Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card. Fortune-telling, like prayer, relies on faith.
2/2
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Search your library for four basic land cards. Reveal them, then put one onto the battlefield tapped, one into your hand, and put the other two into your graveyard. Then, shuffle.
"Survival of the individual is dependent on the survival of everything else, falcons in the sky, to the grass at your feet." -Kazia, Wazykt Missionary
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Blasphemous Texts Smuggler
(rare)
Cloak of Disappearance
(uncommon)
Document for Study
(uncommon)
Humbled by the Gods
(uncommon)
Wisdom-Blessed Tracker
(common)
Wings of Glory
(common)
Flood-Meadow
(common)
Spiteful Troll
(common)
Become Untethered
(common)
Ruthless Instructor
(common)
Firespreader
(common)
Great Hunt Acolyte
(common)
Bonewing Occultist
(common)
Competing Foliage
(common)
Forest
(basic)




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