Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each opponent's upkeep, target player mills the top four cards of their library. You may put a land that was put into a graveyard this way onto the battlefield under you control. If a creature was milled this way, that player loses 2 life.
4/4
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Until end of turn, nonland permanents enter the battlefield tapped.
Until end of turn, tapped permanents can't be the targets of spells or abilities your opponent's control. |
At the beginning of your endstep, if you lost 3 or more life this turn, commit heresy.
Whenever you commit heresy, return target creature with a power of two or less that died this turn from your graveyard to the battlefield. "They will leave the Void Cult when they are risen by Wazykt's grace."-Marcelina, Butcher of Wazykt
3/2
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Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature has reach and can't be blocked by creatures with a power of 2 or less. "We are not butchers like Wazykt's cannibals. As hunters we only seek what life has to give us." -Wawrzyniec, Pursuit Missionary
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, : Add ![]() or ![]() .The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
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Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
When Kazwyn's Disciple dies, draw a card and add
![]() ."Death is one end for many beginnings in nature."- Jeronim, Polsfa Wołchw
3/4
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Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature has lifelink. : Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination. |
Choose one:
•Deal 4 damage to target creature. •Counter target creature spell. "I have seen the gods, Bonifacy, their power and command of the world. However, I agree that our worlds would be better off without the gods." -Forrei
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
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Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
![]() : Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/2
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Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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Possibility Thief
(rare)
Ale's Sermon
(uncommon)
False Immolator Priest
(uncommon)
Netting Expertise
(uncommon)
Relic of Hornkaras
(common)
Wild Learning
(common)
Kazwyn's Disciple
(common)
Clever Swordplay
(common)
Determination
(common)
Heretic's Dialogue
(common)
Flood-Meadow
(common)
Surge of Instinct
(common)
Eternity's Judge
(common)
Prizes Sought
(common)
Mountain
(basic)





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