Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
Whenever you would discard a card, you may exile that card instead.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total.
2/2
 U 
Enchantment
{1}: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability.
The most famous infidels only ever faced mortals' wrath. Those who truly moved the gods by their disbelief have names less than dust.
 U 
Creature – Elf Warrior
Sacrificing a creature is heresy.
{t}: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures.
The weak provide for the strong, and everyone is weak in some way.
3/3
 U 
Instant
Destroy target creature with flying.

Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
"This shot is for the heart."
 C 
Creature – Cat Citizen
{t}: Deal 2 damage to target creature you control. Commit heresy.

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3/2
 C 
Land
Ivy Cliffs enters the battlefield tapped.
{t}: Add {r} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead.
 C 
Instant
Tap target nonland permanent. Scry 2.
"I've read forty-nine tomes in the archives, and none tell why we punish the criminals."
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
 C 
Instant
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand."
 C 
Creature – Salamander Warrior
Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
 C 
Artifact
{1},{t}: add {b}{b} or {g}{w}.
An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
Forest
 
 B 
Basic Land – Forest

Blasphemous Texts Smuggler (rare)
Humbled by the Gods (uncommon)
Cannibal of the Cult (uncommon)
Steady Bow (uncommon)
Hypocritical Citizen (common)
Ivy Cliffs (common)
Confounding Texts (common)
Great Hunt Training (common)
Nothing at the End (common)
True Colors (common)
Color-Bearer (common)
Harrah's Tome-Taker (common)
Relic of Wazykt (common)
Mad Heretic (common)
Forest (basic)