Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Exile Collected Specimen from your graveyard: Discard a card, then draw a card."Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
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Indestructible
Mishar-Rashim, Hunting Twins can't be white or red. When Mishar-Rashim enters the battlefield, target player discards their hand, and sacrifices all artifacts and enchantments they control. You must target yourself unless a creature you don't control died and an opponent lost three life this turn. 7/7
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Flash
Enchant permanent ![]() ![]() : Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand. |
Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature. 1/3
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Sacrificing a creature is heresy.
: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures. The weak provide for the strong, and everyone is weak in some way.
3/3
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Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
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Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control. Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
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Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able." |
Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
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Clumped Fieldstone enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Plains, you may search for Clumped Fieldstone instead. |
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn. "We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
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Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
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Collected Specimen
(common, foil)
Mishar-Rashim, Hunting Twins
(mythic)
Cloak of Disappearance
(uncommon)
Damping Grotesque
(uncommon)
Cannibal of the Cult
(uncommon)
Harrah's Tome-Taker
(common)
Theological Evidence
(common)
Great Hunt Acolyte
(common)
Falcon Flight
(common)
Pool Life
(common)
Clumped Fieldstone
(common)
Kradjec Spearmate
(common)
Inside Out
(common)
Majwaec Stalker
(common)
Forest
(basic)






: Sacrifice a creature.
