Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control gets +2/+1 until end of turn. Then, choose 1 at random:
• This creature gains "until end of turn, double all combat that would be dealt by this creature." • This creature gains "When this creature attacks, it deals damage equal to its power to target creature you don't control." Whenever you commit heresy you may discard a card. If you do, return Nature's Unpredictability from your graveyard to your hand. |
When Blade of the Immaculate enters the battlefield you may exile a card from an opponent's graveyard. If a creature was exiled this way, Blade of the Immaculate enters the battlefield with a +1/+1 counter on it. Otherwise, gain 3 life.
2/1
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Creature cards leaving your graveyard is heresy.
Whenever you commit heresy, gain 2 life. Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3
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Until end of turn, whenever combat damage is dealt to target creature, it deals that much damage to target creature or planeswalker.
Patryk never felt safe alone in the alleys of the Pierkyz citadel.
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, : Add ![]() or ![]() .The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
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Flying
, Sacrifice Blessed Goose: Scry 1."The flesh provides sustenance so that we can be together, the bones foretell us what to do next."-Maciej, Compound Leader
1/1
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Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
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Search your library for four basic land cards. Reveal them, then put one onto the battlefield tapped, one into your hand, and put the other two into your graveyard. Then, shuffle.
"Survival of the individual is dependent on the survival of everything else, falcons in the sky, to the grass at your feet." -Kazia, Wazykt Missionary
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Hexproof
![]() ![]() , sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
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Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Tropical Wetland enters the battlefield tapped.
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As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead. |
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Nature's Unpredictability
(mythic)
Blade of the Immaculate
(uncommon)
Crematory Profiteer
(uncommon)
Acts of Revenge
(uncommon)
Relic of Hornkaras
(common)
Blessed Goose
(common)
Scholar's Contemplation
(common)
Hunting Each Other
(common)
Agent of Paranoia
(common)
Become Untethered
(common)
Competing Foliage
(common)
Natural Preservationist
(common)
Great Hunt Training
(common)
Tropical Wetland
(common)
Forest
(basic)




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