Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2},{t}: Scry 2.
{8},{t}: Draw a card for each land you control, then discard seven cards. If you control a God of three or more colors, you may draw fourteen cards instead.
 U 
Creature – Sheep
At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
{1}{g}: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/2
 U 
Creature – Gargoyle Soldier
Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature.
1/3
 U 
Creature – Orc Knight
Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
{r}{b}, Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.
3/3
 C 
Land
Moldering Cottage enters the battlefield tapped.
{t}: Add {b} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead.
 C 
Creature – Devil
Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Instant
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 C 
Sorcery
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
 C 
Artifact
{1},{t}: Add {w}{w} or {b}{r}.
The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
Swamp
 
 B 
Basic Land – Swamp

Root Text Archives (rare)
Farmland Sheep (uncommon)
Damping Grotesque (uncommon)
Ash Knight (uncommon)
Moldering Cottage (common)
Crematory Devil (common)
Nothing at the End (common)
Mad Heretic (common)
True Colors (common)
Eternalist Initiate (common)
Banished From the Citadel (common)
Relic of Hornkaras (common)
Falcon Flight (common)
Ashcraft (common)
Swamp (basic)