Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Casting instants or creatures with flash during you own turn is heresy.
Whenever you commit heresy, each opponent exiles the top card of their library. Until end of turn, you may cast cards exiled this way, spending mana as if it were mana of any color. 3/3
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Return target colored, nonland permanent to its owner's hand.
Put a land that could produce mana of the same color as the target land from your hand onto the battlefield tapped. |
Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and
![]() . If you do, destroy target tapped creature."How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
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First strike
Each other creature you control with the same power as Citadel District Organizer has first strike. : Citadel District Organizer or target creature with a power equal to Citadel District Organizer's power gains doublestrike until end of turn.3/3
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Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors. |
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard. Death is the fate of all mortals. When death occurs is the fear that eats away at the back of one's mind
1/1
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At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
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Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
, Exile Wading Coypu from your graveyard: Gain 2 life.Mishar-Rashim's cult hunt them because they are elusive prey that cause one to learn in their pursuit. Wazykt's cult hunts them because they're nutritious.
1/1
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Proactive Dream-Thief
(rare)
Document for Study
(uncommon)
Citadel Infiltrator
(uncommon)
Citadel District Organizer
(uncommon)
Spiteful Defense
(common)
Grapple Doubt
(common)
Great Hunt Training
(common)
Inside Out
(common)
Fatalist Prophet
(common)
Agent of Paranoia
(common)
Flood-Meadow
(common)
Harrah's Tome-Taker
(common)
Wild Learning
(common)
Wading Coypu
(common)
Forest
(basic)









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