Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
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Reach
Missim, the Hunter can't be white or red. Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn. 3/5
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay , where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand. |
, : Target enchanted creature gets +1/+1 for each enchantment you control.
Pay 3 life-, ![]() , : Target unenchanted creature gets -1/-1 for each enchantment you control."Our roles, actions, and services, we do these things to please and anger the gods."
2/2
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Voidbringer Angel costs
less for each creature that was exiled from anywhere this turn.
Flying Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead. 3/3
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Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw two cards. If Glean From Scripture is Red, you may discard a card first. If you do, draw an additional card. If Glean From Scripture is green, you may put a basic land from your hand onto the battlefield tapped. |
: Deal 2 damage to target creature you control. Commit heresy.
Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target. 3/2
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Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard. Death is the fate of all mortals. When death occurs is the fear that eats away at the back of one's mind
1/1
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Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
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Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn.
Hornkaras' faithful celebrate their fellows' advances towards true purity.
2/3
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Persecute- Whenever Hateful Heathen blocks or becomes blocked by a creature that doesn't share a color with Hateful Heathen, you may remove up to three counters from Hateful Heathen or that creature.
3/3
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When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
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Fields of Fear enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
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Burn the Heretics
(common, foil)
Missim, the Hunter
(rare)
Hunted Day Banner
(uncommon)
Enlightened Auramancer
(uncommon)
Voidbringer Angel
(uncommon)
Glean From Scripture
(common)
Hypocritical Citizen
(common)
Fatalist Prophet
(common)
Full Force
(common)
Honorer of the Ascended
(common)
Hateful Heathen
(common)
Prized Prey
(common)
Fields of Fear
(common)
Hunting Each Other
(common)
Plains
(basic)




, where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.
: Target enchanted creature gets +1/+1 for each enchantment you control.

