Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a sorcery spell, up to one target land you control becomes an X/3 red Elemental creature with haste until end of turn, where X is the sorcery's converted mana cost. It's still a land.
"As Polsfa wishes, the world is unpredictable, even to us. Still, we can learn what can happen. " -Blanka, Mystery Researcher
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![]() : Discard a card, then draw a card. Three Heads of Mania gains flying until end of turn.
Whenever a blue spell you cast targets a creature, Three Heads of Mania gains hexproof until end of turn. Whenever a red spell you cast targets a creature, Three Heads of Mania gains first strike until end of turn. 7/4
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At the beginning of your endstep, put a +1/+1 counter on each other green creature you control.
Wazykt's Legacy emulates their length of life; Mishar-Rashim's Pursuit emulates their ferocity; and the Mystery of Polfsa learns everything about them.
6/6
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Reach
Whenever Ornithologist Collector blocks or is blocked by a creature with flying, if Ornithologist Collector is green, Ornithologist Collector deals 3 damage to that creature. ![]() : Influence (If Ornithologist Collector isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)2/2
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Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
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Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
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Moldering Cottage enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead. |
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
, : Add ![]() or ![]() .One of Zax Tykl's avatars fashioned this primitive knife from the bones of their other avatar.
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Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
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Whenever Springback Puffball becomes the target of a multicolor spell, you draw a card. If you do, discard a card.
Polsfa's Mystery wear hats styled like a Puffball's cap, for mimicry is part of nature.
5/7
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At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
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Wrath of Nature
(rare)
Three Heads of Mania
(uncommon)
Bellowing Beast
(uncommon)
Ornithologist Collector
(uncommon)
Mad Heretic
(common)
Arnwa Scamp
(common)
Moldering Cottage
(common)
Wild Learning
(common)
Relic of Zax Tykl
(common)
Great Hunt Acolyte
(common)
Pool Life
(common)
Springback Puffball
(common)
Nothing at the End
(common)
Color-Bearer
(common)
Swamp
(basic)





: Discard a card, then draw a card. Three Heads of Mania gains flying until end of turn.


: Discard a card.
or 