Pantheon of Szykielwa: Virtual Booster
| Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever you would discard a card, you may exile that card instead.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total. 2/2
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power. |
Each opponent mills a card. Each player who milled a creature card this way chooses a creature they control. It gets -3/-3 until end of turn.
"The body holds as many secrets as a scroll." -Tadzio, Pursuit Huntmaster
|
At the beginning of your endstep, if two or more creatures died this turn, create a 1/1 green and white Elf Warrior token.
Survival begins before one's own conception, but when their ancestors were brought fourth to creation.
4/5
|
, : Add ![]() or ![]() .One of Zax Tykl's avatars fashioned this primitive knife from the bones of their other avatar.
|
|
Moldering Cottage enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead. |
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn. The trolls in the woods only want to be left alone.
2/2
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
|
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
|
Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
|
|
Blasphemous Texts Smuggler
(rare)
Inner Secrets
(uncommon)
Exploit Weakness
(uncommon)
Fertility Rite Tree
(uncommon)
Relic of Zax Tykl
(common)
Moldering Cottage
(common)
Spiteful Troll
(common)
Ashcraft
(common)
Great Hunt Acolyte
(common)
Wild Learning
(common)
Color-Bearer
(common)
Mad Heretic
(common)
Pool Life
(common)
Watchful Eyes
(common)
Plains
(basic)





: Add 
