Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return X target creatures from your graveyard to the battlefield. Then, exile each creature that was returned to the battlefield this way.
"For just a moment, let go of everything and understand a pure soul unweighted by body or will." -Brygida, Void Immolator
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If you would gain life while your life total is higher than your starting life total, you may put a +1/+1 counter on target creature instead.
Killing a Legacy Cultist isn't as nearly impossible as silencing their history, only highly challenging.
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Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
![]() , Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.3/3
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Haste
At the beginning of your endstep, sacrifice Unworthy of the Void. At the beginning of your upkeep, you may return Unworthy of the Void from your graveyard to your hand if you control a white and black permanent. They're too filled with fervor to comprehend the pure emptiness of Hornkaras.
4/1
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Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
Tropical Wetland enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead. |
, Exile Collected Specimen from your graveyard: Discard a card, then draw a card."Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) At the beginning of your upkeep, gain life equal to the enchanted creature's toughness. Wazykt's cult's oldest members have seen pine sprout from seeds and die from old age.
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Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total. Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able." |
Tap target nonland permanent. Scry 2.
"I've read forty-nine tomes in the archives, and none tell why we punish the criminals."
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When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
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Burn Clean the Soul
(rare)
Overlife
(uncommon)
Ash Knight
(uncommon)
Unworthy of the Void
(uncommon)
Scholar's Contemplation
(common)
Ashcraft
(common)
Tropical Wetland
(common)
Collected Specimen
(common)
Hunting Each Other
(common)
Daily Meditation
(common)
Eternalist Initiate
(common)
Falcon Flight
(common)
Confounding Texts
(common)
Prized Prey
(common)
Island
(basic)




, Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.

: Add

