Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
 
 R 
Enchantment
Whenever you cast a sorcery spell, up to one target land you control becomes an X/3 red Elemental creature with haste until end of turn, where X is the sorcery's converted mana cost. It's still a land.
"As Polsfa wishes, the world is unpredictable, even to us. Still, we can learn what can happen. " -Blanka, Mystery Researcher
 U 
Creature – Human Cleric
Lifelink
As long as Layman of Life Eternal is white, double all life gained by Layman of Life Eternal.
Influence {1}{w} (If Layman of Life Eternal isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
1/1
 U 
Creature – Hag Warlock
Grim Bogwitch enters the battlefield with X +1/+1 counters.
When Grim Bogwitch would die, distribute Grim Bogwitch's +1/+1 counters among any number of creatures you control. If three or more counters were distributed this way, draw a card.
3/3
 U 
Creature – Gargoyle Soldier
{r}: Citadel Wall Guard gets +1/+0 until end of turn.
Citadel Wall Guard as long as Citadel Wall Guard is white, Citadel Wall Guard has flying and vigilance.
{1}{w}: Influence (If Citadel Wall Guard isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.
1/3
 C 
Instant
Tap target nonland permanent. Scry 2.
"I've read forty-nine tomes in the archives, and none tell why we punish the criminals."
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
 C 
Creature – Gorgon Assassin
When Scornful Heretic dies, you may destroy target creature with a power of 2 or less.
Not all heretics are as articulate in words and actions as Bonifacy.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Creature – Elf Shaman
Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
Swamp
 
 B 
Basic Land – Swamp

Burn the Heretics (common, foil)
Wrath of Nature (rare)
Layman of Life Eternal (uncommon)
Grim Bogwitch (uncommon)
Citadel Wall Guard (uncommon)
Confounding Texts (common)
Hunting Each Other (common)
Brightsoul Warrior (common)
Falcon Flight (common)
Scornful Heretic (common)
Clever Swordplay (common)
Flock Shepherd (common)
Flood-Meadow (common)
Eternity's Judge (common)
Swamp (basic)