Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a sorcery spell, up to one target land you control becomes an X/3 red Elemental creature with haste until end of turn, where X is the sorcery's converted mana cost. It's still a land.
"As Polsfa wishes, the world is unpredictable, even to us. Still, we can learn what can happen. " -Blanka, Mystery Researcher
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Flying, hexproof
Whenever an opponent casts a noncreature spell, you may pay ![]() . If you do, Zacęj Sky Captain gets +2/+0 until end of turn.At the sight of disruption, cold stonen turns to steaming fury.
2/4
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Cast this spell only if you control a black permanent.
Target player discards two cards. The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
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Exile the top two cards of your library. You may play those cards until end of turn. When you play a card this way for the second time, create a 2/2 green and blue Naga Wizard token.
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Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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Multicolor spells you cast that target the equipped creature cost
less.
Equipped creature gets +1/+0 and has flying. Equip . |
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
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Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
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Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Wrath of Nature
(rare)
Zacęj Sky Captain
(uncommon)
Obfuscate
(uncommon)
Rapid Inventory
(uncommon)
Great Hunt Acolyte
(common)
Wings of Glory
(common)
Grimclaw Bear
(common)
Mad Heretic
(common)
Hunting Each Other
(common)
Wild Learning
(common)
Watchful Eyes
(common)
Flood-Meadow
(common)
True Colors
(common)
Great Hunt Training
(common)
Forest
(basic)






: Discard a card.