Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Permanents with Skeptic counters lose all nonmana abilities.
Whenever a legendary permanent enters the battlefield, you may pay ![]() . If you do, put a Skeptic counter on that permanent.
![]() ![]() , : Until end of turn, all legendary creatures without abilities base power and toughness become 1.0/4
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: Gain X life, where X is the number of colors of target spell with Prayer that you control. If X is three or more, you may also Scry 1. |
At the beginning of your endstep, if you drew less than two cards this turn, commit heresy.
Whenever you commit heresy, create a 2/2 green and blue Naga Wizard token. 2/2
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Persecute- Whenever Wołchw of Rugged Country blocks or becomes blocked by a creature that doesn't share a color with Wołchw of Rugged Country, Wołchw of Rugged Country gets +1/+1 until end of turn.
Trample Only those who can wrestle him to ground are allowed to study his lessons.
5/4
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Multicolor spells you cast that target the equipped creature cost
less.
Equipped creature gets +1/+0 and has flying. Equip . |
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Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
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Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control. Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
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Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
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Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
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Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
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Lava Whirlpool enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Mountain, you may search for Lava Whirlpool instead. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Bonifacy the Apostate
(rare)
Prayer Book
(uncommon)
Data-Deprived Wołchw
(uncommon)
Wołchw of Rugged Country
(uncommon)
Wings of Glory
(common)
Spiteful Defense
(common)
Theological Evidence
(common)
Majwaec Stalker
(common)
Taste of Success
(common)
Clever Swordplay
(common)
Lava Whirlpool
(common)
Color-Bearer
(common)
Boisterous Citizen
(common)
Agent of Paranoia
(common)
Swamp
(basic)




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: Until end of turn, all legendary creatures without abilities base power and toughness become 1.


