Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – God Avatar
Thiwak, Ever-Blooming can't be blue or red.
Vigilance
{t}: Gain X life, where X is the number of lands you control.
4/3
 U 
Creature – Human Warrior
Menace
Whenever Crusader of Hornkaras attacks, you may pay {1}{w}. If you do, you may tap target creature.
4/4
 U 
Creature – Sheep
At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
{1}{g}: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/2
 U 
Creature – Human Cleric
At the beginning of your endstep, if you lost 3 or more life this turn, commit heresy.

Whenever you commit heresy, return target creature with a power of two or less that died this turn from your graveyard to the battlefield.
"They will leave the Void Cult when they are risen by Wazykt's grace."-Marcelina, Butcher of Wazykt
3/2
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Artifact
{1},{t}: Add {u}{u} or {r}{g}.
The brain of a most primal avatar whose understandings still eclipse that of mortals.
 C 
Enchantment
Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.

Sacrifice Graves of New Growth: You gain hexproof until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Creature – Devil
Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
 C 
Creature – Dog
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.
{u}{u}: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
1/1
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Creature – Wurm
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
Mountain
 
 B 
Basic Land – Mountain

Thiwak, Ever-Blooming (rare)
Crusader of Hornkaras (uncommon)
Farmland Sheep (uncommon)
False Immolator Priest (uncommon)
Peat Keeper (common)
Grimclaw Bear (common)
Grapple Doubt (common)
Relic of Polsfa (common)
Graves of New Growth (common)
Clever Swordplay (common)
Crematory Devil (common)
Citadel Mutt (common)
Tropical Wetland (common)
Prized Prey (common)
Mountain (basic)