Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each God you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped.
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Sacrificing a creature is heresy.
: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures. The weak provide for the strong, and everyone is weak in some way.
3/3
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At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
![]() : Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)1/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage you may pay , where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature. |
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total. Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
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Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
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Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
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Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
Burning Pit enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead. |
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
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Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
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, : Add ![]() or ![]() .The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
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Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
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Pantheons' Blessing
(rare)
Cannibal of the Cult
(uncommon)
Farmland Sheep
(uncommon)
Feast Day Banner
(uncommon)
Eternalist Initiate
(common)
Harrah's Tome-Taker
(common)
Majwaec Stalker
(common)
Wild Learning
(common)
Burning Pit
(common)
Agent of Paranoia
(common)
Watchful Eyes
(common)
Mad Heretic
(common)
Relic of Hornkaras
(common)
Mob Rage
(common)
Island
(basic)





: Sacrifice a creature.

, where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature.

