Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cast Divine Intervention only if you were lost life this turn.
Put X Gods you own from outside the game onto the battlefield. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay , where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step. |
At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
![]() : Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)1/2
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At the beginning of your endstep, if you have less creatures than target opponent, commit heresy.
Whenever you commit heresy, create a 1/1 green and white elf warrior token. 2/3
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Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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: Deal 2 damage to target creature you control. Commit heresy.
Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target. 3/2
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At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1. |
Hexproof
![]() ![]() , sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
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When Thunder Researcher enters the battlefield, creatures you control with flying and creatures with first strike get +1/+1 until end of turn.
"Nature's cryptic equations are so much simpler than what the Collective tried to teach me." -Sławomira, Mystery Acolyte
2/3
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Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors. |
Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
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Tropical Wetland enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead. |
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Divine Intervention
(mythic)
Wildlife Inventory Day Banner
(uncommon)
Farmland Sheep
(uncommon)
Wazykt Missionary
(uncommon)
Prizes Sought
(common)
Hypocritical Citizen
(common)
Nothing at the End
(common)
Natural Preservationist
(common)
Thunder Researcher
(common)
Mob Rage
(common)
Grapple Doubt
(common)
Inside Out
(common)
True Colors
(common)
Tropical Wetland
(common)
Plains
(basic)







: Deal 2 damage to target creature you control. Commit heresy.