Pantheon of Szykielwa: Virtual Booster

Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2},{t}: Scry 2.
{8},{t}: Draw a card for each land you control, then discard seven cards. If you control a God of three or more colors, you may draw fourteen cards instead.
 U 
Enchantment
If you would gain life while your life total is higher than your starting life total, you may put a +1/+1 counter on target creature instead.
Killing a Legacy Cultist isn't as nearly impossible as silencing their history, only highly challenging.
 U 
Enchantment – Aura
Flash
Enchant permanent
{1}{w/u}{w/u}: Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand.
 U 
Creature – Human Warrior
Haste
At the beginning of your endstep, sacrifice Unworthy of the Void.
At the beginning of your upkeep, you may return Unworthy of the Void from your graveyard to your hand if you control a white and black permanent.
They're too filled with fervor to comprehend the pure emptiness of Hornkaras.
4/1
 C 
Enchantment
Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.

Sacrifice Graves of New Growth: You gain hexproof until end of turn.
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Artifact
{1},{t}: add {b}{b} or {g}{w}.
An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
 C 
Creature – Orc Warlock
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card.
Fortune-telling, like prayer, relies on faith.
2/2
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
{w/b}{w/b}{w/b}
 
 C 
Instant
Exile target creature.
When fire has burned the body to ashes, and those ashes strewn from their hole, nothing is left for one to remember and mar the memory.
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
Plains
 
 B 
Basic Land – Plains

Root Text Archives (rare)
Overlife (uncommon)
Cloak of Disappearance (uncommon)
Unworthy of the Void (uncommon)
Graves of New Growth (common)
Agent of Paranoia (common)
Arnwa Scamp (common)
Kradjec Spearmate (common)
Relic of Wazykt (common)
Bonewing Occultist (common)
Spiteful Troll (common)
Unmake (common)
Flood-Meadow (common)
Prizes Sought (common)
Plains (basic)