Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each opponent's endstep, gain control of target land that player controls if that player had more than one land enter the battlefield under their control this turn.
Lands you control but don't own can add mana of any color. |
Destroy target creature with X or less colors. If a colorless creature was destroyed this way, you lose 2 life.
Deicide is a theoretical action, but the intention is a very real crime.
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Destroy target creature with flying.
Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn. "This shot is for the heart."
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Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
![]() , Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.3/3
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First strike
![]() , Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.The stronger the soul, the better the body.
1/1
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Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control. Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
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Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
![]() : Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/2
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Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Deal 3 damage to any target. If Pious Torching is white, gain 3 life. If Pious Torching is blue, scry 2. |
When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
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The Collective's Dues
(rare)
Apostate's Crime
(uncommon)
Steady Bow
(uncommon)
Ash Knight
(uncommon)
Brightsoul Warrior
(common)
Theological Evidence
(common)
Flood-Meadow
(common)
Prized Prey
(common)
Boisterous Citizen
(common)
Eternity's Judge
(common)
Grimclaw Bear
(common)
Hunting Each Other
(common)
Pious Torching
(common)
Embittered Acolyte
(common)
Plains
(basic)







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