Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Forrei
+1: Until end of turn, target creature can't block.
-3: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-7: You gain an emblem with "Whenever an activated ability other than a mana ability is activated, you may copy that ability. You may choose new targets for the copy."
4
 U 
Creature – Human Wizard
At the beginning of your upkeep, Scry X, where X is Nature's Diviner's number of colors.
{g}: Influence (If Nature's Diviner isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/1
 U 
Sorcery
Until end of turn, whenever target creature deals combat damage to a player, it gains "Put X basic lands from your hand onto the battlefield battlefield tapped, where X is the number of green creatures you control."
"Through Thiwak, Wazykt teaches how to turn eternity from passive to active." -Kazia, Wazykt Missionary
 U 
Enchantment
If you would gain life while your life total is higher than your starting life total, you may put a +1/+1 counter on target creature instead.
Killing a Legacy Cultist isn't as nearly impossible as silencing their history, only highly challenging.
 C 
Creature – Kithkin Knight
Persecute- Whenever Blood Collector blocks or becomes blocked by a creature that doesn't share a color with it, that creature's controller loses 1 life and you gain 1 life.
"Wazykt's gift of blood is the essence of life itself. Those who cannot grasp that concept best have their blood donated to those who can." -Kazia, Wazykt Missionary
3/4
 C 
Creature – Orc Warlock
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card.
Fortune-telling, like prayer, relies on faith.
2/2
 C 
Artifact
{1},{t}: Add {w}{w} or {b}{r}.
The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
 C 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Deal 3 damage to any target.
If Pious Torching is white, gain 3 life.
If Pious Torching is blue, scry 2.
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
 C 
Creature – Human Wizard
Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard.
Death is the fate of all mortals. When death occurs is the fear that eats away at the back of one's mind
1/1
 C 
Creature – Human Cleric
When Hornkaras' Consecrator enters the battlefield, you may exile a creature from your graveyard. If you do, destroy target enchantment
Begin chiseling the idols. When we're through, there'll be nothing left for Polsfa's Mystery.
2/3
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Land
Burning Pit enters the battlefield tapped.
{t}: Add {b} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
Swamp
 
 B 
Basic Land – Swamp

Forrei the Infidel (mythic)
Nature's Diviner (uncommon)
Thiwak's Bounty (uncommon)
Overlife (uncommon)
Blood Collector (common)
Bonewing Occultist (common)
Relic of Hornkaras (common)
Pious Torching (common)
Natural Preservationist (common)
Fatalist Prophet (common)
Hornkaras' Consecrator (common)
Peat Keeper (common)
Burning Pit (common)
Falcon Flight (common)
Swamp (basic)