Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose 3 different numbers.
•Deal 2 damage to each creature of a converted mana cost equal to one number.
•Destroy each creature that a has converted mana cost equal to one number.
•Exile each artifact or enchantment equal to one number.
 U 
Creature – Centaur Cleric
Whenever another creature enters the battlefield under your control, you may pay {1}{b}. If you do, each opponent loses 1 life and you gain 1 life.
4/4
 U 
Sorcery
Each opponent loses X life, where X is the number of black permanents you control.
Blood spilled is holy to both Wazykt's Legacy and Mishar-Rashim's Pursuit.
 U 
Creature – Gorgon Assassin
Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and {b}{b}. If you do, destroy target tapped creature.
"How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
 C 
Creature – Human Knight Advisor
{t}, Pay. 2 life: Commit heresy.

Whenever you commit heresy, target creature gains first strike and vigilance until end of turn.
"You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Creature – Cat Citizen
{t}: Deal 2 damage to target creature you control. Commit heresy.

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3/2
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Artifact – Equipment
Multicolor spells you cast that target the equipped creature cost {1} less.
Equipped creature gets +1/+0 and has flying.
Equip {2}.
 C 
Creature – Rat
{g/b}, Exile Wading Coypu from your graveyard: Gain 2 life.
Mishar-Rashim's cult hunt them because they are elusive prey that cause one to learn in their pursuit. Wazykt's cult hunts them because they're nutritious.
1/1
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
 C 
Creature – Satyr Musician
Sacrifice Unity Hymnodist: Until end of turn, target creature or spell becomes red.
Sing together, sing as one, as one we are as strong as Zax Tykl themself.
1/1
Forest
 
 B 
Basic Land – Forest

Perfect Nothingness (rare)
Wazykt's Thaumaturge (uncommon)
Sacramental Blood (uncommon)
Citadel Infiltrator (uncommon)
Ruthless Instructor (common)
Nothing at the End (common)
Great Hunt Acolyte (common)
Hypocritical Citizen (common)
Grapple Doubt (common)
Wings of Glory (common)
Wading Coypu (common)
Flood-Meadow (common)
Spiteful Troll (common)
Unity Hymnodist (common)
Forest (basic)