Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Arnwa Surveyor enters the battlefield, draw X cards, where X is the number of blue permanents you control. Then, you may put up to X lands from your hand onto the battlefield tapped, where X is the number of green permanents to control.
5/5
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Equipped creature gets +1/+1 for each of its colors.
Equip ![]() Understand yourself, your own strength.
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Flash
Enchant permanent ![]() ![]() : Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand. |
Deal 2 damage plus X to target creature or planeswalker, where X is that permanent's number of colors.
"One disbeliever cannot unmake a god, but fracturing the god's clergy can ruin a god's worship, making them vulnerable."- Forrei the Infidel
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Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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Whenever Springback Puffball becomes the target of a multicolor spell, you draw a card. If you do, discard a card.
Polsfa's Mystery wear hats styled like a Puffball's cap, for mimicry is part of nature.
5/7
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Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Vigilance
![]() ![]() , : Gain 1 life for each creature you control.Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
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Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard. Death is the fate of all mortals. When death occurs is the fear that eats away at the back of one's mind
1/1
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
Persecute- Whenever Cleric of the Void blocks or becomes blocked by a creature that doesn't share a color with it, exile target creature or land from a graveyard.
"Perfection cannot exist. When I saw Hornkaras die, I was instilled not with fear, but assurance of their truths." -Metody, Void Priest
2/1
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Search your library for four basic land cards. Reveal them, then put one onto the battlefield tapped, one into your hand, and put the other two into your graveyard. Then, shuffle.
"Survival of the individual is dependent on the survival of everything else, falcons in the sky, to the grass at your feet." -Kazia, Wazykt Missionary
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Arnwa Surveyor
(rare)
Bepainted Mace
(uncommon)
Cloak of Disappearance
(uncommon)
Infidel Art
(uncommon)
Boisterous Citizen
(common)
Springback Puffball
(common)
Inside Out
(common)
Agent of Paranoia
(common)
Flock Shepherd
(common)
Fatalist Prophet
(common)
Flood-Meadow
(common)
Ashcraft
(common)
Cleric of the Void
(common)
Competing Foliage
(common)
Swamp
(basic)






(If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
: Gain 1 life for each creature you control.