Pantheon of Szykielwa: Virtual Booster
| Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Palz, the Incinerator can't be blue or green.
Palz attacks each turn if able. Whenever Palz attacks you may pay 2 life and ![]() . If you do, exile a random creature or planeswalker you don't control.4/5
|
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay up to , where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker. |
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw a card. If Hunt for Knowledge is green, draw a card. If Hunt for Knowledge is black, lose 1 life, then draw a card. |
, : Target enchanted creature gets +1/+1 for each enchantment you control.
Pay 3 life-, ![]() , : Target unenchanted creature gets -1/-1 for each enchantment you control."Our roles, actions, and services, we do these things to please and anger the gods."
2/2
|
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
![]() : Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/2
|
|
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
|
, : Add ![]() or ![]() .The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
|
Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
|
Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
|
|
Hexproof
![]() ![]() , sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
|
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
|
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card. Fortune-telling, like prayer, relies on faith.
2/2
|
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
|
|
Palz, the Incinerator
(rare)
Bonfire Day Banner
(uncommon)
Hunt for Knowledge
(uncommon)
Enlightened Auramancer
(uncommon)
Eternity's Judge
(common)
Great Hunt Acolyte
(common)
Relic of Hornkaras
(common)
Spiteful Defense
(common)
Flood-Meadow
(common)
Clever Swordplay
(common)
Natural Preservationist
(common)
Banished From the Citadel
(common)
Bonewing Occultist
(common)
Dragonfly Carrier
(common)
Swamp
(basic)


, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.

: Target enchanted creature gets +1/+1 for each enchantment you control.


