Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Unity Hymnodist: Until end of turn, target creature or spell becomes red.
Sing together, sing as one, as one we are as strong as Zax Tykl themself.
1/1
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Harrah, the Tracker can't be red or white.
![]() ![]() , : Target creature gets -X/-X until end of turn, where X is the number of cards you've drawn this turn.5/5
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Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Creatures you control get +1/+1 until end of turn. If Ashen Allegiance is red, creatures you control gain trample until end of turn. If Ashen Allegiance is black, creatures you control gain indestructible until end of turn |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage you may pay , where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay , where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand. |
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
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Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total. Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
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When Scornful Heretic dies, you may destroy target creature with a power of 2 or less.
Not all heretics are as articulate in words and actions as Bonifacy.
1/1
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At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Hexproof
![]() ![]() , sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
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Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
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Moldering Cottage enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead. |
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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Unity Hymnodist
(common, foil)
Harrah, the Tracker
(rare)
Ashen Allegiance
(uncommon)
Feast Day Banner
(uncommon)
Hunted Day Banner
(uncommon)
Watchful Eyes
(common)
Eternalist Initiate
(common)
Scornful Heretic
(common)
Agent of Paranoia
(common)
Natural Preservationist
(common)
Boisterous Citizen
(common)
Mob Rage
(common)
Moldering Cottage
(common)
Prizes Sought
(common)
Mountain
(basic)



: Target creature gets -X/-X until end of turn, where X is the number of cards you've drawn this turn.
, where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature.

