Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kithkin Cleric
Flash
Spells can't be cast from exile.
Permanents can't enter the battlefield from exile.
"Nothing is devoid of all mortal desires and understandings. It'd be a shame if something came from that."-Sacred writings of Hornkaras's cult
2/2
 U 
Instant
Until end of turn, whenever combat damage is dealt to target creature, it deals that much damage to target creature or planeswalker.
Patryk never felt safe alone in the alleys of the Pierkyz citadel.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay up to {x}, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.
 U 
Creature – Turtle Beast
At the beginning of your endstep, put a +1/+1 counter on each other green creature you control.
Wazykt's Legacy emulates their length of life; Mishar-Rashim's Pursuit emulates their ferocity; and the Mystery of Polfsa learns everything about them.
6/6
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand."
 C 
Artifact
{1},{t}: add {b}{b} or {g}{w}.
An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
 C 
Instant
Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
 C 
Land
Seagrass Tangle enters the battlefield tapped.
{t}: Add {g} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Forest or Island, you may search for Seagrass Tangle instead.
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
Island
 
 B 
Basic Land – Island

Void-Devoted (rare)
Acts of Revenge (uncommon)
Bonfire Day Banner (uncommon)
Bellowing Beast (uncommon)
Burn the Heretics (common)
Become Untethered (common)
Mad Heretic (common)
Color-Bearer (common)
Relic of Wazykt (common)
Pool Life (common)
Spiteful Troll (common)
Seagrass Tangle (common)
Kradjec Spearmate (common)
Clever Swordplay (common)
Island (basic)