Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kazwyn, Unpredictability can't be white or black.
Whenever you cast an instant or sorcery spell, another target creature you control gets +X/+X until end of turn, where X is the instant or sorcery's converted mana cost. 5/5
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Whenever Guileful Monkey attacks, each opponents mills the top two cards of their library.
Whenever Guileful Monkey deals combat damage to an opponent, you may pay ![]() . If you do, put a +1/+1 counter on Guileful Monkey.2/2
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: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability.The most famous infidels only ever faced mortals' wrath. Those who truly moved the gods by their disbelief have names less than dust.
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Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Create a 1/1 green and white Elf Warrior token. If Join the Legacy is black, target opponent loses 1 life for each token you control. If Join the Legacy white, you gain 1 life for each token you control. |
Ivy Cliffs enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead. |
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
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Target creature gets -2/-0 for each of its colors.
"If my heresy is such an affront, surely your god would strike me down. Instead, I have the burden of your repetitive dogma."- Bonifacy
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Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
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Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
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Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
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Whenever damage is dealt to Vision Architect, exile the top card of your library. Until end of turn, you may play that card.
Almost all citadels are built by Zax Tykl worshippers looking to bring others into their Collective.
1/3
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Kazwyn, Unpredictability
(rare)
Guileful Monkey
(uncommon)
Humbled by the Gods
(uncommon)
Join the Legacy
(uncommon)
Ivy Cliffs
(common)
Watchful Eyes
(common)
Color-Bearer
(common)
Wild Learning
(common)
Arnwa Scamp
(common)
Bonifacy's Ridicule
(common)
Burn the Heretics
(common)
Mad Heretic
(common)
Full Force
(common)
Vision Architect
(common)
Mountain
(basic)




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