Fall of Empires: Card List

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Mechanics | Skeleton | Fall of Empires (FOE) | Story | Archetypes

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Apprehend the Unruly White Common 3{2}{w} Instant CW02 Apprehend the Unruly deals 5 damage to target attacking or blocking creature.

Create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
1 1609603554 on 02 Jan 2021 by Aalterego
2 Battle Screech White Uncommon 4{2}{w}{w} Sorcery UW05 Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1611906475 on 29 Jan 2021 by Tahazzar
3 Bringer of Light White Uncommon 2{1}{w} Creature – Elf Cleric 2 1 UW08 Multikicker {w} (You may pay an additional {w} any number of times as you cast this spell.)

When Bringer of Light enters the battlefield, you gain 2 life for each time it was kicked.
0
4 Burial Regiment White Common 2{1}{w} Creature – Human Soldier 3 1 CW01 Whenever Burial Regiment enters the battlefield or leaves the battlefield, you may exile target card from a graveyard. 1 1609603143 on 02 Jan 2021 by Aalterego
5 Champion of Awe White Rare 2{w}{w} Creature – Human Cleric 1 1 RW03 Protection from black and from red (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Whenever another creature enters the battlefield, you gain 1 life.
0
6 Daring Shieldmage White Rare 2{1}{w} Creature – Elf Cleric 2 1 RW02 Flash, lifelink

When Daring Shieldmage enters the battlefield, target creature you control gains protection from colorless or from the color of your choice until end of turn.
1 1609602957 on 02 Jan 2021 by Aalterego
7 Decoy Squadron White Common 2{1}{w} Creature – Bird 1 2 CW09 Flying

{w}, {t}: Tap target creature.
1 1609602999 on 02 Jan 2021 by Aalterego
8 Erdwin, Heir to the Throne White Mythic 5{4}{w} Legendary Creature – Human Noble 4 5 MW01
Creatures you control have vigilance as long as you control three or more Treasures.

Whenever a creature attacks you or a planeswalker you control, that creature's controller may pay {2}. If they don't, you create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
0
9 Existential Binding White Uncommon 4{3}{w} Enchantment UW01 When Existential Binding enters the battlefield, exile target nonland permanent an opponent controls until Existential Binding leaves the battlefield.

Your opponents can’t cast spells with the same name as the exiled card.
1 1609604031 on 02 Jan 2021 by Aalterego
10 Falconer Adept White Uncommon 4{3}{w} Creature – Human Soldier 2 3 UW07 Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that’s tapped and attacking. 1 1611906448 on 29 Jan 2021 by Tahazzar
11 Imperial Nightwatch White Common 6{4}{w}{w} Creature – Human Soldier 3 6 CW13 Vigilance

Imperial Nightwatch costs {1} less to cast if you control one or more Treasures.
0
12 Inspiring Sergeant White Common 2{1}{w} Creature – Human Soldier 2 2 CW04 At the beginning of combat on your turn, if you control three or more creatures, creatures you control get +1/+1 and vigilance until end of turn. 1 1609605436 on 02 Jan 2021 by Aalterego
13 Loyal Acolyte White Common 4{2}{w}{w} Creature – Human Cleric 2 3 CW15 Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Loyal Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target Soldiers or Clerics you control.
0
14 Makeshift Battalion White Common 3{2}{w} Creature – Human Soldier 3 2 CW10 Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. 1 1609605595 on 02 Jan 2021 by Aalterego
15 Pathway Execution White Uncommon 1{w} Instant UW04
As an additional cost to cast Pathway Execution, tap an untapped creature you control or pay an additional {2}.

Exile target creature.
3 1609535250 on 01 Jan 2021 by SecretInfiltrator
16 Promise of Pride White Uncommon 3{2}{w} Enchantment – Aura UW10 Enchant creature

Enchanted creature has lifelink.

Whenever you gain life, put a +1/+1 counter on enchanted creature.
0
17 Realm's Refuge White Common 2{1}{w} Instant CW07 If a land you control was the target of a spell or ability you don’t control this turn, you may cast this spell without paying its mana cost.

Target creature or land you control gains protection from colorless or from the color of your choice until end of turn.

Draw a card.
1 1609605722 on 02 Jan 2021 by Aalterego
18 Royal Treasury White Rare 4{3}{w} Enchantment RW05 Treasures you control have "{t}, Sacrifice this artifact: Add two mana of any one color."

Whenever you sacrifice a Treasure, you gain 1 life.
1 1609615468 on 02 Jan 2021 by Aalterego
19 Second Thoughts White Common 5{4}{w} Instant CW03
Exile target attacking creature.

Draw a card.
1 1609605906 on 02 Jan 2021 by Aalterego
20 Serene Paladin White Common 1{w} Creature – Elf Cleric 1 1 CW06 Lifelink

Whenever an opponent casts a spell, if no mana was spent to cast it, you gain 5 life.
1 1609605984 on 02 Jan 2021 by Aalterego
21 Soul-Strike Technique White Common 2{1}{w} Enchantment – Aura CW14 Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
0
22 Stoic Arbiter White Uncommon 8{6}{w}{w} Creature – Angel Cleric 4 4 UW06 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying, vigilance
0
23 Sudden Disappearance White Rare 6{5}{w} Sorcery RW04 Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner’s control at the beginning of the next end step. 1 1609606429 on 02 Jan 2021 by Aalterego
24 Thea, Aegis of Antalya White Mythic 9{6}{w}{w}{w} Legendary Creature – Angel Cleric 7 7 MW02 Flying

This spell can’t be countered.

As Thea, Aegis of Antalya enters the battlefield, choose a color.

Permanents you control have protection from the chosen color.
0
25 Tight Security White Rare 1{w} Enchantment RW01
Creatures your opponents control enter the battlefield tapped.

Creatures entering the battlefield don't cause abilities to trigger.
1 1609606604 on 02 Jan 2021 by Aalterego
26 Timely Reinforcements White Uncommon 3{2}{w} Sorcery UW02 If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. 1 1609606699 on 02 Jan 2021 by Aalterego
27 Toiling Peasant White Common 1{w} Creature – Elf Serf 1 1 CW08 When Toiling Peasant dies, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”) 1 1609606642 on 02 Jan 2021 by Aalterego
28 Trusted Pegasus White Common 3{2}{w} Creature – Pegasus 2 2 CW11 Flying (This creature can’t be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
1 1609606923 on 02 Jan 2021 by Aalterego
29 Victory Celebration White Common 3{2}{w} Sorcery CW05 If you cast this spell during your precombat main phase, creatures you control get +1/+1 and vigilance until end of turn.
Otherwise, put two +1/+1 counters on each creature you control.
1 1609607178 on 02 Jan 2021 by Aalterego
30 Wall of Omens White Uncommon 2{1}{w} Creature – Wall 0 4 UW03 Defender
When Wall of Omens enters the battlefield, draw a card.
1 1609607022 on 02 Jan 2021 by Aalterego
31 Wary Guardsman White Common 1{w} Creature – Human Soldier 1 2 CW12 {4}{w}: Creatures you control get +1/+1 until end of turn. 0
32 Watchful Skyguard White Uncommon 4{3}{w} Creature – Bird Soldier 2 3 UW09
Flying

Watchful Skyguard has vigilance as long as it has one or more counters on it.
0
33 Winds of Abandon White Rare 2{1}{w} Sorcery RW06 Exile target creature you don’t control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.

Overload {4}{w}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
0
34 Academy Tutelage Blue Uncommon 3{2}{u} Enchantment UU06 Whenever a Wizard enters the battlefield under your control, you may draw a card. If you do, discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
0
35 Apprentice Arcanist Blue Common 2{1}{u} Creature – Human Wizard 1 3 CU15 {t}: Add {u}. Spend this mana only to cast an instant, sorcery, or Wizard spell. 0
36 Blink of an Eye Blue Common 2{1}{u} Instant CU12 Kicker {1}{u} (You may pay an additional {1}{u} as you cast this spell.)

Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.
0
37 Bonds of Ice Blue Common 1{u} Enchantment – Aura CU01 Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature doesn’t untap during its controller’s untap step. When enchanted creature becomes untapped, sacrifice Bonds of Ice.
1 1609607848 on 02 Jan 2021 by Aalterego
38 Borrow from Eternity Blue Mythic 1{u} Sorcery MU01 Kicker {4}{u} (You may pay an additional {4}{u} as you cast this spell.)

Draw a card. If this spell was kicked, take an extra turn after this one and exile Borrow from Eternity.
0
39 Brine Elemental Blue Uncommon 6{4}{u}{u} Creature – Elemental 5 4 UU09 Morph {5}{u}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips their next untap step.
0
40 Cloudkin Seer Blue Common 3{2}{u} Creature – Elemental Wizard 2 1 CU05 Flying

When Cloudkin Seer enters the battlefield, draw a card.
1 1609607885 on 02 Jan 2021 by Aalterego
41 Confiscate Blue Uncommon 6{4}{u}{u} Enchantment – Aura UU07 Enchant permanent

You control enchanted permanent.
0
42 Dimensional Dreams Blue Common 4{3}{u} Instant CU07 Draw four cards, then put two cards from your hand on top of your library. 1 1609609902 on 02 Jan 2021 by Aalterego
43 Evacuation Blue Rare 5{3}{u}{u} Instant RU02 Return all creatures to their owners’ hands. 0
44 Exclude Blue Uncommon 3{2}{u} Instant UU02 Counter target creature spell.

Draw a card.
0
45 Faerie Seer Blue Common 1{u} Creature – Faerie Wizard 1 1 CU08 Flying

When Faerie Seer enters the battlefield, scry 2.
0
46 Glimpses of Insanity Blue Rare 1{u} Enchantment RU05 Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, that player mills five cards. 0
47 Gust Piper Blue Common 1{u} Creature – Elemental Druid 1 1 CU03 Flying

Whenever a player casts a spell, if no mana was spent to cast it, counter that spell unless they pay {2}.
1 1609606241 on 02 Jan 2021 by Aalterego
48 Imperial Illusionist Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 3 3 UU05 Whenever you cast an instant, sorcery, or Wizard spell for the first time on each of your turns, create a 2/2 blue Illusion creature token with “When this creature becomes the target of a spell, sacrifice it.” 0
49 Inspired Perspective Blue Uncommon 3{2}{u} Enchantment – Aura UU10 Enchant creature you control

When Inspired Perspective enters the battlefield, draw two cards.

Enchanted creature has flying.
0
50 Mana Leak Blue Common 2{1}{u} Instant CU11 Counter target spell unless its controller pays {3}. 1 1609609987 on 02 Jan 2021 by Aalterego
51 Mist Anima Blue Common 7{5}{u}{u} Creature – Elemental 5 7 CU14 Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Whenever Mist Anima attacks or blocks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0
52 Mist Dancer Blue Uncommon 5{3}{u}{u} Creature – Human Wizard 2 3 UU04 Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Mist Dancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
0
53 Pact of Negation Blue Rare 0{0} Instant RU01 Counter target spell.

At the beginning of your next upkeep, pay {3}{u}{u}. If you don’t, you lose the game.
0
54 Reality Stretch Blue Mythic 6{4}{u}{u} Enchantment MU02 Instant and sorcery spells you control have replicate. The replicate cost is equal to its mana cost. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) 0
55 Realm's Resonance Blue Common 3{1}{u}{u} Instant CU06 This spell costs {1} less to cast if an opponent controls four or more nonbasic lands.

Counter target spell.
1 1609607659 on 02 Jan 2021 by Aalterego
56 Riddleform Blue Uncommon 2{1}{u} Enchantment UU08 Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

{2}{u}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0
57 Rime Adept Blue Common 3{2}{u} Creature – Human Wizard 3 1 CU04 When Rime Adept enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step. 1 1609607380 on 02 Jan 2021 by Aalterego
58 Sleight of Hand Blue Common 1{u} Sorcery CU02 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1 1609607508 on 02 Jan 2021 by Aalterego
59 Spell Snare Blue Uncommon 1{u} Instant UU01 Counter target spell with converted mana cost 2. 0
60 Sphinx of Rebuke Blue Rare 6{4}{u}{u} Creature – Sphinx 6 4 RU06 Flying

When Sphinx of Rebuke enters the battlefield, return target permanent to its owner's hand. Each player mills two cards.
0
61 Trader of Secrets Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 UU03 {t}: Each player draws a card, then discards a card. 0
62 Typhoon Caller Blue Common 4{2}{u}{u} Creature – Human Wizard 2 5 CU09 Flash (You may cast this spell any time you could cast an instant.) 0
63 Vortex of Power Blue Rare 6{3}{u}{u}{u} Sorcery RU04 You may cast a spell with converted mana cost 5 or less from your hand without paying its mana cost.

You may cast a spell with converted mana cost 3 or less from your hand without paying its mana cost.

You may cast a spell with converted mana cost 1 or less from your hand without paying its mana cost.
0
64 Whirlpool Seer Blue Common 3{2}{u} Creature – Elf Wizard 1 2 CU13 Whenever Whirlpool Seer attacks, scry 1, then draw a card. 0
65 Windcaller Aven Blue Common 6{4}{u}{u} Creature – Bird Wizard 4 3 CU10 Flying

Cycling {u} ({u}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.
0
66 Wraith of Stolen Tomorrows Blue Rare 2{1}{u} Creature – Specter Wizard 1 3 RU03 Whenever a permanent becomes untapped, that permanent’s controller mills a card.

{1}{u/b}: Exile the top card of target player's library. You may put it into its owner's graveyard.
0
67 Alley Wraith Black Common 3{2}{b} Creature – Specter Shade 1 1 CB12 Skulk (This creature can’t be blocked by creatures with greater power.)

{1}{b}: Alley Wraith gets +1/+1 until end of turn.
0
68 Archpriest Renduin Black Mythic 4{3}{b} Legendary Creature – Elf Cleric 3 3 MB01 Sacrifice X Treasures: You may cast a creature spell from your graveyard with converted mana cost X or less this turn. Activate this ability only once each turn. 1 1609612026 on 02 Jan 2021 by Aalterego
69 Assimilate Black Uncommon 3{1}{b}{b} Sorcery UB06 All creatures get -2/-2 until end of turn.

Whenever a creature an opponent controls dies this turn, each opponent loses 1 life and you gain 1 life.
0
70 Blood Baron Black Rare 3{1}{b}{b} Creature – Skeleton Wizard 2 2 RB01
Lifelink

Specters you control and other Skeletons you control get +1/+1 and have lifelink.
1 1609619343 on 02 Jan 2021 by Aalterego
71 Brood Champion Black Common 4{3}{b} Creature – Insect Warrior 4 3 CB13 0
72 Covetous Horde Black Uncommon 4{3}{b} Creature – Zombie 0 5 UB09 Covetous Horde gets +X/+0, where X is the number of Treasures you control.

{3}{w/b}: Create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
0
73 Cursed Hussar Black Common 6{5}{b} Creature – Skeleton Soldier 4 5 CB01 Whenever Cursed Hussar attacks, if defending player has two or fewer cards in hand, untap it and it gains flying until end of turn. 1 1609623188 on 02 Jan 2021 by Aalterego
74 Dark Inquisition Black Uncommon 1{b} Sorcery UB08 Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. 1 1609904375 on 06 Jan 2021 by Aalterego
75 Defile Black Common 1{b} Instant CB11 Target creature gets -1/-1 until end of turn for each Swamp you control. 0
76 Eternal Watchman Black Common 2{1}{b} Creature – Skeleton Soldier 2 2 CB02 {3}{b}: Return Eternal Watchman from your graveyard to your hand. 1 1609615544 on 02 Jan 2021 by Aalterego
77 Extirpate Black Rare 1{b} Instant RB03
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
1 1609615646 on 02 Jan 2021 by Aalterego
78 Foreboding Sludge Black Common 2{1}{b} Creature – Ooze 2 1 CB06
Foreboding Sludge enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
1 1609612646 on 02 Jan 2021 by Aalterego
79 Greedy Informant Black Uncommon 3{2}{b} Creature – Human Advisor 1 4 UB05 {t}, Sacrifice a Treasure: Draw a card and lose 1 life. 0
80 Hellsteeds Black Uncommon 7{6}{b} Creature – Nightmare Horse * * UB01 Flying

Hellsteeds's power and toughness are each equal to the number of Swamps you control.

Whenever Hellsteeds attacks, target attacking creature without flying gains flying until end of turn.
1 1609623364 on 02 Jan 2021 by Aalterego
81 Hide in the Shadows Black Common 1{b} Instant CB14 Target creature gets +2/+0 until end of turn. Regenerate it. 0
82 In the End Black Uncommon 2{1}{b} Instant UB02 Destroy target creature if its controller lost life this turn. Otherwise, it gets -3/-3 until end of turn. 1 1609623407 on 02 Jan 2021 by Aalterego
83 Keeper of the Lantern Black Common 3{2}{b} Creature – Specter Cleric 2 3 CB03 {1}{b}, {t}: Target player loses 2 life. Activate this ability only if a creature died this turn. 2 1609623450 on 02 Jan 2021 by Aalterego
84 Mine Shackles Black Uncommon 2{1}{b} Artifact – Equipment UB10 Equipped creature has "{1}, Sacrifice this creature: Draw a card and create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
85 Plague Engineer Black Rare 3{2}{b} Creature – Carrier 2 2 RB06 Deathtouch

As Plague Engineer enters the battlefield, choose a creature type.

Creatures of the chosen type your opponents control get -1/-1.
0
86 Raise Bones Black Common 1{b} Sorcery CB07 Choose one —
• Return target creature card from your graveyard to your hand.
• Return up to two target Skeleton and/or Specter cards from your graveyard to your hand.
1 1609623572 on 02 Jan 2021 by Aalterego
87 Ransack the Lab Black Common 2{1}{b} Sorcery CB10 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 0
88 Raven Man Black Rare 6{4}{b}{b} Legendary Creature – Bird Nightmare 6 6 RB02 Flying

When Raven Man enters the battlefield, gain control of target creature an opponent controls with converted mana cost 2 or less.
1 1609623611 on 02 Jan 2021 by Aalterego
89 Realm's Ruin Black Common 4{2}{b}{b} Instant CB05
This spell costs {2} less to cast if an opponent controls four or more nonbasic lands.

Destroy target creature or planeswalker.
1 1609624137 on 02 Jan 2021 by Aalterego
90 Relentless Shadow Black Rare 2{b}{b} Creature – Specter 2 1 RB04 Haste

Relentless Shadow can't block.

At the beginning of your upkeep you may sacrifice a Treasure. If you do, return Relentless Shadow from your graveyard to the battlefield.
1 1609623721 on 02 Jan 2021 by Aalterego
91 Restless Warrior Black Common 3{2}{b} Creature – Skeleton Warrior 3 2 CB04 When Restless Warrior enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.

1 1609624439 on 02 Jan 2021 by Aalterego
92 Revel in Riches Black Rare 5{4}{b} Enchantment RB05 Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
1 1609623881 on 02 Jan 2021 by Aalterego
93 Rotten Revival Black Uncommon 5{4}{b} Sorcery UB03 Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Skeleton in addition to its other colors and types. 1 1609623801 on 02 Jan 2021 by Aalterego
94 Skeleton Archer Black Common 4{3}{b} Creature – Skeleton Archer 3 3 CB15 When Skeleton Archer enters the battlefield, it deals 1 damage to any target. 0
95 Tax Levy Black Uncommon 4{3}{b} Enchantment UB07 At the beginning of each opponent's upkeep, that player may pay {1}. If they do, you create a Treasure token. Otherwise, that player sacrifices a creature or planeswalker they control and loses 1 life. 0
96 Triad of Quandaries Black Uncommon 3{1}{b}{b} Creature – Specter Wizard 1 2 UB04
Flying

Whenever Triad of Quandaries deals combat damage to a player, choose one —
• That player discards a card. You lose 1 life.
• That player exiles a card from their hand. You lose 2 life.
• That player puts a card from their hand on top of their library. You lose 3 life.
1 1609624225 on 02 Jan 2021 by Aalterego
97 Tyrus, Master of Eternity Black Mythic 9{6}{b}{b}{b} Legendary Creature – Demon 8 8 MB02 Flying, hexproof

You can’t lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Tyrus, Master of Eternity leaves the battlefield, you lose the game.
0
98 Vengeful Wraith Black Common 1{b} Creature – Specter 1 1 CB09 Deathtouch

Whenever a player casts a spell, if no mana was spent to cast it, that player discards a card from their hand.
1 1609606256 on 02 Jan 2021 by Aalterego
99 Worst Nightmare Black Common 3{2}{b} Sorcery CB08 Choose one —
• Target opponent discards two cards.
• Target opponent exiles two cards from their hand. You lose 2 life.
1 1609623679 on 02 Jan 2021 by Aalterego
100 Alpine Squadron Red Common 4{3}{r} Creature – Human Warrior 3 3 CR03
Haste
1 1609626629 on 02 Jan 2021 by Aalterego
101 Archery Battalion Red Common 4{3}{r} Creature – Elf Soldier 3 4 CR11
Reach

When Archery Battalion enters the battlefield, if you control another Soldier, it deals 2 damage to each opponent.
0
102 Assault Strobe Red Uncommon 1{r} Sorcery UR05 Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 0
103 Attuned Spellsword Red Common 3{2}{r} Creature – Elf Wizard 2 2 CR12 Whenever you cast a noncreature spell, put a +1/+1 counter on Attuned Spellsword. 0
104 Avenging Warmother Red Uncommon 4{2}{r}{r} Creature – Human Warrior 2 2 UR06 At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. If that creature is a Warrior, it gains menace until end of turn. 0
105 Awakened Tyrant Red Mythic 7{5}{r}{r} Creature – Dragon 5 5 MR02 Awakened Tyrant costs {2} less to cast if you were dealt damage by a source controlled by an opponent since your last turn.

Flying, haste

When Awakened Tyrant enters the battlefield or attacks, it deals 5 damage to any target.
0
106 Battlefield Veteran Red Uncommon 5{4}{r} Creature – Human Soldier 4 4 UR10 When Battlefield Veteran enters the battlefield, create a 1/1 white Soldier token.

Whenever a Soldier you control dies, Battlefield Veteran deals 1 damage to target player or planeswalker an opponent controls.
0
107 Blood Star Red Rare 3{2}{r} Enchantment RR01 Nonbasic lands lose all land types and abilities, and they gain "{t}: Add one mana of any color." 1 1609626608 on 02 Jan 2021 by Aalterego
108 Bloodlust Inciter Red Common 1{r} Creature – Human Warrior 1 1 CR02 {t}: Target creature gains haste until end of turn. 1 1609626537 on 02 Jan 2021 by Aalterego
109 Charging Warband Red Uncommon 3{2}{r} Creature – Elf Warrior 2 2 UR08 Haste (This creature can attack and {t} as soon as it comes under your control.)

Whenever Charging Warband attacks, creatures you control get +1/+0 until end of turn.
0
110 Conductive Bolt Red Uncommon 1{r} Instant UR01 Choose one —
• Conductive Bolt deals 2 damage to target player.
• Conductive Bolt deals 3 damage to target creature.
• Conductive Bolt deals 4 damage to target planeswalker.
2 1609626785 on 02 Jan 2021 by Aalterego
111 Dualcaster Mage Red Rare 3{1}{r}{r} Creature – Human Wizard 2 2 RR03 Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
0
112 Eager Sparkmage Red Common 1{r} Creature – Human Wizard 1 1 CR06 Haste

Whenever a player casts a spell, if no mana was spent to cast it, Eager Sparkmage deals 5 damage to that player.
1 1609606303 on 02 Jan 2021 by Aalterego
113 Electrostatic Field Red Uncommon 2{1}{r} Creature – Wall 0 4 UR09 Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
0
114 Final Foray Red Common 3{2}{r} Instant CR05
Creatures you control get +2/+0 and gain menace until end of turn.
1 1609626734 on 02 Jan 2021 by Aalterego
115 Guerrilla Tactics Red Common 2{1}{r} Instant CR09 Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
0
116 Hellkite Punisher Red Uncommon 7{5}{r}{r} Creature – Dragon 6 6 UR04 Flying

{r}: Hellkite Punisher gets +1/+0 until end of turn.
0
117 Imperial War Marshal Red Uncommon 4{3}{r} Creature – Human Soldier * 4 UR07 Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Imperial War Marshal's power is equal to the number of Soldiers you control plus the number of Soldier cards in your graveyard.
0
118 Intimidation Tactics Red Rare 6{5}{r} Enchantment RR02 Creatures your opponents control get -1/-0 and are Cowards in addition to their other creature types.

Cowards can't block Warriors.
2 1609626473 on 02 Jan 2021 by Aalterego
119 Khatha's Escape Red Common 1{r} Sorcery CR01 Target creature gets +1/+1, haste, and menace until end of turn. 1 1609627271 on 02 Jan 2021 by Aalterego
120 Liberated Raiders Red Common 6{4}{r}{r} Creature – Elf Warrior 5 5 CR14 Menace (This creature can’t be blocked except by two or more creatures.)

When Liberated Raiders enters the battlefield, Warriors you control get +2/+0 until end of turn.
0
121 Planebound Accomplice Red Rare 3{2}{r} Creature – Human Wizard 1 3 RR05 {r}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 0
122 Pyroclasm Red Uncommon 2{1}{r} Sorcery UR02 Pyroclasm deals 2 damage to each creature. 1 1609625917 on 02 Jan 2021 by Aalterego
123 Pyromancer Initiate Red Common 2{1}{r} Creature – Human Wizard 1 2 CR13 Wizards you control have "{1}{r}: This creature gets +2/+0 until end of turn." 0
124 Pyrophobia Red Common 2{1}{r} Sorcery CR07 Pyrophobia deals 3 damage to target creature. Cowards can’t block this turn. 0
125 Realm's Razing Red Common 4{3}{r} Sorcery CR04 If an opponent controls four or more nonbasic lands, destroy up to two target lands. Otherwise, destroy target land. 2 1609627358 on 02 Jan 2021 by Aalterego
126 Rummaging Renegade Red Common 3{2}{r} Creature – Human Warrior 4 2 CR08 When Rummaging Renegade enters the battlefield, you may discard a card. If you do, draw a card. 0
127 Shattered Confidence Red Common 2{1}{r} Instant CR15 Destroy target artifact. If you control a Warrior, creatures you control can't be blocked this turn. 0
128 Soil Depletion Red Rare 4{2}{r}{r} Instant RR06 Soil Depletion deals damage to each player equal to twice the number of nonbasic lands that player controls. 0
129 Song of the Grove Red Mythic 5{3}{r}{r} Enchantment MR01
Whenever you cast a spell, add {r}{r}{r}.
1 1611909262 on 29 Jan 2021 by Tahazzar
130 Spiteful Torch Red Uncommon 1{x}{r} Sorcery UR03 As long as Spiteful Torch is on the stack, spells and abilities that target it cost {2} more to cast.

Spiteful Torch deals X damage to any target.
1 1609627000 on 02 Jan 2021 by Aalterego
131 Tectonic Reformation Red Rare 2{1}{r} Enchantment RR04
Each land card in your hand has cycling {r}.

Cycling {2} ({2}, Discard this card: Draw a card.)
0
132 Turn to Slag Red Common 5{3}{r}{r} Sorcery CR10 Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. 0
133 Acidic Slime Green Uncommon 5{3}{g}{g} Creature – Ooze 2 2 UG03 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
0
134 Bladed Wildwasp Green Common 2{1}{g} Creature – Insect Warrior 2 2 CG09 Trample

{3}{g}: Bladed Wildwasp gets +3/+3 until end of turn.
0
135 Blooming Hydra Green Uncommon 1{x}{x}{g} Creature – Fungus Hydra 0 0 UG10 Blooming Hydra enters the battlefield with X +1/+1 counters on it.

When Blooming Hydra enters the battlefield, put X +1/+1 counters on up to X target creatures you control.
0
136 Branching Evolution Green Rare 3{2}{g} Enchantment RG03 If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. 0
137 Chitinous Shambler Green Common 5{4}{g} Creature – Fungus Insect 4 5 CG04 Whenever another creature you control dies, put a +1/+1 counter on Chitinous Shambler. If that creature had one or more counters on it, create a 1/1 green Insect creature token. 0
138 Coastal Pilgrim Green Common 1{g} Creature – Elf Druid 1 1 CG01 {t}: Add {u}. 2 1609707503 on 03 Jan 2021 by Aalterego
139 Deepbrood Goliath Green Uncommon 6{4}{g}{g} Creature – Spider 5 7 UG02 Reach (This creature can block creatures with flying.)

Whenever Deepbrood Goliath becomes the target of a spell or ability an opponent controls, you may draw two cards.
0
140 Defend the Grove Green Uncommon 2{1}{g} Instant UG05 Prevent all combat damage that would be dealt this turn by target creature you don't control.

Overload {3}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
0
141 Do'a, Nature's Bounty Green Mythic 6{4}{g}{g} Legendary Creature – Elemental 6 6 MG02 Whenever you cast a creature spell, create a 3/3 green Elemental creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.
1 1609707482 on 03 Jan 2021 by Aalterego
142 Elemental Awakening Green Uncommon 3{2}{g} Enchantment UG06
When Elemental Awakening enters the battlefield, if you control an Elemental, draw a card.

Creatures you control have trample.

Whenever an Elemental enters the battlefield under your control or a land you control becomes an Elemental, draw a card.
0
143 Fauna Shaman Green Rare 2{1}{g} Creature – Elf Shaman 2 2 RG04 {g}, {t}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. 0
144 Great Sable Stag Green Rare 3{1}{g}{g} Creature – Elk 3 3 RG02 This spell can’t be countered.

Protection from blue and from black
1 1609651918 on 03 Jan 2021 by Aalterego
145 Grove Reborn Green Uncommon 3{2}{g} Enchantment UG04
At the beginning of your postcombat main phase, add one mana of any color.
1 1611909421 on 29 Jan 2021 by Tahazzar
146 Helix Pinnacle Green Rare 1{g} Enchantment RG06 Shroud (This enchantment can’t be the target of spells or abilities.)

{x}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
0
147 Lifebinder's Servant Green Rare 3{1}{g}{g} Creature – Elemental 2 2 RG01 {t}: Add one mana of any color.

Druids you control and other Elementals you control get +1/+1 and have "{t}: Add one mana of any color."
1 1609652163 on 03 Jan 2021 by Aalterego
148 Mycelium Gorger Green Common 6{4}{g}{g} Creature – Fungus Frog 6 6 CG11 Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever another Fungus enters the battlefield under your control, you gain 1 life.
0
149 Pathbreaker Harbinger Green Rare 5{2}{g}{g}{g} Creature – Elemental 6 6 RG05 This spell can't be countered.

Creature spells you control can't be countered.

Creatures you control have trample.
0
150 Pridemalkin Green Common 3{2}{g} Creature – Cat 2 1 CG03 When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample.
1 1609651803 on 03 Jan 2021 by Aalterego
151 Primeval Hydra Green Mythic 1{x}{g} Creature – Hydra 1 1 MG01 Primeval Hydra enters the battlefield with X +1/+1 counters, a reach counter, and a trample counter on it.

When Primeval Hydra dies, put a +1/+1 counter, a reach counter, and a trample counter on each creature you control.
0
152 Ram Through Green Common 2{1}{g} Instant CG15 Target creature you control deals damage equal to its power to target creature you don’t control. If the creature you control has trample, excess damage is dealt to that creature’s controller instead. 0
153 Realm's Renewal Green Common 4{3}{g} Sorcery CG05 This spell costs {1} less to cast if an opponent controls three or more nonbasic lands.

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
1 1609651679 on 03 Jan 2021 by Aalterego
154 Sheltering Primeval Green Uncommon 4{2}{g}{g} Creature – Fungus Giant 3 4 UG08 Flash (You may cast this spell any time you could cast an instant.)

When Sheltering Primeval enters the battlefield, another target creature you control gains hexproof until end of turn.
0
155 Spore Guardian Green Common 3{2}{g} Creature – Fungus Warrior 3 3 CG02 1 1609650831 on 03 Jan 2021 by Aalterego
156 Spore Tender Green Uncommon 2{1}{g} Creature – Fungus Druid 2 2 UG01 Other Fungus creatures you control get +1/+1.

If one or more +1/+1 counters would be put on a Fungus creature you control, that many plus one are put on it instead.
0
157 Sporecap Veteran Green Uncommon 1{g} Creature – Fungus Warrior 1 2 UG07 Vigilance

Whenever a creature dealt damage by Sporecap Veteran this turn dies, put a +1/+1 counter on Sporecap Veteran.
0
158 Stampeding Deepbrood Green Uncommon 4{3}{g} Creature – Insect Warrior 4 2 UG09 Trample

Whenever Stampeding Deepbrood attacks, you may pay {2}. If you do, create two 1/1 green Insect creature tokens tapped and attacking.
0
159 Strength of the Wilds Green Common 1{g} Instant CG13 Kicker {g} (You may pay an additional {g} as you cast this spell.)

Target creature can’t be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
0
160 Thornado Green Common 3{2}{g} Instant CG12
Destroy target creature with flying.

Cycling {1}{g} ({1}{g}, Discard this card: Draw a card.)
0
161 Trained Assault Green Common 1{g} Instant CG06 Target creature gets +3/+3 and gains trample until end of turn if it has one or more counters on it. Otherwise, put a +1/+1 counter on it. 1 1609648445 on 03 Jan 2021 by Aalterego
162 Treetop Sentry Green Common 1{g} Creature – Insect Druid 0 3 CG08 Reach

Whenever an opponent casts a spell, if no mana was spent to cast it, create three 1/1 green Insect creature tokens.
1 1609606039 on 02 Jan 2021 by Aalterego
163 Twin-Silk Spider Green Common 3{2}{g} Creature – Spider 1 2 CG07 Reach

When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.
0
164 Wilt Green Common 2{1}{g} Instant CG14 Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
0
165 Winding Way Green Common 2{1}{g} Sorcery CG10 Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. 0
166 Lake of Reflection Multicolour Rare 0 Land RL06
{t}: Add {c}.

{t}, Pay 1 life: Add one mana of any color. Activate this ability only if you control an enchantment.
1 1609652517 on 03 Jan 2021 by Aalterego
167 Convincing Rebuttal Multicolour Rare 4{1}{w}{u}{u} Instant RZ01 Choose two —
• Counter target spell.
• Counter target triggered ability.
• Counter target activated ability.
• Draw a card.
2 1609708329 on 03 Jan 2021 by Aalterego
168 Devoted Windwalker Multicolour Uncommon 4{2}{w}{u} Creature – Human Cleric 3 2 UZ11 Flying

When Devoted Windwalker enters the battlefield, you gain 3 life and draw a card.
1 1609708605 on 03 Jan 2021 by Aalterego
169 Divine Inspiration Multicolour Common 2{w}{u} Instant CZ01 Draw a card. You gain 3 life. Untap up to one land you control. 1 1609709325 on 03 Jan 2021 by Aalterego
170 Studious Adept Multicolour Uncommon 2{w}{u} Creature – Elf Cleric 2 2 UZ01 Whenever you draw a card, you may pay {w}. If you do, tap target creature an opponent controls.

Whenever you gain life, you may pay {u}. If you do, target creature doesn't untap during its controller's next untap step.
0
171 Tessa, Windwalker Multicolour Mythic 4{2}{w}{u} Legendary Planeswalker – Tessa 4 MZ01 When Tessa, Windwalker enters the battlefield, put a flying counter on each creature you control.

+1: Whenever one or more creatures you control deal combat damage to a player this turn, you may draw two cards.

-3: Exile target nonland permanent until Tessa leaves the battlefield.
0
172 Borrow Thoughts Multicolour Uncommon 4{u}{u}{b}{b} Sorcery UZ12 Choose up to two cards an opponent owns in exile. Until end of turn, you may cast those cards without paying their mana cost. 0
173 Davriel Cane Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Davriel 3 MZ02 Flash
When Davriel Cane enters the battlefield, exile target spell until Davriel leaves the battlefield.

0: Return Davriel Cane to your hand. You lose 2 life.

-2: You may cast a card exiled with Davriel without paying its mana cost.
1 1609709392 on 03 Jan 2021 by Aalterego
174 Painful Dispersal Multicolour Common 2{u}{b} Instant CZ02 Return target nonland permanent to its owner's hand. Its controller loses 2 life. 1 1609709260 on 03 Jan 2021 by Aalterego
175 Spiteful Rider Multicolour Rare 3{1}{u}{b} Creature – Specter 2 2 RZ02 Flying

When Spiteful Rider enters the battlefield or deals combat damage to a player, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Spiteful Rider leaves the battlefield.

You may cast cards exiled with Spiteful Rider and you may spend mana as though it were mana of any type to cast them.
2 1609709592 on 03 Jan 2021 by Aalterego
176 Thoughtborrow Acolyte Multicolour Uncommon 2{u}{b} Creature – Human Wizard 2 2 UZ02 Whenever you cast a spell an opponent owns, draw a card.

{3}{u/b}: Each player draws a card, then each opponent exiles a card from their hand. Activate this ability only any time you could cast a sorcery.
2 1609710742 on 03 Jan 2021 by Aalterego
177 Alzua, Priestess of Spite Multicolour Mythic 4{2}{b}{r} Legendary Creature – Human Cleric 3 3 MZ03 Menace

Whenever a black source you control deals damage to an opponent, that player discards a card.

Whenever a red source you control deals damage to an opponent, exile the top card of your library. You may play it until the end of your next turn.
0
178 Excruciate Multicolour Rare 2{b}{r} Instant RZ12 Destroy target creature or planeswalker. You lose 2 life. 0
179 Malice Witch Multicolour Uncommon 2{b}{r} Creature – Human Wizard 2 2 UZ03 Whenever an opponent discards a creature card, create a 1/1 black Skeleton creature token.

Whenever an opponent discards a land card, add {b} or {r}.

Whenever an opponent discards a noncreature, nonland card, Malice Witch deals 1 damage to any target.
1 1609710677 on 03 Jan 2021 by Aalterego
180 Mind Melt Multicolour Common 2{b}{r} Sorcery CZ03 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card and Mind Melt deals 2 damage to them. 1 1609710917 on 03 Jan 2021 by Aalterego
181 Starvest Season Multicolour Rare 5{3}{b}{r} Enchantment RZ03 At the beginning of each opponent's upkeep, that player discards two cards and then loses 3 life unless a nonland card was discarded this way. 1 1609710873 on 03 Jan 2021 by Aalterego
182 Khatha's Teachings Multicolour Uncommon 3{1}{r}{g} Enchantment UZ14
Creatures you control have haste.

Whenever a nontoken creature you control with one or more counters on it dies, put a +1/+1 counter on each other creature you control.
1 1609726273 on 04 Jan 2021 by Aalterego
183 Khatha, Ruler's End Multicolour Rare 5{3}{r}{g} Legendary Creature – Human Warrior 2 5 RZ04 Double strike

Whenever Khatha, Ruler's End
deals combat damage to a player, choose one —
• Put a menace counter on another target creature you control.
• Put a trample counter on another target creature you control.
0
184 Liberation Herald Multicolour Uncommon 2{r}{g} Creature – Human Warrior 2 1 UZ21 Flash

When Liberation Herald enters the battlefield, each player gains control of all spells and permanents they own.
If a player gains control of a spell this way, they may choose new targets for that spell.
1 1609711265 on 03 Jan 2021 by Aalterego
185 Merciless Ambush Multicolour Common 2{r}{g} Sorcery CZ04 Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don’t control. 0
186 Samut, the Dissident Multicolour Mythic 4{2}{r}{g} Legendary Planeswalker – Samut 4 MZ04 When Samut, the Dissident enters the battlefield, put a +1/+1 counter on each creature you control.

+1: Put a first strike counter or a reach counter on up to one target creature you control. It gains haste until end of turn.

-6: Put an indestructible counter on each creature you control.
0
187 Veteran Drill Sergeant Multicolour Uncommon 2{r}{g} Creature – Human Warrior 2 2 UZ04 If a source other than Veteran Drill Sergeant would put one or more counters on a creature you control, Veteran Drill Sergeant puts that many of each of those kinds of counters on each creature you control instead. 1 1609711063 on 03 Jan 2021 by Aalterego
188 Critical Aid Multicolour Common 2{g}{w} Instant CZ05 Choose one —
• Create two 1/1 white Soldier creature tokens.
• Put two +1/+1 counters on target creature.
1 1609711017 on 03 Jan 2021 by Aalterego
189 Dedicated Captain Multicolour Uncommon 2{g}{w} Creature – Human Soldier 2 2 UZ05 When Dedicated Captain becomes tapped, you may pay {w}. If you do, create a 1/1 white Soldier creature token.

When Dedicated Captain becomes untapped, you may pay {g}. If you do, put a +1/+1 counter on another target creature you control.
0
190 Genn Springborn Multicolour Mythic 3{1}{g}{w} Legendary Creature – Human Cleric 3 3 MZ05 Genn Springborn can't be countered.

During your turn, your opponents can’t cast spells or activate abilities of permanents unless they’re mana abilities.
0
191 Jethro, Captain of the Guard Multicolour Rare 2{g}{w} Legendary Creature – Human Soldier 2 2 RZ05
Whenever an opponent casts a noncreature spell with converted mana cost 4 or greater, another target creature you control gains hexproof and indestructible until your next turn.

Whenever an opponent casts a spell with {x} in its mana cost, create X 1/1 white Soldier creature tokens and you gain X life.
1 1609706543 on 03 Jan 2021 by Aalterego
192 Superior Tactics Multicolour Uncommon 2{g}{w} Instant UZ15 Choose two —

• Tap target creature.

• Untap target creature.

• Put a +1/+1 counter on target creature.

• Create a 1/1 white Soldier token.
0
193 Disciple of the White Star Multicolour Common 2{w}{b} Creature – Human Cleric 1 3 CZ06 Whenever an artifact enters the battlefield under your control, you gain 1 life.

Whenever an artifact you control dies, target opponent loses 1 life.
0
194 Hallowed Wraith Multicolour Uncommon 2{w}{b} Creature – Specter Cleric 3 1 UZ06 Sacrifice another creature or a Treasure: Hallowed Wraith gains protection from colorless or from the color of your choice until end of turn. 1 1609711491 on 03 Jan 2021 by Aalterego
195 Order of the White Star Multicolour Mythic 8{4}{w}{w}{b}{b} Legendary Creature – Specter 8 8 MZ06 As Order of the White Star enters the battlefield, if it wasn't cast, exile it.

At the beginning of your upkeep, you may pay {w}{w}{b}{b}. If you don't, sacrifice Order of the White Star.

Creatures can't attack you or planeswalkers you control.

You and other permanents you control have hexproof.
1 1609711658 on 03 Jan 2021 by Aalterego
196 Prying Priest Multicolour Rare 2{w}{b} Creature – Human Cleric 2 2 RZ11 When Prying Priest enters the battlefield, each opponent reveals their hand, then you choose a noncreature, nonland card name.

Spells with the chosen name can’t be cast.
1 1611910149 on 29 Jan 2021 by Tahazzar
197 Soul Harvest Multicolour Rare 4{1}{w}{w}{b} Sorcery RZ06 Destroy all creatures and planeswalkers. 1 1609711569 on 03 Jan 2021 by Aalterego
198 Transmute Soul Multicolour Uncommon 3{1}{w}{b} Instant UZ16 Exile target nonland permanent with converted mana cost 3 or less.

Create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
1 1609711712 on 03 Jan 2021 by Aalterego
199 Ancestors' Herald Multicolour Common 6{4}{b}{g} Creature – Elf Druid 3 3 CZ08 When Ancestors' Herald attacks, create two 3/3 black and green Specter Druid tokens tapped and attacking. Exile those tokens at end of combat. 0
200 Brood Rebirth Multicolour Rare 2{b}{g} Instant RZ08 Destroy target nonland permanent. Its controller creates X 1/1 green Insect creature tokens, where X is that permanent's converted mana cost. 1 1609711814 on 03 Jan 2021 by Aalterego
201 Druid of the Meek Multicolour Uncommon 2{b}{g} Creature – Elf Insect Druid 2 2 UZ18 Spiders and other Insects you control get +1/+1. 1 1611910862 on 29 Jan 2021 by Tahazzar
202 Mulch Caller Multicolour Uncommon 3{1}{b}{g} Creature – Insect Druid 2 3 UZ08 Whenever a nontoken creature you control dies, create a 1/1 green Insect creature token for each counter on that creature.

{2}, Sacrifice another Insect: Put a +1/+1 counter on target creature you control.
0
203 Rotwidow Pack Multicolour Uncommon 4{2}{b}{g} Creature – Spider 2 4 UZ13
Reach

{3}{b}{g}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
0
204 Shade of Lost Memories Multicolour Mythic 2{b}{g} Creature – Specter Druid 2 2 MZ08 {b/g}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Shade of Lost Memories. Otherwise, you gain 1 life. 1 1609711996 on 03 Jan 2021 by Aalterego
205 Emissary of the Wilds Multicolour Uncommon 2{g}{u} Creature – Fungus Druid 2 2 UZ10 Land creatures you control have hexproof and trample.

Whenever a land you control dies, you may return it to its owner's hand.
1 1609693003 on 03 Jan 2021 by Aalterego
206 Horizonform Multicolour Common 2{g}{u} Instant CZ10 Target land you control becomes a 0/0 Elemental creature with haste. Put three +1/+1 counters and a flying counter on it. 1 1609711925 on 03 Jan 2021 by Aalterego
207 Nissa, Grove Tender Multicolour Mythic 5{3}{g}{u} Legendary Planeswalker – Nissa 4 MZ10 When Nissa, Grove Tender enters the battlefield, put two +1/+1 counters on each land you control, then each noncreature land you control becomes a 0/0 Elemental creature with haste.

+1: Return up to two land cards from your graveyard to the battlefield.

-2: Put two +1/+1 counters and a flying counter on target land you control. If it isn't a creature, it becomes a 0/0 Elemental creature with haste. Untap it.
0
208 Weave Into Mist Multicolour Uncommon 2{g}{u} Instant UZ20 Return target nonland permanent to its owner's hand. If it's an artifact or an enchantment, you may destroy it instead. 1 1609712334 on 03 Jan 2021 by Aalterego
209 Winds of Vitality Multicolour Rare 5{3}{g}{u} Instant RZ10 Untap all permanents you control. 1 1610066150 on 08 Jan 2021 by Aalterego
210 Freezer Burn Multicolour Common 2{u}{r} Instant CZ07 Tap target creature. It doesn’t untap during its controller’s next untap step.
Freezer Burn deals 2 damage to that creature's controller.
1 1609712321 on 03 Jan 2021 by Aalterego
211 Jana's Gambit Multicolour Rare 3{1}{u}{r} Instant RZ07 Choose two —

• Counter target noncreature spell unless its controller pays {2}.

• Jana's Gambit deals 2 damage divided as you choose among up to two targets.

• Draw two cards, then discard a card.
1 1610057483 on 07 Jan 2021 by Aalterego
212 Jana, Rime Adept Multicolour Mythic 4{2}{u}{r} Legendary Creature – Human Wizard 3 3 MZ07 When Jana, Rime Adept enters the battlefield, tap all creatures target opponent controls. Those creatures don’t untap during that player’s next untap step.

Whenever a creature an opponent controls becomes tapped, Jana deals 1 damage to that creature's controller.
0
213 Ley Channeler Multicolour Uncommon 3{1}{u}{r} Creature – Human Wizard 1 1 UZ07 {t}: Ley Channeler deals 1 damage to any target.

Whenever you cast a colored spell, untap Ley Channeler.
0
214 Ritual Reversal Multicolour Uncommon 2{u}{r} Instant UZ17
Counter target noncreature spell.
If an instant or sorcery would be countered this way, you may copy it and you may choose new targets for the copy.
1 1609712198 on 03 Jan 2021 by Aalterego
215 Aless, Imperial Commander Multicolour Mythic 2{r}{w} Legendary Planeswalker – Aless 2 MZ09 When Aless, Imperial Commander enters the battlefield, it deals 2 damage to any target and you gain 2 life.

+1: Until your next turn, up to one target creature you control gets +1/+0 and gains first strike.

-1: Create a 1/1 white Human Soldier token.
0
216 Frontline Brawler Multicolour Uncommon 2{r}{w} Creature – Human Soldier 3 1 UZ09 As long as Frontline Brawler is attacking, it has first strike.

As long as Frontline Brawler is blocking, it has lifelink.
0
217 Heroic Charge Multicolour Common 3{1}{r}{w} Instant CZ09 Choose one —

• Attacking creatures get +2/+1 until end of turn.

• Blocking creatures get +1/+2 until end of turn.
0
218 Legion Rally Multicolour Uncommon 4{2}{r}{w} Enchantment UZ19 At the beginning of your end step, create two 1/1 white Soldier creature tokens if an opponent lost life this turn. Otherwise, put a +1/+1 counter on up to two target creatures you control. 1 1609712495 on 03 Jan 2021 by Aalterego
219 Royal Blacksmith Multicolour Rare 2{r}{w} Creature – Human Artificer 1 2 RZ09 When Royal Blacksmith enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

{r}{w}, {t}: Attach target Equipment you control to target creature you control.
1 1609712423 on 03 Jan 2021 by Aalterego
220 Primal Coalition Multicolour Mythic 4{u}{b}{r}{g} Enchantment MZ11 At the beginning of your end step, choose one or more, where X is the number of colors among other permanents you control —

• Scry X, then draw a card.

• Target opponent reveals X cards from their hand. You choose one of those cards. You may have that player discard or exile that card.

• Primal Coalition deals X damage to any target.

• Create X 1/1 green Insect tokens.
0
221 Awe of Wisdom Hybrid Common 3{2}{w/u} Instant CH01 Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
1 1609712649 on 03 Jan 2021 by Aalterego
222 Rematerialize Hybrid Common 1{u/b} Instant CH02 Destroy target creature. Its controller returns a creature card from their graveyard to their hand and loses 1 life. 2 1609712691 on 03 Jan 2021 by Aalterego
223 Malefic Gaze Hybrid Common 1{b/r} Sorcery CH03 Each player discards a card, then draws a card. Malefic Gaze deals 1 damage to each player.

Draw a card.
1 1609712834 on 03 Jan 2021 by Aalterego
224 Second Nature Hybrid Common 1{r/g} Instant CH04 Put a +1/+1 counter on target creature you control. It gains haste until end of turn. 1 1609712785 on 03 Jan 2021 by Aalterego
225 Heroic Strike Hybrid Common 2{1}{w/g} Instant CH05 Untap target creature and put a vigilance counter or a reach counter on it. It gets +2/+2 until end of turn. 0
226 Final Resolve Hybrid Common 2{w/b}{w/b} Instant CH06 Put a lifelink counter on target creature you control. It gains indestructible until end of turn.

Create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
0
227 Death Do Us Part Hybrid Common 2{b/g}{b/g} Sorcery CH08 Return up to one target creature card and up to one target land card from your graveyard to your hand. 1 1609713253 on 03 Jan 2021 by Aalterego
228 Primal Protection Hybrid Common 1{u/g} Instant CH10 Counter target spell that targets a permanent you control. 1 1611911655 on 29 Jan 2021 by Tahazzar
229 Vision Web Hybrid Common 1{u/r} Instant CH07 Scry 2, then draw a card and discard a card.

Flashback {u/r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1609713091 on 03 Jan 2021 by Aalterego
230 Rally the Guard Hybrid Common 2{w/r}{w/r} Sorcery CH09 Choose one -

• Put a first strike counter on each creature you control.

• Put a vigilance counter on each creature you control.
0
231 Aether Spellbomb Artifact Common 1{1} Artifact CA03
{u}, Sacrifice Aether Spellbomb: Return target creature to its owner’s hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
0
232 Ancient Graveward Artifact Uncommon 2{2} Artifact UA03 Permanent cards in graveyards and libraries can’t enter the battlefield.

Players can’t cast spells from graveyards or libraries.

When Ancient Graveward dies, exile all cards from all graveyards.
1 1609691373 on 03 Jan 2021 by Aalterego
233 Bridge of Webs Artifact Mythic 3{3} Artifact MA02 Creatures with power greater than one plus the number of cards in your hand can’t attack. 1 1609690968 on 03 Jan 2021 by Aalterego
234 Chromatic Solvent Artifact Uncommon 2{2} Artifact UA02
{2},{t}, Sacrifice Chromatic Solvent: Destroy target multicolored permanent.
0
235 Dampening Hedrons Artifact Rare 3{3} Artifact RA01 Colorless spells with converted mana cost 4 or greater can't be cast. 1 1609691481 on 03 Jan 2021 by Aalterego
236 Diamond Colossus Artifact Rare 10{10} Artifact Creature – Golem 10 10 RA02
Trample

Diamond Colossus costs {1} less to cast for each color among permanents you control.

Whenever you cast a colored spell, you gain 1 life and put a +1/+1 counter on Diamond Colossus.
0
237 Dynasty Relic Artifact Common 2{2} Artifact – Treasure CA01 {t}, Sacrifice Dynasty Relic: Add one mana of any color.

When Dynasty Relic dies, draw a card.
1 1609690842 on 03 Jan 2021 by Aalterego
238 Gleaming Barrier Artifact Common 2{2} Artifact Creature – Wall 0 4 CA02 When Gleaming Barrier dies, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”) 0
239 Herald's Horn Artifact Uncommon 3{3} Artifact UA04 As Herald’s Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.
0
240 Platinum Angel Artifact Mythic 7{7} Artifact Creature – Angel 4 4 MA03 Flying

You can’t lose the game and your opponents can’t win the game.
0
241 Sword of Madness and Reason Artifact Mythic 3{3} Artifact – Equipment MA01
Equipped creature gets +2/+2 and has protection from colorless and from multicolored.

Whenever equipped creature deals combat damage to a player, that player sacrifices a nonland permanent and you may cast a spell with converted mana cost 2 or less from your hand without paying its mana cost.

Equip {2}
0
242 Twin Relics Artifact Uncommon 2{2} Artifact – Equipment UA01
Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature deals combat damage to a player, untap up to one other target creature you control.

Equip {2}
0
243 Blackcleave Cliffs Land Rare 0 Land RL03 Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {b} or {r}.
0
244 Bloodfell Caves Land Common 0 Land CL08 Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{t}: Add {b} or {r}.
0
245 Blossoming Sands Land Common 0 Land CL10 Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{t}: Add {g} or {w}.
0
246 Copperline Gorge Land Rare 0 Land RL04 Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {r} or {g}.
0
247 Darkslick Shores Land Rare 0 Land RL02 Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {u} or {b}.
0
248 Dismal Backwater Land Common 0 Land CL07 Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{t}: Add {u} or {b}.
0
249 Forest Land Common 0 Basic Land – Forest CL05 0
250 Island Land Common 0 Basic Land – Island CL02 0
251 Jungle Hollow Land Common 0 Land CL13 Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{t}: Add {b} or {g}.
0
252 Mountain Land Common 0 Basic Land – Mountain CL04 0
253 Nesting Grounds Land Uncommon 0 Land UL02 {t}: Add {c}.

{1}, {t}: Move a counter from target permanent you control onto another target permanent. Activate this ability only any time you could cast a sorcery.
2 1609652934 on 03 Jan 2021 by Aalterego
254 Plains Land Common 0 Basic Land – Plains CL01 0
255 Razorverge Thicket Land Rare 0 Land RL05 Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {g} or {w}.
0
256 Rugged Highlands Land Common 0 Land CL09 Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{t}: Add {r} or {g}.
0
257 Scoured Barrens Land Common 0 Land CL11 Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{t}: Add {w} or {b}.
0
258 Seachrome Coast Land Rare 0 Land RL01 Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {w} or {u}.
0
259 Swamp Land Common 0 Basic Land – Swamp CL03 0
260 Swiftwater Cliffs Land Common 0 Land CL12 Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{t}: Add {u} or {r}.
0
261 Tectonic Edge Land Uncommon 0 Land UL01 {t}: Add {c}.

{1}, {t}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
1 1609653041 on 03 Jan 2021 by Aalterego
262 Terramorphic Expanse Land Common 0 Land CL16 {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 0
263 The Gilded Grove Land Mythic 0 Legendary Land ML01
{t}: Each player creates a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
2 1609686500 on 03 Jan 2021 by SecretInfiltrator
264 Thornwood Falls Land Common 0 Land CL15 Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{t}: Add {g} or {u}.
0
265 Tranquil Cove Land Common 0 Land CL06 Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{t}: Add {w} or {u}.
0
266 Wind-Scarred Crag Land Common 0 Land CL14 Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{t}: Add {r} or {w}.
0
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