Onar, Titans' Dominions
Onar, Titans' Dominions by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
40 white, 40 blue, 39 black, 39 red,
39 green, 23 multicolour, 9 artifact, 20 land
86 comments total
A plane where size determines magical and mental capabilities.
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Mechanics | Skeleton | The Plane of Onar |
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+1Up to one target creature you control gains hexproof and indestructible until the beginning of your next upkeep.
-3Return target nonland permanent to its owner's hand and create a 1/1 blue-green Hydra token.
-7: You gain an emblem with "Whenever you cast a noncreature spell, create an X/X green-blue Hydra artifact creature token, where X is the spell's converted mana cost."
-3Return target nonland permanent to its owner's hand and create a 1/1 blue-green Hydra token.
-7: You gain an emblem with "Whenever you cast a noncreature spell, create an X/X green-blue Hydra artifact creature token, where X is the spell's converted mana cost."
3
When Taasu, The Unmaker enters the battlefield, if Taasu was cast from your hand, permanents lose indestructible. Then, destroy all noncreature permanents.
Exile a land from your graveyard: Taasu gets +3/+3 until end of turn.
Exile a land from your graveyard: Taasu gets +3/+3 until end of turn.
"A reign is timed in memory, but destruction is never forgotten."
9/9
Noncreature spells you don't own have "As this spell is being cast,target player controlling World Titan, Tehi gains control of this spell."
Tehi takes what he wishes, as he took the mantle of World Titan when he wanted it.
4/10
Return all nonland permanents to their owner's hands.
Until end of turn, instants and sorceries you cast cost
less, where X is the number of cards returned to your hand this way.
Until end of turn, instants and sorceries you cast cost

To control the waves is to control devastation, one that spellcaster is not free from.
Vigilance
Whenever World Titan, Nyworwa attacks or blocks, each other creature you control gains "
,
: Creatures you control get +1/+1 until end of turn."
Whenever World Titan, Nyworwa attacks or blocks, each other creature you control gains "



Few have challenged Nyworwa, not because they fear her power, but because they respect her kindness.
7/7
Recent comments: (all recent activity)
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Green (and black) are tertiary in land destruction, yeah. I don't think tertiary lets you mass land destruction though
Hmm, green hasn't had this, though I believe green can still destroy a land individually. That being said, I'm inclined to think that this is a bend rather than a break.
As for not being a (practical) commander, I'm more okay with that, though I could probably just cut "from hand" to avoid cheese without making the player jump through hoops for the ETB ability in commander.
That also stops it from being your commander
I don't think green gets armageddon effects
This just seems quite bad overall. It costs 1 less than Nicol Bolas, Planeswalker or about the same as Karn Liberated but actually requires 3 different colors.
Especially the third ability is very weak. In addition to adjusting the loyalty costs, you could also lower its mana cost. Currently, I think I would be tempted to pick Vraska the Unseen over this - even if they had the same mana costs - so this seems way off as it costs
more.
I think a greater issue with the design is the mediocre first ability. Maybe +2? Right now -4, +1, -4 kills them, but going -4, +2, -4 and remaining on the battlefield seems more appropriate for a seven mana card.
Oh, only on your end step. That's... tricksy. Ok, a one-use-unless-shenanigans copy is kind of cool. And it's a mana-rock too, which is always nice.
Huh. I wonder if the correct play for this is to drop it on whatever on opponent's turn 2, for the mana. Blue rush decks are a thing now?
You do this on someone else's turn, and then as well as the surprise blocker you get one attack or tap with it. Yeah, this is cool.
So... you get a copy that is only usable for blocking, and only for one turn? Unless the thing you copy has haste, I guess.
I guess that's occasionally useful.
I actually didn't want the mythic to be an enchantment, but when tinkering with what red aspect I wanted to be mythic, this is where I landed.
Thinking of making this "Cast ~ only if you control a permanent with a CMC of six or greater." instead.