Onar, Titans' Dominions

Onar, Titans' Dominions by Sorrow

61 cards in Multiverse

20 commons, 16 uncommons, 19 rares, 6 mythics

9 white, 12 blue, 10 black, 10 red,
10 green, 4 multicolour, 1 artifact, 5 land

29 comments total

A plane where size determines magical and mental capabilities.

Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | The Plane of Onar

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 U 
Enchantment
Whenever a creature you control dies, you may untap target land you control.
A whole ecosystem can grow from a single corpse.
2 comments
last 2020-10-22 03:10:05 by dude1818
 U 
Creature – Serpent Assassin
Whenever you have seven or more blue mana, Depth's Death cannot be blocked until end of turn.
Few travel to the depths of the Onar's oceans. Even fewer return.
4/6
 C 
Creature – Serpent Warrior
Defender
Whenever an artifact you control adds mana, Maelstrom Sentinel loses defender until end of turn.
"Congrats on surviving the whirlpool. I hope you have enough oxygen left in your lungs for me."
3/6
 R 
Legendary Creature – Serpent Wizard
Whenever an island adds mana to another player, you may also add that much mana of the colors produced.
"What I cannot touch, I can still visit."
6/5
1 comment
2020-10-21 23:27:14 by Sorrow
 R 
Legendary Creature – Bird Cleric
Flying, Deathtouch
Creatures without flying get -1/-1.
Sacrifice a creature with flying: Other creatures you control with flying gain indestructible until end of turn.
You will die. I will smell it. My flock and I will descend and feast.
5/5
1 comment
2020-10-21 16:48:16 by Alex

Recent comments: (all recent activity)
On Fertilize the Soil:

That seems like a really good combo piece, and particularly gross with tokens

Oh yeah, Squirrel Nest and a sac outlet

On Fertilize the Soil:

Unsure between the current cmc of 3, or just at 2 of {b}{g}.

On Mekati, Reflected in Every Pool:

I really hate that "mana pool" has been obsoleted. That makes this much harder.

On Kemahi, of Supersonic Flight:

I wasn't going the lord route until Yajar. I think limiting this to only casting creatures revealed on top as if they have flash would make this less crazy.
Red got the worst of it. I think white was a better card overall pre-lifelink lord. I will workshop red at least later, since I never liked much to begin with.

On Kemahi, of Supersonic Flight:

This card seems so much better than the rest of its cycle. Except perhaps Yajar, Death Tracker which is a big pile of card advantage when you use it to wipe the board of weenies, and then its activated ability is card-neutral assuming you use it to counter removal spells or keep stuff from dying in combat. By contrast, Nokoli, Summer's Advent and Aqak, Of the Verdant Winds just affect life totals. Maatuni, Gild-Eater does give card advantage, but only by repeatedly destroying enchantments/artifacts. But this is... better than the card advantage engine that is Future Sight for nonland cards. (Red and white getting the bad entries in a cycle is a familiar pattern, but not one we really want to encourage...)

And actually I was wrong on Aqak, Of the Verdant Winds, this isn't a flash lord - it's fine being the only flash card in your deck. I think I misread "as if they had flash" as "as long as they have flash".

On Yajar, Death Tracker:

This card is undeniably fun. It's got quite a black feel to it with the "sacrifice one of you minions to keep my other minions alive" feeling. I like flying lords, and almost every "flying tribal" card so far has been white, blue or both. Yet there are plenty of flying creatures in black, so I think it's a great idea to encourage you to build a flying deck with black in it.

The global -2/-2 effect I'm not sure counts as fun. Elesh Norn, Grand Cenobite is a brutal effect on mana dorks and utility creatures, and I always groan when I see her hit the table (second only to Sheoldred). But, eh, it's a rare black win condition. It at least encourages interesting deckbuilding: better to use Gilded Goose than Paradise Druid, and suchlike.

I'll just note that the mechanics of the final effect are quite old-school, as in, it makes your opponents' fliers indestructible as well. I think it would be fine to only protect your own.

On Aqak, Of the Verdant Winds:

Hmm. So Kemahi, of Supersonic Flight is a flash lord (and a nice one); Yajar, Death Tracker is a flying lord; Nokoli, Summer's Advent is a first strike lord; Maatuni, Gild-Eater is a hexproof lord; but this isn't a lifelink lord. It feels to me like this is more of the combo-breaker than Maatuni, Gild-Eater.

On World Titan, Miyoc:

Wheee! I think that does work. That's awesome. Classic high-risk high-reward black.

In EDH this would probably lead to groans because the Consume Spirit/Drain Life plays are a bit too good. But outside formats with those, this looks like a great black mythic.

Play Design would need to keep an eye on what poly-activated abilities exist in the environment. Something like Jousting Dummy is fine, Slimefoot, the Stowaway is on the border, but Crawling Barrens or Diviner's Wand could be problematic.

On World Titan, Miyoc:

"an amount of {b}"?

On Tectonic Collision:

Why "each Tectonic Collision"?

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