Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {r}.
{t}: Until end of turn, lands you control becomes Mountains in addition to their other types. Activate this ability only if you control a red legendary creature with a converted mana cost of six or greater.
 U 
Sorcery
Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
 U 
Sorcery
Each player sacrifices the creature they control with the greatest power or tied for the greatest power.
Tehi had long known that one day he would die. Knowing when he'd sink to the ocean's deaths was hard part.
 U 
Creature – Cat Warlock
Haste, deathtouch
When Gralion Wardbreaker enters the battlefield, you may destroy target enchantment you don't control.
Only the most dangerous cats leave the fields to forge new lives in the swmamps.
3/3
 C 
Sorcery
Gain 10 life.

Draw a card.
When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
 C 
Instant
Deal 2 damage divided as you chose among any number of creatures. Until end of turn, those creatures can't block.
As the jaws break the arms bone, they also hold the limbs taught, the victim unable to escape.
 C 
Land
Timma Salt Marshes enters the battlefield tapped.
{t}: Add {u} or {b}
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Treefolk Warrior
If a tree crushes you in the forest and no one is around to bear witness, do you scream?
13/13
 C 
Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn.

Draw a card.
"Even I learn from Sarjin's wisdom, though I may have to wait a several hours."- Mekati, headmaster of Oceanic Arcanic Academy
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Instant
Cast Overspell only if you control a spell with a converted mana cost of six or greater.

Counter target spell with a converted mana cost of six or greater.
"I wasn't finished speaking."- Tehi, World Titan
 C 
Creature – Elemental
Defender
{4}{u}: Target creature gains flying until end of turn.
"Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
 C 
Creature – Plant
Defender
{b}: Flower of Death's Beauty gains deathtouch until end of turn.
{b}: Flower of Death's Beauty gains lifelink until end of turn.
1/1
 C 
Creature – Merfolk
{4}{u}{u}, Sacrifice Beaching Merfolk: Put target creature on the top of its owner's library.
Merfolk will fight to the death, trying to drag enemies onto land so that their enemies will die as sure as they will.
1/3
Forest
 
 B 
Basic Land – Forest

Ganonkh, Where Earth Breaks Sky (rare)
Haven Unconquerable (uncommon)
Past One's Prime (uncommon)
Gralion Wardbreaker (uncommon)
Get Back Up (common)
Cerberus Bite (common)
Timma Salt Marshes (common)
Great-Trunk Hammerarm (common)
Sarjin's Anecdote (common)
Sataalit Enchantress (common)
Overspell (common)
Wave-Crash Winds (common)
Flower of Death's Beauty (common)
Beaching Merfolk (common)
Forest (basic)