Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant land
Enchanted land gains "{t}, Sacrifice this land: You lose all unspent mana. Then add {r}{r} for each mana you lost this way."
Bataarn and Ganyar emerged from the blast, their glowing red eyes piercing the black smoke and ash.
 U 
Artifact – Equipment
Equipped creature gets +3/+3 and gains trample.
Equip {4}
Bare-clawed a dragon can tear through stone and steel. With that carbide addition, nothing is safe.
 U 
Enchantment
Whenever an opponent casts a spell with a converted mana cost of five or less, that player discards a card.
"That power is a responsibility. Don't you fear that responsibility? Let me take that fear away from you."-World Titan Miyoc
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the enchanted creature's converted mana cost and "as long as this creature's power is 4 or less, it has deathtouch. As long as this creature's power is 5 or greater, it has trample."
 C 
Creature – Manticore Warrior
Whenever you cast an instant or sorcery spell, Lashtail Marauder gains first strike and reach until end of turn.
The Lashtail tribe cut down dragons and sphinxes alike, keeping their skies pleasant and clear.
4/4
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.
 C 
Creature – Rhino Cleric
When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
2/5
 C 
Creature – Nightmare
Menace
Sacrifice Delicious Nightmare: Gain 3 life.
The cruelest fate a dream can have is becoming real, for the Baku are kinder hunters when they only need hunt in dreams.
2/2
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Land
Tekowa Tide Pools enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice Tekowa Tide Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Cyclops Warrior Child
Haste, first strike
Club-Rush Youth can't block.
Some children dream as big as their eye can see.
2/2
 C 
Creature – Elf
Sacrifice Hearty Breakfast: Up to one target creature gains indestructible until end of turn.
All-natural, no growth spells, forest-raised elf.
1/1
 C 
Creature – Human
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Stone spears are the peak of human technology on Onar.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
"When I spill blood yet while retaining my own, I can savor the sunset and air in a unique, unrepeatable way."- Drenth
Forest
 
 B 
Basic Land – Forest

World-Changing Eruption (rare)
Tyrant's Claw Enamel (uncommon)
Miyoc's Feast (uncommon)
Concentrate Growth (uncommon)
Lashtail Marauder (common)
Pitiful Mind (common)
Stonehide Priestess (common)
Delicious Nightmare (common)
Needlemouth Imp (common)
Tekowa Tide Pools (common)
Club-Rush Youth (common)
Hearty Breakfast (common)
Gawathi Hunter (common)
Zeal of Survival (common)
Forest (basic)