Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mea'ho Oceanic Vents enters the battlefield tapped.
: Add or .
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control and gains "At the beginning of your endstep, if this creature has the greatest power or is tied for the greatest power of creatures on the battlefield, you may put a creature from your hand onto the battlefield tapped." |
Each player sacrifices a creature. Then, draw a card for each creature that was sacrificed this way.
Large or small, anatomy follows the same rough structure among vertebrates.
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Calcify target creature (Exile that creature and its controller creates a Statue artifact token with "
: Add .").In life Kighuwak cherised all manner of things beautiful. Her sisters kept this in mind when it was her time to pass.
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Trample
Sacrifice a creature: Until end of turn Epicurean Priestess gets +1/+1 and gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.).Only through her stomach does she feel her connection to higher powers.
6/6
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When Agyip Naturalist enters the battlefield, choose 1
•Draw a card •Return target land from your graveyard to the battlefield. "I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
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Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Flying
Calcify ![]() (![]() , Exile this creature: Create a Statue artifact token with " : Add .")Some sphinx become lost in their thoughts that they forgo food and water and petrify their own bodies.
2/4
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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Destroy target creature or enchantment you don't control.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)To insult spurs fury and retaliation.
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Equipped creature gets +2/+2 if the creature has a converted mana cost of four or five. If the equipped creature has a converted mana cost of six or greater, the equipped creature gets 3/+3 instead.
Equip ![]() |
When Hardshell Ascetic enters the battlefield, draw a card.
Calcify ![]() (![]() , Exile this creature: Create a Statue artifact token with " : Add .")Age doesn't always grant wisdom, but it gives one time to discipline themself.
1/4
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Until end of turn, target creature gets +1/+3, gains lifelink, and "this creature can block any number of creatures."
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Mea'ho Oceanic Vents
(common, foil)
Mantle of the Old Growths
(rare)
Bodily Secrets
(uncommon)
Opalize
(uncommon)
Epicurean Priestess
(uncommon)
Agyip Naturalist
(common)
Needlemouth Imp
(common)
Sataalit Enchantress
(common)
Pensive Sphinx
(common)
Cliff Snapper
(common)
Display of Dominance
(common)
Enormous Armor
(common)
Hardshell Ascetic
(common)
Bathe in Vitality
(common)
Plains
(basic)
: Add
or
.




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