Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {r}.
{t}: Until end of turn, lands you control becomes Mountains in addition to their other types. Activate this ability only if you control a red legendary creature with a converted mana cost of six or greater.
 U 
Creature – Otter
Whenever you cast an instant or sorcery spell, Tilikat River Stalker gains vigilance and hexproof until end of turn.
Whenever you cast a creature spell, Tilikat River Stalker gets +1/+1 until end of turn.
Otters are a danger to any young or small creature that comes near the river.
2/2
 U 
Sorcery
Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
 U 
Sorcery
Each player sacrifices a creature. Then, draw a card for each creature that was sacrificed this way.
Large or small, anatomy follows the same rough structure among vertebrates.
 C 
Creature – Bird Scout
When Towerneck Moa enters the battlefield, creatures you control get +0/+1 until end of turn.
"Clear skies, clear fields. We can relax for now."
2/5
 C 
Creature – Treefolk Warrior
If a tree crushes you in the forest and no one is around to bear witness, do you scream?
13/13
 C 
Creature – Human
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Stone spears are the peak of human technology on Onar.
2/1
 C 
Creature – Goblin
Haste
Sacrifice Gobbled Goblin: Target creature gains haste until end of turn.
Something always runs faster, but never faster than its bowel movements.
2/1
 C 
Creature – Insect Druid
{t}: Untap target land. If you control a creature with a converted mana cost of six or greater, you may untap an additional target land.
If the mortals Yaina conditioned had a concept of gods, they would view Yaina as such.
1/2
 C 
Creature – Crocodile Warlock
At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
 C 
Creature – Elemental
Defender
{4}{u}: Target creature gains flying until end of turn.
"Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
 C 
Land
Mea'ho Oceanic Vents enters the battlefield tapped.
{t}: Add {u} or {r}.
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Ogre Warrior
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
The Dorkhar Ogres stay at the bottoms of Ganonkh's mountains, driven down by the dragons.
3/5
 C 
Enchantment – Aura
Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn.
Plains
 
 B 
Basic Land – Plains

Ganonkh, Where Earth Breaks Sky (rare)
Tilikat River Stalker (uncommon)
Haven Unconquerable (uncommon)
Bodily Secrets (uncommon)
Towerneck Moa (common)
Great-Trunk Hammerarm (common)
Gawathi Hunter (common)
Gobbled Goblin (common)
Root Warden (common)
Pezuyá Delirium Mage (common)
Wave-Crash Winds (common)
Mea'ho Oceanic Vents (common)
Dust-Covered Marauder (common)
Muddling Distraction (common)
Plains (basic)