Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Exile up to two target creatures with a power of four or greater.
It's rare and truely terrifying sight when Nyworwa raises her sword.
 
 R 
Legendary Land
{t}: Add {r}.
{t}: Until end of turn, lands you control becomes Mountains in addition to their other types. Activate this ability only if you control a red legendary creature with a converted mana cost of six or greater.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the enchanted creature's converted mana cost and "as long as this creature's power is 4 or less, it has deathtouch. As long as this creature's power is 5 or greater, it has trample."
 U 
Creature – Bunyip Rogue
When Fens Stalker enters the battlefield, destroy up to one target creature with a converted mana cost of two or less. That creature's controller loses 1 life.
The humans pointed their sticks and the bunyip as it idly swallowed the strongest and boldest amongst them and hungrily looked for a second serving.
4/6
 U 
Instant
Until end of turn, up to one target creature gains hexproof, up to one target creature gains vigilance, up to one target creature gains flying, up to one target creature gains indestructible, up to one target creature gains deathtouch, and up to one target creature gains trample.
Each head has a purpose.
 C 
Instant
Prevent all noncombat damage that would be dealt to you and permanents you control this turn.

Draw a card.
Fire needs room to spread, and a giant's foot takes up a lot of room.
 C 
Creature – Elemental
Defender
{4}{u}: Target creature gains flying until end of turn.
"Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
 C 
Enchantment – Aura
Enchant creature or planeswalker
Double all damage that would be dealt to the enchanted permanent.
Drenth recalled a spot on Yaina's body she had always protected. The hydra knew where he had to strike.
 C 
Creature – Elemental
Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn.
4/4
 C 
Creature – Cyclops Warrior Child
Haste, first strike
Club-Rush Youth can't block.
Some children dream as big as their eye can see.
2/2
 C 
Land
Mea'ho Oceanic Vents enters the battlefield tapped.
{t}: Add {u} or {r}.
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Instant
Cast Overspell only if you control a spell with a converted mana cost of six or greater.

Counter target spell with a converted mana cost of six or greater.
"I wasn't finished speaking."- Tehi, World Titan
 C 
Sorcery
Gain 10 life.

Draw a card.
When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
Island
 
 B 
Basic Land – Island

Obliterate Antagonists (common, foil)
Ganonkh, Where Earth Breaks Sky (rare)
Concentrate Growth (uncommon)
Fens Stalker (uncommon)
Drenth's Assignments (uncommon)
Smother the Flames (common)
Wave-Crash Winds (common)
Soft Spot (common)
Sounds of the Slough (common)
Club-Rush Youth (common)
Mea'ho Oceanic Vents (common)
Sataalit Enchantress (common)
Overspell (common)
Get Back Up (common)
Island (basic)