Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
As Oceanskin enters the battlefield choose one —
•Enchanted creature is a 0/4 elemental with defender.
•Enchanted creature is a 3/5 elemental with flying.
 
 R 
Instant
Search your library for up to one land, up to one green creature, and up to one green enchantment. Reveal them. Shuffle your library, then put the cards revealed this way on the top of your library in any order.
 U 
Sorcery
Reveal the top four cards of your library. You may put any number of Green creatures revealed this way into your hand. Put all other cards revealed this way into your graveyard.
 U 
Artifact – Equipment
Equipped creature gets +3/+3 and gains trample.
Equip {4}
Bare-clawed a dragon can tear through stone and steel. With that carbide addition, nothing is safe.
 U 
Instant
Until end of turn, up to one target creature gains hexproof, up to one target creature gains vigilance, up to one target creature gains flying, up to one target creature gains indestructible, up to one target creature gains deathtouch, and up to one target creature gains trample.
Each head has a purpose.
 C 
Creature – Insect Druid
{t}: Untap target land. If you control a creature with a converted mana cost of six or greater, you may untap an additional target land.
If the mortals Yaina conditioned had a concept of gods, they would view Yaina as such.
1/2
 C 
Creature – Antelope
{3}{w}: Untap target creature you control and it gains first strike until end of turn.
One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. If you gained control of an artifact this way, becomes a 2/2 golem with haste until end of turn. Otherwise, it gains haste until end of turn.
Bataarn and Ganyar's barking echoes down from Ganonkh, causing chaos all around.
 C 
Enchantment
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
 C 
Sorcery
As you cast Secrets Revealed, you may sacrifice an artifact.

Draw a card. If you sacrificed an artifact, draw to cards, then discard a card.
 C 
Land
Mea'ho Oceanic Vents enters the battlefield tapped.
{t}: Add {u} or {r}.
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Wurm Shaman
When Agyip Naturalist enters the battlefield, choose 1
•Draw a card
•Return target land from your graveyard to the battlefield.
"I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
 C 
Instant
Prevent all noncombat damage that would be dealt to you and permanents you control this turn.

Draw a card.
Fire needs room to spread, and a giant's foot takes up a lot of room.
 C 
Creature – Nightmare
Menace
Sacrifice Delicious Nightmare: Gain 3 life.
The cruelest fate a dream can have is becoming real, for the Baku are kinder hunters when they only need hunt in dreams.
2/2
Swamp
 
 B 
Basic Land – Swamp

Oceanskin (uncommon, foil)
Coils of the Wurm (rare)
Challenger's Onset (uncommon)
Tyrant's Claw Enamel (uncommon)
Drenth's Assignments (uncommon)
Root Warden (common)
Gawathi Antelope (common)
Bend to Battle (common)
Murmurings to Fervor (common)
Secrets Revealed (common)
Mea'ho Oceanic Vents (common)
Agyip Naturalist (common)
Smother the Flames (common)
Delicious Nightmare (common)
Swamp (basic)