Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Leviathan Wizard
Apex- As long as Abyssal Archmage has the greatest or tied for greatest power among creatures on the battlefield, counter the first spell each opponent casts during their own turn.
7/7
 U 
Creature – Kraken Wizard
Whenever Coral Gardenkeeper deals combat damage to a player, that player mills X cards, where X is the number of artifacts you control.
It requires a deft tentacle to keep the statues clean without touching them and becoming infected.
7/7
 U 
Sorcery
Return all swamps from your graveyard to the battlefield under your control tapped. Then, put a creature with a converted mana cost of X from your graveyard onto the battlefield, where X is the number of swamps returned the battlefield this way.
 U 
Creature – Elf
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Stone Cudgelor: Elves you control gain Passion until end of turn.
Some humanoids have figured out how to sharpen stone, others just bash the stones against their prey and each other.
1/1
 C 
Creature – Bird
Flying
Stratospherebound Goose can only block creatures with flying.
Their eggs hatch while falling. The chicks must learn to fly to survive.
2/1
 C 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Deal 3 damage to any target. If Lance of Lightning is Overwhelming, deal 5 damage to any target instead.
Even natural phenomena are larger and more destructive on Onar.
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Creature – Cat Wizard
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
 C 
Creature – Elk Shaman
{3}{g},{t}: Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.
4/4
 C 
Land
Antar Blister Pools enters the battlefield tapped.
{t}: Add {b} or {r}
Sacrifice Antar Blister Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Instant
Cast Overspell only if you control a spell with a converted mana cost of six or greater.

Counter target spell with a converted mana cost of six or greater.
"I wasn't finished speaking."- Tehi, World Titan
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. If you gained control of an artifact this way, becomes a 2/2 golem with haste until end of turn. Otherwise, it gains haste until end of turn.
Bataarn and Ganyar's barking echoes down from Ganonkh, causing chaos all around.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 if the creature has a converted mana cost of four or five. If the equipped creature has a converted mana cost of six or greater, the equipped creature gets 3/+3 instead.
Equip {2}
 C 
Sorcery
Exile up to two target creatures with a power of four or greater.
It's rare and truely terrifying sight when Nyworwa raises her sword.
Plains
 
 B 
Basic Land – Plains

Abyssal Archmage (rare)
Coral Gardenkeeper (uncommon)
Rediscovered Species (uncommon)
Stone Cudgelor (uncommon)
Stratospherebound Goose (common)
Lance of Lightning (common)
Needlemouth Imp (common)
Mystic Whiskers (common)
Keeper of Pivulaq's Secrets (common)
Antar Blister Pools (common)
Overspell (common)
Bend to Battle (common)
Enormous Armor (common)
Obliterate Antagonists (common)
Plains (basic)