Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose target creature you control and target creature you don't control. If the creature you don't control is legendary, the creature you control gets +3/+3 until end of turn. If the creature you don't control has power 6 or greater, the creature you control gets +3/+3 until end of turn.
Those two creatures fight.
 U 
Artifact Creature – Golem
Can't attack or block alone.
Prevent all damage that would be dealt to Battle Golem from sources other than creatures.
4/4
 U 
Sorcery
Each player sacrifices the creature they control with the greatest power or tied for the greatest power.
Tehi had long known that one day he would die. Knowing when he'd sink to the ocean's deaths was hard part.
 U 
Instant
Target untapped creature you control's power and toughness become equal to the power and toughness of target creature an opponent controls. That creature gains defender until end of turn.
 C 
Land
Timma Salt Marshes enters the battlefield tapped.
{t}: Add {u} or {b}
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
"When I spill blood yet while retaining my own, I can savor the sunset and air in a unique, unrepeatable way."- Drenth
 C 
Sorcery
Gain 10 life.

Draw a card.
When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
 C 
Creature – Salamander
When Marsh Mudwrangler enters the battlefield, add {b} for each Swamp in your graveyard.
The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
 C 
Creature – Viashino
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add {r} and target creature gains Passion until end of turn.
Even the simplest creatures can become overcome with emotion.
2/2
 C 
Sorcery
Exile up to two target creatures with a power of four or greater.
It's rare and truely terrifying sight when Nyworwa raises her sword.
 C 
Creature – Goblin
Haste
Sacrifice Gobbled Goblin: Target creature gains haste until end of turn.
Something always runs faster, but never faster than its bowel movements.
2/1
 C 
Creature – Treefolk Warrior
If a tree crushes you in the forest and no one is around to bear witness, do you scream?
13/13
 C 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead.
 C 
Creature – Elemental
Defender
{4}{u}: Target creature gains flying until end of turn.
"Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
Forest
 
 B 
Basic Land – Forest

Titanic Showdown (rare)
Battle Golem (uncommon)
Past One's Prime (uncommon)
Mekati's Mirror (uncommon)
Timma Salt Marshes (common)
Zeal of Survival (common)
Get Back Up (common)
Marsh Mudwrangler (common)
Cliff Snapper (common)
Obliterate Antagonists (common)
Gobbled Goblin (common)
Great-Trunk Hammerarm (common)
Humbling Stormwind (common)
Wave-Crash Winds (common)
Forest (basic)