Onar, Titans' Dominions: Virtual Booster

Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Drenth
+1Up to one target creature you control gains hexproof and indestructible until the beginning of your next upkeep.
-3Return target nonland permanent to its owner's hand and create a 1/1 blue-green Hydra token.
-7: You gain an emblem with "Whenever you cast a noncreature spell, create an X/X green-blue Hydra artifact creature token, where X is the spell's converted mana cost."
3
 U 
Creature – Hydra Scout
Whenever a creature dies, Drenth's Surveyor gains deathtouch until end of turn.
Whenever a creature becomes the target of a spell or ability, Drenth's Surveyor gains hexproof until end of turn.
Whenever a creature enters the battlefield, Drenth's Surveyor gains trample until end of turn.
7/7
 U 
Instant
Until end of turn, up to one target creature gains hexproof, up to one target creature gains vigilance, up to one target creature gains flying, up to one target creature gains indestructible, up to one target creature gains deathtouch, and up to one target creature gains trample.
Each head has a purpose.
 U 
Artifact Creature – Hydra
If Data Head was cast from your graveyard, draw a card.
As long as you control a nonartifact Hydra, you may cast Data Head from your graveyard.
A failed imitation of Deshub's Second World, Drenth had still come the closest to recreating the Second World on another plane.
4/4
 C 
Land
Mea'ho Oceanic Vents enters the battlefield tapped.
{t}: Add {u} or {r}.
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Sorcery
Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.).
Strength of the body is nothing without strength of the spirit.
 C 
Creature – Seal
Hexproof
{t}: Draw a card, then discard a card.
The best swimmers in the oceans, seals often steal from Mekati's students attending the Oceanic Arcanist Academy.
2/2
 C 
Creature – Rhino Cleric
When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
2/5
 C 
Creature – Wurm Shaman
When Agyip Naturalist enters the battlefield, choose 1
•Draw a card
•Return target land from your graveyard to the battlefield.
"I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
 C 
Creature – Human
When Feral Human enters the battlefield, target creature with a converted mana cost of six or greater gets -2/-2 until end of turn.
"That one looks diseased. I wouldn't eat if it I were you." -Saamvili, Bunyip Dreadbringer
2/1
 C 
Creature – Human
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Stone spears are the peak of human technology on Onar.
2/1
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
 C 
Creature – Cyclops Warrior Child
Haste, first strike
Club-Rush Youth can't block.
Some children dream as big as their eye can see.
2/2
Swamp
 
 B 
Basic Land – Swamp

Drenth, the Worldy (mythic)
Drenth's Surveyor (uncommon)
Drenth's Assignments (uncommon)
Data Head (uncommon)
Mea'ho Oceanic Vents (common)
Psych Up (common)
Playful Seal (common)
Stonehide Priestess (common)
Agyip Naturalist (common)
Feral Human (common)
Gawathi Hunter (common)
Sataalit Enchantress (common)
Disconsolate (common)
Club-Rush Youth (common)
Swamp (basic)