Onar, Titans' Dominions: Virtual Booster
| Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +1/+1 for each Swamp you control and gains "At the beginning of your endstep, if has the greatest power or is tied for the greatest power of creatures on the battlefield, each opponent sacrifices a creature, planeswalker, and enchantment." |
When Fens Stalker enters the battlefield, destroy up to one target creature with a converted mana cost of two or less. That creature's controller loses 1 life.
The humans pointed their sticks and the bunyip as it idly swallowed the strongest and boldest amongst them and hungrily looked for a second serving.
4/6
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Whenever you cast a creature spell with a converted mana cost of six or greater, you may destroy target artifact, creature, or planeswalker.
Destroy the apple of their eye and they'll have to look at you instead.
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: Change a target of target green spell or ability you don't control to Ill-Witted Adversary.Many have tried to take Yaina's title of World Titan, and none have succeeded.
6/6
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Mea'ho Oceanic Vents enters the battlefield tapped.
: Add or .
Sacrifice Mea'ho Oceanic Vents: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
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Enchant creature or planeswalker
Double all damage that would be dealt to the enchanted permanent. Drenth recalled a spot on Yaina's body she had always protected. The hydra knew where he had to strike.
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Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card. |
Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .")
When Priest of Stone Prayer calcifies, target creature you control gets +0/+4 until end of turn. 2/4
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Target creature gains vigilance until end of turn.
Untap target land. When Drenth approached Yaina again, the hydra did not recoil. There was no fear in any of many, many eyes.
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Destroy target artifact or enchantment. If a token was destroyed this way, you may draw a card.
Destruction is just a force, and any force can be channeled through discipline.
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Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
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Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn. |
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Mantle of the Bogs
(rare)
Fens Stalker
(uncommon)
Violent Entrance
(uncommon)
Ill-Witted Adversary
(uncommon)
Mea'ho Oceanic Vents
(common)
Soft Spot
(common)
Needlemouth Imp
(common)
Cliff Snapper
(common)
Disconsolate
(common)
Priest of Stone Prayer
(common)
Unfaltering
(common)
Dispelling Shove
(common)
Psych Up
(common)
Muddling Distraction
(common)
Plains
(basic)






: Add
or 
. Until end of turn, you don't lose this mana as steps and phases end.)
