Onar, Titans' Dominions: Virtual Booster
| Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Create a 4/4 Hellion token.
![]() : Until end of turn, Hellions you control gain first strike and get +1/+0 for each Hellion you control.Hellion colonies are one of the few living forces able to shape Onar's landscape.
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Return all swamps from your graveyard to the battlefield under your control tapped. Then, put a creature with a converted mana cost of X from your graveyard onto the battlefield, where X is the number of swamps returned the battlefield this way.
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Stone Cudgelor: Elves you control gain Passion until end of turn. Some humanoids have figured out how to sharpen stone, others just bash the stones against their prey and each other.
1/1
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Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
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Haste
Sacrifice Gobbled Goblin: Target creature gains haste until end of turn. Something always runs faster, but never faster than its bowel movements.
2/1
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Pezuyá Golden Fens enters the battlefield tapped.
: Add or .Sacrifice Pezuyá Golden Fens: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
![]() : Untap target creature you control and it gains first strike until end of turn.One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
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Prevent all noncombat damage that would be dealt to you and permanents you control this turn.
Draw a card. Fire needs room to spread, and a giant's foot takes up a lot of room.
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At the beginning of your upkeep, you may sacrifice a creature. If you do, up to one target Swamp adds an additional
until end of turn."The bacteria and fungi so often invisible to the eye do more for our world than any creature that's spoken ever will."-Sarjin, Hellkite Sage
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Deal 5 damage to target player. If you gained life this turn, Angel's Fire deals 7 damage to that player instead.
Flame offers the salvation needed for one's sins.
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As long as you control a legendary green creature, Yaina's Snipers gets +1/+1 and has reach.
Arrows made for bows sized for elves, though tiny, are still dangerous when they reign down in dozens from Yaina's branches.
2/1
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Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead. |
Enchant creature
Enchanted creature gets +2/+0 and gains gains "Sacrifice this creature: Add ![]() ![]() ![]() "."World Titan Unkyang burned so brightly and quickly that their ashes added mountains to the Bangtar range." -Sarjin's lecture on self-control, self-actualization, and self-immolation.
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Destruction Colony
(rare)
Rediscovered Species
(uncommon)
Stone Cudgelor
(uncommon)
Haven Unconquerable
(uncommon)
Gobbled Goblin
(common)
Pezuyá Golden Fens
(common)
Gawathi Antelope
(common)
Smother the Flames
(common)
Corpse Flowers
(common)
Angel's Fire
(common)
Yaina's Snipers
(common)
Needlemouth Imp
(common)
Pitiful Mind
(common)
Touch of the Pyre
(common)
Forest
(basic)




. Until end of turn, you don't lose this mana as steps and phases end.)

: Add 

