Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile the top card of your library. Until end of turn, you may play that card.
At the beginning of your endstep, if you didn't play a card that was exiled by Cyclop's Prophecy this turn, return Cyclop's Prophecy from your graveyard to your hand and deal 2 damage to target opponent.
 U 
Instant
Target Forest becomes an X/X Elemental with haste until end of turn, where X is the number of Forests you control. It's still a land.
Yaina knows whenever an enemy treads into Pivulaq.
 U 
Sorcery
Choose one —
•Return up to three target creature cards from your graveyard to your hand.
•Return target creature with a converted mana cost of six or greater from your graveyard to the battlefield.
 U 
Sorcery
Deal 3 damage to any target.
Until end of turn, if a source you control would deal noncombat to a target, that source deals 3 damage to that target instead.
Even mere speech from Bataarn and Ganyar can send a storm across the land.
 C 
Creature – Viashino
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add {r} and target creature gains Passion until end of turn.
Even the simplest creatures can become overcome with emotion.
2/2
 C 
Creature – Elf
When Elvish Fertilizer enters the battlefield or dies, you may return target forest from your graveyard to your hand.
Unlike other most other humanoids, elves breed fairly quickly. While Wurms bred elves, and Treefolk did the same, just with additional steps.
2/3
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Land
Timma Salt Marshes enters the battlefield tapped.
{t}: Add {u} or {b}
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Elephant Beast Warrior
Dream-Starved has menace as long as an opponent has no cards in their hand.
With no nightmares to eat, a Baku will starve. And those who starve are desperate and deadly.
4/2
 C 
Creature – Rhino Cleric
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
When Priest of Stone Prayer calcifies, target creature you control gets +0/+4 until end of turn.
2/4
 C 
Sorcery
Destroy target artifact or enchantment. If a token was destroyed this way, you may draw a card.
Destruction is just a force, and any force can be channeled through discipline.
 C 
Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn.

Draw a card.
"Even I learn from Sarjin's wisdom, though I may have to wait a several hours."- Mekati, headmaster of Oceanic Arcanic Academy
 C 
Instant
Cast Overspell only if you control a spell with a converted mana cost of six or greater.

Counter target spell with a converted mana cost of six or greater.
"I wasn't finished speaking."- Tehi, World Titan
 C 
Artifact – Equipment
Equipped creature gets +2/+2 if the creature has a converted mana cost of four or five. If the equipped creature has a converted mana cost of six or greater, the equipped creature gets 3/+3 instead.
Equip {2}
Island
 
 B 
Basic Land – Island

Cyclop's Prophecy (rare)
Domain of Yaina (uncommon)
Rise to Undeath (uncommon)
Jaws of Lightning (uncommon)
Cliff Snapper (common)
Elvish Fertilizer (common)
Needlemouth Imp (common)
Timma Salt Marshes (common)
Dream-Starved (common)
Priest of Stone Prayer (common)
Dispelling Shove (common)
Sarjin's Anecdote (common)
Overspell (common)
Enormous Armor (common)
Island (basic)