Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all nonland permanents to their owner's hands.
Until end of turn, instants and sorceries you cast cost less, where X is the number of cards returned to your hand this way.To control the waves is to control devastation, one that spellcaster is not free from.
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Destroy target artifact.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.). |
Target untapped creature you control's power and toughness become equal to the power and toughness of target creature an opponent controls. That creature gains defender until end of turn.
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Flash
When Spell Sprayer enters the battlefield, copy target instant or sorcery spell with a converted mana cost of six or greater. You may choose new targets for the copy. 3/1
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Deal 3 damage to any target. If Lance of Lightning is Overwhelming, deal 5 damage to any target instead. Even natural phenomena are larger and more destructive on Onar.
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Whenever you draw your second card each turn, Shore Roamer gains Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .") until end of turn.Lake Sääksa's shores are swarmed by small scavengers waiting for carcasses of the lake's leviathans and krakens to wash ashore.
1/2
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Whenever you cast a spell with a converted mana cost of six or greater, return Shambling Megalania from your graveyard to your hand.
"A return without a sense of duty- no passion to fulfill. Abhorrent."-Paulina.
8/8
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As long as you control a legendary green creature, Yaina's Snipers gets +1/+1 and has reach.
Arrows made for bows sized for elves, though tiny, are still dangerous when they reign down in dozens from Yaina's branches.
2/1
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead. |
Timma Salt Marshes enters the battlefield tapped.
: Add or
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
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Apex- As long as Crowned Antlers has the greatest power or is tied for greatest power among creatures on the battlefield, Crowned Antlers is indestructible.
Moose warriors are arrogant, though few find that arrogance unjustified.
3/2
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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Flying
"Our stories are as fleeting as the stories of clouds. Today, the clouds tell of rain."
3/8
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When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify ( , Exile this creature: Create a Statue artifact token with " : Add .")2/5
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Colossal Waves
(mythic)
Embittered Crush
(uncommon)
Mekati's Mirror
(uncommon)
Spell Sprayer
(uncommon)
Lance of Lightning
(common)
Shore Roamer
(common)
Shambling Megalania
(common)
Yaina's Snipers
(common)
Humbling Stormwind
(common)
Timma Salt Marshes
(common)
Crowned Antlers
(common)
Cliff Snapper
(common)
Chronicler of the Clouds
(common)
Stonehide Priestess
(common)
Mountain
(basic)


less, where X is the number of cards returned to your hand this way.
. Until end of turn, you don't lose this mana as steps and phases end.).
: Add 




