Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search target player's library for up to six cards with a converted mana cost of six or greater. Exile those cards.
"World Titan Drenth, I congratulate you on taking the mantle. I am not here of any malevolence- your nightmares are just beginning. I'm only here the for that feast."
 U 
Sorcery
Reveal the top four cards of your library. You may put any number of Green creatures revealed this way into your hand. Put all other cards revealed this way into your graveyard.
 U 
Instant
Deal 1 damage to any target.
Whenever a creature with a power of six or greater enters the battlefield under your control, you may return Phoenix Flame Eternal from your graveyard to your hand.
 U 
Enchantment
Whenever you cast a spell with a converted mana cost of six or greater, each opponent sacrifices a creature.
"Perhaps it is more merciful if they kill themselves. Perhaps."-Ju'wo, Bog Giant Chief
 C 
Creature – Cyclops Warrior Child
Haste, first strike
Club-Rush Youth can't block.
Some children dream as big as their eye can see.
2/2
 C 
Creature – Antelope
{3}{w}: Untap target creature you control and it gains first strike until end of turn.
One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
"When I spill blood yet while retaining my own, I can savor the sunset and air in a unique, unrepeatable way."- Drenth
 C 
Creature – Imp
Flying
Needlemouth Imp can't block.
"Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
 C 
Land
Saatalit Lush Valleys enters the battlefield tapped.
{t}: Add {r}or {g}.Sacrifice Saatalit Lush Valleys: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Manticore Warrior
Whenever you cast an instant or sorcery spell, Lashtail Marauder gains first strike and reach until end of turn.
The Lashtail tribe cut down dragons and sphinxes alike, keeping their skies pleasant and clear.
4/4
 C 
Creature – Rhino Soldier
Calcify {2}{w} ({2}{w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Rhox Stalwart's can Calcify for {2} less if Rhox Stalwart blocked this turn.
She retired from her rank after one skirmish.
3/6
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.
 C 
Creature – Treefolk Warrior
If a tree crushes you in the forest and no one is around to bear witness, do you scream?
13/13
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
Swamp
 
 B 
Basic Land – Swamp

Gluttonize Fear (rare)
Challenger's Onset (uncommon)
Phoenix Flame Eternal (uncommon)
Cruel Grasp (uncommon)
Club-Rush Youth (common)
Gawathi Antelope (common)
Zeal of Survival (common)
Needlemouth Imp (common)
Saatalit Lush Valleys (common)
Lashtail Marauder (common)
Rhox Stalwart (common)
Pitiful Mind (common)
Great-Trunk Hammerarm (common)
Disconsolate (common)
Swamp (basic)