Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Apex- At the beginning of your upkeep, if Keeper of the Armory has the greatest power is tied for greatest power among creatures on the battlefield, you may search your library for an aura or equipment, reveal it, and attach it to Keeper of the Armory. Shuffle your library afterward.
4/4
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Equipped creature gets +3/+3 and gains trample.
Equip ![]() Bare-clawed a dragon can tear through stone and steel. With that carbide addition, nothing is safe.
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy target artifact or enchantment. If Titan's Stomp is Overwhelming, destroy all artifacts and enchantments you don't control with the same converted mana cost as the target artifact or enchantment. |
Apex- At the beginning of your upkeep, if Deepsleep Baku has the greatest power or is tied for the greatest power among creatures on the battlefield, target opponent discards a card.
The Baku eat nightmares, and often someone living is the nightmare.
5/6
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Enchant creature
Enchanted creature gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)"When I spill blood yet while retaining my own, I can savor the sunset and air in a unique, unrepeatable way."- Drenth
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![]() ![]() , Sacrifice Beaching Merfolk: Put target creature on the top of its owner's library.Merfolk will fight to the death, trying to drag enemies onto land so that their enemies will die as sure as they will.
1/3
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Apex- As long as Crowned Antlers has the greatest power or is tied for greatest power among creatures on the battlefield, Crowned Antlers is indestructible.
Moose warriors are arrogant, though few find that arrogance unjustified.
3/2
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At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
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Until end of turn, target creature gets +1/+3, gains lifelink, and "this creature can block any number of creatures."
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Gain control of target creature or artifact until end of turn. Untap that permanent. If you gained control of an artifact this way, becomes a 2/2 golem with haste until end of turn. Otherwise, it gains haste until end of turn.
Bataarn and Ganyar's barking echoes down from Ganonkh, causing chaos all around.
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Menace
Sacrifice Delicious Nightmare: Gain 3 life. The cruelest fate a dream can have is becoming real, for the Baku are kinder hunters when they only need hunt in dreams.
2/2
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Saatalit Lush Valleys enters the battlefield tapped.
: Add or .Sacrifice Saatalit Lush Valleys: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
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Defender
Whenever you tap an artifact for mana, Maelstrom Sentinel loses defender until end of turn. "Congrats on surviving the whirlpool. I hope you have enough oxygen left in your lungs for me."
3/6
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Keeper of the Armory
(mythic)
Tyrant's Claw Enamel
(uncommon)
Titan's Stomp
(uncommon)
Deepsleep Baku
(uncommon)
Zeal of Survival
(common)
Beaching Merfolk
(common)
Crowned Antlers
(common)
Pezuyá Delirium Mage
(common)
Bathe in Vitality
(common)
Bend to Battle
(common)
Delicious Nightmare
(common)
Saatalit Lush Valleys
(common)
Psych Up
(common)
Maelstrom Sentinel
(common)
Mountain
(basic)





. Until end of turn, you don't lose this mana as steps and phases end.)
: Add 