Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Deal 3 damage to any target. If Lance of Lightning is Overwhelming, deal 5 damage to any target instead. Even natural phenomena are larger and more destructive on Onar.
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Spells you cast gain "As you cast this spell, you may sacrifice a creature with a converted mana cost of six or greater. If you do, search your library for a card and add it to your hand. Shuffle your library afterward."
7/5
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Haste, deathtouch
When Gralion Wardbreaker enters the battlefield, you may destroy target enchantment you don't control. Only the most dangerous cats leave the fields to forge new lives in the swmamps.
3/3
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Enchant creature
At the beginning of your combat phase, double the enchanted creature's power until the next mainphase. |
Each opponent puts the creature they control with the greatest power on the bottom of its owner's library.
Drenth never forgot the fear from the moments before he almost died nineteen years ago.
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Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .")Stone spears are the peak of human technology on Onar.
2/1
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When Feral Human enters the battlefield, target creature with a converted mana cost of six or greater gets -2/-2 until end of turn.
"That one looks diseased. I wouldn't eat if it I were you." -Saamvili, Bunyip Dreadbringer
2/1
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Prevent all noncombat damage that would be dealt to you and permanents you control this turn.
Draw a card. Fire needs room to spread, and a giant's foot takes up a lot of room.
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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When Agyip Naturalist enters the battlefield, choose 1
•Draw a card •Return target land from your graveyard to the battlefield. "I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
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Saatalit Lush Valleys enters the battlefield tapped.
: Add or .Sacrifice Saatalit Lush Valleys: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent loses 5 life and you gain 5 life. If Taxing Harvest is Overwhelming, each opponent discards a card at random and you may return target creature from your graveyard to your hand. |
As you cast Secrets Revealed, you may sacrifice an artifact.
Draw a card. If you sacrificed an artifact, draw to cards, then discard a card. |
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Lance of Lightning
(common, foil)
Tabíra, of Blood Prices
(rare)
Gralion Wardbreaker
(uncommon)
Crashing Power.
(uncommon)
Banished Elsewhere
(uncommon)
Gawathi Hunter
(common)
Feral Human
(common)
Sataalit Enchantress
(common)
Smother the Flames
(common)
Cliff Snapper
(common)
Agyip Naturalist
(common)
Saatalit Lush Valleys
(common)
Taxing Harvest
(common)
Secrets Revealed
(common)
Island
(basic)




: Add
.")