Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Return all nonland permanents to their owner's hands.
Until end of turn, instants and sorceries you cast cost {x} less, where X is the number of cards returned to your hand this way.
To control the waves is to control devastation, one that spellcaster is not free from.
 U 
Enchantment – Aura
Enchant creature
At the beginning of your combat phase, double the enchanted creature's power until the next mainphase.
 U 
Enchantment
Whenever you cast a spell with a converted mana cost of six or greater, each opponent sacrifices a creature.
"Perhaps it is more merciful if they kill themselves. Perhaps."-Ju'wo, Bog Giant Chief
 U 
Enchantment
Whenever a creature you control is dealt damage, it gains Calcify {1} until end of turn. ({1}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
The oceans' bottoms are littered with skeletons, ecosystems, of those who tried to outwit Tehi and take his mantle.
 C 
Enchantment
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
 C 
Sorcery
Destroy target artifact or enchantment. If a token was destroyed this way, you may draw a card.
Destruction is just a force, and any force can be channeled through discipline.
 C 
Creature – Rhino Cleric
When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
2/5
 C 
Land
Tekowa Tide Pools enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice Tekowa Tide Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Creature – Elk Shaman
{3}{g},{t}: Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.
4/4
 C 
Instant
The next time a card would leave a graveyard this turn, exile that card instead. If a creature card was exiled this way, create 2/2 Black zombie token. Otherwise, that card's controller loses 2 life and you gain 2 life.
"Life and death is a circle, so please don't spellcraft straight lines."
 C 
Creature – Elf
When Trunk-Marker Elf enters the battlefield, if you control a basic Forest, draw a card.
"A hunter knows their home, even the most simple hunters. Yaina my prey, are you ready?" -Drenth
2/2
 C 
Sorcery
Destroy target creature or enchantment you don't control.

Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
To insult spurs fury and retaliation.
 C 
Creature – Viashino
Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add {r} and target creature gains Passion until end of turn.
Even the simplest creatures can become overcome with emotion.
2/2
 C 
Creature – Turtle Monk
When Hardshell Ascetic enters the battlefield, draw a card.
Calcify {2}{u} ({2}{u}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Age doesn't always grant wisdom, but it gives one time to discipline themself.
1/4
Plains
 
 B 
Basic Land – Plains

Colossal Waves (mythic)
Crashing Power. (uncommon)
Cruel Grasp (uncommon)
Challengers' Remains (uncommon)
Murmurings to Fervor (common)
Dispelling Shove (common)
Stonehide Priestess (common)
Tekowa Tide Pools (common)
Keeper of Pivulaq's Secrets (common)
Jendayi's Botched Lesson (common)
Trunk-Marker Elf (common)
Display of Dominance (common)
Cliff Snapper (common)
Hardshell Ascetic (common)
Plains (basic)