Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search target player's library for up to six cards with a converted mana cost of six or greater. Exile those cards.
"World Titan Drenth, I congratulate you on taking the mantle. I am not here of any malevolence- your nightmares are just beginning. I'm only here the for that feast."
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Unending Fields enter the battlefield tapped.
: Add .
![]() : Put a Plains from your hand onto the battlefield and Unending Fields becomes a 4/4 white elemental until end of turn. It's still a land. |
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy target artifact or enchantment. If Titan's Stomp is Overwhelming, destroy all artifacts and enchantments you don't control with the same converted mana cost as the target artifact or enchantment. |
Trample
Sacrifice a creature: Until end of turn Epicurean Priestess gets +1/+1 and gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.).Only through her stomach does she feel her connection to higher powers.
6/6
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Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
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Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn. 4/4
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Until end of turn, double the toughness of creatures you control.
Size is strength, intelligence, and magical skill on Onar. The bigger the adversary, the more challenging they are.
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When Towerneck Moa enters the battlefield, creatures you control get +0/+1 until end of turn.
"Clear skies, clear fields. We can relax for now."
2/5
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Timma Salt Marshes enters the battlefield tapped.
: Add or
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
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Enchant creature
Enchanted creature gets +2/+0 and gains gains "Sacrifice this creature: Add ![]() ![]() ![]() "."World Titan Unkyang burned so brightly and quickly that their ashes added mountains to the Bangtar range." -Sarjin's lecture on self-control, self-actualization, and self-immolation.
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Until end of turn target creature gains Calcify
![]() (![]() , Exile this creature: Create a Statue artifact token with " : Add .")."Death is often a mercy, but not all comprehend that."-Niyoro, Last of the Sphinx Kings
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Loyal Spaniel can't attack alone. Man's best friend favor dragons on Onar.
2/2
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card. |
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Gluttonize Fear
(rare)
Unending Fields
(uncommon)
Titan's Stomp
(uncommon)
Epicurean Priestess
(uncommon)
Needlemouth Imp
(common)
Sounds of the Slough
(common)
Insurmountable Size
(common)
Towerneck Moa
(common)
Sataalit Enchantress
(common)
Timma Salt Marshes
(common)
Touch of the Pyre
(common)
Preserve in Stone
(common)
Loyal Spaniel
(common)
Disconsolate
(common)
Forest
(basic)


: Add
.



. Until end of turn, you don't lose this mana as steps and phases end.).
or