Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {g}.
{t}: Until end of turn, lands you control becomes Forests in addition to their other types. Activate this ability only if you control a green legendary creature with a converted mana cost of six or greater.
 U 
Creature – Giant Advisor
Vigilance
Apex- At the beginning of each opponent's upkeep, if Monotone Negotiator has the greatest power or is tied for the greatest power among creatures on the battlefield, target creature gains defender until end of turn.
4/8
 U 
Creature – Serpent Assassin
Whenever you have seven or more blue mana, nonbasic lands become islands until end of turn.
Few travel to the depths of the Onar's oceans. Even fewer return.
4/6
 U 
Enchantment – Aura
Enchant creature
At the beginning of your combat phase, double the enchanted creature's power until the next mainphase.
 C 
Sorcery
Destroy target creature or enchantment you don't control.

Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
To insult spurs fury and retaliation.
 C 
Creature – Lizard Skeleton
Whenever you cast a spell with a converted mana cost of six or greater, return Shambling Megalania from your graveyard to your hand.
"A return without a sense of duty- no passion to fulfill. Abhorrent."-Paulina.
8/8
 C 
Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn.

Draw a card.
"Even I learn from Sarjin's wisdom, though I may have to wait a several hours."- Mekati, headmaster of Oceanic Arcanic Academy
 C 
Instant
Until end of turn, double the toughness of creatures you control.
Size is strength, intelligence, and magical skill on Onar. The bigger the adversary, the more challenging they are.
 C 
Sorcery
Deal 5 damage to target player. If you gained life this turn, Angel's Fire deals 7 damage to that player instead.
Flame offers the salvation needed for one's sins.
 C 
Creature – Treefolk Druid
Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn.
The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
 C 
Creature – Elf
Sacrifice Hearty Breakfast: Up to one target creature gains indestructible until end of turn.
All-natural, no growth spells, forest-raised elf.
1/1
 C 
Instant
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and gains first strike and vigilance.
None of his kin nor any other vagabond ever stole an animal from Wejaru.
 C 
Land
Jemoge Bramblegrounds enters the battlefield tapped.
{t}: Add {g} or {w}
Sacrifice Jemoge Bramblegrounds: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
Island
 
 B 
Basic Land – Island

Pivulaq, Woods Unbreakable (rare)
Monotone Negotiator (uncommon)
Depth's Death (uncommon)
Crashing Power. (uncommon)
Display of Dominance (common)
Shambling Megalania (common)
Sarjin's Anecdote (common)
Insurmountable Size (common)
Angel's Fire (common)
Sataalit Enchantress (common)
Hearty Breakfast (common)
Humbling Stormwind (common)
Watcher's Duty (common)
Jemoge Bramblegrounds (common)
Island (basic)