Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for up to one land, up to one green creature, and up to one green enchantment. Reveal them. Shuffle your library, then put the cards revealed this way on the top of your library in any order.
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Flash
When Spell Sprayer enters the battlefield, copy target instant or sorcery spell with a converted mana cost of six or greater. You may choose new targets for the copy. 3/1
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Apex- At the beginning of your upkeep, if Decomposition Sage has the greatest power or is tied for the greatest power among creatures on the battlefield, you may exile target creature card from a graveyard. If you do, create two 1/1 green saproling tokens.
7/7
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Enchant creature
Enchanted creature gets +X/+X, where X is the enchanted creature's converted mana cost and "as long as this creature's power is 4 or less, it has deathtouch. As long as this creature's power is 5 or greater, it has trample." |
Target creature gets +3/+3 and gains trample and hexproof until end of turn.
"I hate working with food."- Maatuni
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Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn. 4/4
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Flying
"Our stories are as fleeting as the stories of clouds. Today, the clouds tell of rain."
3/8
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Hexproof
: Draw a card, then discard a card.The best swimmers in the oceans, seals often steal from Mekati's students attending the Oceanic Arcanist Academy.
2/2
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Menace
Sacrifice Delicious Nightmare: Gain 3 life. The cruelest fate a dream can have is becoming real, for the Baku are kinder hunters when they only need hunt in dreams.
2/2
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Antar Blister Pools enters the battlefield tapped.
: Add or
Sacrifice Antar Blister Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
When Stonehide Priestess enters the battlefield, gain 1 life for each artifact and enchantment you control.
Calcify ( , Exile this creature: Create a Statue artifact token with " : Add .")2/5
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Target creature you control gets +1/+0 and gains menace until end of turn.
Draw a card. "Even I learn from Sarjin's wisdom, though I may have to wait a several hours."- Mekati, headmaster of Oceanic Arcanic Academy
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Apex- At the beginning of your upkeep, if Moonrise Baku has the greatest power or is tied for the greatest power among creatures on the battlefield, target creature gets -1/-1 until end of turn.
A Baku's day begins when other creatures fall alseep.
5/6
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Coils of the Wurm
(rare)
Spell Sprayer
(uncommon)
Decomposition Sage
(uncommon)
Concentrate Growth
(uncommon)
Maatuni's Gilded Hammer
(common)
Sounds of the Slough
(common)
Chronicler of the Clouds
(common)
Playful Seal
(common)
Delicious Nightmare
(common)
Sataalit Enchantress
(common)
Antar Blister Pools
(common)
Stonehide Priestess
(common)
Sarjin's Anecdote
(common)
Moonrise Baku
(common)
Swamp
(basic)








: Draw a card, then discard a card.
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