Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Agyip Naturalist enters the battlefield, choose 1
•Draw a card •Return target land from your graveyard to the battlefield. "I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
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Choose target creature you control and target creature you don't control. If the creature you don't control is legendary, the creature you control gets +3/+3 until end of turn. If the creature you don't control has power 6 or greater, the creature you control gets +3/+3 until end of turn.
Those two creatures fight. |
Whenever you have seven or more blue mana, nonbasic lands become islands until end of turn.
Few travel to the depths of the Onar's oceans. Even fewer return.
4/6
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Destroy target creature. If a creature with a converted mana cost of six or greater was destroyed this way, gain 5 life. If a legendary creature was destroyed this way, draw a card.
In that moment of Drenth's victory over Yaina, all of Onar were aware of the shift in power.
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Unending Woodland enters the battlefield tapped.
: Add .
![]() : Put a Forest from your hand onto the battlefield and Unending Woodland becomes a 4/4 green Elemental until end of turn. It's still a land. |
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Pezuyá Golden Fens enters the battlefield tapped.
: Add or .Sacrifice Pezuyá Golden Fens: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
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Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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When Hardshell Ascetic enters the battlefield, draw a card.
Calcify ![]() (![]() , Exile this creature: Create a Statue artifact token with " : Add .")Age doesn't always grant wisdom, but it gives one time to discipline themself.
1/4
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Flying
Stratospherebound Goose can only block creatures with flying. Their eggs hatch while falling. The chicks must learn to fly to survive.
2/1
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Trample
When Ruin Scout dies, destroy target artifact or enchantment. In her last moments, Yaina was able to unmake the fake world layer Drenth created. But the damage was done, and Drenth's real heads snapped every one of her branches or bit off every one of her roots.
2/2
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At the beginning of your upkeep, you may sacrifice a creature. If you do, up to one target Swamp adds an additional
until end of turn."The bacteria and fungi so often invisible to the eye do more for our world than any creature that's spoken ever will."-Sarjin, Hellkite Sage
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Flying
"Our stories are as fleeting as the stories of clouds. Today, the clouds tell of rain."
3/8
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Agyip Naturalist
(common, foil)
Titanic Showdown
(rare)
Depth's Death
(uncommon)
World Titan's Fall
(uncommon)
Unending Woodland
(uncommon)
Pezuyá Golden Fens
(common)
Pezuyá Delirium Mage
(common)
Psych Up
(common)
Cliff Snapper
(common)
Hardshell Ascetic
(common)
Stratospherebound Goose
(common)
Ruin Scout
(common)
Corpse Flowers
(common)
Chronicler of the Clouds
(common)
Plains
(basic)






: Add 
.Sacrifice Pezuyá Golden Fens: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
. Until end of turn, you don't lose this mana as steps and phases end.).