Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, haste
Whenever another creature with haste attacks the turn it entered the battlefield, that creature deals damage equal to its power to the defending player. "My winds are burning, be they dry and desiccating, or burdening and humid.
5/5
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Apex- At the beginning of your upkeep, if Fear Eater has the greatest power or is tied for greatest power among creatures on the battlefield, you may exile target creature, artifact, or enchantment.
8/8
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Destroy target creature. If a creature with a converted mana cost of six or greater was destroyed this way, gain 5 life. If a legendary creature was destroyed this way, draw a card.
In that moment of Drenth's victory over Yaina, all of Onar were aware of the shift in power.
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First strike
As long as you control a permanent with a converted mana cost of six or greater, Gralion Runt has double strike. To be born small is to be born weak. The kind let the weak learn the best they can.
2/2
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The next time a card would leave a graveyard this turn, exile that card instead. If a creature card was exiled this way, create 2/2 Black zombie token. Otherwise, that card's controller loses 2 life and you gain 2 life.
"Life and death is a circle, so please don't spellcraft straight lines."
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Haste
Sacrifice Gobbled Goblin: Target creature gains haste until end of turn. Something always runs faster, but never faster than its bowel movements.
2/1
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Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
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![]() : Untap target creature you control and it gains first strike until end of turn.One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead. |
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
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Equipped creature gets +2/+2 if the creature has a converted mana cost of four or five. If the equipped creature has a converted mana cost of six or greater, the equipped creature gets 3/+3 instead.
Equip ![]() |
Destroy target creature or enchantment you don't control.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)To insult spurs fury and retaliation.
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![]() , : Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.4/4
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent loses 5 life and you gain 5 life. If Taxing Harvest is Overwhelming, each opponent discards a card at random and you may return target creature from your graveyard to your hand. |
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Nokoli, Summer's Advent
(rare)
Fear Eater
(uncommon)
World Titan's Fall
(uncommon)
Gralion Runt
(uncommon)
Jendayi's Botched Lesson
(common)
Gobbled Goblin
(common)
Psych Up
(common)
Gawathi Antelope
(common)
Pitiful Mind
(common)
Mystic Whiskers
(common)
Enormous Armor
(common)
Display of Dominance
(common)
Keeper of Pivulaq's Secrets
(common)
Taxing Harvest
(common)
Swamp
(basic)






. Until end of turn, you don't lose this mana as steps and phases end.).



: Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.