Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy all nonbasic lands. If Tectonic Collision is Overwhelming, Tectonic Collision deals 1 damage to each creature without flying, for each land destroyed this way. |
Unending Fields enter the battlefield tapped.
: Add .
![]() : Put a Plains from your hand onto the battlefield and Unending Fields becomes a 4/4 white elemental until end of turn. It's still a land. |
Deal 1 damage to any target.
Whenever a creature with a power of six or greater enters the battlefield under your control, you may return Phoenix Flame Eternal from your graveyard to your hand. |
Each player sacrifices a creature. Then, draw a card for each creature that was sacrificed this way.
Large or small, anatomy follows the same rough structure among vertebrates.
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When Marsh Mudwrangler enters the battlefield, add
for each Swamp in your graveyard.The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
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Flying
When Dawn's Wing enters the battlefield, you may gain 4 life. "Morning is the blessing of the Sun's light protecting us from those who malign in the shadows of the night."
3/5
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Enchant creature
Enchanted creature gets +2/+0 and gains gains "Sacrifice this creature: Add ![]() ![]() ![]() "."World Titan Unkyang burned so brightly and quickly that their ashes added mountains to the Bangtar range." -Sarjin's lecture on self-control, self-actualization, and self-immolation.
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As long as you control a legendary green creature, Yaina's Snipers gets +1/+1 and has reach.
Arrows made for bows sized for elves, though tiny, are still dangerous when they reign down in dozens from Yaina's branches.
2/1
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Enchant creature
Whenever you cast a spell, tap the enchanted creature. If you cast a spell with a converted mana cost of six or greater, the enchanted creature loses all abilities until end of turn. |
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.) |
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When Towerneck Moa enters the battlefield, creatures you control get +0/+1 until end of turn.
"Clear skies, clear fields. We can relax for now."
2/5
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As an additional cost to cast Whiff of Carrion, exile a creature from your graveyard
Target creature you control gets +2/+1 until end of turn. If you exiled a creature with a converted mana cost of six or greater from your graveyard this way, the targeted creature gains deathtouch until end of turn and you may draw a card. |
Yaina's Fallen Trunk enters the battlefield tapped.
: Add or
Sacrifice Yaina's Fallen Trunk: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Destroy target creature or enchantment you don't control.
Until end of turn, up to one target creature you control gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)To insult spurs fury and retaliation.
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Tectonic Collision
(rare)
Unending Fields
(uncommon)
Phoenix Flame Eternal
(uncommon)
Bodily Secrets
(uncommon)
Marsh Mudwrangler
(common)
Dawn's Wing
(common)
Touch of the Pyre
(common)
Yaina's Snipers
(common)
Muddling Distraction
(common)
Murmurings to Fervor
(common)
Towerneck Moa
(common)
Whiff of Carrion
(common)
Yaina's Fallen Trunk
(common)
Display of Dominance
(common)
Swamp
(basic)


: Add
.




. Until end of turn, you don't lose this mana as steps and phases end.)