Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose target creature you control and target creature you don't control. If the creature you don't control is legendary, the creature you control gets +3/+3 until end of turn. If the creature you don't control has power 6 or greater, the creature you control gets +3/+3 until end of turn.
Those two creatures fight. |
Can't attack or block alone.
Prevent all damage that would be dealt to Battle Golem from sources other than creatures. 4/4
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Each player sacrifices the creature they control with the greatest power or tied for the greatest power.
Tehi had long known that one day he would die. Knowing when he'd sink to the ocean's deaths was hard part.
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Target untapped creature you control's power and toughness become equal to the power and toughness of target creature an opponent controls. That creature gains defender until end of turn.
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Timma Salt Marshes enters the battlefield tapped.
: Add or
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
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Enchant creature
Enchanted creature gains Passion (Whenever this creature deals combat damage to a player add . Until end of turn, you don't lose this mana as steps and phases end.)"When I spill blood yet while retaining my own, I can savor the sunset and air in a unique, unrepeatable way."- Drenth
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Gain 10 life.
Draw a card. When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
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When Marsh Mudwrangler enters the battlefield, add
for each Swamp in your graveyard.The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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Exile up to two target creatures with a power of four or greater.
It's rare and truely terrifying sight when Nyworwa raises her sword.
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Haste
Sacrifice Gobbled Goblin: Target creature gains haste until end of turn. Something always runs faster, but never faster than its bowel movements.
2/1
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If a tree crushes you in the forest and no one is around to bear witness, do you scream?
13/13
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead. |
Defender
![]() : Target creature gains flying until end of turn."Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
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Titanic Showdown
(rare)
Battle Golem
(uncommon)
Past One's Prime
(uncommon)
Mekati's Mirror
(uncommon)
Timma Salt Marshes
(common)
Zeal of Survival
(common)
Get Back Up
(common)
Marsh Mudwrangler
(common)
Cliff Snapper
(common)
Obliterate Antagonists
(common)
Gobbled Goblin
(common)
Great-Trunk Hammerarm
(common)
Humbling Stormwind
(common)
Wave-Crash Winds
(common)
Forest
(basic)


: Add
. Until end of turn, you don't lose this mana as steps and phases end.)
