Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ogre Cleric
Whenever an opponent sacrifices a permanent Dorkhar Bone Priest gets +2/+2 and gains lifelink until end of turn.
The Dorkhar ogres thrive thanks to the chaos and death of others.
4/4
 U 
Creature – Beast Warrior
{g}: Change a target of target green spell or ability you don't control to Ill-Witted Adversary.
Many have tried to take Yaina's title of World Titan, and none have succeeded.
6/6
 U 
Sorcery
Deal 3 damage to any target.
Until end of turn, if a source you control would deal noncombat to a target, that source deals 3 damage to that target instead.
Even mere speech from Bataarn and Ganyar can send a storm across the land.
 U 
Creature – Goblin
As long as Gut-Muck Goblin is in your graveyard, whenever a player searches their library, Gut-Muck Goblin deals 3 damage to that player.
Goblins will eat just about anything, remember that when your bowels cry later
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and gains first strike and vigilance.
None of his kin nor any other vagabond ever stole an animal from Wejaru.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and gains gains "Sacrifice this creature: Add {r}{r}{r}{r}".
"World Titan Unkyang burned so brightly and quickly that their ashes added mountains to the Bangtar range." -Sarjin's lecture on self-control, self-actualization, and self-immolation.
 C 
Creature – Elf
As long as you control a legendary green creature, Yaina's Snipers gets +1/+1 and has reach.
Arrows made for bows sized for elves, though tiny, are still dangerous when they reign down in dozens from Yaina's branches.
2/1
 C 
Creature – Seal
Hexproof
{t}: Draw a card, then discard a card.
The best swimmers in the oceans, seals often steal from Mekati's students attending the Oceanic Arcanist Academy.
2/2
 C 
Instant
Deal 2 damage divided as you chose among any number of creatures. Until end of turn, those creatures can't block.
As the jaws break the arms bone, they also hold the limbs taught, the victim unable to escape.
 C 
Creature – Salamander
When Marsh Mudwrangler enters the battlefield, add {b} for each Swamp in your graveyard.
The good salamander bites leave the creatures clinging for hours. The bad ones take off a finger or arm, size depending.
3/2
 C 
Enchantment
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
 C 
Creature – Elemental
Defender
{4}{u}: Target creature gains flying until end of turn.
"Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
 C 
Sorcery
Destroy target artifact or enchantment. If a token was destroyed this way, you may draw a card.
Destruction is just a force, and any force can be channeled through discipline.
 C 
Land
Jemoge Bramblegrounds enters the battlefield tapped.
{t}: Add {g} or {w}
Sacrifice Jemoge Bramblegrounds: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
Mountain
 
 B 
Basic Land – Mountain

Dorkhar Bone Priest (rare)
Ill-Witted Adversary (uncommon)
Jaws of Lightning (uncommon)
Gut-Muck Goblin (uncommon)
Watcher's Duty (common)
Touch of the Pyre (common)
Yaina's Snipers (common)
Playful Seal (common)
Cerberus Bite (common)
Marsh Mudwrangler (common)
Murmurings to Fervor (common)
Wave-Crash Winds (common)
Dispelling Shove (common)
Jemoge Bramblegrounds (common)
Mountain (basic)