Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +1/+1 for each Island you control and gains "At the beginning of your endstep, if this creature has the greatest power or is tied for the greatest power of creatures on the battlefield, each opponents mills the top 15 cards of their library." |
Enchant artifact
You control enchanted artifact. If the enchanted artifact would add mana, you may have it add that much mana instead.Islands settled by sphinxes are covered in trinkets, and much a threat as vanity.
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Whenever you have seven or more blue mana, nonbasic lands become islands until end of turn.
Few travel to the depths of the Onar's oceans. Even fewer return.
4/6
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Return all lands that were put into your graveyard this turn to your hand. Then, gain 1 life for each land return this way.
Druids on Onar know the futility of trying to control nature's structures.
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Exile up to two target creatures with a power of four or greater.
It's rare and truely terrifying sight when Nyworwa raises her sword.
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![]() , : Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.4/4
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Gain 10 life.
Draw a card. When Drenth was young, a lost gralion chased him through the Kaaltuni woods. No matter how many times a lone head bit the gralion, the cat rose again and pursued chase.
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Flying
Needlemouth Imp can't block. "Sure they're easier to swat, but their bite is worse. Plus, some carry diseases."- Tinghik, of the Frozen Cliffs
2/1
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As an additional cost to cast Whiff of Carrion, exile a creature from your graveyard
Target creature you control gets +2/+1 until end of turn. If you exiled a creature with a converted mana cost of six or greater from your graveyard this way, the targeted creature gains deathtouch until end of turn and you may draw a card. |
Equipped creature gets +2/+2 if the creature has a converted mana cost of four or five. If the equipped creature has a converted mana cost of six or greater, the equipped creature gets 3/+3 instead.
Equip ![]() |
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Uyongel Ashen Field enters the battlefield tapped.
: Add or .Sacrifice Uyongel Ashen Field: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .")Hiding among the coral is why many living in the ocean fail to reach maturity.
1/1
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Whenever you cast an instant or sorcery spell, Lashtail Marauder gains first strike and reach until end of turn.
The Lashtail tribe cut down dragons and sphinxes alike, keeping their skies pleasant and clear.
4/4
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead. |
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Mantle of the Oceans
(rare)
Sphinx's Snatching
(uncommon)
Depth's Death
(uncommon)
Haven Unconquerable
(uncommon)
Obliterate Antagonists
(common)
Keeper of Pivulaq's Secrets
(common)
Get Back Up
(common)
Needlemouth Imp
(common)
Whiff of Carrion
(common)
Enormous Armor
(common)
Uyongel Ashen Field
(common)
Wave-Chased
(common)
Lashtail Marauder
(common)
Humbling Stormwind
(common)
Plains
(basic)







: Draw a card. Activate this ability only if you control the creature with the greatest power or tied for greatest power on the battlefield.
or
.")