Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead. |
Apex- At the beginning of your upkeep, if Antlers of Stubborness has the greatest power or is tied for greatest power among creatures on the battlefield, up to two target creatures may assign combat damage as though it were not blocked until end of turn.
7/7
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Exile all attacking and blocking creatures. Return those creatures to the battlefield under their owner's control at the beginning of the next endstep.
"Southern Ganonkh is just mountains. If I fight there, I could die. And then, who'd care for my family?"- Anjip, Lammasu Dawn Devotee
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Return all swamps from your graveyard to the battlefield under your control tapped. Then, put a creature with a converted mana cost of X from your graveyard onto the battlefield, where X is the number of swamps returned the battlefield this way.
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Can't attack or block alone.
Prevent all damage that would be dealt to Battle Golem from sources other than creatures. 4/4
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Enchant creature
Whenever another creature dies, enchanted creature gains Calcify ( , Exile this creature: Create a Statue artifact token with " : Add .") until end of turn. |
Dream-Starved has menace as long as an opponent has no cards in their hand.
With no nightmares to eat, a Baku will starve. And those who starve are desperate and deadly.
4/2
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![]() : Untap target creature you control and it gains first strike until end of turn.One antelope's bleat can alert not only their whole herd, but any other potential prey within a mile.
1/3
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Hexproof
Sacrifice Sataalit Enchantress: Enchantments you control gain Hexproof until end of turn. The Druids of Sataalit protect the valley's ancient magics with their lives.
2/3
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Sacrifice Hearty Breakfast: Up to one target creature gains indestructible until end of turn.
All-natural, no growth spells, forest-raised elf.
1/1
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target creature gets -4/-0 until end of turn. If Humbling Stormwind is Overwhelming, target creature's power becomes 0 until end of turn instead. |
Timma Salt Marshes enters the battlefield tapped.
: Add or
Sacrifice Timma Salt Marshes: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
Calcify
( , Exile this creature: Create a Statue artifact token with " : Add .")Hiding among the coral is why many living in the ocean fail to reach maturity.
1/1
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Deal 2 damage divided as you chose among any number of creatures. Until end of turn, those creatures can't block.
As the jaws break the arms bone, they also hold the limbs taught, the victim unable to escape.
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Humbling Stormwind
(common, foil)
Antlers of Stubborness
(rare)
Hesitation of War
(uncommon)
Rediscovered Species
(uncommon)
Battle Golem
(uncommon)
Sink in Peat
(common)
Dream-Starved
(common)
Gawathi Antelope
(common)
Sataalit Enchantress
(common)
Hearty Breakfast
(common)
Humbling Stormwind
(common)
Timma Salt Marshes
(common)
Wave-Chased
(common)
Cerberus Bite
(common)
Forest
(basic)




: Add
.") until end of turn.


