Onar, Titans' Dominions: Virtual Booster
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| Mechanics | Skeleton | The Plane of Onar |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Destroy all nonbasic lands. If Tectonic Collision is Overwhelming, Tectonic Collision deals 1 damage to each creature without flying, for each land destroyed this way. |
Apex- At the beginning of your upkeep, if Decomposition Sage has the greatest power or is tied for the greatest power among creatures on the battlefield, you may exile target creature card from a graveyard. If you do, create two 1/1 green saproling tokens.
7/7
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Each player sacrifices a creature. Then, draw a card for each creature that was sacrificed this way.
Large or small, anatomy follows the same rough structure among vertebrates.
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Whenever a creature you control is dealt damage, it gains Calcify
until end of turn. ( , Exile this creature: Create a Statue artifact token with " : Add .")The oceans' bottoms are littered with skeletons, ecosystems, of those who tried to outwit Tehi and take his mantle.
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Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.) |
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Saatalit Lush Valleys enters the battlefield tapped.
: Add or .Sacrifice Saatalit Lush Valleys: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn. |
When Mystic Whiskers enters the battlefield, look at the top at the top four cards of your library. You may reveal an enchantment from among them and add it to your hand. Put the other cards on the bottom of your library in any order.
3/1
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When Trunk-Marker Elf enters the battlefield, if you control a basic Forest, draw a card.
"A hunter knows their home, even the most simple hunters. Yaina my prey, are you ready?" -Drenth
2/2
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Defender
: Flower of Death's Beauty gains deathtouch until end of turn.
: Flower of Death's Beauty gains lifelink until end of turn.1/1
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When Agyip Naturalist enters the battlefield, choose 1
•Draw a card •Return target land from your graveyard to the battlefield. "I have slithered through every inch of snow and permafrost. I know this continent, past, present, and future."
7/7
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Destroy target artifact or enchantment. If a token was destroyed this way, you may draw a card.
Destruction is just a force, and any force can be channeled through discipline.
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Defender
![]() : Target creature gains flying until end of turn."Make it through the storm? You'll be lucky if the winds don't toss you like a dry leaf."
0/4
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Draw five cards.
Drenth found himself creating head after head dedicated to research and applying theory.
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Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.)
Sacrifice Cliff Snapper: Add and target creature gains Passion until end of turn.Even the simplest creatures can become overcome with emotion.
2/2
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Tectonic Collision
(rare)
Decomposition Sage
(uncommon)
Bodily Secrets
(uncommon)
Challengers' Remains
(uncommon)
Murmurings to Fervor
(common)
Saatalit Lush Valleys
(common)
Mystic Whiskers
(common)
Trunk-Marker Elf
(common)
Flower of Death's Beauty
(common)
Agyip Naturalist
(common)
Dispelling Shove
(common)
Wave-Crash Winds
(common)
Rigorous Study
(common)
Cliff Snapper
(common)
Mountain
(basic)






until end of turn. (
: Add
.")