Onar, Titans' Dominions: Virtual Booster

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Mechanics | Skeleton | The Plane of Onar
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Target opponent discards a card. If Disconsolate is Overwhelming, target opponent reveals their hand instead. You choose a nonland card from it. That player discards that card.
 
 R 
Legendary Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control and gains "At the beginning of your endstep, if this creature has the greatest power or is tied for the greatest power of creatures on the battlefield, you may put a creature from your hand onto the battlefield tapped."
 U 
Sorcery
Reveal the top four cards of your library. You may put any number of Green creatures revealed this way into your hand. Put all other cards revealed this way into your graveyard.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add {g} equal to this creature's power."
Every branch, every sprouting twig on Yaina's body creaks with the power of all Onar's forests.
 U 
Enchantment
Whenever a creature you control dies, you may untap target land you control.
A whole ecosystem can grow from a single corpse.
 C 
Land
Tekowa Tide Pools enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice Tekowa Tide Pools: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. Activate this ability only if you cast a spell with converted mana cost 6 or greater this turn.
 C 
Instant
Destroy target creature with flying. If you destroyed a creature with a converted mana cost of six or greater this way, draw a card.
"It is better to fly than walk. Even death is better than walking."- Niyoro, Last of the Sphinx Kings
 C 
Creature – Crocodile Warlock
At the beginning of your upkeep, as long as you control a creature with a converted mana cost of six or greater, each opponent mills two cards.
3/4
 C 
Instant
Until end of turn, target creature gets +1/+3, gains lifelink, and "this creature can block any number of creatures."
 C 
Enchantment
Whenever a non-creature source you control deals damage to an opponent, target creature you control gains Passion until end of turn. (Whenever this creature deals combat damage to a player add {c}. Until end of turn, you don't lose this mana as steps and phases end.)
 C 
Creature – Rhino Cleric
Calcify {w} ({w}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
When Priest of Stone Prayer calcifies, target creature you control gets +0/+4 until end of turn.
2/4
 C 
Creature – Sphinx Wizard
Flying
Calcify {u}{u} ({u}{u}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Some sphinx become lost in their thoughts that they forgo food and water and petrify their own bodies.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and gains gains "Sacrifice this creature: Add {r}{r}{r}{r}".
"World Titan Unkyang burned so brightly and quickly that their ashes added mountains to the Bangtar range." -Sarjin's lecture on self-control, self-actualization, and self-immolation.
 C 
Creature – Merfolk
Calcify {3} ({3}, Exile this creature: Create a Statue artifact token with "{t}: Add {c}.")
Hiding among the coral is why many living in the ocean fail to reach maturity.
1/1
Plains
 
 B 
Basic Land – Plains

Disconsolate (common, foil)
Mantle of the Old Growths (rare)
Challenger's Onset (uncommon)
Wildblood (uncommon)
Fertilize the Soil (uncommon)
Tekowa Tide Pools (common)
Oversized Body (common)
Pezuyá Delirium Mage (common)
Bathe in Vitality (common)
Murmurings to Fervor (common)
Priest of Stone Prayer (common)
Pensive Sphinx (common)
Touch of the Pyre (common)
Wave-Chased (common)
Plains (basic)