Planescape: Recent Activity
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Planescape Set | Skeleton |
Recent updates to Planescape: (Generated at 2025-05-02 09:59:30)
Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Planescape Set | Skeleton |
Recent updates to Planescape: (Generated at 2025-05-02 09:59:30)
I'm not sure if this is OP for a common. Maybe require you to also pay
? I'm trying to fit the flavor of the DnD creature this comes from here.
This is kind of a standalone card that is very relative to the set and its format but that I thought was a cool idea.
I agree that in practise it doesn't seem over powered to me, it's a pretty simple and semi-vanilla either/or. Your explaination for why landcycling is often on expensive cards makes sense too, and I've somewhat tried to follow that more on the instants and sorceries with it.
Huh. I hadn't noticed that. But apart from Ash Wastes, you're right. Then again, "landcycling" just isn't on many cards. There's only 14 of it, and about the same again in the various basic lands (forestcycling etc.) and all of THOSE are on expensive things too.
I think this is because it's usual that you want a land early on, and later on you would rather have the big effect. So on a small card like this, it's not much use later on in either mode.
But I am not sure there's a power problem with it. After all, this is either a 1/1 vanilla for one, or "
, sorcery, fetch a non-basic land". Neither of which modes seem particularly game breaking.
If you expand it to just plain 'cycling' though - lots and lots of cards have that on low cmc. But again - mostly on cards that are only conditionally useful, so that you can cycle them if you don't want the ability. Closest match is probably... Cloud of Fairies? Which was strong but that was because of an interaction with a stupidly broken land, rather than because you could cycle it.
Please let me know, MTG peeps: Is this seemingly innocuous design OP by Wizard's standards? From what I've seen, landcycling on commons seems to mostly only exist on cards with high CMC's, often that are somewhat "bad cards" by themselves (like over-costed creatures).
I wasn't aware of that card! This still happens to me because I basically missed out on about a decade of MTG after about the year 2002. And I don't really actively keep track of newer sets or normally play MTG in recent years either. So I still find myself looking up cards and mechanics I missed and sometimes have to be told about something that already exists.
The only reason I chose nonbasic was relative to the set's theme. But this definitely felt like one of the more iffy designs I've come up with.
Why only nonbasic? Of all parts of Ramunap Excavator to downgrade in a rarity shift, that part seems weird, since I expect most times (especially with this set's nonbasic land theme) a player would choose to play a nonbasic from their graveyard over a basic anyway.
Added 1 to cost.
Added 1 to cost.