Planescape: Recent Activity
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Planescape Set | Skeleton |
Recent updates to Planescape: (Generated at 2025-05-01 23:42:30)
Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Planescape Set | Skeleton |
Recent updates to Planescape: (Generated at 2025-05-01 23:42:30)
Simplified things much more here, and I think it works as a common. If Aid The Fallen can net you both for the same cost at common, netting you one or the other + the option to legendary landcycle instead seems fair.
Changed wording on this too.
Likewise changed to uncommon and added legendary landcycling.
Changed to uncommon and added legendary landcycling.
Changed to "legendary nonland permanent".
What's "spell" referring to? All nonland cards (in the main deck) can be cast as spells. Is it "nonpermanent"?
In that case: I think at this point you are closer to green (which is able to get any card type back).
Since all planeswalkers are already legendary (will this set touch that?), a green card returning any legendary card would be an option.
Is the Abyss a neutral afterlife or one of the hell variants?
One idea in the back of my mind is to see if I can finagle/manage to make legendary lands with Grandeur.
Also, the tri color schemes on these cards seem more like they'd be more apropriate for a 2nd set with more multicolor stuff.
Just changed it to something else entirely. Another comparison is Aid The Fallen, which surprised me that as a common it actually lets you get both a creature and planeswalker for 2. This adds "legendary spell", which broadens things, but doesn't let you get more than one thing. Not sure if it should be a common though, or if I'm bending black's color pie too much into blue's territory.
What's the issue with the names? Or you mean the dashes?
Some of the earlier design experiments like this are wonky. At this point I'm less interested in created cards that specifically require things be legendary, with some exceptions". Because they often just end up being weak versions of things that already exist in plain form.
These designs were actually non-legendary until someone commented that they were OP. Making them legendary was my weak quick fix to that.
But my intent is for much more interesting legendary lands at rare and mythic.
Anyone else bothered by those names?
Three mana seems like much for this. It's more restrictive than Raise Dead even if the cards in question are on average more powerful.
So you get yourself a legendary land with this and get a guaranteed extra land out of your library each turn as long as you can keep it up?
I feel this could use a basic restriction.
I wish the chosen approach to making legendary lands show up wasn't to make disappointing legendary lands. D: