-ArchiTelos-: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Castle Armory White Uncommon 3{1}{w}{w} Enchantment Knights and soldiers you control have armored 1 (If a source would deal combat damage to this creature, prevent 1 of that damage.). 2 1597941160 on 20 Aug 2020 by SecretInfiltrator
2 Sleepy Corgi White Common 2{1}{w} Creature – Dog 0 2 Defender
When a Food enters the battlefield, untap Sleepy Corgi, and it gets +2/+0, can attack as though it didn't have defender, and can't be blocked until the end of your next turn.
2 1597313443 on 13 Aug 2020 by Vitenka
3 Cast Into Lethe Blue Uncommon 3{2}{u} Instant Kicker {b} (You may pay an additional {b} as you cast this spell.)
Put target creature, artifact, or enchantment on top of its owner's library. Then, if this spell was kicked, that player mills a card.
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4 Overexertion Blue Common 2{1}{u} Enchantment – Aura Enchant creature

Activated abilities of enchanted creature have "As an additional cost to activate this ability, tap this creature."

Enchanted creature doesn't untap during its controller's untap step.
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5 Sweet Caress Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-0 and is a Food artifact in addition to its other types. (Food artifacts have "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
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6 Whipstitched Brute Black Uncommon 3{2}{b} Creature – Zombie Giant 4 5 Decaying (If damage would be dealt to Whipstitched Brute, prevent that damage and put that many -1/-1 counters on it instead.)
{b}, Sacrifice another creature: Remove a -1/-1 counter from Whipstitched Brute.
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7 Pyrobolus Red Uncommon 3{1}{r}{r} Creature – Elemental 1 1 Whenever you cast an instant or sorcery spell, put a blaze counter on Pyrobolus.
Pyrobolus gets +1/+0 for each blaze counter on it.
When Pyrobolus dies, it deals X damage divided as you choose among up to X targets, where X is the number of blaze counters on Pyrobolus.
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8 Highland Lynel Multicolour Uncommon 3{r}{r}{g} Creature – Centaur Berserker 5 4 Trample
Highland Lynel attacks each combat if able.
At the beginning of your upkeep, Highland Lynel fights another target creature you control.
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9 Ajani's Blessing Multicolour Uncommon 4{2}{g}{w} Enchantment – Aura Enduring (If Ajani's Blessing would go to the graveyard from the battlefield, you may pay its mana cost. If you do, attach it to target creature you control instead.)
Enchant creature
Enchanted creature gets +1/+1 for each charge counter on Ajani's Blessing.
Whenever you gain life, put a charge counter on Ajani's Blessing.
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10 Frostfire Axe Multicolour Uncommon 3{1}{u}{r} Artifact – Equipment When Frostfire Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.
Equip {u}{r}
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11 Adaptoplasm Multicolour Rare 4{1}{b}{g}{u} Creature – Shapeshifter 2 2 If you would put any number of +1/+1 counters on Adaptoplasm, instead choose a kind of counter that Adaptoplasm doesn’t have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, trample, and vigilance, and put a counter of that kind on Adaptoplasm.
Adaptoplasm gets +1/+1 for each counter on it.
4 1597695867 on 17 Aug 2020 by SecretInfiltrator
12 Leechmorph Multicolour Uncommon 6{2}{g/u}{b} Creature – Shapeshifter 3 3 Whenever a creature with flying that was dealt damage by Leechmorph this turn dies, put a flying counter on Leechmorph. Do the same for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 2 1597847162 on 19 Aug 2020 by -architelos-
13 Out of Mind Hybrid Uncommon 7{1}{u/b}{b/u} Enchantment If a player would scry any number, that player surveils that number instead. (That player looks at the top X cards of their library, then puts any number of them into their graveyard and the rest on top of their library in any order.) 2 1601646112 on 02 Oct 2020 by SecretInfiltrator
14 Eye of Ysra Artifact Rare 4{4} Legendary Artifact {t}: Add {u}{r}. Activate this ability only during your postcombat main phase.
You may choose not to untap Eye of Ysra during your untap step.
If Eye of Ysra is tapped at the beginning of your precombat main phase, add {u}{r}. Until end of turn, you don’t lose this mana as steps and phases end.
When Eye of Ysra becomes untapped or leaves the battlefield, you lose 3 life.
0
15 Aomizu Shrine Land Rare 0 Land Aomizu Shrine enters the battlefield tapped. When it does, the next green or blue spell you cast this turn costs {g} or {u} less to cast.
{t}: Add {g} or {u}.
White, black and/or red spells you cast cost {1} more to cast.
0
16 Empyrean Temple Land Rare 0 Land Empyrean Temple enters the battlefield tapped. When it does, the next white or blue spell you cast this turn costs {w} or {u} less to cast.
{t}: Add {w} or {u}.
Black, red and/or green spells you cast cost {1} more to cast.
0
17 Flooded Necropolis Land Rare 0 Land Flooded Necropolis enters the battlefield tapped. When it does, the next blue or black spell you cast this turn costs {u} or {b} less to cast.
{t}: Add {u} or {b}.
White, red and/or green spells you cast cost {1} more to cast.
0
18 Hoard of Mammon Land Rare 0 Land Hoard of Mammon enters the battlefield tapped. When it does, the next white or black spell you cast this turn costs {w} or {b} less to cast.
{t}: Add {w} or {b}.
Blue, red and/or green spells you cast cost {1} more to cast.
0
19 Imperial Coliseum Land Rare 0 Land Imperial Coliseum enters the battlefield tapped. When it does, the next red or white spell you cast this turn costs {r} or {w} less to cast.
{t}: Add {r} or {w}.
Blue, black and/or green spells you cast cost {1} more to cast.
0
20 Jungle Monastery Land Rare 0 Land Jungle Monastery enters the battlefield tapped. When it does, the next green or white spell you cast this turn costs {g} or {w} less to cast.
{t}: Add {g} or {w}.
Blue, black and/or red spells you cast cost {1} more to cast.
0
21 Locus of Inspiration Land Rare 0 Land Locus of Inspiration enters the battlefield tapped. When it does, the next blue or red spell you cast this turn costs {u} or {r} less to cast.
{t}: Add {u} or {r}.
White, black and/or green spells you cast cost {1} more to cast.
0
22 Profane Sanctum Land Rare 0 Land Profane Sanctum enters the battlefield tapped. When it does, the next black or red spell you cast this turn costs {b} or {r} less to cast.
{t}: Add {b} or {r}.
White, blue and/or green spells you cast cost {1} more to cast.
0
23 Rotwood Grove Land Rare 0 Land Rotwood Grove enters the battlefield tapped. When it does, the next black or green spell you cast this turn costs {b} or {g} less to cast.
{t}: Add {b} or {g}.
White, blue and/or red spells you cast cost {1} more to cast.
0
24 Verdant Pillars Land Rare 0 Land Verdant Pillars enters the battlefield tapped. When it does, the next red or green spell you cast this turn costs {r} or {g} less to cast.
{t}: Add {r} or {g}.
White, blue and/or black spells you cast cost {1} more to cast.
0
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Mechanics