-ArchiTelos-: Mechanics

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Mechanics

Decaying: If damage would be dealt to ~, prevent that damage and put that many -1/-1 counters on it instead. Used on 1 cards: Whipstitched Brute

Decaying allows for cheaper high P/T creatures by making them lose that P/T each time they take damage.

Armored: If a source would deal combat damage to this creature, prevent PARAM1 of that damage. Used on 1 cards: Castle Armory

Armored represents a creature's natural or worn armor blocking some of the damage that creature would take in combat. Unlike Absorb, Armored only takes combat damage into consideration.

Kicker: You may pay an additional PARAM1 as you cast this spell. Used on 1 cards: Cast Into Lethe

Kicker allows the player to pay an optional cost when casting a spell to achieve an additional effect.

Enduring: If ~ would go to the graveyard from the battlefield, you may pay its mana cost. If you do, attach it to target creature you control instead. Used on 1 cards: Ajani's Blessing

Allows Auras to live on past the death of what they're attached to.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".