-ArchiTelos-: Mechanics
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Mechanics |
Decaying allows for cheaper high P/T creatures by making them lose that P/T each time they take damage.
Armored represents a creature's natural or worn armor blocking some of the damage that creature would take in combat. Unlike Absorb, Armored only takes combat damage into consideration.
Kicker allows the player to pay an optional cost when casting a spell to achieve an additional effect.
Allows Auras to live on past the death of what they're attached to.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".