-ArchiTelos-: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

CardName: Adaptoplasm Cost: 1bgu Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: If you would put any number of +1/+1 counters on Adaptoplasm, instead choose a kind of counter that Adaptoplasm doesn’t have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, trample, and vigilance, and put a counter of that kind on Adaptoplasm. Adaptoplasm gets +1/+1 for each counter on it. Flavour Text: Set/Rarity: -ArchiTelos- Rare

Adaptoplasm
{1}{b}{g}{u}
 
 R 
Creature – Shapeshifter
If you would put any number of +1/+1 counters on Adaptoplasm, instead choose a kind of counter that Adaptoplasm doesn’t have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, trample, and vigilance, and put a counter of that kind on Adaptoplasm.
Adaptoplasm gets +1/+1 for each counter on it.
2/2
Updated on 20 Aug 2020 by -architelos-

Code:

Active?: true

History: [-]

2020-08-17 18:21:59: -architelos- created the card Adaptoplasm

The basic idea is neat. You could save some space making the change optional and removing the "doesn't have" clause.

Among the counters first strike and double strike are redundant.

Personally speaking, I'd also save space by getting rid of "Unbound Adaptoid gets +1/+1 for each counter on it." The ability to trade +1/+1 counters for ability counters is a strong enough ability on its own. Just make the base creature a 4/5 and go at it.

Some color pie bending going on here, which is unfortunate. I'm going to assume you don't want it to cost {1}{g}{w}{u}. But have you considered making this cost {4}?

Flying and reach are also basically redundant, outside of super niche corner cases. Tbh, I think you'd be better off choosing the ability at random, like Crystalline Giant

2020-08-18 00:20:03: -architelos- edited Adaptoplasm
2020-08-18 01:06:58: -architelos- edited Adaptoplasm:

Changed name and removed double strike and reach from the list of possible ability counters.

The abilities this shouldn't gain based on its colors are first strike, lifelink and menace. Black has access to all three, so maybe this could cost {b}{g}{u}.

2020-08-20 17:00:26: -architelos- edited Adaptoplasm:

Changed mana cost from 2GU to 1BGU.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Blast
(Signed-in users don't get captchas and can edit their comments)