-ArchiTelos-
-ArchiTelos- by -architelos-
24 cards in Multiverse
3 commons, 9 uncommons, 12 rares
2 white, 3 blue, 1 black, 1 red,
5 multicolour, 1 hybrid, 1 artifact, 10 land
12 comments total
This is where I put any card ideas I come up with.
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Mechanics |
Recently active cards: (all recent activity)
If a player would scry any number, that player surveils that number instead. (That player looks at the top X cards of their library, then puts any number of them into their graveyard and the rest on top of their library in any order.)
"You know what they say. Out of sight..."
Whenever a creature with flying that was dealt damage by Leechmorph this turn dies, put a flying counter on Leechmorph. Do the same for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
It keeps what it kills.
Illus. Chase Stone
3/3
Decaying (If damage would be dealt to Whipstitched Brute, prevent that damage and put that many -1/-1 counters on it instead.)
, Sacrifice another creature: Remove a -1/-1 counter from Whipstitched Brute.

Easy to construct, not so easy to maintain.
Illus. Hogni Mohr
4/5
Whenever you cast an instant or sorcery spell, put a blaze counter on Pyrobolus.
Pyrobolus gets +1/+0 for each blaze counter on it.
When Pyrobolus dies, it deals X damage divided as you choose among up to X targets, where X is the number of blaze counters on Pyrobolus.
Pyrobolus gets +1/+0 for each blaze counter on it.
When Pyrobolus dies, it deals X damage divided as you choose among up to X targets, where X is the number of blaze counters on Pyrobolus.
Illus. Jesse Keisala
1/1
When Frostfire Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.
Equip

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.
Equip


Recent comments: (all recent activity)
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It does feel like "Well this doesn't do anything to my opponents and lets me dump cards into my graveyard in a fiddly way"
This being symmetrical is it really worth that much mana?
Honestly, I had forgotten Absorb even existed when I made this.
From a flavor perspective, since Armored only works in combat, it can protect a knight from a sword, but not from a lightning bolt.
Other than that, I got nothing.
The abilities this shouldn't gain based on its colors are first strike, lifelink and menace. Black has access to all three, so maybe this could cost

.
Is armored different enough from absorb to exist?
Nice! Pity about the three colours making it hard to cast - I'd say this would be fine in any two of these colours - but I assume that's a theme of this set. The concept in general seems great fun and the kind of thing I'm sure Wizards will print sooner or later.
Added Armored as an ability that this creature can gain.
Flying and reach are also basically redundant, outside of super niche corner cases. Tbh, I think you'd be better off choosing the ability at random, like Crystalline Giant
Personally speaking, I'd also save space by getting rid of "Unbound Adaptoid gets +1/+1 for each counter on it." The ability to trade +1/+1 counters for ability counters is a strong enough ability on its own. Just make the base creature a 4/5 and go at it.
Some color pie bending going on here, which is unfortunate. I'm going to assume you don't want it to cost


. But have you considered making this cost
?
The basic idea is neat. You could save some space making the change optional and removing the "doesn't have" clause.
Among the counters first strike and double strike are redundant.