-ArchiTelos-: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Activated abilities of enchanted creature have "As an additional cost to activate this ability, tap this creature." Enchanted creature doesn't untap during its controller's untap step. |
Jungle Monastery enters the battlefield tapped. When it does, the next green or white spell you cast this turn costs
![]() ![]() ![]() ![]() ![]() Blue, black and/or red spells you cast cost ![]()
Illus. Henrik Zähringer
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Knights and soldiers you control have armored 1 (If a source would deal combat damage to this creature, prevent 1 of that damage.).
Illus. Leanna Crossan
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When Frostfire Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step. Equip ![]() ![]() |
If a player would scry any number, that player surveils that number instead. (That player looks at the top X cards of their library, then puts any number of them into their graveyard and the rest on top of their library in any order.)
"You know what they say. Out of sight..."
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No more commons
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No more commons
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No more commons
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No more commons
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Enchant creature
Activated abilities of enchanted creature have "As an additional cost to activate this ability, tap this creature." Enchanted creature doesn't untap during its controller's untap step. |
No more commons
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Enchant creature
Enchanted creature gets -2/-0 and is a Food artifact in addition to its other types. (Food artifacts have " ![]() ![]() After the faerie incident, Iselda wasn't quite as fond of her husband calling her "sugar" as she used to be.
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No more commons
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No more commons
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Defender
When a Food enters the battlefield, untap Sleepy Corgi, and it gets +2/+0, can attack as though it didn't have defender, and can't be blocked until the end of your next turn. 0/2
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Overexertion
(common, foil)
Jungle Monastery
(rare)
Castle Armory
(uncommon)
Frostfire Axe
(uncommon)
Out of Mind
(uncommon)
Overexertion
(common)
Sweet Caress
(common)
Sleepy Corgi
(common)