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Mechanics |
CardName: Castle Armory Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Knights and soldiers you control have armored 1 (If a source would deal combat damage to this creature, prevent 1 of that damage.). Flavour Text: Set/Rarity: -ArchiTelos- Uncommon |
Code: Active?: true History: [-] Add your comments: |
Is armored different enough from absorb to exist?
Honestly, I had forgotten Absorb even existed when I made this.
From a flavor perspective, since Armored only works in combat, it can protect a knight from a sword, but not from a lightning bolt.
Other than that, I got nothing.