Visheen, Plane of the Many
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Mechanics | Skeleton |
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When Anti-Naturalize Transmigrate enters the battlefield, you may return target artifact or enchantment card from your graveyard to your hand.
2/3
0 comments
Creatures you control get +X/+X, where X is the number of creatures you control.
Target creature you control gets +2/+1 and gains lifelink until end of turn.
Exile target enchantment. You gain life equal to the exiled card's converted mana cost.
First Strike
When First Strike Graveyard Hate enters the battlefield, exile target opponent's graveyard.
When First Strike Graveyard Hate enters the battlefield, exile target opponent's graveyard.
2/2
Flying
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




3/4
When Lifegain Transmigrate enters the battlefield, you gain 3 life.
Transmigrate

(When this creature dies, you may pay 

and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate






3/6
Lifelink
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




1/2
Minor God isn't a creature unless your life total is higher than your starting life total.
At the beginning of your upkeep, you gain 1 life.
At the beginning of your upkeep, you gain 1 life.
2/5
Destroy target artifact or enchantment. You gain 1 life for each creature you control.
If this is the first spell you've cast this game and you control a Plains, you may cast it without paying its mana cost.
Create two 1/1 white Human Soldier creature tokens.
Create two 1/1 white Human Soldier creature tokens.
Enchant creature
Enchanted creature can't attack or block
Serenity — Enchanted creature's activated abilities can't be activated if you have more life than an opponent.
Enchanted creature can't attack or block
Serenity — Enchanted creature's activated abilities can't be activated if you have more life than an opponent.
Enchant creature
Enchanted creature gets +1/+2 and gains lifelink.
Enchanted creature gets +1/+2 and gains lifelink.
Serenity —
: Another target creature you control gets protection from the color of your choice until end of turn. Activate this ability only if you have more life than an opponent.

1/1
Target creature gains protection from the color of your choice until the end of turn. You gain 2 life.
Each opponent can't cast more than one spell per turn.

: Each opponent sacrifices a creature, artifact, or enchantment.
Transmigrate


Transmigrate

3/5
Enchant land
Serenity — You control enchanted land as long as you have more life than an opponent.
Whenever enchanted land is tapped for mana, you gain 1 life.
Serenity — You control enchanted land as long as you have more life than an opponent.
Whenever enchanted land is tapped for mana, you gain 1 life.
Serenity — If you have more life than an opponent, Serenity Bear gets +1/+1 and gains vigilance.
2/2
Flying
Serenity — When Serenity Cantrip enters the battlefield, if you have more life than an opponent, draw a card.
Serenity — When Serenity Cantrip enters the battlefield, if you have more life than an opponent, draw a card.
1/2
Serenity — Serenity Indestructible has indestructible as long as you have more life than an opponent.
3/3
Flash
Serenity — When Serenity Verdict enters the battlefield, if you have more life than an opponent, target opponent sacrifices an attacking or blocking creature.
Serenity — When Serenity Verdict enters the battlefield, if you have more life than an opponent, target opponent sacrifices an attacking or blocking creature.
4/6
Flying
When Small Flyer enters the battlefield, scry 1.
When Small Flyer enters the battlefield, scry 1.
1/2
Enchant creature
When Tapper enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
When Tapper enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
When Token Engine enters the battlefield, create a 1/1 white Soldier creature token with lifelink.
Whenever you gain life, exile Token Engine. Return it to the battlefield at the beginning of your next upkeep.
Whenever you gain life, exile Token Engine. Return it to the battlefield at the beginning of your next upkeep.
Exile target creature or enchantment.
When Untapper enters the battlefield, untap target creature.
2/2
3/4
Counter target spell. That spell's controller untaps all permanents they control.
Serenity — If you have more life than an opponent, scry 3.
Draw two cards.
Draw two cards.
Return target permanent to its owner's hand.
Serenity — Draw a card if you have more life than an opponent.
Serenity — Draw a card if you have more life than an opponent.
When Bounce Engine enters the battlefield, return target creature to its owner's hand.
Whenever a creature you control deals combat damage to an opponent, return Bounce Engine to its owner's hand.
Whenever a creature you control deals combat damage to an opponent, return Bounce Engine to its owner's hand.
Each creature you control gets +0/+3 and gains hexproof until end of turn.
Dream
(If a creature you control would untap, you may instead cast this card from your hand for
.
)
Dream


)
Defender
Serenity — Defender loses defender as long as you have more life than an opponent.
Serenity — Defender loses defender as long as you have more life than an opponent.
3/3
Put target creature or enchantment on top of its owner's library.
Dream

(If a creature you control would untap, you may instead cast this card from your hand for 

.
)
Dream






)
Flash
When Flash blocks or becomes blocked, you gain life equal to its toughness.
When Flash blocks or becomes blocked, you gain life equal to its toughness.
3/1
Enchant creature
When Freeze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Freeze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
+1 Up to one target creature you control can't be blocked this turn.
-2 Whenever a creature you control deals combat damage to a player this turn, draw a card.
-5 Target player skips their next untap step.
-2 Whenever a creature you control deals combat damage to a player this turn, draw a card.
-5 Target player skips their next untap step.
2
Counter target spell. You gain 3 life.
Hexproof
When Hexproof enters the battlefield, you gain 3 life.
When Hexproof enters the battlefield, you gain 3 life.
2/4
Flying
Dream
(If a creature you control would untap, you may instead cast this card from your hand for 
.
)
Dream




)
4/4
Minor God isn't a creature unless you have seven or more cards in your hand.
When Minor God enters the battlefield, you draw two cards.
When Minor God enters the battlefield, you draw two cards.
4/6
If this is the first spell you've cast this game and you control an Island, you may cast it without paying its mana cost.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
When Ophidian-Esque Dream deals combat damage to a player, draw a card.
Dream

Dream


1/3
Enchant creature
Enchanted creature has lifelink.
At the beginning of each opponent's upkeep, untap enchanted creature.
Enchanted creature has lifelink.
At the beginning of each opponent's upkeep, untap enchanted creature.
Target creature gets -3/-0.
Scry 2.
Dream
Scry 2.
Dream

Serenity —
: Add 
. Activate this ability only if you have more life than an opponent.



1/2
Flying
When Small Flyer deals combat damage to a player, untap another target creature you control.
When Small Flyer deals combat damage to a player, untap another target creature you control.
1/2
Serenity — Smaller Flyer-ish has flying as long as you have more life than an opponent.
1/2
Counter target spell unless its controller pays
.
Serenity — Counter target spell unless its controller pays
.

Serenity — Counter target spell unless its controller pays

Unblockable can't be blocked.
2/1
Flying
,
: Return another target creature to its owner's hand.


2/2
4/3
As an additional cost to cast Card Draw Sacrifice, sacrifice a creature or discard a card.
Draw two cards.
Draw two cards.
Target creature you control gets +2/+0 and gains indestructible until end of turn.
Flash
You may cast Curse spells as though they had flash.
You may cast Curse spells as though they had flash.
2/3
When Curse Tutor Creature enters the battlefield, you may search your library for a Curse card, reveal it, and put it into your hand.
2/1
When Cursedigger enters the battlefield, you may return target Curse card from your graveyard to your hand.
2/4
When Death Trigger Transmigrate dies, mill two cards.
Transmigrate

Transmigrate


2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
Defender-ish can't attack or block unless you control an enchantment.
3/3
Enchant player
At the beginning of enchanted player's upkeep, that player discards a card.
At the beginning of enchanted player's upkeep, that player discards a card.
Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Target player sacrifices a creature or enchantment.
If you control a Curse, instead that player sacrifices a creature and an enchantment.
If you control a Curse, instead that player sacrifices a creature and an enchantment.
Reveal the top five cards of your library. Put all enchantment cards revealed this way into your hand and the rest into the graveyard.
Flash
When Flash Combat Trick enters the battlefield, target creature gets +2/+0 until end of turn.
When Flash Combat Trick enters the battlefield, target creature gets +2/+0 until end of turn.
2/1
Flying
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




1/1
At the beginning of each opponent's upkeep, that opponent discards a card.


, Pay 3 life: Destroy target creature.
Transmigrate



Transmigrate

5/3
Flying, Deathtouch
When Khafa, Wurm of Retribution enters the battlefield, you may search your library for a Curse card and exile it face-up.
When Khafa dies, you may cast the exiled card without paying its mana cost.
When Khafa, Wurm of Retribution enters the battlefield, you may search your library for a Curse card and exile it face-up.
When Khafa dies, you may cast the exiled card without paying its mana cost.
4/5
Lifelink
When Lifelink Graveyard Hate dies, exile target player's graveyard.
When Lifelink Graveyard Hate dies, exile target player's graveyard.
3/4
Menace
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




3/1
Target player mills five cards.
Whenever a nontoken creature enters the battlefield under your control, if it wasn't cast, you may return Mill Engine from your graveyard to your hand.
Whenever a nontoken creature enters the battlefield under your control, if it wasn't cast, you may return Mill Engine from your graveyard to your hand.
Minor God isn't a creature unless you have ten or more cards in your graveyard.
At the beginning of your upkeep, mill a card.
At the beginning of your upkeep, mill a card.
4/4
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
If this is the first spell you've cast this game and you control a Swamp, you may cast it without paying its mana cost.
Target opponent reveals their hand. You may choose a nonland card from it. That player discards that card.
Target opponent reveals their hand. You may choose a nonland card from it. That player discards that card.
Enchant Player
When Oubliette Curse enters the battlefield, exile target nonland permanent enchanted player controls until Oubliette Curse leaves the battlefield.
When Oubliette Curse enters the battlefield, exile target nonland permanent enchanted player controls until Oubliette Curse leaves the battlefield.
When Reanimate Transmigrate enters the battlefield, return target creature card you own from exile or from your graveyard to the battlefield.
4/5
Destroy target creature.
Scry 2.
Scry 2.
5/4
Haste
Whenever Bedlam Pathfinder attacks, exile the top card of your library. Until the end of your next turn, you may play those cards.
Whenever Bedlam Pathfinder attacks, exile the top card of your library. Until the end of your next turn, you may play those cards.
2/2
Untap target creature you control. It gains +3/+0 until end of turn.
Dream
Dream

If an ability of another Curse you control would trigger, copy that ability.
Creature Vehicle enters the battlefield tapped and doesn't untap during its controller's untap step.
Tap an untapped creature you control: Untap Creature Vehicle.
Tap an untapped creature you control: Untap Creature Vehicle.
5/4
Defender
: Direct Damage Untap deals 1 damage to target player or planeswalker.
At the beginning of each opponent's upkeep, untap Direct Damage Untap.

At the beginning of each opponent's upkeep, untap Direct Damage Untap.
0/3
First Strike (This creature deals combat damage before creatures without first strike.)
2/1
Flying
Flyer with Downside can't block.
Flyer with Downside can't block.
3/2
Haste
,
: Another target creature gains haste until end of turn.


2/1
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
Dream

Dream


Large Creature Burn deals 5 damage to target creature.
Dream
(If a creature you control would untap, you may instead cast this card from your hand for 
.
)
Dream




)
Flash
When Medium Creature Burn enters the battlefield, it deals X plus one damage to target creature, where X is the number of Curses you control.
When Medium Creature Burn enters the battlefield, it deals X plus one damage to target creature, where X is the number of Curses you control.
Minor God isn't a creature unless you control no other untapped creatures.
: Add 
.



5/3
Menace
Other creatures you control have menace.
Minor God #2 isn't a creature unless you've dealt damage this turn.
Other creatures you control have menace.
Minor God #2 isn't a creature unless you've dealt damage this turn.
3/1
Enchant creature
When Must Attack Curse enters the battlefield, enchanted creature gets +2/+0 until end of turn.
Enchanted creature attacks each combat if able.
When Must Attack Curse enters the battlefield, enchanted creature gets +2/+0 until end of turn.
Enchanted creature attacks each combat if able.
If this is the first spell you've cast this game and you control a Mountain, you may cast it without paying its mana cost.
Shuffle all the cards in your hand into your library, then draw that many cards plus one.
Shuffle all the cards in your hand into your library, then draw that many cards plus one.
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Enchanted creature gets +2/+2 and can't block.
As an additional cost to cast Rummage, discard a card.
Draw two cards.
Draw two cards.
Choose One —
- Destroy target artifact
- Target creature you control fights target creature you don't control
Dream

- Destroy target artifact
- Target creature you control fights target creature you don't control
Dream


Enchant creature
At the beginning of your upkeep, Small Creature Burn deals 1 damage to enchanted creature.
At the beginning of your upkeep, Small Creature Burn deals 1 damage to enchanted creature.
Create two 1/1 red Human Soldier creature tokens.
Dream
(If a creature you control would untap, you may instead cast this card from your hand for
.
)
Dream


)
Trample
Whenever an enchantment enters the battlefield under your control, scry 1.
Whenever an enchantment enters the battlefield under your control, scry 1.
4/4
Enchant creature
Whenever another Curse enters the battlefield under your control, gain control of enchanted creature until end of turn. Untap it. It gains haste until end of turn.
Whenever another Curse enters the battlefield under your control, gain control of enchanted creature until end of turn. Untap it. It gains haste until end of turn.
Enchant creature
Enchanted creature gets +2/+2 and has trample.
At the beginning of combat on your turn, if enchanted creature is tapped, untap it.
Enchanted creature gets +2/+2 and has trample.
At the beginning of combat on your turn, if enchanted creature is tapped, untap it.
Untapped Board Wipe deals X damage to each untapped creature, where X is the number of tapped creatures you and your opponents control.
7/4
Serenity — When +1/+1 counter enters the battlefield, if you have more life than an opponent, put two +1/+1 counters on it.
1/1
Creatures you control get +2/+2 until end of turn. You gain 1 life for each creature you control.
When Cantrip Lifegain enters the battlefield, you draw a card and gain 3 life.
3/2
Vigilance
, Sacrifice another creature: Combat Shenanigans can't be blocked this turn except by creatures with power 2 or less.

2/3
Target creature you control gets +3/+3 until end of turn.
Serenity — If you have more life than opponent, that creature gains trample until end of turn.
Serenity — If you have more life than opponent, that creature gains trample until end of turn.
Reveal the top three cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Transmigrate
Transmigrate
(When this creature dies, you may pay
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate


1/1
Target creature you control fights target creature you don't control.
Serenity — This spell costs
less to cast if you have more life than an opponent.
Serenity — This spell costs

When God Engine enters the battlefield, target God you control becomes a creature until end of turn.
When a God enters the battlefield under your control, you may return God Engine to its owner's hand.
When a God enters the battlefield under your control, you may return God Engine to its owner's hand.
2/2
Hexproof
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




2/4
Whenever another creature enters the battlefield under your control or dies, you gain 1 life.
3/4
Reach
Whenever you gain life, add one mana of any color.
Whenever you gain life, add one mana of any color.
1/3

2/1
Whenever a creature you control dies, target player mills cards equal to its power.
, Sacrifice Mill Regrowth: Return target creature card you own from exile or from your graveyard to your hand.

Trample
Other creatures you control have trample.
Minor God isn't a creature unless you control more lands than an opponent.
Other creatures you control have trample.
Minor God isn't a creature unless you control more lands than an opponent.
5/5
At the beginning of your precombat main phase, add
.
Minor God #2 isn't a creature unless you control three or more other creatures.

Minor God #2 isn't a creature unless you control three or more other creatures.
3/3
Minor God #3 isn't a creature unless you control another creature with power 4 or greater.

: Another target creature you control gets +2/+2 until end of turn. Activate this ability only once each turn.


4/3
Destroy target artifact or enchantment.
Serenity — If you have more life than an opponent, exile target artifact or enchantment instead.
Serenity — If you have more life than an opponent, exile target artifact or enchantment instead.
If this is the first spell you've cast this game and you control a Forest, you may cast it without paying its mana cost.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Choose one —
- Destroy target creature with flying.
- Exile target card from a graveyard.
- Destroy target creature with flying.
- Exile target card from a graveyard.
You may play an additional land on each of your turns.

: Each player draws a card.
Transmigrate


Transmigrate

3/3
When Ramp Transmigrate enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Transmigrate

Transmigrate


2/2
Reach (This creature can block creatures with flying.)
2/3
When Scry Transmigrate enters the battlefield, scry 1.
Transmigrate

Transmigrate


2/2
When Token enters the battlefield, create a 1/1 green Snake creature token.
1/2
Trample (This creature can deal excess combat damage to player or planeswalker it's attacking.)
6/6
Serenity — At the beginning of your upkeep, if you have more life than an opponent, you draw a card and gain 1 life.
Tap up to two untapped creatures your opponents control.
Whenever a creature you control deals combat damage to an opponent this turn, draw a card.
Whenever a creature you control deals combat damage to an opponent this turn, draw a card.
At the beginning of your end step, BR Signpost deals X damage to any target, where X is the number of Curses you control.
Indestructible, Flying
At the beginning of your upkeep, you draw a card and lose 1 life for each curse you control.
Malvaan, the Vengeful can't attack or block unless you control a Curse.
At the beginning of your upkeep, you draw a card and lose 1 life for each curse you control.
Malvaan, the Vengeful can't attack or block unless you control a Curse.
4/4
RG Signpost isn't a creature unless you control another God.

: Target God you control becomes a creature until end of turn.


6/6
GW Signpost gets +X/+0, where X is the total number of creature cards you own in exile and in your graveyard.
Whenever GW Signpost attacks, mill two cards.
Whenever GW Signpost attacks, mill two cards.
1/3
Create X 1/1 white and black Human Mercenary creature tokens with deathtouch.
Whenever a creature you control dies this turn, draw a card.
Whenever a creature you control dies this turn, draw a card.
When WB Signpost enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it and exile that card.
Transmigrate


Transmigrate



2/2
Until end of turn, creatures you control and in your graveyard gain Transmigrate
(When this creature dies, you may pay
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)


You may pay 
and sacrifice a creature rather than pay this spell's mana cost.
Destroy target artifact or creature.


Destroy target artifact or creature.
Flash
Serenity — At the beginning of your upkeep, if you have more life than an opponent, put a +1/+1 counter on GU Signpost.
Serenity — At the beginning of your upkeep, if you have more life than an opponent, put a +1/+1 counter on GU Signpost.
2/2
Indestructible

: Target creature you control gains flying and trample until end of turn.
Serenity — Shanti, the Tranquil can't attack or block unless you have more life than an opponent.


Serenity — Shanti, the Tranquil can't attack or block unless you have more life than an opponent.
4/4
Haste
Steal attacks each combat if able.
When Steal enters the battlefield, gain control of target creature until Steal leaves the battlefield. It gains haste until end of turn.
Steal attacks each combat if able.
When Steal enters the battlefield, gain control of target creature until Steal leaves the battlefield. It gains haste until end of turn.
3/2
At the beginning of each opponent's upkeep, untap UR Signpost.
: Add
or 



2/2
+2 You may tap or untap target permanent.
-X Discard up to X cards. When you do, draw that many cards and Yarra, the Visionary deals that much damage to target creature.
-7 Draw seven cards. Add seven mana in any combination of
and
.
-X Discard up to X cards. When you do, draw that many cards and Yarra, the Visionary deals that much damage to target creature.
-7 Draw seven cards. Add seven mana in any combination of


3
Haste, Vigilance
: Target enchantment you control gains indestructible until end of turn.

3/2
Flying
At the beginning of combat on your turn, RW Signpost gets +X/+0, where X is the number of enchantments you control.
At the beginning of combat on your turn, RW Signpost gets +X/+0, where X is the number of enchantments you control.
1/1
When Shesha, the Everpresent becomes tapped or leaves the battlefield, exile all nonland permanents.
Dream
Dream

5/5
When Artifact Creature enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1/1
Equipped creature gets +1/+1 and has lifelink.
Equip
Equip




Dream
(If a creature you control would untap, you may instead cast this card from your hand for
.
)
: Add one mana of any color.


)


Equipped creature has Transmigrate. The Transmigrate cost is equal to the equipped creature's mana cost.
Equip
Equip




(Colorless Land Creature isn't a spell, is affected by summoning sickness, and has "
: Add
")


1/1
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