Visheen, Plane of the Many

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 C 
Creature – Stag
When Anti-Naturalize Transmigrate enters the battlefield, you may return target artifact or enchantment card from your graveyard to your hand.
2/3
{3}{w}
 
 U 
Instant
Creatures you control get +X/+X, where X is the number of creatures you control.
 C 
Instant
Target creature you control gets +2/+1 and gains lifelink until end of turn.
 U 
Instant
Exile target enchantment. You gain life equal to the exiled card's converted mana cost.
 C 
Creature – Human Warrior
First Strike

When First Strike Graveyard Hate enters the battlefield, exile target opponent's graveyard.
2/2
 C 
Creature – Chimera
Flying

Transmigrate {4}{w} (When this creature dies, you may pay {4}{w} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
3/4
 C 
Creature – Elephant
When Lifegain Transmigrate enters the battlefield, you gain 3 life.

Transmigrate {3}{w}{w} (When this creature dies, you may pay {3}{w}{w} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
3/6
 C 
Creature – Human Warrior
Lifelink

Transmigrate {1}{w} (When this creature dies, you may pay {1}{w} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
1/2
 C 
Enchantment Creature – God Avatar
Minor God isn't a creature unless your life total is higher than your starting life total.

At the beginning of your upkeep, you gain 1 life.
2/5
 C 
Instant
Destroy target artifact or enchantment. You gain 1 life for each creature you control.
 R 
Sorcery
If this is the first spell you've cast this game and you control a Plains, you may cast it without paying its mana cost.

Create two 1/1 white Human Soldier creature tokens.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block

Serenity — Enchanted creature's activated abilities can't be activated if you have more life than an opponent.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+2 and gains lifelink.
 R 
Enchantment Creature – Monk
Serenity{t}: Another target creature you control gets protection from the color of your choice until end of turn. Activate this ability only if you have more life than an opponent.
1/1
 C 
Instant
Target creature gains protection from the color of your choice until the end of turn. You gain 2 life.
 M 
Legendary Creature – God
Each opponent can't cast more than one spell per turn.

{2}{w}: Each opponent sacrifices a creature, artifact, or enchantment.

Transmigrate {0}
3/5
 R 
Enchantment – Aura
Enchant land

Serenity — You control enchanted land as long as you have more life than an opponent.

Whenever enchanted land is tapped for mana, you gain 1 life.
 C 
Enchantment Creature – Monk
Serenity — If you have more life than an opponent, Serenity Bear gets +1/+1 and gains vigilance.
2/2
 C 
Creature – Garuda
Flying

Serenity — When Serenity Cantrip enters the battlefield, if you have more life than an opponent, draw a card.
1/2
 R 
Creature – Human Soldier
Serenity — Serenity Indestructible has indestructible as long as you have more life than an opponent.
3/3
 C 
Creature – Giant
Flash

Serenity — When Serenity Verdict enters the battlefield, if you have more life than an opponent, target opponent sacrifices an attacking or blocking creature.
4/6
 C 
Enchantment Creature – Bird
Flying

When Small Flyer enters the battlefield, scry 1.
1/2
{3}{w}
 
 C 
Enchantment – Aura
Enchant creature

When Tapper enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.
 U 
Enchantment
When Token Engine enters the battlefield, create a 1/1 white Soldier creature token with lifelink.

Whenever you gain life, exile Token Engine. Return it to the battlefield at the beginning of your next upkeep.
 C 
Sorcery
Exile target creature or enchantment.
 C 
Creature – Human Monk
When Untapper enters the battlefield, untap target creature.
2/2
{3}{w}
 
 C 
Enchantment Creature – Human
3/4
 U 
Instant
Counter target spell. That spell's controller untaps all permanents they control.
 C 
Sorcery
Serenity — If you have more life than an opponent, scry 3.

Draw two cards.
 C 
Instant
Return target permanent to its owner's hand.

Serenity — Draw a card if you have more life than an opponent.
 U 
Enchantment
When Bounce Engine enters the battlefield, return target creature to its owner's hand.

Whenever a creature you control deals combat damage to an opponent, return Bounce Engine to its owner's hand.
 C 
Instant
Each creature you control gets +0/+3 and gains hexproof until end of turn.

Dream {u} (If a creature you control would untap, you may instead cast this card from your hand for {u}.
)
 C 
Creature – Monk Noble
Defender

Serenity — Defender loses defender as long as you have more life than an opponent.
3/3
 C 
Instant
Put target creature or enchantment on top of its owner's library.

Dream {1}{u}{u} (If a creature you control would untap, you may instead cast this card from your hand for {1}{u}{u}.
)
{2}{u}
 
 C 
Creature – Naga
Flash

When Flash blocks or becomes blocked, you gain life equal to its toughness.
3/1
{1}{u}{u}
 
 C 
Enchantment – Aura
Enchant creature

When Freeze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
 M 
Legendary Planeswalker – Gati
+1 Up to one target creature you control can't be blocked this turn.

-2 Whenever a creature you control deals combat damage to a player this turn, draw a card.

-5 Target player skips their next untap step.
2
 C 
Instant
Counter target spell. You gain 3 life.
 C 
Enchantment Creature – Turtle
Hexproof

When Hexproof enters the battlefield, you gain 3 life.
2/4
 C 
Creature – Drake
Flying

Dream {3}{u} (If a creature you control would untap, you may instead cast this card from your hand for {3}{u}.
)
4/4
 C 
Enchantment Creature – God Avatar
Minor God isn't a creature unless you have seven or more cards in your hand.

When Minor God enters the battlefield, you draw two cards.
4/6
 R 
Sorcery
If this is the first spell you've cast this game and you control an Island, you may cast it without paying its mana cost.

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
 C 
Creature – Human Wizard
When Ophidian-Esque Dream deals combat damage to a player, draw a card.

Dream {1}{u}
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has lifelink.

At the beginning of each opponent's upkeep, untap enchanted creature.
 C 
Instant
Target creature gets -3/-0.

Scry 2.

Dream {0}
 U 
Creature – Human Wizard
Serenity{t}: Add {c}{c}. Activate this ability only if you have more life than an opponent.
1/2
 C 
Creature – Garuda
Flying

When Small Flyer deals combat damage to a player, untap another target creature you control.
1/2
 C 
Creature – Bird
Serenity — Smaller Flyer-ish has flying as long as you have more life than an opponent.
1/2
 C 
Instant
Counter target spell unless its controller pays {2}.

Serenity — Counter target spell unless its controller pays {4}.
 C 
Enchantment Creature – Naga
Unblockable can't be blocked.
2/1
 R 
Creature – Garuda Wizard
Flying

{2}, {q}: Return another target creature to its owner's hand.
2/2
{2}{u}{u}
 
 C 
Creature – Human Monk
4/3
 C 
Instant
As an additional cost to cast Card Draw Sacrifice, sacrifice a creature or discard a card.

Draw two cards.
 C 
Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn.
 U 
Creature – Naga Wizard
Flash

You may cast Curse spells as though they had flash.
2/3
 R 
Creature – Naga Wizard
When Curse Tutor Creature enters the battlefield, you may search your library for a Curse card, reveal it, and put it into your hand.
2/1
 C 
Creature – Human Wizard
When Cursedigger enters the battlefield, you may return target Curse card from your graveyard to your hand.
2/4
 C 
Creature – Avian Warrior
When Death Trigger Transmigrate dies, mill two cards.

Transmigrate {2}{b}
2/3
 C 
Enchantment Creature – Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
 C 
Creature – Shade
Defender-ish can't attack or block unless you control an enchantment.
3/3
 C 
Enchantment – Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player discards a card.
 C 
Enchantment – Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
{2}{b}
 
 C 
Instant
Target player sacrifices a creature or enchantment.

If you control a Curse, instead that player sacrifices a creature and an enchantment.
 C 
Sorcery
Reveal the top five cards of your library. Put all enchantment cards revealed this way into your hand and the rest into the graveyard.
 C 
Creature – Naga
Flash

When Flash Combat Trick enters the battlefield, target creature gets +2/+0 until end of turn.
2/1
 C 
Creature – Avian Warrior
Flying

Transmigrate {1}{b} (When this creature dies, you may pay {1}{b} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
1/1
 M 
Legendary Creature – God
At the beginning of each opponent's upkeep, that opponent discards a card.

{2}{b}{b}, Pay 3 life: Destroy target creature.

Transmigrate {0}
5/3
 R 
Legendary Creature – Zombie Dragon
Flying, Deathtouch

When Khafa, Wurm of Retribution enters the battlefield, you may search your library for a Curse card and exile it face-up.

When Khafa dies, you may cast the exiled card without paying its mana cost.
4/5
 C 
Enchantment Creature – Rakshasa
Lifelink

When Lifelink Graveyard Hate dies, exile target player's graveyard.
3/4
 C 
Creature – Naga
Menace

Transmigrate {2}{b} (When this creature dies, you may pay {2}{b} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
3/1
 U 
Instant
Target player mills five cards.

Whenever a nontoken creature enters the battlefield under your control, if it wasn't cast, you may return Mill Engine from your graveyard to your hand.
 C 
Enchantment Creature – God Avatar
Minor God isn't a creature unless you have ten or more cards in your graveyard.

At the beginning of your upkeep, mill a card.
4/4
 C 
Enchantment – Aura Curse
Enchant creature

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
 R 
Sorcery
If this is the first spell you've cast this game and you control a Swamp, you may cast it without paying its mana cost.

Target opponent reveals their hand. You may choose a nonland card from it. That player discards that card.
 U 
Enchantment – Aura Curse
Enchant Player

When Oubliette Curse enters the battlefield, exile target nonland permanent enchanted player controls until Oubliette Curse leaves the battlefield.
 C 
Creature – Rakshasa Monk
When Reanimate Transmigrate enters the battlefield, return target creature card you own from exile or from your graveyard to the battlefield.
4/5
 C 
Instant
Destroy target creature.

Scry 2.
{4}{b}
 
 C 
Creature – Shade
5/4
 M 
Enchantment Creature – Human
Haste

Whenever Bedlam Pathfinder attacks, exile the top card of your library. Until the end of your next turn, you may play those cards.
2/2
 C 
Instant
Untap target creature you control. It gains +3/+0 until end of turn.

Dream {0}
 R 
Enchantment – Curse
If an ability of another Curse you control would trigger, copy that ability.
 C 
Creature – Human Warrior
Creature Vehicle enters the battlefield tapped and doesn't untap during its controller's untap step.

Tap an untapped creature you control: Untap Creature Vehicle.
5/4
 C 
Creature – Salamander Mercenary
Defender

{t}: Direct Damage Untap deals 1 damage to target player or planeswalker.

At the beginning of each opponent's upkeep, untap Direct Damage Untap.
0/3
 C 
Enchantment Creature – Human
First Strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Enchantment Creature – Salamander
Flying

Flyer with Downside can't block.
3/2
 C 
Creature – Elemental
Haste

{r}, {t}: Another target creature gains haste until end of turn.
2/1
 C 
Sorcery
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.

Dream {r}{r}
 C 
Sorcery
Large Creature Burn deals 5 damage to target creature.

Dream {2}{r} (If a creature you control would untap, you may instead cast this card from your hand for {2}{r}.
)
 C 
Enchantment – Curse
Flash

When Medium Creature Burn enters the battlefield, it deals X plus one damage to target creature, where X is the number of Curses you control.
 C 
Enchantment Creature – God Avatar
Minor God isn't a creature unless you control no other untapped creatures.

{t}: Add {r}{r}.
5/3
 C 
Enchantment Creature – God Avatar
Menace

Other creatures you control have menace.

Minor God #2 isn't a creature unless you've dealt damage this turn.
3/1
 C 
Enchantment – Aura Curse
Enchant creature

When Must Attack Curse enters the battlefield, enchanted creature gets +2/+0 until end of turn.

Enchanted creature attacks each combat if able.
 R 
Sorcery
If this is the first spell you've cast this game and you control a Mountain, you may cast it without paying its mana cost.

Shuffle all the cards in your hand into your library, then draw that many cards plus one.
 C 
Enchantment – Aura Curse
Enchant creature

Enchanted creature gets +2/+2 and can't block.
{1}{r}
 
 C 
Instant
As an additional cost to cast Rummage, discard a card.

Draw two cards.
 C 
Instant
Choose One —
- Destroy target artifact
- Target creature you control fights target creature you don't control

Dream {1}{r}
 C 
Enchantment – Aura Curse
Enchant creature

At the beginning of your upkeep, Small Creature Burn deals 1 damage to enchanted creature.
 C 
Sorcery
Create two 1/1 red Human Soldier creature tokens.

Dream {r} (If a creature you control would untap, you may instead cast this card from your hand for {r}.
)
 C 
Creature – Elemental Avatar
Trample

Whenever an enchantment enters the battlefield under your control, scry 1.
4/4
 U 
Enchantment – Aura Curse
Enchant creature

Whenever another Curse enters the battlefield under your control, gain control of enchanted creature until end of turn. Untap it. It gains haste until end of turn.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

At the beginning of combat on your turn, if enchanted creature is tapped, untap it.
 R 
Sorcery
Untapped Board Wipe deals X damage to each untapped creature, where X is the number of tapped creatures you and your opponents control.
{5}{r}
 
 C 
Enchantment Creature – Bull
7/4
 C 
Creature – Naga
Serenity — When +1/+1 counter enters the battlefield, if you have more life than an opponent, put two +1/+1 counters on it.
1/1
 C 
Sorcery
Creatures you control get +2/+2 until end of turn. You gain 1 life for each creature you control.
 C 
Creature – Beast
When Cantrip Lifegain enters the battlefield, you draw a card and gain 3 life.
3/2
 C 
Creature – Rakshasa
Vigilance

{2}, Sacrifice another creature: Combat Shenanigans can't be blocked this turn except by creatures with power 2 or less.
2/3
 C 
Instant
Target creature you control gets +3/+3 until end of turn.

Serenity — If you have more life than opponent, that creature gains trample until end of turn.
{g}
 
 C 
Sorcery
Reveal the top three cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
 U 
Creature – Snake
Transmigrate

Transmigrate {g} (When this creature dies, you may pay {g} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
1/1
 C 
Instant
Target creature you control fights target creature you don't control.

Serenity — This spell costs {1} less to cast if you have more life than an opponent.
 U 
Creature – Human Cleric
When God Engine enters the battlefield, target God you control becomes a creature until end of turn.

When a God enters the battlefield under your control, you may return God Engine to its owner's hand.
2/2
 C 
Creature – Snake
Hexproof

Transmigrate {3}{g} (When this creature dies, you may pay {3}{g} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
2/4
 C 
Enchantment Creature – Shaman
Whenever another creature enters the battlefield under your control or dies, you gain 1 life.
3/4
 U 
Creature – Spirit
Reach

Whenever you gain life, add one mana of any color.
1/3
 C 
Enchantment Creature – Druid
{2}: Add one mana of any color.
2/1
 U 
Enchantment
Whenever a creature you control dies, target player mills cards equal to its power.

{1}, Sacrifice Mill Regrowth: Return target creature card you own from exile or from your graveyard to your hand.
 C 
Enchantment Creature – God Avatar
Trample

Other creatures you control have trample.

Minor God isn't a creature unless you control more lands than an opponent.
5/5
 C 
Enchantment Creature – God Avatar
At the beginning of your precombat main phase, add {g}.

Minor God #2 isn't a creature unless you control three or more other creatures.
3/3
 C 
Enchantment Creature – God Avatar
Minor God #3 isn't a creature unless you control another creature with power 4 or greater.

{2}{g}: Another target creature you control gets +2/+2 until end of turn. Activate this ability only once each turn.
4/3
 C 
Sorcery
Destroy target artifact or enchantment.

Serenity — If you have more life than an opponent, exile target artifact or enchantment instead.
 R 
Sorcery
If this is the first spell you've cast this game and you control a Forest, you may cast it without paying its mana cost.

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 C 
Instant
Choose one —
- Destroy target creature with flying.
- Exile target card from a graveyard.
 M 
Legendary Creature – God
You may play an additional land on each of your turns.

{1}{g}: Each player draws a card.

Transmigrate {0}
3/3
 U 
Creature – Druid
When Ramp Transmigrate enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Transmigrate {3}{g}
2/2
{2}{g}
 
 C 
Enchantment Creature – Mercenary
Reach (This creature can block creatures with flying.)
2/3
 C 
Creature – Dog
When Scry Transmigrate enters the battlefield, scry 1.

Transmigrate {1}{g}
2/2
{2}{g}
 
 C 
Creature – Druid
When Token enters the battlefield, create a 1/1 green Snake creature token.
1/2
{4}{g}{g}
 
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to player or planeswalker it's attacking.)
6/6
 U 
Enchantment
Serenity — At the beginning of your upkeep, if you have more life than an opponent, you draw a card and gain 1 life.
 U 
Instant
Tap up to two untapped creatures your opponents control.

Whenever a creature you control deals combat damage to an opponent this turn, draw a card.
 U 
Enchantment
At the beginning of your end step, BR Signpost deals X damage to any target, where X is the number of Curses you control.
 M 
Legendary Creature – God
Indestructible, Flying

At the beginning of your upkeep, you draw a card and lose 1 life for each curse you control.

Malvaan, the Vengeful can't attack or block unless you control a Curse.
4/4
 U 
Enchantment Creature – God Avatar
RG Signpost isn't a creature unless you control another God.

{r}{g}: Target God you control becomes a creature until end of turn.
6/6
 U 
Creature – Garuda Druid
GW Signpost gets +X/+0, where X is the total number of creature cards you own in exile and in your graveyard.

Whenever GW Signpost attacks, mill two cards.
1/3
 R 
Instant
Create X 1/1 white and black Human Mercenary creature tokens with deathtouch.

Whenever a creature you control dies this turn, draw a card.
 U 
Creature – Human Cleric
When WB Signpost enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it and exile that card.

Transmigrate {2}{w}{b}
2/2
 U 
Instant
Until end of turn, creatures you control and in your graveyard gain Transmigrate {1} (When this creature dies, you may pay {1} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
{2}{b}{g}
 
 R 
Instant
You may pay {b}{g} and sacrifice a creature rather than pay this spell's mana cost.

Destroy target artifact or creature.
 U 
Creature
Flash

Serenity — At the beginning of your upkeep, if you have more life than an opponent, put a +1/+1 counter on GU Signpost.
2/2
 M 
Legendary Creature – God
Indestructible

{g}{u}: Target creature you control gains flying and trample until end of turn.

Serenity — Shanti, the Tranquil can't attack or block unless you have more life than an opponent.
4/4
{2}{u}{r}
 
 R 
Creature – Spirit
Haste

Steal attacks each combat if able.

When Steal enters the battlefield, gain control of target creature until Steal leaves the battlefield. It gains haste until end of turn.
3/2
 U 
Creature – Wizard
At the beginning of each opponent's upkeep, untap UR Signpost.

{t}: Add {u} or {r}
2/2
 M 
Legendary Planeswalker – Yarra
+2 You may tap or untap target permanent.

-X Discard up to X cards. When you do, draw that many cards and Yarra, the Visionary deals that much damage to target creature.

-7 Draw seven cards. Add seven mana in any combination of {u} and {r}.
3
 R 
Enchantment Creature – Avatar
Haste, Vigilance

{t}: Target enchantment you control gains indestructible until end of turn.
3/2
 U 
Enchantment Creature – Drake
Flying

At the beginning of combat on your turn, RW Signpost gets +X/+0, where X is the number of enchantments you control.
1/1
 M 
Legendary Creature – Galactic Snake
When Shesha, the Everpresent becomes tapped or leaves the battlefield, exile all nonland permanents.

Dream {5}
5/5
 C 
Artifact Creature – Construct
When Artifact Creature enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has lifelink.

Equip {2}
 C 
Artifact
{1}, {t}: Target creature doesn't untap during its controller's next untap step.
 C 
Artifact
{t}: Add one mana of any color. You gain 1 life.
 M 
Artifact
Dream {0} (If a creature you control would untap, you may instead cast this card from your hand for {0}.
)

{t}: Add one mana of any color.
{1}
 
 U 
Artifact
{4}, Sacrifice Removal: Destroy target non-enchantment creature.
 R 
Artifact – Equipment
Equipped creature has Transmigrate. The Transmigrate cost is equal to the equipped creature's mana cost.
Equip {3}
 C 
Land
{t}: Add {c}

{t}: Add one mana of any color. Spend this mana only to cast enchantment spells.
 U 
Land Creature – Wastes Avatar
(Colorless Land Creature isn't a spell, is affected by summoning sickness, and has "{t}: Add {c}")
1/1

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