Visheen, Plane of the Many: Recent Activity
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Mechanics | Skeleton |
Recent updates to Visheen, Plane of the Many: (Generated at 2024-05-19 02:24:19)
Curses are normally placed on players, not creatures.
My brother made a set a while ago called Curses! if you're interested (or you can use a gatherer search)
I don't recommend using curses on creatures, because that's what auras are for. I don't know if the rules prevent it (they probably don't), but it's still better to separate the two.
Though, if you think that's necessary for the archetype, it could still be fine. I really like the flavor of this card, and it probably works rules wise.
Just giving you a heads up in case you want to find a change before you finish the set.
This looks fine to me, and I definitely support allowing for splashing!
A few formatting issues you might not be aware of; This should add not . They changed the rules for coloress mana in Oath of the Gatewatch (I'm not good at explaining it unfortunately, so if you're curious about what was changed, maybe try the MTG gamepedia?)
Secondly, and I'm not sure about this one, but I think it might be better to say "cast" instead of "play", since from my knowledge, only lands are played, while other spells are cast.
And third, magicmultiverse lacks a perfect formatting system, so it can be tempting to include line breaks, where normal magic cards would have them. I recommend against it, generally.
It's probably okay to have a line break on this card, but if you have made a card or ever end up making a card with three or more lines of rules text, white space between each paragraph will make the card less readable than a yugioh card (especially on low-resolution screens).
The third is a purely stylistic choice, though, and you're free to include line breaks if you want to. It looks fine here, to me, but it can be a bad habit. (also notice that full line breaks are much larger on this site than the actual spacing WOTC uses to separate abilities on cards)
A lot of people on this site will often try to make a 'balanced mox cycle', and I can't say I've tried, but it doesn't seem to normally work out.
Anyway, for this card specifically, I really like the take you have on it here, restricting when you can play it is pretty awesome.
The only problem is that during a player's untap step, all of their permanents untap.
This means that if you have a creature and decide not to untap it, you can get this out. That might not even be a problem, since stopping a creature from untapping might not be worth 1 mana of any color... also, you can't play this turn 1, which is definitely a good thing...
So, it might not be too powerful. However, if this required the creature to untap at any point except your untap step, then this would definitely not be too strong (you'd have to use resources to untap them, rather than the game just doing it).
That could actually be a bit weak, though, considering you'd virtually be spending more resources than you're getting... which is very good, since that avoids too much mana ramp... but it might also be outclassed by just playing the game normally.
All-in-all, I'd say this needs to be playtested to be certain, but my guess is this is probably okay.
Regardless of balance changes you may later make, this is a neat interpretation. Also Mox Azurite is an awesome choice for a 'dream mox', very cool!
I think this would be fine without the looting, it could just draw you a card. It's a 3 mana enchantment with no immediate effect...
Honestly, it might be okay (and more synergistic) to have it draw you a card and gain you some life, every upkeep. Maybe 1 card and 3 life, sort of like a miniature version of Sphinx's Revelation
I think the wording would be more fortunate as "~ isn't a creature unless you control three or more other creatures."
Soulshift has a cost?
Your card has an unnecessary line break.
I'm still trying to figure out how to implement the untap symbol (see Umbral Mantle) on this website. If there is no way to get the symbol itself, what would be the best way to communicate a permanent untapping itself as a cost to activate an ability?