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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alliann Masquerade White Common 4{2}{w}{w} Enchantment – Aura Enchant permanent
At the beginning of your upkeep, owner of enchanted permanent sacrifice it.
0
2 Alliann Paria White Rare 1{w} Creature – Human Rebel 1 1 You can’t cast Alliann Paria during your first or second turn.
When Alliann Paria enters the battlefield, if Alliann Paria is the only creature you control, you gain 2 life and you may add three mana of any color to your mana pool. This mana doesn’t empty as steps and phases ends.
0
3 Earthbender White Common 1{w} Creature – Human Spellshaper 0 2 W, T, discard a card: Earthbender deals 1 damage to target attacking or blocking creature. 2 1613296100 on 14 Feb 2021 by Tahazzar
4 Following Prison White Common 3{1}{w}{w} Enchantment Second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)
When Following Prison enters the battlefield, exile another target nonland permanent.
When Following Prison leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
0
5 Inner Light White Common 1{w} Enchantment – Aura Enchant creature
When enchanted creature dies, you gain 7 life.
0
6 Metabor Survivor White Uncommon 2{w}{w} Creature – Human Soldier 2 2 When Metabor Survivor enters the battlefield, if you don’t have the highest life total, you gain 7 life. 0
7 Moth Rider White Uncommon 4{3}{w} Creature – Human Rebel 2 4 Flying, second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)

When Moth Rider enters the battlefield you gain 3 life.
0
8 Shrinking Barrier White Uncommon 2{w}{w} Enchantment Creatures with power 4 or more can't attack 0
9 Souvenirs Revenant White Common 1{w} Creature – Spirit 0/0 Souvenirs Revenant enters the battlefield with X +1/+1 counters on it, where X is the number of cards you discarded this turn.
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
0
10 The Tahalos Triad White Rare 4{2}{w}{w} Legendary Creature – Human Rebel 3 3 Vigilance, second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)
Creatures you control get +1/+1.
As long as The Tahalos Triad has a breath counter on it, creatures your opponent control get -1/-1.
0
11 Alcylen Defender Blue Common 1{u} Artifact Creature – Machine 1 3 Defender
Whenever a creature deals damage to Alcylen Defender, tap that creature. It doesn’t untap during its controller’s next untap step. Then add U to your mana pool. That mana doesn’t empty as steps and phases ends.
0
12 Archive Engineer Blue Uncommon 3{2}{u} Creature – Lizard Servant 2 3 Archive (As you cast this, you may exile a card from your hand.)
When you exile Archive Engineer from your hand, add UUU to your mana pool.
3UU, sacrifice Archive Engineer: Put a non-land permanent card from your hand onto the battlefield.
0
13 Bank Chaser Blue Common 2{1}{u} Creature – Nightmare Illusion 2 1 Flying, archive (As you cast this, you may exile a card from your hand.)
When you exile Bank Chaser from your hand, put a flying counter on target creature.
1 1613296938 on 14 Feb 2021 by Tahazzar
14 Buried Fear Blue Common 2{u}{u} Instant Archive (As you cast this, you may exile a card from your hand.)
Put target creature on top of its owner’s library.
If you archived a card as you cast Buried Fear, target opponent discard a card.
1 1613297837 on 14 Feb 2021 by Tahazzar
15 Echoes Manipulator Blue Uncommon 4{3}{u} Creature – Lizard 3/3 Growth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)

When Echoes Manipulator grows, return target nonland permanent and all other nonland permanent with the same name into their owner’s hand.
0
16 Ethereal Imprison Blue Rare 5{3}{u}{u} Enchantment Whenever a player is dealt damage, he or she draws that many cards. 0
17 Jamming Tempest Blue Common 2{1}{u} Instant All nonbasic land permanents lose all abilities until end of the turn. 1 1613297182 on 14 Feb 2021 by Tahazzar
18 Plans of the Archive Blue Uncommon 3{2}{u} Instant Search your library for an artifact card, reveal it, and put it into your hand. Shuffle your library afterwards. 0
19 The Archivist Blue Mythic 12{10}{u}{u} Legendary Artifact Creature – Machine * * The Archivist gets +1/+1 for each card in exile from each player.
The Archivist cost 1 less to cast for each cards in your exile.
Once each turn, you may cast a card from your exile of any player without paying its mana cost.
1UU: Exile the top card of target player library.
0
20 Unencoding Blue Uncommon 1{u} Instant Counter target spell. Its controller add X mana of any color to his or her mana pool, where X is the converted mana cost of that spell.
Exile Unencoding.
0
21 Ameliored Wolf Black Uncommon 3{2}{b} Creature – Wolf Warrior 3 3 Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 0
22 Blossoming Souvenirs Black Common 2{1}{b} Sorcery For each card you discarded this turn, draw a card and lose 1 life. 1 1613297422 on 14 Feb 2021 by Tahazzar
23 Everwatching Black Mythic 4{2}{b}{b} Legendary Artifact Creature – Machine 6 6 At the beginning of each opponent untap step, you may look at his or her hand. Choose a card from it. That player discard that card.
Everwatching can’t attack or block as long as your opponents have cards in their hand.
0
24 Funeral Vapors Black Rare 4{2}{b}{b} Enchantment Whenever a creature dies, all other creatures get -1/-1 until end of the turn. 0
25 Mind Extraction Black Uncommon 1{b} Sorcery Target player reveal three card chosen at random from his or her hand. Choose a nonland card from it. That player discard that card. 1 1613299122 on 14 Feb 2021 by Tahazzar
26 Nocturne Black Rare 3{1}{b}{b} Sorcery You and your creatures have shroud until the end of your next turn.
Each creature you control gets +1/+0, intimidate and lifelink until the end of your next turn.
3 1596437871 on 03 Aug 2020 by Tahazzar
27 Nuisance Black Rare 4{2}{b}{b} Artifact At the beginning of your upkeep, put a -1/-1 counter on up to two target creatures.
Lands can’t produce more than one mana.
1 1613299739 on 14 Feb 2021 by Tahazzar
28 Perilous Discovery Black Uncommon 2{1}{b} Sorcery As an additional cost to cast Perilous Discovery, discard two cards.
Search your library for a card and put it into your hand. Shuffle your library afterwards.
0
29 Reconverter Engine Black Common 1{b} Artifact Whenever a creature dies, remove a charge counter from each permanent you control. 1 1613299408 on 14 Feb 2021 by Tahazzar
30 Sanity Eclipse Black Common 2{1}{b} Sorcery Each player discard two cards.
Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
0
31 The First Horizon Black Rare 3{1}{b}{b} Enchantment – Saga As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Players can’t gain life.

I, II: Each player loses 2 life.

III: Each player discard three cards.
0
32 Armwrestling Red Uncommon 2{r}{r} Enchantment At the beginning of your upkeep, if you and at least one opponent control a creature, the player who controls the creature with the highest power draw a card. 0
33 Blind Pyromancer Red Common 1{r} Creature – Human Shaman 0 1 Haste
T: Blind Pyromancer deals 1 damage to any target. Activate this ability only if an opponent has lost life this turn.
0
34 Crazed Firerunner Red Rare 5{3}{r}{r} Creature – Dragon Warrior 3 3 Haste, growth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)
Whenever an opponent is dealt damage, Crazed Firerunner grows again. (Put a +1/+1 counter on it and trigger its growth ability.)
0
35 Jar of Lust Red Rare 3{1}{r}{r} Artifact 1R, T: Choose a creature. If that creature is a nondragon, a nonlizard or a nondinosaur creature, Jar of Lust deals 3 damage to it. If it don’t leave the battlefield, that creature fights with another creature of its controller’s choice. 0
36 Avegarr, Growth Expert Green Uncommon 4{2}{g}{g} Legendary Creature – Lizard Technomancer 3 2 rowth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)
T: Target creature grows again. (Put a +1/+1 counter on it and trigger its growth ability.)
4GG, T: All creatures you control grow again. (Put a +1/+1 counter on it and trigger its growth ability.)
0
37 Brutal Lizard Green Rare 4{3}{g} Creature – Lizard Warrior 3 4 Growth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.
0
38 Enhanced Experiment Green Common 3{2}{g} Creature – Lizard Warrior 2 2 Growth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)
When Enhanced Experiment growth, put a +1/+1 counter on it.
0
39 Jehamareth, Symath Convoked Green Rare 5{3}{g}{g} Legendary Artifact Creature – Dragon Machine 3 6 Second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)
All creatures your opponent controls have no abilities.
1 1613299931 on 14 Feb 2021 by Tahazzar
40 Kraagmos the Strongest Green Mythic 2{g}{g} Legendary Creature – Dragon Warrior 1 2 Hexproof, growth
Whenever a creature has a power higher than Kraagmos, Kraagmos burst X times, where X is the difference between the power of that creature and Kraagmos plus two.
0
41 Phedarax Predation Green Common 3{1}{g}{g} Sorcery Target creature you control fights another target creature. If that creature dies this turn, put a +1/+1 counter on the first creature and it grows again if it has growth. (Put a +1/+1 counter on it and trigger its growth ability.) 0
42 Symath Convoked Green Common 4{3}{g} Artifact Creature – Machine 3 3 Second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)
1G: Target nonland permanent loses all abilities until end of the turn. If it’s a creature, it must block Symath Convoked this turn if able.
0
43 Symath, Reality Rooter Green Mythic 4{3}{g} Artifact Planeswalker – Symath 3 +1:Target nonland permanent loses all abilities until end of your next turn. Create a colorless 0/1 Parasite artifact creature token.
-2:Search your library for a land or an artifact card, reveal it and put it into your hand. Shuffle your library afterwards.
-5If you don’t have it, you gain an emblem with “Nonland permanents you don’t control have no abilities.” Then put an artifact card from your hand onto the battlefield.
0
44 Thundaya Mystic Green Uncommon 2{1}{g} Creature – Lizard Shaman 1 2 Growth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)
Whenever a creature you control grows, you gain 2 life and you may add a mana of any color to your mana pool. This mana doesn’t empty as steps and phases ends until end of the turn.
0
45 Unstoppable Growth Green Uncommon 1{g} Enchantment Whenever a creature you control grows, put a +1/+1 counter on target creature. 0
46 Chrysalam, Defier of the Tahalos Multicolour Mythic 4{2}{w}{u} Legendary Creature – Dragon Technomancer 2 6 Flying, lifelink
Other creatures you control have hexproof.
0
47 Dampening Blast Multicolour Common 2{w}{u} Instant Counter target spell unless its controller pays 2 plus an additional 2 for each card named Dampening Blast in all graveyards. You gain X life, where X is 1 plus the number of Dampening Blast in all graveyards. 0
48 Salt Lake Roller Multicolour Common 2{w}{u} Artifact Creature – Machine 2 2 Flash, vigilance
If Salt Lake Roller is in a graveyard, effects from spells named Dampening Blast count it as a card named Dampening Blast.
0
49 Agent of the Uncertainty Multicolour Common 3{1}{u}{b} Creature – Human Rogue 2 1 Agent of the Uncertainty can’t be blocked.
When Agent of the Uncertainty enters the battlefield, look at the top three cards of target player’s library, then put them back in any order
If Agent of the Uncertainty is in a graveyard, effects from spells named Creeping Oblivion count it as a card named Creeping Oblivion.
0
50 Creeping Oblivion Multicolour Common 2{u}{b} Sorcery Target player put the top X cards from the top of his or her library into his or her graveyard, where X is 6 plus the number of Creeping Oblivion in all graveyards. 4 1604081703 on 30 Oct 2020 by SecretInfiltrator
51 Rumors Hounds Multicolour Common 3{1}{b}{u} Creature – Nightmare 4 2 Erase (Whenever this creature would deal damage to a player, that player mills a card for each damage dealt instead of losing life.)
When Rumors Hounds attacks, they get +2/+0 until end of the turn.
1 1621441316 on 19 May 2021 by darkocean95
52 Burning Ghost Multicolour Uncommon 2{r}{b} Creature – Nightmare 1 2 Flying
Discard a card: Add one mana of any color to your mana pool. Burning Ghost deals 1 damage to you. Activate this ability only at any time you could cast a sorcery.
0
53 Mind Destruction Multicolour Common 2{r}{b} Sorcery Target player discard X cards. If that player has less than three cards in his or her hand, Mind Destruction deals X+2 damage to him or her. where X is 1 plus the number of Mind Destruction in all graveyards. 7 1596053986 on 29 Jul 2020 by SecretInfiltrator
54 She, that don't want to die Multicolour Common 2{b}{r} Creature – Nightmare 1 1 Second breath
She, that don’t want to die enters the battlefield with X +1/+1 counters on it, where X is the number of Mind Destruction in all graveyards.
If She, that don’t want to die is in a graveyard, effects from spells named Mind Destruction count it as a card named Mind Destruction.
2 1595970784 on 28 Jul 2020 by Vitenka
55 Become Stronger Multicolour Common 2{r}{g} Sorcery Put X +1/+1 counter on target creature, where X is 2 plus the number of Become Stronger in all graveyards. 1 1643758234 on 01 Feb 2022 by Vitenka
56 Kamand Brawler Multicolour Uncommon 3{1}{r}{g} Creature – Dragon Warrior 2 3 Growth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)
When Kamand Brawler grows, you may have it fight target creature. (Each deals damage equal to its power to the other.)
0
57 Kamand Champion Multicolour Rare 3{r}{g}{g} Creature – Dragon Warrior 3 3 Second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)
Whenever a permanent you control becomes the target of a spell or an ability an opponent control, counter that spell or ability unless its controller’s make fight a creature he or she control with Kamand Champion.
0
58 Kamand Fighter Multicolour Common 2{r}{g} Creature – Dragon Warrior 2 2 When Kamand Fighter enters the battlefield, you may have it fights another target creature.
If Kamand Fighter is in a graveyard, effects from spells named Become Stronger count it as a card named Becomes Stronger.
0
59 Seal of Renaissance Multicolour Uncommon 5{3}{w}{g} Instant Exile target creature.
Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
0
60 Seal Breaker Multicolour Uncommon 3{u}{r}{g} Creature – Dragon Warrior 3 3 Growth (At the begining of your upkeep, if this permanent came under your control since the beginning of your last upkeep, put a +1/+1 counter on it.)
When Seal Breaker grows, put an hexproof counter on target creature, then you may destroy target artifact or enchantment.
0
61 Amelioration Stealer Multicolour Uncommon 3{b}{g}{u} Artifact Creature – Machine 3 2 Reach
When Amelioration Stealer enters the battlefield, move all counters from target permanent to Amelioration Stealer.
0
62 Abandonned Landmine Artifact Uncommon 0{0} Artifact Hibernate 6 (This permanent enters the battlefield with six charge counter on it. At the beginning of your upkeep, remove a charge counter from this permanent. When there is no more charge counter on it, it is operational.)
Whenever a creature attacks you, remove a charge counter from Abandonned Mine.
When Abandonned Landmine becomes operational, sacrifice it.
When Abandonned Landmine is put into a graveyard from the battlefield, it deals 2 damage to each creature.
5 1608396131 on 19 Dec 2020 by SecretInfiltrator
63 Apocalypse Survivor Artifact Common 3{3} Artifact Creature – Machine 1 3 At the end of your turn, if you have no creatures on the battlefield, return Apocalypse Survivor from your graveyard to the battlefield tapped.
If Apocalypse Survivor is in a graveyard, effects from artifacts named Past Relic count it as a card named Past Relic.
0
64 Apocryphal Orb Artifact Common 0{0} Artifact Reactivate 2 (This permanent enters the battlefield with three charge counter on it. At the beginning of your upkeep, remove a charge counter from this permanent. When there is no more charge counter on it, it is reactivated.)
T, sacrifice Apocryphal Orb: The next time target player would draw cards this turn, he or she doesn’t instead. Activate this ability only if Apocryphal Orb is reactivated.
0
65 Charging Carcass Artifact Common 0{0} Artifact Creature – Machine -2 1 At the beginning of your upkeep, put a charge counter on Charging Carcass.
Charging Carcass gets +1/+0 for each charge counter on it.
1 1613298201 on 14 Feb 2021 by Tahazzar
66 Collar of Silence Artifact Common 0{0} Artifact Sacrifice Collar of Silence: Target creature or planeswalker loses all abilities until the end of your next turn and Collar of Silence deals 1 damage to it. 0
67 Extractor Cube Artifact Uncommon 3{3} Artifact T: Remove a counter from target permanent. If you do so, add one mana of any color to your mana pool. You lose 2 life. 1 1613300329 on 14 Feb 2021 by Tahazzar
68 Fading Guard Artifact Common 1{1} Artifact Creature – Machine 3 4 Flying, defender
Whenever an opponent attacks you with one or more creatures, sacrifice Fading Guard at the end of the turn.
0
69 Forgotten Artillery Artifact Rare 4{4} Artifact At the beginning of your upkeep, Forgotten Artillery deals 5 damage to a random creature. 0
70 Graves Mirrorstone Artifact Uncommon 5{5} Artifact T: Sacrifice Graves Mirrorstone: Until end of the turn, each card in your graveyard becomes a copy of target card in your graveyard. 2 1595440642 on 22 Jul 2020 by Vitenka
71 Horizon Purchaser Artifact Uncommon 5{5} Artifact Creature – Machine 2 5 Flying
Horizon Purchaser can only block creature with flying.
1G, T: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
0
72 Liquid Shadows Artifact Uncommon 0{0} Artifact T, sacrifice Liquid Shadows: Each non-black creature get -1/-0 until end of the turn.
When Liquid Shadows is put into a graveyard from the battlefield, add B to your mana pool. This mana doesn’t empty as steps and phases ends
2 1613300849 on 14 Feb 2021 by Tahazzar
73 Mirardren Tomb Artifact Uncommon 4{4} Legendary Artifact 4, T: Sacrifice Mirardren Tomb: Return target artifact or creature card from your graveyard to the battlefield. 0
74 Parallelium Crystal Artifact Rare 1{1} Artifact Parallelium Crystal enters the battlefield tapped.
2, T: Sacrifice Parallelium Crystal: Return to your hand all artifacts with converted mana cost 0 from your graveyard to your hand.
0
75 Past Relic Artifact Uncommon 0{0} Artifact Sacrifice Past Relic: Add X C to your mana pool, where X is 1 plus the number of Past Relic in all graveyards. 0
76 Prowler of the Ruins Artifact Uncommon 2{2} Artifact Creature – Machine 1 2 Second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)
T:Put the card from the top of your library into your graveyard. If it was a land or an artifact card, you gain 1 life.
0
77 Reconstructing Blocks Artifact Common 2{2} Artifact Second breath (Whenever this permanent would be put into a graveyard, if it has no breath counter on it, return it to the battlefield with a breath counter on it.)
1, Sacrifice Reconstructing Blocks: Prevent all combat damage that would be dealt this turn.
0
78 Sanctuary Cultivator Artifact Common 3{3} Artifact Creature – Machine 1 3 When Sanctuary Cultivator enters the battlefield, you gain 3 life. 0
79 Shimmering Giant Artifact Common 3{3} Artifact Creature – Machine 8 8 Reactivate 4 (This permanent enters the battlefield with four charge counter on it. At the beginning of your upkeep, remove a charge counter from this permanent. When there is no more charge counter on it, it is reactivated.)
Shimmering Giant can’t attack or block unless it is reactivated.
0
80 Vampire Portal Artifact Rare 4{4} Artifact At the beginning of your upkeep, each opponent lose 2 life. You gain life equal to life lost this way. 1 1605638283 on 17 Nov 2020 by Jack V
81 Woe Tower Artifact Common 3{3} Artifact Whenever a nonland permanent you control is put into a graveyard, each opponent lose 1 life. 2 1595523774 on 23 Jul 2020 by dude1818
82 Outworld Vista Land Rare 0 Land Reactivate 1 (This permanent enters the battlefield with a charge counter on it. At the beginning of your upkeep, remove a charge counter from this permanent. When there is no more charge counter on it, it is reactivated.)
T: Add C to your mana pool.
T: Add U, R or G to you mana pool. Activate this ability only if Outworld Vista is reactivated.
0
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