Phedarax

Phedarax by darkocean95

42 cards in Multiverse

7 commons, 21 uncommons, 9 rares, 5 mythics

2 white, 4 blue, 6 black, 3 red,
7 green, 12 multicolour, 8 artifact

16 comments total

An abandonned plane that contains the greatest amount of knowledge about the Multiverse. It's the plane of origin of Ashiok.

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Recently active cards: (all recent activity)

Nocturne
3 comments
last 2020-08-04 12:04:09 by Tahazzar
Mind%20destruction
7 comments
last 2020-08-02 23:56:11 by jmgariepy
She%20that%20dont%20want%20to%20die
2 comments
last 2020-07-29 15:49:24 by darkocean95
Rumors%20hounds
Mind%20extraction

Recent comments: (all recent activity)
On Nocturne:

Umm, flavor can be twisted to match wide array of effects in any color so it's not a particularly good justification when it comes to the color pie. In terms of like "pie expansion", I suppose sorcery speed shroud/hexproof in black could be a thing.

On Nocturne:

Yes, I think it's better as a Sorcery.

Shroud in black, the idea was "the darkness that makes you invisible."

like invisible stalker

On Nocturne:

You might already know this, but intimidate is deprecated - I don't see much of a reason to bring it back.

Shroud in black is rather weird. With Flash in it already, seems like black is becoming quite simic in terms of access to keywords.

On Mind Destruction:

Yeah, basing discard on Hymn to Tourach is like basing card draw on Ancestral Recall. Obviously, it's not that extreme... but I wouldn't base the power level of my discard on the best discard spell of all time, which was printed in 1994.

To be honest, I saw Mind Destruction where it was right now and thought "Huh. That's good and fair. I'd like to play with that." But I will admit, it's not a power uncommon. Looking at Gatherer, I'm kind of surprised that Mind Burst picked up 3.370 stars. I would have presumed it was under the 3 star threshold.

You know, my first thought was that Mind Burst wasn't good enough. But maybe it just wasn't as good as Cabal Therapy. Any discard card would come up short when compared to that card.

I guess what I'm trying to say is that if you want this card to be stronger, I would suggest something very minor to push it forward, because I already consider it playable. Gain X life doesn't seem appropriate. How about exiling the cards instead? If you instead want splashy, then maybe a rider to the effect of "If X is equal to four, then..."

On Mind Destruction:

Consider if you draw multiples of this in your opening hand, and how many cards opponents would discard if you cast all of them in the first few turns.

On Mind Destruction:

­Hymn to Tourach is more powerful than they print nowdays - but that's mainly because of the 'at random' part.

On Mind Destruction:

I think I will make give X+2. When you think about hymn to tourach, it's not too much I think.

On Mind Destruction:

Makes it a bit less fiddly to actually do. Probably want to bump the power up a bit to compensate though. X+2 maybe? 2X is probably a bit much.

On Mind Destruction:
On Mind Destruction:

"number of cards named Mind Destruction"

For several reasons modern design has moved towards caring about your own deck in those situations to the exclusion of caring about the opponent's graveyard.

I suggest "your graveyard" over "all graveyards".

(All recent activity)
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