Phedarax

Phedarax by darkocean95

82 cards in Multiverse

34 commons, 27 uncommons, 16 rares, 5 mythics

10 white, 10 blue, 11 black, 4 red,
10 green, 16 multicolour, 20 artifact, 1 land

43 comments total

An abandonned plane that contains the greatest amount of knowledge about the Multiverse. It's the plane of origin of Ashiok.

Phedarax: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

1 comment
2022-02-01 23:30:34 by Vitenka
1 comment
2021-05-19 16:21:56 by darkocean95
2 comments
last 2020-07-29 15:49:24 by darkocean95

Recent comments: (all recent activity)
On Become Stronger:

Yeah, this needs to be common for the dream "I picked up 7 of them" draft. Nice catch.

Flavour text is really odd grammar, though. Maybe intentional, since it's in a character voice?

On Rumors Hounds:

I ve changed the keyword archive with erase. I'm not satisfied with the archive ability. Let me know what you think about it.

On Liquid Shadows:

Thank you for your comments. :-)

On Earthbender:

Thank you for your comments! :-)

On Liquid Shadows:

> "{t}, Sacrifice ~: Nonblack creatures get -4/-0 until end of turn."

­{0}? Really? With even giving you floating {b} to you like it's some more focused Lotus Petal. I've seen it argued that a lotus petal that produced {c} would still be modern banned. Well, that's combo of course, but even all that aside, what is assumed to be a one-sided -4/-0 for {0} is just crazy. Some comparable: Turn the Tide, Downsize, and Lethargy Trap. This is basically a one-sided fog so it can be used both aggressively and defensively to swindle combat in your favor or generally make opponent's "skip" their combat step. At {0} that's just way too good.

I would expect something more along the lines of {1} base cost and giving -1/-0 instead of -4/-0.

EDIT: Related: Past Relic?? What did you do? xD

On Extractor Cube:

Feels like an uncommon to me honestly. It would mainly help with hibernate cards so it could be a nice support card and maybe randomly hose planeswalkers. I would recommend testing it at uncommon - it doesn't seem that exciting as a rare.

On Jehamareth, Symath Convoked:

This is... {g}? Removing abilities from creatures has a long history in {w/u} and {b} has little bit battled into it. I guess this is building upon cards like Lignify...

On Nuisance:

I'm pretty sure Night of Souls' Betrayal is legendary for a reason hmmm prolly to stop soft-locking decks out if they only have creatures with toughness 2 or 3. Again, the hose aspect is just extra gravy as the base effect is quite solid as is for control decks.

The name is weird.

On Reconverter Engine:

> "... a charge counter from a permanent..."

On Mind Extraction:

> "Target player reveals three cards at random from their hand and you choose one of them. That player discards that card."

Okay, so first of, the name has been used already: Mind Extraction.

Second, this is a strictly better Blackmail, which I at least personally see as a rather decent card so uhh.

Third, and the most troubling thing, is that this unlike usually discard cards of this nature, this can hit lands. That should be alarming to any designer I think. I've seen several custom designs in the same vein, and I recall this issue was brought up often with them - I don't remember if any good way to resolve it was found.

A basic scenario is that players tend to keep hands with roughly 2 lands in them, so if you cast this on the first turn and happen to hit one of their few lands, it can easily severely damage the rest of their game. Especially in constructed I would imagine it would be so warping that it might generally be preferred to construct your decks in a way that you can aim to keep three landers over the usually two-land keepers.

(All recent activity)
See other cardsets