Community Mashup Set

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Showing 50 of 137 White cards

Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M

 R 
Enchantment
At the end of each turn, if no creature was cast that turn, put a +1/+1 counter on Fire of Hope.
Sacrifice Fire of Hope: Move all counters on it to target creature.
Ever Burning
Enchantment
{1}{w}: Tap target untapped creature that entered the battlefield this turn. Gain 3 life.
 U 
Instant
Each soldier you control deals 1 damage to a different creature that you choose.
There! Snow ammunition!
-- Orcish spy's report of important communique.
Sorcery
Gain three plus X life.
 R 
Creature – Human Soldier
Flying
{2}{w}{w}, Sacrifice Grim Air Marshall: Destroy all creatures without flying.
3/2
 C 
Creature – Drake
When Guardian Drake enters the battlefield, choose a colour.
Guardian Drake has protection from that colour.
[[[Guardian of the Guildpact]]] + (((Azure Drake)))
2/4
Creature – Angel
Flying, first strike
When Guardian of Retribution enters the battlefield, you may have another target creature get +2/+0 and first strike until end of turn.
If a creature is dealt first strike damage and would die the same turn, exile it instead.
2/2
Creature – Elemental Shapeshifter
When Harvestling enters the battlefield, put distribute two +1/+1 counters onto creatures you control.
{w}: Exile a creature with a +1/+1 counter on and return it to the battlefield. It keeps the counters.
{1}: Target creature with a +1/+1 counter on gets +0/+1 until end of turn.
1/1
 R 
Legendary Creature – Abbot
If another target that has taken damage previously this turn would take damage, you may redirect that damage to Hazduhr's Final Form
1/5
Creature – Bird
Flying
When Heaven's Dove enters the battlefield, you may gain 2 life.
Whenever you cast a white spell, you may pay {1}. If you do, you gain 1 life.
0/1
 U 
Creature – Spirit
Counters remain on Heavenly Dustdrifter as it moves between the battlefield and exile.
When Heavenly Dustdrifter is exiled, you may put a +1/+1 counter on it.
1/1
 R 
Creature – Dragon
Flying, Lifelink
{w}:+1/+1
5/5
 R 
Enchantment
Sacrifice a flipped or snow permanent: Prevent all combat damage this turn.
I swear by the sun god Utu on this very day – We're goin' where the sun shines brightly
We're goin' where the sea is blue
 U 
Creature – Human Knight
First Strike
Cast Holy Avenger only if a creature you controlled died this turn.
Whenever Holy Avenger becomes tapped, put a +1/+1 counter on it.
1/1
 R 
Enchantment
All creatures have +1/+2.
Sacrifice Holy Sanctuary: Prevent all combat damage that would be dealt this turn.
 C 
Creature – Soldier
Icatian Spellblade enters the battlefield with a javelin counter.
{w}, remove a javelin counter: Until end of turn Icatian Spellblade takes no combat damage.
1/1
 U 
Instant
Until end of turn damage dealt to target creature you control is dealt to its owner instead.
 R 
Creature – Goblin Cleric
When Inspirational Goblin dies; if it was the only attacking creature, exile all creatures.
How to you get goblins to charge towards almost certain death?
2/2
 R 
Creature – Angel
Flash. Flying.
Opponents cannot counter Interventional Aegis.
Interventional Aegis can, and must, block all creatures attacking you.
Sacrifice.
2/2
 R 
Instant
Until end of turn, all creatures are indestructible.
 R 
Creature – Rhino Cleric
When Ivory Zealot dies, destroy target creature.
Illus. Brian Taylor
4/4
 R 
Legendary Creature – Knight
First Strike
When Jose, Exalting Paladin attacks, other white creatures you control get +1/+1 until end of turn.
2/2
 R 
Instant
Until end of turn, all creatures deal combat damage to themselves, instead of the creature they are in combat or fighting with.
 R 
Flying Creature – Angel
When Keeper of Blessings blocks or is blocked, move all counters off the other creature(s) onto it.
2/1
 R 
Enchantment
When Kielar Space enters the battlefield, choose a target creature. It is exiled until Kielar Space leaves the battlefield.
During their upkeep, the creature's owner gains life equal to its toughness.
That if once you have paid him the Danegeld, You never get rid of the Dane.
 R 
Creature – Fox
{w},exile a creature you control: Prevent all damage that target source would deal this turn.
I'll hide you where nothing will ever hurt you again.
0/2
 U 
Creature – Fox Lord
{w},{t}:Regenerate all non-creature permanents.
"If all the still-living are to be deserving, then I judge all the spirits to deserve protection, also."
0/2
 R 
Colour indicator W Creature – Kobold
If a player would look at cards from a library, instead they look at them face-down.
0/1
Creature – Kor Soldier
When Kor Zealot enters the battlefield, choose a creature type. Tap all creatures of that type.
2/2
 U 
Creature – Elemental Wall
Defender
{w}, Sacrifice Krovikan Air: Choose 2:
o Put a +1/+1 counter on target creature
o Regenerate target creature.
o Draw a card.
0/3
{5}{w}{w}{w}
 
 R 
Creature – Angel
Flying, Vigilance
Culmulative upkeep – exile the top card of your library, and gain 3 life.
Ignorance is bliss
6/6
 U 
Sorcery
Add X white mana to your mana pool.
Target opponent adds 4 white mana to their mana pool.
Remember: Mana burn is a thing.
Creature – Spirit
Whenever Liferaiser is dealt damage, you may return target creature card with converted mana cost less than or equal to the amount of damage from your graveyard to the battlefield.
2/3
Sorcery
Each player sacrifices each enchantment they control, then for each enchantment they sacrificed this way, puts an X/X elemental creature token onto the battlefield, where X is its converted mana cost.
Enchantment
{1}, Exile X cards from your graveyard: prevent the next X damage that would be dealt to you this turn.
 C 
Creature – Fox Cleric
Mending Visionary enters the battlefield with 3 healing counters.
Remove a healing counter: Prevent the next point of damage that would be dealt to target creature or player this turn.
All will fall eventually; but hope is all I need to restore.
1/1
{w}
 
 U 
Instant
Until end of turn, creatures that die are instead exiled.
Draw a Card
Creature – Human Soldier
When Mirror Knight becomes a target, it gains invulnerability until end of turn.
Lightning may strike many times.
Illus. Dark Souls 2
2/2
Creature – Spirit
Sacrifice Moonlit Rescuer, discard up to two land cards: the next time that many target creatures would die, return it to its owner's hand instead.
1/4
 C 
Creature – Squirrel
Communicate Lifelink (When you cast Naw Mammoth you may reveal the top card of your deck. If it does not share a colour, Naw Mammoth has lifelink)
3/3
 U 
Creature – Human Scout
{w}{t}: Target creature is an artifact until end of turn (until end of turn it is no longer a creature, is removed from combat and cannot take damage)
2/2
 U 
Sorcery
Create a 2/1 White Kitten Cleric token.
Until end of turn all damage target creature would take is instead dealt to it.
 R 
Legendary Sorcery
Exile all creatures that have an activated ability.
Eight words. Could do better.
 U 
Creature – Scout
When Nihil Sentinel deals combat damage to a player, if that player has no cards in hand, put 5 1/1 white soldier tokens into play.
3/2
 U 
Creature – Wall Spider
When Oecobius Swarm deal combat damage to a creature, that creatures controller reveals their hand.
(Oecobius Swarm does not have defender)
1/2
Sorcery
Put two 0/3 white soldier creature tokens onto the battlefield.
 U 
Enchantment – Aura
Enchanted creature is a knight, and has first-strike.
{w}: Return Patent of Nobility to its owners hand.
Illus. Craig Bruyn
 U 
Creature – Artificer
When Pious Man dies, it destroys all creatures that damaged it this turn.
The pious man is rarely beheaded.
1/2
Creature – Soldier
Sacrifice a creature: Creatures you control have vigilance.
...it focuses the mind sharply.
2/2
 R 
Sorcery
Choose a colour; all permanents have protection from that colour until end of turn. (They cannot be blocked by the colour, they do not take damage of that colour; and any auras of that colour fall off and are destroyed).

Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M