Random Ideas
Random Ideas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 50 of 53 Multicolour cards
Go to section: White (26) Blue (21) Black (16) Red (25) Green (14) Multicolour (53) Hybrid (1) Artifact (9) Land (4)
Show rarities: C U R M
Draw 2 cards. Each opponent draws a card.
Once a decade, a man will change his nation. Once a century, a man will change his civilization. Once an eon, a man will change the world.
Whenever one or more cards are put into a graveyard from a library, draw a card.
"Madness is its appetizer."
2/2
Whenever one or more cards are put into a graveyard from a library, draw a card.
"Madness is its appetizer."
2/2
Covert (Dimir Nightwalker can't be blocked except by creatures that share a creature type with it.)
2/2
Choose one or both:
-Destroy target creature.
-Counter target spell.
-Destroy target creature.
-Counter target spell.
Sooner or later, everything will return to dust. It is simply a matter of time.
Flash, Flying
Whenever a Rogue you control deals combat damage to a player, choose one:
- You draw a card and lose 1 life.
- Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
Whenever a Rogue you control deals combat damage to a player, choose one:
- You draw a card and lose 1 life.
- Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
1/3

0: Scry 1. You lose 1 life.
-1 Each player loses 2 life.
-2: You draw 2 cards and each player loses 2 life.
4
Defile (Hoard of Imps costs
less to cast, where
is the number of cards discarded this turn.)
Deathtouch, haste.


Deathtouch, haste.
4/4
Hellbent- At the beginning of your upkeep, if you have no cards in your hand, draw a card and Rakdos Arena deals 1 damage to you.

, discard a card: Rakdos Arena deals 4 damage to target creature or planeswalker.


Haste, trample.
Hellspawn- Rakdos Rioteer gets +1/+0 for each other red creature you control and +1/+0 for each other black creature you control.
Hellspawn- Rakdos Rioteer gets +1/+0 for each other red creature you control and +1/+0 for each other black creature you control.
5/3
Spark Ignition deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, shuffle it into its owner's library instead.
Double Strike

: Albion, Unwavering gets +1/+0 until end of turn.
Whenever Albion deals damage to a player, destroy target artifact or enchantment that player controls.


Whenever Albion deals damage to a player, destroy target artifact or enchantment that player controls.
1/4
Each player reveals their hand and puts all creature cards from among them onto the battlefield.
For the rest of the game, creatures have haste.
For the rest of the game, creatures have haste.
Kindered (Whenever Selesnya Missionary deals combat damage to a player, you may look at the top card of your library. You may reveal it and put it into your hand if it's a creature.)
1/3
For each opponent, choose a creature with the greatest power among creatures they control and exile the rest.
"Their lassitude was their downfall. Let this be a lesson to them."
Choose 1-
-Exile target creature. Its controller investigates.
-Exile target noncreature, nonland permanent. Its controller creates a 1/1 white soldier creature token.
-Exile target creature. Its controller investigates.
-Exile target noncreature, nonland permanent. Its controller creates a 1/1 white soldier creature token.
Target creature gets -3/-3 until end of turn. You gain 3 life.
When The Myrriad enters the battlefield enters the battlefield, choose a color.
Creatures you control get +X/+X and creatures you don't control get -X/-X, where X is the number of creatures you control of the chosen color.
Creatures you control get +X/+X and creatures you don't control get -X/-X, where X is the number of creatures you control of the chosen color.
"An artifact that once was so much more."
Equipped creature can't attack or block and has: "
,
: Creatures you control get +1/+1 until end of turn. Creatures you don't control get -1/-1 until end of turn."
Equip


Equip

At the beginning of your end step, put a -1/-1 counter on Dissolving Ooze, then each other creature gets -X/-X until end of turn, where X is the number of -1/-1 counters on Dissolving Ooze.
3/3
Choose one or both:
-Counter target spell.
-Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
-Counter target spell.
-Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Whenever you cast an artifact or creature spell, put a +1/+1 counter on Biosteel Adept.
1/1
Flying, Changeling
Substitute

(

, return a creature you control to your hand: You may cast Simic Omnikrasis without paying its mana cost as though it had flash.)
Substitute






3/3
At the beginning of your end step, draw a card for each player who controls a creature with no abilities.
: Target creature loses all abilities until end of turn.

3/3
Counter target spell.
You may put a creature card from your hand onto the battlefield.
You may put a creature card from your hand onto the battlefield.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Creatures you control can't be blocked this turn.
Scrap
(Each artifact you sacrifice after you're done activating mana abilities pays for
.)
Reveal the top X cards of your library. You may put any number of artifact cards from among them onto the battlefield and the rest in your graveyard.


Reveal the top X cards of your library. You may put any number of artifact cards from among them onto the battlefield and the rest in your graveyard.
Choose one:
-Kick target spell.
-Overload target spell.
-Switch target creature's power and toughness until end of turn.
-Kick target spell.
-Overload target spell.
-Switch target creature's power and toughness until end of turn.
Exile target nonland permanent, then return that permanent to the battlefield tapped. For each permanent exiled this way, Reverse Gravity deals damage equal to that permanent's converted mana cost to a creature, player, or planeswalker chosen at random.
Overload




Overload





Flash, Haste
When Sol, Rogue Servitor enters the battlefield, if it's not your turn, it deals damage equal to its power to any target.

: Exile Sol. Return it to the battlefield at the beginning of the next end step.
When Sol, Rogue Servitor enters the battlefield, if it's not your turn, it deals damage equal to its power to any target.


2/2
Copy target spell twice. You may choose new targets for the copy.
Displace (Whenever Battering Mage deals combat damage to a player, you may exile Battering Mage, then return it to the battlefield tapped.)
When Battering Mage enters the battlefield, it deals 2 damage to any target.
When Battering Mage enters the battlefield, it deals 2 damage to any target.
2/2
Lifelink, haste.
3/1
Cunning Plan (Whenever Cunning General deals damage to a player, choose one that hasn't been chosen)
-Create 3 1/1 red and white Warrior creature tokens.
-Scry 3
- Cunning General deals 3 damage to any target
-Create 3 1/1 red and white Warrior creature tokens.
-Scry 3
- Cunning General deals 3 damage to any target
4/4
First Strike, Haste
Warrior Bond-Whenever another Warrior enters the battlefield, scry 1. Mardu Battle-Prophet gets +1/+0 until end of turn.
Warrior Bond-Whenever another Warrior enters the battlefield, scry 1. Mardu Battle-Prophet gets +1/+0 until end of turn.
2/2
First Strike
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever the chosen creature deals combat damage to a player this turn, draw two cards.
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever the chosen creature deals combat damage to a player this turn, draw two cards.
2/3
Search your library for up to two permanent cards with converted mana cost 0 and put them onto the battlefield. Shuffle your library.
Creatures can't attack you or planeswalkers you control unless their controller pays
, where X is the greatest power among creatures you control.

Defender
At the beginning of your end step, create a token copy of Bairu, the Great Barrier, except it isn't legendary.
At the beginning of your end step, create a token copy of Bairu, the Great Barrier, except it isn't legendary.
2/6
Trample
Wander (Whenever Errant Adventurer attacks, if it doesn’t have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield.)
Wander (Whenever Errant Adventurer attacks, if it doesn’t have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield.)
4/3
Nonland permanents your opponents control have: "At the beginning of your upkeep, sacrifice this permanent unless you pay
."

Vigilance, Haste
: Destroy target creature with power 4 or greater.


: Target creature gets +3/+3 until end of turn.




3/5
Elena, Cunning Trainee has the activated and keyword abilities of each other artifact and each other creature you control.
2/2
Haste, hexproof, trample.
Turtles you control get +1/+1 and have hexproof, trample, and haste.
: Target turtle you control assigns combat damage equal to its toughness this turn.
Turtles you control get +1/+1 and have hexproof, trample, and haste.

4/8
Deathtouch, lifelink.
: Creatures you control gain first strike until end of turn.


: Target creature you control gains deathtouch and lifelink until end of turn.




1/6
Vigilance, Deathtouch, Trample.
As long as your life total is less than 13, non-human creatures you control get +X/+X, where X is 13 minus your life total.
As long as your life total is less than 13, non-human creatures you control get +X/+X, where X is 13 minus your life total.
6/6
Flying, first strike
: Untap all other creatures you control not named Aglio of the Cult Coalition.


: Scry X, where X is the number of untapped creatures you control.




4/3
Put a +1/+1 counter on each creature you control. Then put another +1/+1 counter on each artifact creature you control.
1: Destroy all creatures.
2: Draw 2 cards.
3: Each player may put a creature card from their hand onto the battlefield.
2: Draw 2 cards.
3: Each player may put a creature card from their hand onto the battlefield.
Go to section: White (26) Blue (21) Black (16) Red (25) Green (14) Multicolour (53) Hybrid (1) Artifact (9) Land (4)
Show rarities: C U R M
Random Ideas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Shimmering- Diamond Sphinx is all colors.
Diamond Sphinx gets +1/+1 for each color among other permanents you control.