Name That Card: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Instant
Exile Pyrrhic Survival, then restart the game, leaving in exile all cards named Pyrrhic Survival. Your life total becomes 1.
 R 
Artifact
{4}, Return Phoenix Urn from your graveyard to your hand: Create a 3/3 red Phoenix creature token with flying. Activate this ability only any time you could cast a sorcery.
 R 
Land
Harvest — You may have Unsettling Ranch enter the battlefield tapped. If you do, create a Brand token (It's an artifact with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
{t}: Untap target Swamp or Mountain.
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 U 
Enchantment – Aura
Enchant Creature or Vehicle
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
 U 
Creature – Elemental Horror
First strike, vigilance, haste, lifelink, hexproof
4/4
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 U 
Sorcery
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
 U 
Legendary Enchantment – Aura Saga
Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Draw a card.
II – Put three +1/+1 counters on enchanted creature.
III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
 U 
Sorcery
If you have fewer cards than seven in your hand, draw cards equal to the difference, then discard a number of cards equal to what you drew.
The moment the djinni granted her wish for the knowledge Hamli sought, she knew she should have wished for memory.
 R 
Creature – Human Noble
First strike
Whenever a player casts their second spell each turn, counter that spell.
3/1
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
Enchantment
You may have Fractal Framework enter the battlefield as a copy of any enchantment on the battlefield.
"I can do this all day."

Pyrrhic Survival (mythic)
Phoenix Urn (rare)
Unsettling Ranch (rare)
Budding Thallid (common)
Make Me a Carriage (uncommon)
Unbound Anomaly (uncommon)
Loreguard Captain (common)
Noseferatu (common)
Switch Horses (uncommon)
Sarkhan Kills the Bear (uncommon)
Glimpse of Eternity (uncommon)
Jealous Firstborn (rare)
Bring Low (common)
Walking Windmill (common)
Fractal Framework (none)