Lost Skies of Aurus: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Haste
Whenever Fervent Warpriest attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield tapped and attacking. "Let the gold touch your body and mend you. Let the silver touch your soul and lift you."
2/2
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Giallian Breacher has a might counter on it, whenever it attacks, it gets +2/+0 and gains trample and menace until end of turn. When a battle reaches a stalemate, the Vingon Kin brings out the breachers.
4/3
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When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
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Choose one —
• Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. • Counter target spell with converted mana cost less than or equal to the number of cards in your hand. |
Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
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Equipped creature has +1/+1 and reach.
Equip ![]() ![]() Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
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When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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Create two 1/1 white Bird creature tokens with flying. You gain 2 life.
In Kyzan, raptors are revered as Helena's direct servants. As such, they are allowed a privileged position in the frontlines.
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Fervent Warpriest
(rare)
Giallian Breacher
(uncommon)
Menhir Keeper
(uncommon)
Doubtless Drive
(uncommon)
Vitran Improviser
(common)
Saurian Darkcaster
(common)
Word of Decay
(common)
Feathered Bow
(common)
Emblem of the Crown
(common)
Curious Seamaw
(common)
Mistwaker
(common)
Stratus Walk
(common)
Cloudwyrm
(common)
Winged Reinforcements
(common)
Island
(basic)