Lost Skies of Aurus: Virtual Booster
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Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
, : Pernicious Fae deals 1 damage to any target Stings like a bee, but laughs a whole lot more.
1/1
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Choose one —
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn. • Destroy target creature with power 3 or less. • Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Vigilance
Aptitude — , : You may discard a card. If you do, draw two cards, then discard a card. Activate this ability only if Goblin Troupe is enchanted or equipped. Between mockery and brilliance.
3/3
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Lush Mangrove enters the battlefield tapped.
: Add , , or . There is a long debated question shared among nearly all Udarian societies: Does the marsh follow the Doine, or is it the other way around?
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Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.) An explorer’s essentials in a wild world.
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: Word of Change gets +1/-1 until end of turn.
"As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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You may activate loyalty abilities of Iva Laska on any player’s turn any time you could cast an instant.
+1: Until your next turn, whenever target creature or planeswalker you control is dealt damage, Iva Laska deals that much damage to target player. -1: Discard a card, then draw a card and gain 1 life. -2: Another target creature or planeswalker you control gains protection from the color of your choice until end of turn. 3
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Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
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+1: Exile up to one target creature you control, then return it to the battlefield under its owner's control.
-2: Deal 2 damage to any target. You gain 2 life. -6: Exile all other nonland permanents. Each player loses life equal to the number of permanents they controlled exiled this way. 3
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Flying
Flow — : Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn. The curious minds of the fae need constant stimuli.
1/2
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: Add one mana of any color.
Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
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Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. If Fae's Kiss would be put into your graveyard from the battlefield, exile it instead. You may play it until the end of your next turn. A fae's love is fickle, but passionate.
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Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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You may choose not to untap Forgotten Megalith during your untap step.
, : Scry 1. Activate this ability only any time you could cast a sorcery. At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.) "Ooh, that's a new one!"
1/3
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Pernicious Fae
(common)
Vingon Call
(uncommon)
Goblin Troupe
(uncommon)
Lush Mangrove
(uncommon)
Adventuring Gear
(common)
Word of Change
(common)
Iva Laska
(mythic)
Mighty Display
(common)
Iva, the Griever
(mythic)
Inquisitive Pixie
(uncommon)
Orom Ruinwalker
(common)
Fae's Kiss
(rare)
Cloudwyrm
(common)
Forgotten Megalith
(common)
Dreamtaster
(uncommon)