Harrenswich
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Mechanics | Skeleton | Harrenswich Map | Lore Notes |
Showing 22 of 22 Multicolour cards
Go to section: White (36) Blue (37) Black (37) Red (36) Green (37) Multicolour (22) Artifact (28) Land (16)
Show rarities: U M
Flash
When Windswift Lancer enters the battlefield, exile target creature that entered the battlefield tapped this turn.
When Windswift Lancer enters the battlefield, exile target creature that entered the battlefield tapped this turn.
2/3
Flying
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. If an instant or sorcery was put into the graveyard this way you may draw a card, then discard a card. Otherwise, Castle Infiltrator gets +1/+0 until end of turn.
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. If an instant or sorcery was put into the graveyard this way you may draw a card, then discard a card. Otherwise, Castle Infiltrator gets +1/+0 until end of turn.
2/2
Until end of turn, whenever a permanent enters the graveyard from the battlefield, its controller puts the top three cards of their library into their graveyard.
Death takes a toll, and while often seen in the cities and towns, the mental toll is so often forgotten.
Whenever Bloodmist Rider deals combat damage to a player, you may discard a card. If you do, Bloodmist Rider deals 2 damage to any target.
She forgets many things when she fights, for few knowledges have as much relevance as the knowledge of using weapons.
3/3
At the beginning of each endstep, if you lost life this turn Heart's Fire deals 1 damage to each opponent.
In pain one lashes out without knowing or thinking.
Exile the top 3 cards of your library. Until end of turn you may play cards exiled this way. If you play a creature that was exiled this way, put a +1/+1 counter on that creature.
When stories come alive, words no longer suffice to express their wonder.
Muruin's Berserker has doublestrike and trample as long as an opponent controls a tapped creature.
Muruin finds riches not only in gold, but life, and how each life can amass Muruin further riches.
2/2
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
,, Sacrifice Archbishop of Prosperity: Double the number of counters on target creature.
,, Sacrifice Archbishop of Prosperity: Double the number of counters on target creature.
3/3
Enchant creature
Enchanted creature has hexproof.
Prevent all noncombat damage that would be dealt to enchanted creature.
Enchanted creature has hexproof.
Prevent all noncombat damage that would be dealt to enchanted creature.
Vigilance
Whenever a creature becomes tapped it's controller loses 1 life unless they pay .
Whenever a creature becomes tapped it's controller loses 1 life unless they pay .
2/2
Exile target player's graveyard and create a 1/1 white spirit token with flying. If ten or more cards were exiled this way, create two 1/1 white spirit tokens with flying instead.
Enchant land
Enchanted land gains ", Exile a creature from a graveyard,: Create a 1/1 green saproling token."
Enchanted land gains ", Exile a creature from a graveyard,: Create a 1/1 green saproling token."
Their monuments are final homes are maintained with the utmost splendor.
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
When Mooncovered Bandit enters the battlefield, you may destroy target creature or artifact with a converted mana cost of X or less, where X is the number of tapped creatures you control.
When Mooncovered Bandit enters the battlefield, you may destroy target creature or artifact with a converted mana cost of X or less, where X is the number of tapped creatures you control.
2/2
Counter target creature spell. Then, put a +1/+1 counter on up to one target creature you control.
Countless nobles sent parties after the Bandits Bravado, and every time those eager souls returned confused and crying.
Flash
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
When Tallpine Traitor takes an oath during an opponent's turn, put an additional +1/+1 counter on target creature instead.
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
When Tallpine Traitor takes an oath during an opponent's turn, put an additional +1/+1 counter on target creature instead.
3/2
Whenever a permanent enters the battlefield from exile or is cast from exile Chasm Guard deals 1 damage to target player and draw a card.
The split between the Eastern and Western halves of the Norbrashey Isles is considered sacred and protected by only the most cunning and powerful knights.
3/3
Until end of turn, whenever a creature enters the battlefield under an opponent's control, it deals 1 damage to itself.
The mud of moors have turned the tide more than once when armies sought to invade Errington.
Destroy up to two target artifacts. Then, gain 1 life and deal 1 damage to any target.
The finest smiths do much more than just shape metal.
Flying
At the beginning of your endstep, if your life total is higher than your starting life total you may return Paulina's Surveyor from your graveyard to your hand.
At the beginning of your endstep, if your life total is higher than your starting life total you may return Paulina's Surveyor from your graveyard to your hand.
2/2
+1: Up to one target creature gains first strike and flying until the beginning of your next turn.
-4: Exile target artifact, creature, or enchantment.
-5: Until end of turn, double all damage.
-4: Exile target artifact, creature, or enchantment.
-5: Until end of turn, double all damage.
4
+1: Creatures you control gain haste and trample until end of turn.
+1: Until end of turn, whenever a creature you control dies, deal 1 damage to any target.
-3: Create an emblem with " At the beginning of your upkeep, create a 1/1 red goblin token.
+1: Until end of turn, whenever a creature you control dies, deal 1 damage to any target.
-3: Create an emblem with " At the beginning of your upkeep, create a 1/1 red goblin token.
5
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Show rarities: U M
Harrenswich: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Harrenswich Map | Lore Notes |
Put an equipment card from your hand onto the battlefield attached to target creature.
2022-04-01 13:22:44 by SecretInfiltrator