Harrenswich: Virtual Booster

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Mechanics | Skeleton | Harrenswich Map | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equipped creature gets +1/+3 and gains reach.
Whenever the equipped creature deals combat damage to a player, untap all lands you control.
Equip {2}
 U 
Creature – Human Knight
{2}{w}{r}: Copy target instant or sorcery that targets Boastful Jouster.
{2}{b}{w},{t}: Put a +1/+1 counter on Boastful Jouster. Then, each opponent loses 1 life and you gain 1 life.
2/3
 U 
Creature – Orc Wizard
{1}{u}{b}: Target creature gains hexproof and lifelink until end of turn.
{1}{b}{r},{t}: Create a 1/1 black and red Warrior token with haste.
"No energy? Gotcha. Too clumsy? I've got your cure."
1/2
 U 
Creature – Orc Knight
Whenever Bloodmist Rider deals combat damage to a player, you may discard a card. If you do, Bloodmist Rider deals 2 damage to any target.
She forgets many things when she fights, for few knowledges have as much relevance as the knowledge of using weapons.
3/3
 C 
Creature – Goblin Monk
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
Defender
Bound by friendship, his loyalty is stronger than steel.
1/3
 C 
Creature – Human Monk
Lifelink
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
2/4
 C 
Instant
Gain 1 life for each tapped creature you control. Then, if you gained seven or more life this way, draw a card.
"We're in this together. Surely we'll come up with something."
{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The first sign of the plague.
 C 
Land
Finstaid Banks enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{5}, Sacrifice Finstaid Banks: Put a +1/+1 counter on target creature.
 C 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player, you may put a +1/+1 counter on the equipped creature.

Equip {3}
 C 
Creature – Elk
{g}: Surly Stag gets +0/+1 until end of turn.
Browningwood Stags are so stubborn they'll send Death itself home frustrated.
1/1
 C 
Creature – Spirit
Ghosts of the Past gets +2/+2 as long as an opponent has 10 or more cards in their graveyard.
"I do not for myself, not even for my friends, but for every person no longer here because of you."- Kreshwick
3/3
 C 
Creature – Human Knight
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
Sacrifice Gravesworn Knight: Target creature with a counter gains indestructible until end of turn.
1/2
 C 
Instant
Ransom target nonland permanent. (Exile it until its owner pays {2} to return it.)

Draw a card.
Forest
 
 B 
Basic Land – Forest

Fir Branch (rare)
Boastful Jouster (uncommon)
Peddler of Potions (uncommon)
Bloodmist Rider (uncommon)
Loyal Defender (common)
Friend of Ronson (common)
Natural Fortune (common)
Bubo (common)
Finstaid Banks (common)
Visor of Ferocity (common)
Surly Stag (common)
Ghosts of the Past (common)
Gravesworn Knight (common)
Sudden Snatch (common)
Forest (basic)