Harrenswich: Virtual Booster

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Mechanics | Skeleton | Harrenswich Map | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Edict- Whenever Tide Sage gains a counter, you may scry 3.
Creatures you don't control get -X/-0, where X is Tide Sage's power.
Bridingshire had a thriving port, once.
1/4
 U 
Artifact – Equipment
Whenever a counter is placed on the equipped creature, you may put another counter of the same type on target uneqipped creature.
Equip {2}
 U 
Creature – Human Knight
First Strike
When Deputy of Ashelton enters the battlefield, Deputy of Ashelton deals 3 damage to target opponent if an opponent who controls a tapped creature was dealt damage this turn.
Illus. John Wallin Liberto
3/3
 U 
Instant
As an additional cost to cast Soul Lash, exile a creature from your graveyard.
Target creature gets +X/-X until end of turn, where X is the converted mana cost of the exiled creature.
Service to Arguk goes beyond death, only when the spirit is gone will one's oath be fulfilled.
 C 
Artifact Creature – Construct
Vigilance
Force of Order has defender as long as you control creatures without vigilance.
Where men falter, constructs will suffice.
4/4
 C 
Sorcery
Destroy target land. Kaboom the Room deals 1 damage to each creature that land's controller controls.
 C 
Instant
Counter target creature or artifact spell that would enter the battlefield tapped.
Marrentoft guards inspect and background any, even the beasts, that try and enter the city.
 C 
Artifact Creature – Spirit
Tap an untapped creature you control: Animated Armor gets +1/+0 until end of turn.
The slightest emotional stirrings bring back the clanging armor of the dead knights of Oldchapel.
0/5
 C 
Creature – Elf Scout
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
If Dorinfirth Scout entered the battlefield tapped, you may draw a card.
Illus. Shannon Manor
2/1
 C 
Land
Finstaid Banks enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{5}, Sacrifice Finstaid Banks: Put a +1/+1 counter on target creature.
 C 
Creature – Faerie Rogue
Flying
When Winged Kidnapper enters the battlefield, you may ransom target creature. (Exile it until its owner pays {2} to return it).
Fly away, fly away with their precious child.
Illus. Taras Susak
2/2
 C 
Instant
Ransom target nonland permanent. (Exile it until its owner pays {2} to return it.)

Draw a card.
 C 
Creature – Human Rogue
Whenever you ransom a permanent Fortune Holder gains menace until end of turn.
You wouldn't harm me would you? No, not while Ol' Barcus has your sweet, sweet children next to his sharp, sharp dagger.
1/1
 C 
Creature – Human Cleric
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
When Den Mother of Thieves enters the battlefield, gain 1 life for each tapped creature you control.
3/3
Swamp
 
 B 
Basic Land – Swamp

Tide Sage (rare)
Wardrobe of Luxury (uncommon)
Deputy of Ashelton (uncommon)
Soul Lash (uncommon)
Force of Order (common)
Kaboom the Room (common)
Bar Entry (common)
Animated Armor (common)
Dorinfirth Scout (common)
Finstaid Banks (common)
Winged Kidnapper (common)
Sudden Snatch (common)
Fortune Holder (common)
Den Mother of Thieves (common)
Swamp (basic)