Harrenswich
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Mechanics | Skeleton | Harrenswich Map | Lore Notes |
Showing 37 of 37 Green cards
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Show rarities: C U R M
Edict- Whenever Aged King gains a counter, you may draw a card.
The pet of a bygone king, the Aged King still fondly sits on the throne as a figurehead for all who've ruled Dorinfirth since.
1/3
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Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
7/7
: Browningwood Viper gets +1/+1 and gains deathtouch until end of turn.
: Whenever Browningwood Viper deals combat damage to a player this turn, draw a card.
: Whenever Browningwood Viper deals combat damage to a player this turn, draw a card.
2/2
Flash
When Chase Hounds enters the battlefield, Chase Hounds fights target creature that dealt damage to you or a planeswalker you control this turn.
When Chase Hounds enters the battlefield, Chase Hounds fights target creature that dealt damage to you or a planeswalker you control this turn.
4/3
Reach
When Cobweb Attic-Keeper enters the battlefield, you may ransom target artifact. (Exile it until its owner pays to return it)
When Cobweb Attic-Keeper enters the battlefield, you may ransom target artifact. (Exile it until its owner pays to return it)
There's a sword that can cut through anything and has seen more victories in battle than it has days, and it's yours- if you can find it in the cobwebs.
2/3
Crashing Grove's power and toughness are equal to the greatest power and toughness of creatures you control.
Ferndry awakened the slumbering potential of the unnamed, near-forgotten forest, and all ears turned towards her.
*/*
: Target creature gains trample until end of turn.
,: Put a +1/+1 counter on target creature.
,: Put a +1/+1 counter on target creature.
Unlike other cities, might defines justice in Crubargh. One's weakness and ineptitude are the true crimes.
3/2
Trample
Deputy of Suller Grove enters the battlefield with two +1/+1 counters if an opponent that controls a tapped creature was dealt combat damage this turn.
Deputy of Suller Grove enters the battlefield with two +1/+1 counters if an opponent that controls a tapped creature was dealt combat damage this turn.
4/4
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
If Dorinfirth Scout entered the battlefield tapped, you may draw a card.
If Dorinfirth Scout entered the battlefield tapped, you may draw a card.
Illus. Shannon Manor
2/1
Eminence of the Woods enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
When the woods grow weary of the elves the woods call a champion to make the elves see their faults.
4/4
Destroy target creature with flying. Then, gain 4 life.
Not gloried game like boars and deer, grouses are hunted foremost for sustenance.
Until end of turn, whenever you tap a Forest for mana, add an additional .
Until end of turn forests you control gain "whenever this land becomes tapped, gain 1 life."
Until end of turn forests you control gain "whenever this land becomes tapped, gain 1 life."
Tap an untapped creature you control: Informed Highwayman gets +2/+2 until end of turn. Activate this ability only once each turn, and only during your main phase.
Rogues stick together in plans and action.
4/4
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
Whenever a creature gains a counter, that creature gains trample and vigilance until end of turn.
Whenever a creature gains a counter, that creature gains trample and vigilance until end of turn.
5/5
Edict- Whenever Lady of the Circle gains a counter, you may put a land from your hand onto the battlefield.
The rites are not her- she is only the messenger between mortals and the plane.
1/3
Vigilance
: Lord Birchtorn of Tallpine fights target tapped creature.
: Lord Birchtorn of Tallpine fights target tapped creature.
Foremost of the Elven Lords, Lord Birchtorn has vowed to root out the wooded hiding spots of the Bandits Bravado.
Illus. Carlos Amaral
4/4
Destroy target artifact or enchantment. If a legendary permanent was destroyed this way, you may put up to two +1/+1 counters on target creature.
Gain 1 life for each tapped creature you control. Then, if you gained seven or more life this way, draw a card.
"We're in this together. Surely we'll come up with something."
Spells and abilities your opponents control can't cause you to sacrifice permanents this turn.
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
If Oaken Lancer entered the battlefield tapped, untap each creature other you control.
If Oaken Lancer entered the battlefield tapped, untap each creature other you control.
2/2
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
When Pint Passer enters the battlefield put a +1/+1 counter on each tapped creature you control.
When Pint Passer enters the battlefield put a +1/+1 counter on each tapped creature you control.
A friend of his never goes unrewarded, and the reward is always an ale.
3/2
Enchant Forest
Enchanted forest becomes a 4/4 green Treefolk with hexproof. It's still a Forest.
As long as the enchanted Forest is tapped, all other permanents you control have hexproof.
Enchanted forest becomes a 4/4 green Treefolk with hexproof. It's still a Forest.
As long as the enchanted Forest is tapped, all other permanents you control have hexproof.
Put a +1/+1 counter on target creature. If that creature is tapped, you may draw a card.
Fighting the law always involves actual fighting, and preferably a plan.
Disorder (This creature enters the battlefield tapped if you control more tapped creatures than untapped creatures.)
When Rowdy Beastcaller enters the battlefield tapped search your library for a creature with a converted mana cost of X or less, where X is the number of tapped creatures you control. Put that creature onto the battlefield tapped, then shuffle your library.
When Rowdy Beastcaller enters the battlefield tapped search your library for a creature with a converted mana cost of X or less, where X is the number of tapped creatures you control. Put that creature onto the battlefield tapped, then shuffle your library.
3/1
When Ruinous Hydra enters the battlefield destroy any number of target nonland, noncreature permanents with a total converted mana cost of up to 6. Then, put a +1/+1 counter on Ruinous Hydra for each permanent destroyed this way.
7/7
You may put a land from your hand onto the battlefield. If you put a forest into play this way, draw a card. Otherwise, gain 4 life.
Ferndry could hardly choose between the safe, cultivated lands of her betrothed Birchtorn and the knotted wilds of her closest friend, Starlyle.
At the beginning of your upkeep, you may destroy target artifact. If you do, return target enchantment from your graveyard to hand.
The wurms know rites and rituals as old as the trees.
6/4
When Sentinels of the Forest enters the battlefield, distribute up to two +1/+1 counters on any number of creatures.
Green creatures you control with a power of 4 or greater have vigilance.
Green creatures you control with a power of 4 or greater have vigilance.
Trample
Snouty Sticker-Pig has hexproof when attacking.
Snouty Sticker-Pig has hexproof when attacking.
4/4
Tap an untapped creature you control: Starlyle, The Untamable gains deathtouch, hexproof, or trample until end of turn.
Whenever Starlyle deals combat damage to a player you may destroy target artifact and creatre a colorless treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Whenever Starlyle deals combat damage to a player you may destroy target artifact and creatre a colorless treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Illus. Erica Williams
4/4
Enchant creature
When Stubborn Endurance enters the battlefield put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Enchanted creature gains indestructible until end of turn.
When Stubborn Endurance enters the battlefield put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Enchanted creature gains indestructible until end of turn.
Whenever you pay a ransom, put a +1/+1 counter on Suller Grove's Watchman.
2/2
: Surly Stag gets +0/+1 until end of turn.
Browningwood Stags are so stubborn they'll send Death itself home frustrated.
1/1
Enchant creature
Whenever the enchanted creature deals combat damage to a player you may return target card from your graveyard to your hand.
Whenever the enchanted creature deals combat damage to a player you may return target card from your graveyard to your hand.
"This is how our history is passed down."- Ferndry
Edict- Whenever Venerated Gardener gains a counter, create a 1/1 green Saproling token.
"Green is my color. My legions are everywhere."
1/3
Enchant creature
Enchanted creature gets +2/+2 and gains deathtouch.
Enchanted creature gets +2/+2 and gains deathtouch.
Grow the webcaps as armor, so no beast will eat you. Then, pluck them and force them down the throats of any who oppose you.
Choose X
• Creatures you control gain hexproof until end of turn.
• Put a +1/+1 counter on each creature you control
• Destroy target artifact or enchantment
• Target land becomes a 5/5 green Elemental with haste until end of turn. It's still a land.
• Creatures you control gain hexproof until end of turn.
• Put a +1/+1 counter on each creature you control
• Destroy target artifact or enchantment
• Target land becomes a 5/5 green Elemental with haste until end of turn. It's still a land.
Go to section: White (36) Blue (37) Black (37) Red (36) Green (37) Multicolour (22) Artifact (28) Land (16)
Show rarities: C U R M
Harrenswich: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Harrenswich Map | Lore Notes |