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CardName: Chasm Guard Cost: 3UR Type: Creature - Merfolk Knight Pow/Tgh: 3/3 Rules Text: Whenever a permanent enters the battlefield from exile or is cast from exile Chasm Guard deals 1 damage to target player and draw a card. Flavour Text: The split between the Eastern and Western halves of the Norbrashey Isles is considered sacred and protected by only the most cunning and powerful knights. Set/Rarity: Harrenswich Uncommon

Chasm Guard
{3}{u}{r}
 
 U 
Creature – Merfolk Knight
Whenever a permanent enters the battlefield from exile or is cast from exile Chasm Guard deals 1 damage to target player and draw a card.
The split between the Eastern and Western halves of the Norbrashey Isles is considered sacred and protected by only the most cunning and powerful knights.
3/3
Updated on 17 Feb 2020 by Sorrow

Code: UZ07

History: [-]

2019-09-03 19:15:19: Sorrow created the card Chasm Guard
2019-09-04 00:16:37: Sorrow edited Chasm Guard:

expanded ETBs to "ETBs or is cast" to play with red's exile-based card advantage in addition to ransom and blink. Also added flavortext

2019-09-05 12:48:42: Sorrow edited Chasm Guard:

"ETBs from exile" was always the intention. I did not have the card worded correctly.

2020-02-17 16:33:23: Sorrow edited Chasm Guard:

Flavor text was unfinished

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