Harrenswich: Recent Activity
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Mechanics | Skeleton | Harrenswich Map | Lore Notes |
Recent updates to Harrenswich: (Generated at 2024-05-05 17:55:45)
Harrenswich: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Harrenswich Map | Lore Notes |
Recent updates to Harrenswich: (Generated at 2024-05-05 17:55:45)
Fair point on tokens. Treasure is the most common noncreature token in this set. Players can sac their treasure tokens in response. I don't know how frequent other noncreature token strategies are, to the point. I do have cards in this set that make artifact tokens and an enchantment that makes token copies of itself, though I don't know if those would have decks built around them to the point that this would be played as a countermeasure to them.
forgot to make it target
Also this wrecks tokenS
Maybe 6 or less in case there are no combinations giving exactly 6
Bringing back green hitting planeswalkers, which it has occasionally had, although green hasn't had this since Khans block'sDestructor Dragon and Display of Dominance. While green can normally destroy lands, I took that off because it didn't help with the counter route I wanted to go with this creature.
Was 1/2 creature that got +1/+1 as long as you controlled 3 or more untapped creatures. Cut because I forgot to give white enchantment removal
Fixed messup in text and changed from to
Cost reduction appears first
I like it. Cost reductions are usually listed first, though
Changed from instant to sorcery
This could be right
Unsure what the casting cost should be. I also considered and .
I made the card dra optional.No, there is no reason
Neat! Is there a reason the card draw is optional?
I’m liking this disorder stuff so far
Risked infinite loop with two of the original "Whenever ~ gains a counter, put a +1/+1 counter on target equipped creature you control."
I didn't look up the wording of other cards for reference. Magic standardizes their wording, so I guess I'll add that.
added "on it"