[Tribute] Raoim
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Showing 7 of 7 White cards
Go to section: White (7) Blue (8) Black (7) Red (7) Green (8) Multicolour (3) Land (7)
Show rarities: C U
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
Kicker (You may pay an additional as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead.
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead.
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance.
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance.
1/1
Whenever you play a Plains, you may gain 1 life.
2/3
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield.
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield.
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
Go to section: White (7) Blue (8) Black (7) Red (7) Green (8) Multicolour (3) Land (7)
Show rarities: C U
[Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
Lifelink
If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it.
2020-12-01 13:18:40 by SecretInfiltrator