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Showing 7 of 7 Red cards
Go to section: White (7) Blue (8) Black (7) Red (7) Green (8) Multicolour (3) Land (7)
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
4/1
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
Go to section: White (7) Blue (8) Black (7) Red (7) Green (8) Multicolour (3) Land (7)
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked.
Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking.
2023-02-10 22:31:55 by SecretInfiltrator