[Tribute] Raoim
[Tribute] Raoim by SecretInfiltrator
49 cards in Multiverse
30 commons, 9 uncommons,
3 rares, 5 basics, 2 tokens
1 token black, 1 token white, 7 white, 8 blue, 7 black,
7 red, 8 green, 3 multicolour, 7 land
53 comments total
The colossal desert plane, where a drop of water is worth of a drop of blood
[Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
MTGSalvation - Collaborative Create-A-Booster #5
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Recently active cards: (all recent activity)
Kicker and/or
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked.
Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking.
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked.
Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking.
2/4
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens.
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens.
3/1
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target noncreature permanent card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Return target noncreature permanent card from your graveyard to your hand.
Buried under the dunes are treasures both material and immaterial.
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control.
[III] Target creature you control deals damage equal to its power to target creature an opponent controls.
[II] Put two +1/+1 counters on target creature you control.
[III] Target creature you control deals damage equal to its power to target creature an opponent controls.
Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying.
Reach (This creature can block creatures with flying.)
When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying.
2/4
Recent comments: (all recent activity)
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Double off-color kicker rares are so hot right now.
Pseudo-exploit.
Bigger Remember the Fallen/Aid the Fallen/Fortuitous Find/Reviving Melody.
Things the storytellers speak of in the nomad camp.
Quite similar to The Bears of Littjara.
Similar idea as Oran-Rief Recluse.
...
Was going back and forth on including Sand tokens.
For the cycle!
Common that makes multiple bodies.
All-in on caring about Deserts.
Easy to sacrifice means graveyard synergy.
Simple common top-down.