[Tribute] Raoim

[Tribute] Raoim by SecretInfiltrator

14 cards in Multiverse

10 commons, 3 uncommons, 1 rare

1 white, 2 blue, 3 black, 1 red,
5 green, 1 multicolour, 1 land

17 comments total

The colossal desert plane, where a drop of water is worth of a drop of blood

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Released Booster | Cycles

MTGSalvation - Collaborative Create-A-Booster #5

The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.

Recently active cards: (all recent activity)

 C 
Sorcery
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
4 comments
last 2019-08-22 14:18:39 by dude1818
 R 
Creature – Human Nomad
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
1 comment
2019-08-22 07:24:07 by SecretInfiltrator
 U 
Creature – Human Shaman
{1}{g}, {t}: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
2/2
1 comment
2019-08-22 07:22:55 by SecretInfiltrator
 U 
Sorcery
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
1 comment
2019-08-22 07:20:58 by SecretInfiltrator
 U 
Creature – Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
1 comment
2019-08-22 07:18:33 by SecretInfiltrator

Recent comments: (all recent activity)
On Scorching Sun:

Didn't work as intended. The Oracle text lets you assign 1-4 damage to one target and 4-1 to the other, but the original intent was presumably 0-5 and 5-0

On Sandshaper Overseer:

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Is it me or is this booster pack heavy on green?

Feels uncommon.

On Shaper of Sands:

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Indefinitely? Don't we even get a counter?

On Live Mummification:

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So many Egyptian tropes, but so much in the plane description pointing to other interesting aspects of a desert plane.

Though this might be accelerated dehydration?

On Trickster Djinn:

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Oh, finally a mention of the "bizarre spirits", right?

On Open the Sarcophagus:

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Oh... it's kicker...

So if you kick the coffin an additional body will plop out. Got it.

On Dervish Duo:

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I don't see where the "duo" comes in mechanically. Maybe if this also got +2/+2 as the sunhome bonus. That would also mean this had some benefits over Centaur Courser or Trained Armodon.

On Swirling Sandstorm:

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Reliable common gold multicolor card.

On Sandswimmer:

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We have a Desert card? Better make a creature card with Desertwalk!

On Windy Cavern:

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We have a Desert ramp card? Better make a Desert card!

(All recent activity)
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