[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Camp Guard
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Explore the Ruins
(uncommon)
Shaper of Sands
(uncommon)
Return from Ruins
(uncommon)
Windy Cavern
(common)
Knowledgable Sanzan
(common)
Stingshot Hystrix
(common)
Scorching Sun
(common)
Blessed Outriders
(common)
Dervish Duo
(common)
Fell Seer
(common)
Misleading Mirage
(common)
Blaze Elemental
(common)
Oasis Mirage
(common)
Nomad Scout
(token)




: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
