[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Whenever you play a Plains, you may gain 1 life.
2/3
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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2/2
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Dhajanna, Sanzan Mistress
(rare)
Dusthill Lurker
(uncommon)
Trickster Djinn
(uncommon)
Explore the Ruins
(uncommon)
Cactus Wren
(common)
Dunebrood Ambush
(common)
Hapless Wanderer
(common)
Blaze Elemental
(common)
Stingshot Hystrix
(common)
Oasis Mirage
(common)
Swirling Sandstorm
(common)
Scarpid
(common)
Scorching Sun
(common)
Badland Skullbird
(common)
Camp Guard
(common)
Zombie
(token)






