[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Sandshaper Overseer
(rare)
Parching Ray
(uncommon)
Shaper of Sands
(uncommon)
Dangers in the Dunes
(uncommon)
Camp Guard
(common)
Windy Cavern
(common)
Scarpid
(common)
Blaze Elemental
(common)
Towering Vagabond
(common)
Dereliction Guard
(common)
Swords to the Bold
(common)
Fell Seer
(common)
Sahal Glyphreader
(common)
Swirling Sandstorm
(common)
Relentless Wanderer
(common)
Nomad Scout
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.

