[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
2/2
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Dhajanna, Sanzan Mistress
(rare)
Live Mummification
(uncommon)
Parching Ray
(uncommon)
Dangers in the Dunes
(uncommon)
Badland Skullbird
(common)
Misleading Mirage
(common)
Scarpid
(common)
Fell Seer
(common)
Stingshot Hystrix
(common)
Farguide's Hawk
(common)
Towering Vagabond
(common)
Oasis Mirage
(common)
Dereliction Guard
(common)
Blaze Elemental
(common)
Windy Cavern
(common)
Zombie
(token)






: Add
to your mana pool.