[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Desertwalk
2/1
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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2/2
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Bellowing Deathraider
(rare)
Parching Ray
(uncommon)
Return from Ruins
(uncommon)
Trickster Djinn
(uncommon)
Blessed Outriders
(common)
Sahal Glyphreader
(common)
Scorching Sun
(common)
Harsh Steppe
(common)
Dereliction Guard
(common)
Hapless Wanderer
(common)
Tattered Caravan
(common)
Sandswimmer
(common)
Scour the Dunes
(common)
Badland Skullbird
(common)
Ranging Pangolin
(common)
Zombie
(token)



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