[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Desertwalk
2/1
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Dusthill Lurker
(uncommon)
Shaper of Sands
(uncommon)
Ruinroost Drake
(uncommon)
Camp Guard
(common)
Open the Sarcophagus
(common)
Blaze Elemental
(common)
Hapless Wanderer
(common)
Stingshot Hystrix
(common)
Harsh Steppe
(common)
Scorching Sun
(common)
Sandswimmer
(common)
Buried by Sands
(common)
Sahal Glyphreader
(common)
Dereliction Guard
(common)
Nomad Scout
(token)



and/or

: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
: Ruinroost Drake gains indestructible and hexproof until end of turn.

