[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Whenever you play a Plains, you may gain 1 life.
2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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2/2
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Bellowing Deathraider
(rare)
Explore the Ruins
(uncommon)
Dusthill Lurker
(uncommon)
Shaper of Sands
(uncommon)
Scorching Sun
(common)
Scarpid
(common)
Swirling Sandstorm
(common)
Hapless Wanderer
(common)
Blessed Outriders
(common)
Fell Seer
(common)
Harsh Steppe
(common)
Dereliction Guard
(common)
Open the Sarcophagus
(common)
Oasis Mirage
(common)
Ranging Pangolin
(common)
Zombie
(token)



and/or

: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
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