[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Whenever you play a Plains, you may gain 1 life.
2/3
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Desertwalk
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Explore the Ruins
(uncommon)
Ruinroost Drake
(uncommon)
Trickster Djinn
(uncommon)
Hapless Wanderer
(common)
Badland Skullbird
(common)
Dervish Duo
(common)
Camp Guard
(common)
Knowledgable Sanzan
(common)
Relentless Wanderer
(common)
Windy Cavern
(common)
Dereliction Guard
(common)
Fell Seer
(common)
Swirling Sandstorm
(common)
Sandswimmer
(common)
Nomad Scout
(token)



and/or

: Ruinroost Drake gains indestructible and hexproof until end of turn.
: Add