[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Scorching Sun
(common, foil)
Bellowing Deathraider
(rare)
Return from Ruins
(uncommon)
Parching Ray
(uncommon)
Dusthill Lurker
(uncommon)
Stingshot Hystrix
(common)
Dervish Duo
(common)
Camp Guard
(common)
Fell Seer
(common)
Oasis Mirage
(common)
Misleading Mirage
(common)
Harsh Steppe
(common)
Towering Vagabond
(common)
Blaze Elemental
(common)
Cactus Wren
(common)
Nomad Scout
(token)




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