[Tribute] Raoim: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Djinn Wizard
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn.
3/3
 U 
Creature – Human Shaman
{1}{g}, {t}: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
2/2
 U 
Creature – Sand Horror
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens.
3/1
 U 
Creature – Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield.
 C 
Sorcery
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead.
 C 
Creature – Elemental
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
4/1
 C 
Creature – Bird Scout
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance.
1/1
 C 
Creature – Bird
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2.
1/1
 C 
Sorcery
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn.
 C 
Land – Desert
{t}: Add {c} to your mana pool.
{r}, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
 C 
Sorcery
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
 C 
Enchantment – Aura
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
 C 
Creature – Human Warrior
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
 T 
Token Creature – Zombie
2/2

Dhajanna, Sanzan Mistress (rare)
Shaper of Sands (uncommon)
Dusthill Lurker (uncommon)
Trickster Djinn (uncommon)
Buried by Sands (common)
Misleading Mirage (common)
Open the Sarcophagus (common)
Blaze Elemental (common)
Farguide's Hawk (common)
Cactus Wren (common)
Dunebrood Ambush (common)
Windy Cavern (common)
Scorching Sun (common)
Oasis Mirage (common)
Dervish Duo (common)
Zombie (token)