[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Cactus Wren
(common, foil)
Bellowing Deathraider
(rare)
Shaper of Sands
(uncommon)
Parching Ray
(uncommon)
Dangers in the Dunes
(uncommon)
Buried by Sands
(common)
Scour the Dunes
(common)
Swords to the Bold
(common)
Knowledgable Sanzan
(common)
Oasis Mirage
(common)
Dunebrood Ambush
(common)
Scarpid
(common)
Scorching Sun
(common)
Farguide's Hawk
(common)
Blaze Elemental
(common)
Nomad Scout
(token)



and/or
: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.

