[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
2/2
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Sandshaper Overseer
(rare)
Dusthill Lurker
(uncommon)
Live Mummification
(uncommon)
Shaper of Sands
(uncommon)
Dervish Duo
(common)
Knowledgable Sanzan
(common)
Swords to the Bold
(common)
Fell Seer
(common)
Camp Guard
(common)
Swirling Sandstorm
(common)
Tattered Caravan
(common)
Cactus Wren
(common)
Ranging Pangolin
(common)
Scarpid
(common)
Windy Cavern
(common)
Zombie
(token)




: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.

to your mana pool.