[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
2/2
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Dhajanna, Sanzan Mistress
(rare)
Dangers in the Dunes
(uncommon)
Dusthill Lurker
(uncommon)
Live Mummification
(uncommon)
Camp Guard
(common)
Oasis Mirage
(common)
Tattered Caravan
(common)
Scarpid
(common)
Farguide's Hawk
(common)
Cactus Wren
(common)
Relentless Wanderer
(common)
Badland Skullbird
(common)
Dunebrood Ambush
(common)
Towering Vagabond
(common)
Swirling Sandstorm
(common)
Zombie
(token)





