[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
|
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
|
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
|
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
|
|
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
|
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
|
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
|
|
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
|
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
|
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
|
|
Desertwalk
2/1
|
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
|
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
|
2/2
|
Bellowing Deathraider
(rare)
Parching Ray
(uncommon)
Ruinroost Drake
(uncommon)
Dusthill Lurker
(uncommon)
Dereliction Guard
(common)
Harsh Steppe
(common)
Scour the Dunes
(common)
Farguide's Hawk
(common)
Fell Seer
(common)
Blaze Elemental
(common)
Swirling Sandstorm
(common)
Sahal Glyphreader
(common)
Sandswimmer
(common)
Towering Vagabond
(common)
Badland Skullbird
(common)
Zombie
(token)



and/or

: Ruinroost Drake gains indestructible and hexproof until end of turn.
: Add
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn.