[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Desertwalk
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
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, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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2/2
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Scour the Dunes
(common, foil)
Sandshaper Overseer
(rare)
Return from Ruins
(uncommon)
Explore the Ruins
(uncommon)
Dusthill Lurker
(uncommon)
Sandswimmer
(common)
Knowledgable Sanzan
(common)
Swords to the Bold
(common)
Swirling Sandstorm
(common)
Harsh Steppe
(common)
Fell Seer
(common)
Ranging Pangolin
(common)
Scorching Sun
(common)
Camp Guard
(common)
Sahal Glyphreader
(common)
Zombie
(token)




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