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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Drake
Flying
{2}{c}: Ruinroost Drake gains indestructible and hexproof until end of turn.
3/2
 
 R 
Creature – Ogre Warrior
Kicker {1}{b} and/or {1}{g}
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked.
Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking.
2/4
 U 
Enchantment – Saga
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control.
[III] Target creature you control deals damage equal to its power to target creature an opponent controls.
 U 
Sorcery
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead.
 U 
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target noncreature permanent card from your graveyard to your hand.
Buried under the dunes are treasures both material and immaterial.
 C 
Creature – Bird
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2.
1/1
 C 
Creature – Elemental
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
4/1
 C 
Land – Desert
{t}: Add {c} to your mana pool.
{r}, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
 C 
Creature – Human Nomad Scout
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Lifelink
If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it.
2/2
 C 
Sorcery
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
 C 
Creature – Dwarf Nomad Warrior
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
 C 
Creature – Zombie Bird
Flying
Whenever you play a Swamp, each opponent loses 1 life.
2/2
 C 
Creature – Human Warrior
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
 T 
Creature – Nomad Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Ruinroost Drake (uncommon, foil)
Bellowing Deathraider (rare)
Dangers in the Dunes (uncommon)
Explore the Ruins (uncommon)
Return from Ruins (uncommon)
Cactus Wren (common)
Blaze Elemental (common)
Windy Cavern (common)
Buried by Sands (common)
Swords to the Bold (common)
Blessed Outriders (common)
Scour the Dunes (common)
Relentless Wanderer (common)
Badland Skullbird (common)
Dervish Duo (common)
Nomad Scout (token)