[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Whenever you play a Plains, you may gain 1 life.
2/3
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Explore the Ruins
(uncommon)
Shaper of Sands
(uncommon)
Trickster Djinn
(uncommon)
Dereliction Guard
(common)
Open the Sarcophagus
(common)
Knowledgable Sanzan
(common)
Blessed Outriders
(common)
Relentless Wanderer
(common)
Scarpid
(common)
Dervish Duo
(common)
Hapless Wanderer
(common)
Windy Cavern
(common)
Scour the Dunes
(common)
Buried by Sands
(common)
Nomad Scout
(token)



and/or

: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.