[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
|
Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
|
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
|
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
|
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
|
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
|
|
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
|
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
|
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
|
|
Desertwalk
2/1
|
Whenever you play a Plains, you may gain 1 life.
2/3
|
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
|
2/2
|
Farguide's Hawk
(common, foil)
Bellowing Deathraider
(rare)
Dusthill Lurker
(uncommon)
Dangers in the Dunes
(uncommon)
Return from Ruins
(uncommon)
Dunebrood Ambush
(common)
Oasis Mirage
(common)
Tattered Caravan
(common)
Camp Guard
(common)
Towering Vagabond
(common)
Knowledgable Sanzan
(common)
Scour the Dunes
(common)
Sandswimmer
(common)
Hapless Wanderer
(common)
Fell Seer
(common)
Zombie
(token)




and/or
