[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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2/2
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Harsh Steppe
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Shaper of Sands
(uncommon)
Trickster Djinn
(uncommon)
Ruinroost Drake
(uncommon)
Ranging Pangolin
(common)
Swords to the Bold
(common)
Towering Vagabond
(common)
Dervish Duo
(common)
Dereliction Guard
(common)
Badland Skullbird
(common)
Harsh Steppe
(common)
Fell Seer
(common)
Stingshot Hystrix
(common)
Farguide's Hawk
(common)
Zombie
(token)
: Add
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, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn.



