[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Whenever you play a Plains, you may gain 1 life.
2/3
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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2/2
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Sandshaper Overseer
(rare)
Dangers in the Dunes
(uncommon)
Live Mummification
(uncommon)
Shaper of Sands
(uncommon)
Dervish Duo
(common)
Buried by Sands
(common)
Scour the Dunes
(common)
Ranging Pangolin
(common)
Scarpid
(common)
Knowledgable Sanzan
(common)
Dereliction Guard
(common)
Farguide's Hawk
(common)
Windy Cavern
(common)
Hapless Wanderer
(common)
Blaze Elemental
(common)
Zombie
(token)






: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.
