[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Whenever you play a Plains, you may gain 1 life.
2/3
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Desertwalk
2/1
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2/2
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Return from Ruins
(uncommon, foil)
Sandshaper Overseer
(rare)
Shaper of Sands
(uncommon)
Live Mummification
(uncommon)
Trickster Djinn
(uncommon)
Scorching Sun
(common)
Hapless Wanderer
(common)
Oasis Mirage
(common)
Blaze Elemental
(common)
Fell Seer
(common)
Dereliction Guard
(common)
Scour the Dunes
(common)
Farguide's Hawk
(common)
Dunebrood Ambush
(common)
Sandswimmer
(common)
Zombie
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.



