[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Desertwalk
2/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Whenever you play a Plains, you may gain 1 life.
2/3
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Swirling Sandstorm
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Dusthill Lurker
(uncommon)
Trickster Djinn
(uncommon)
Dangers in the Dunes
(uncommon)
Harsh Steppe
(common)
Sandswimmer
(common)
Stingshot Hystrix
(common)
Hapless Wanderer
(common)
Sahal Glyphreader
(common)
Camp Guard
(common)
Towering Vagabond
(common)
Buried by Sands
(common)
Blaze Elemental
(common)
Dereliction Guard
(common)
Nomad Scout
(token)




: Add
.
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn.
