[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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2/2
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Dhajanna, Sanzan Mistress
(rare)
Shaper of Sands
(uncommon)
Ruinroost Drake
(uncommon)
Explore the Ruins
(uncommon)
Swirling Sandstorm
(common)
Sahal Glyphreader
(common)
Open the Sarcophagus
(common)
Farguide's Hawk
(common)
Scorching Sun
(common)
Camp Guard
(common)
Badland Skullbird
(common)
Dervish Duo
(common)
Relentless Wanderer
(common)
Windy Cavern
(common)
Dereliction Guard
(common)
Zombie
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
: Ruinroost Drake gains indestructible and hexproof until end of turn.

