[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Desertwalk
2/1
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Trickster Djinn
(uncommon)
Return from Ruins
(uncommon)
Shaper of Sands
(uncommon)
Stingshot Hystrix
(common)
Camp Guard
(common)
Dervish Duo
(common)
Sandswimmer
(common)
Sahal Glyphreader
(common)
Farguide's Hawk
(common)
Dunebrood Ambush
(common)
Relentless Wanderer
(common)
Tattered Caravan
(common)
Cactus Wren
(common)
Buried by Sands
(common)
Nomad Scout
(token)



and/or


: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.