[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
|
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
|
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
|
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
|
|
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
|
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
|
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
|
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
|
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
|
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
|
|
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
|
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
|
Desertwalk
2/1
|
2/2
|
Dhajanna, Sanzan Mistress
(rare)
Shaper of Sands
(uncommon)
Dusthill Lurker
(uncommon)
Ruinroost Drake
(uncommon)
Swirling Sandstorm
(common)
Camp Guard
(common)
Fell Seer
(common)
Harsh Steppe
(common)
Cactus Wren
(common)
Misleading Mirage
(common)
Sahal Glyphreader
(common)
Relentless Wanderer
(common)
Badland Skullbird
(common)
Towering Vagabond
(common)
Sandswimmer
(common)
Zombie
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
: Ruinroost Drake gains indestructible and hexproof until end of turn.
