[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Desertwalk
2/1
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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2/2
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Bellowing Deathraider
(rare)
Dangers in the Dunes
(uncommon)
Live Mummification
(uncommon)
Return from Ruins
(uncommon)
Cactus Wren
(common)
Relentless Wanderer
(common)
Stingshot Hystrix
(common)
Windy Cavern
(common)
Swords to the Bold
(common)
Scorching Sun
(common)
Fell Seer
(common)
Farguide's Hawk
(common)
Sandswimmer
(common)
Sahal Glyphreader
(common)
Badland Skullbird
(common)
Zombie
(token)



and/or

: Add
to your mana pool.
