[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Dhajanna, Sanzan Mistress
(rare)
Parching Ray
(uncommon)
Shaper of Sands
(uncommon)
Trickster Djinn
(uncommon)
Blessed Outriders
(common)
Scarpid
(common)
Buried by Sands
(common)
Fell Seer
(common)
Misleading Mirage
(common)
Relentless Wanderer
(common)
Dunebrood Ambush
(common)
Cactus Wren
(common)
Windy Cavern
(common)
Scorching Sun
(common)
Oasis Mirage
(common)
Nomad Scout
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.

to your mana pool.
