[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Whenever you play a Plains, you may gain 1 life.
2/3
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Misleading Mirage
(common, foil)
Bellowing Deathraider
(rare)
Dangers in the Dunes
(uncommon)
Return from Ruins
(uncommon)
Trickster Djinn
(uncommon)
Scour the Dunes
(common)
Windy Cavern
(common)
Sahal Glyphreader
(common)
Hapless Wanderer
(common)
Tattered Caravan
(common)
Blessed Outriders
(common)
Dereliction Guard
(common)
Scarpid
(common)
Scorching Sun
(common)
Fell Seer
(common)
Nomad Scout
(token)



and/or


: Add
to your mana pool.
