[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Whenever you play a Plains, you may gain 1 life.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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2/2
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Dhajanna, Sanzan Mistress
(rare)
Parching Ray
(uncommon)
Shaper of Sands
(uncommon)
Trickster Djinn
(uncommon)
Scorching Sun
(common)
Relentless Wanderer
(common)
Tattered Caravan
(common)
Cactus Wren
(common)
Swirling Sandstorm
(common)
Badland Skullbird
(common)
Harsh Steppe
(common)
Scour the Dunes
(common)
Hapless Wanderer
(common)
Knowledgable Sanzan
(common)
Camp Guard
(common)
Zombie
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.

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, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn.