[Tribute] Raoim: Virtual Booster

[Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Djinn Wizard
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn.
3/3
 U 
Enchantment – Saga
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control.
[III] Target creature you control deals damage equal to its power to target creature an opponent controls.
 U 
Creature – Drake
Flying
{2}{c}: Ruinroost Drake gains indestructible and hexproof until end of turn.
3/2
 U 
Instant
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
 C 
Creature – Bird
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2.
1/1
 C 
Creature – Lizard Wizard
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
 C 
Creature – Zombie Nomad
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
 C 
Creature – Human Warrior
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
 C 
Creature – Zombie Bird
Flying
Whenever you play a Swamp, each opponent loses 1 life.
2/2
 C 
Creature – Human Nomad
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
 C 
Sorcery
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller.
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
 C 
Land – Desert
{t}: Add {c} to your mana pool.
{r}, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
 C 
Creature – Dwarf Nomad Warrior
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
{3}{g}
 
 C 
Creature – Scorpion Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
 T 
Token Creature – Zombie
2/2

Dhajanna, Sanzan Mistress (rare)
Dangers in the Dunes (uncommon)
Ruinroost Drake (uncommon)
Parching Ray (uncommon)
Cactus Wren (common)
Sahal Glyphreader (common)
Tattered Caravan (common)
Dervish Duo (common)
Badland Skullbird (common)
Camp Guard (common)
Swirling Sandstorm (common)
Swords to the Bold (common)
Windy Cavern (common)
Relentless Wanderer (common)
Scarpid (common)
Zombie (token)