[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Whenever you play a Plains, you may gain 1 life.
2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
2/2
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Blaze Elemental
(common, foil)
Sandshaper Overseer
(rare)
Explore the Ruins
(uncommon)
Shaper of Sands
(uncommon)
Dusthill Lurker
(uncommon)
Swirling Sandstorm
(common)
Dervish Duo
(common)
Fell Seer
(common)
Scorching Sun
(common)
Badland Skullbird
(common)
Ranging Pangolin
(common)
Knowledgable Sanzan
(common)
Hapless Wanderer
(common)
Camp Guard
(common)
Dunebrood Ambush
(common)
Zombie
(token)





: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
