[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
|
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
|
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
|
|
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
|
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
|
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
|
|
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
|
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
|
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
|
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
|
|
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
|
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
|
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
|
2/2
|
Open the Sarcophagus
(common, foil)
Bellowing Deathraider
(rare)
Ruinroost Drake
(uncommon)
Parching Ray
(uncommon)
Dusthill Lurker
(uncommon)
Harsh Steppe
(common)
Scour the Dunes
(common)
Swords to the Bold
(common)
Dervish Duo
(common)
Badland Skullbird
(common)
Relentless Wanderer
(common)
Ranging Pangolin
(common)
Buried by Sands
(common)
Cactus Wren
(common)
Camp Guard
(common)
Zombie
(token)




: Ruinroost Drake gains indestructible and hexproof until end of turn.
: Add
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn.