[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Desertwalk
2/1
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Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Whenever you play a Plains, you may gain 1 life.
2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Sandswimmer
(common, foil)
Bellowing Deathraider
(rare)
Dusthill Lurker
(uncommon)
Explore the Ruins
(uncommon)
Return from Ruins
(uncommon)
Dervish Duo
(common)
Badland Skullbird
(common)
Windy Cavern
(common)
Towering Vagabond
(common)
Buried by Sands
(common)
Ranging Pangolin
(common)
Stingshot Hystrix
(common)
Knowledgable Sanzan
(common)
Hapless Wanderer
(common)
Camp Guard
(common)
Nomad Scout
(token)



and/or 
: Add
to your mana pool.
