[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Whenever you play a Plains, you may gain 1 life.
2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Dangers in the Dunes
(uncommon, foil)
Bellowing Deathraider
(rare)
Ruinroost Drake
(uncommon)
Explore the Ruins
(uncommon)
Parching Ray
(uncommon)
Hapless Wanderer
(common)
Stingshot Hystrix
(common)
Buried by Sands
(common)
Dunebrood Ambush
(common)
Farguide's Hawk
(common)
Cactus Wren
(common)
Dervish Duo
(common)
Ranging Pangolin
(common)
Relentless Wanderer
(common)
Badland Skullbird
(common)
Nomad Scout
(token)



and/or 
: Ruinroost Drake gains indestructible and hexproof until end of turn.