[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Knowledgable Sanzan
(common, foil)
Sandshaper Overseer
(rare)
Parching Ray
(uncommon)
Shaper of Sands
(uncommon)
Dangers in the Dunes
(uncommon)
Scorching Sun
(common)
Fell Seer
(common)
Sahal Glyphreader
(common)
Camp Guard
(common)
Dervish Duo
(common)
Blaze Elemental
(common)
Knowledgable Sanzan
(common)
Swords to the Bold
(common)
Windy Cavern
(common)
Stingshot Hystrix
(common)
Nomad Scout
(token)




: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.

to your mana pool.