[Tribute] Raoim: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ogre Warrior
Kicker {1}{b} and/or {1}{g}
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked.
Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking.
2/4
 U 
Creature – Human Shaman
{1}{g}, {t}: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
2/2
 U 
Sorcery
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
 U 
Creature – Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
 C 
Creature – Lizard Wizard
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
 C 
Land – Desert
{t}: Add {c} to your mana pool.
{r}, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
 C 
Creature – Human Nomad
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
 C 
Sorcery
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead.
 C 
Creature – Bird
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2.
1/1
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield.
 C 
Sorcery
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
 C 
Creature – Nomad Cleric
Whenever you play a Plains, you may gain 1 life.
2/3
 C 
Sorcery
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
 C 
Creature – Pangolin Beast
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
 C 
Creature – Zombie Bird
Flying
Whenever you play a Swamp, each opponent loses 1 life.
2/2
 T 
Creature – Nomad Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Bellowing Deathraider (rare)
Shaper of Sands (uncommon)
Live Mummification (uncommon)
Trickster Djinn (uncommon)
Sahal Glyphreader (common)
Windy Cavern (common)
Camp Guard (common)
Open the Sarcophagus (common)
Cactus Wren (common)
Misleading Mirage (common)
Scour the Dunes (common)
Hapless Wanderer (common)
Scorching Sun (common)
Ranging Pangolin (common)
Badland Skullbird (common)
Nomad Scout (token)