[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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2/2
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Fell Seer
(common, foil)
Sandshaper Overseer
(rare)
Dusthill Lurker
(uncommon)
Parching Ray
(uncommon)
Trickster Djinn
(uncommon)
Scarpid
(common)
Cactus Wren
(common)
Hapless Wanderer
(common)
Badland Skullbird
(common)
Camp Guard
(common)
Towering Vagabond
(common)
Swirling Sandstorm
(common)
Harsh Steppe
(common)
Tattered Caravan
(common)
Fell Seer
(common)
Zombie
(token)






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