[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
|
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
|
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
|
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
|
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
|
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
|
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
|
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
|
|
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
|
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
|
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
|
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
|
Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
2/2
|
Sandshaper Overseer
(rare)
Parching Ray
(uncommon)
Ruinroost Drake
(uncommon)
Live Mummification
(uncommon)
Stingshot Hystrix
(common)
Scorching Sun
(common)
Buried by Sands
(common)
Relentless Wanderer
(common)
Tattered Caravan
(common)
Camp Guard
(common)
Cactus Wren
(common)
Misleading Mirage
(common)
Scarpid
(common)
Oasis Mirage
(common)
Windy Cavern
(common)
Zombie
(token)




: Ruinroost Drake gains indestructible and hexproof until end of turn.

: Add