[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you play a Plains, you may gain 1 life.
2/3
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Hapless Wanderer
(common, foil)
Sandshaper Overseer
(rare)
Explore the Ruins
(uncommon)
Live Mummification
(uncommon)
Return from Ruins
(uncommon)
Harsh Steppe
(common)
Towering Vagabond
(common)
Swords to the Bold
(common)
Farguide's Hawk
(common)
Scarpid
(common)
Swirling Sandstorm
(common)
Ranging Pangolin
(common)
Buried by Sands
(common)
Dereliction Guard
(common)
Sahal Glyphreader
(common)
Nomad Scout
(token)





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