[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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2/2
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Dhajanna, Sanzan Mistress
(rare)
Live Mummification
(uncommon)
Parching Ray
(uncommon)
Trickster Djinn
(uncommon)
Cactus Wren
(common)
Swords to the Bold
(common)
Sahal Glyphreader
(common)
Windy Cavern
(common)
Blessed Outriders
(common)
Stingshot Hystrix
(common)
Dervish Duo
(common)
Tattered Caravan
(common)
Scorching Sun
(common)
Ranging Pangolin
(common)
Badland Skullbird
(common)
Zombie
(token)





: Add
to your mana pool.
