[Tribute] Raoim: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Djinn Wizard
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn.
3/3
 U 
Instant
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
 U 
Sorcery
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead.
 U 
Creature – Human Shaman
{1}{g}, {t}: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
2/2
 C 
Sorcery
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead.
 C 
Creature – Insect
Desertwalk
2/1
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield.
 C 
Creature – Djinn Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card.
2/2
 C 
Sorcery
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
{3}{g}
 
 C 
Creature – Scorpion Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
 C 
Creature – Bird
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2.
1/1
 C 
Sorcery
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
 C 
Creature – Nomad Cleric
Whenever you play a Plains, you may gain 1 life.
2/3
 C 
Land – Desert
{t}: Add {c} to your mana pool.
{r}, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
 C 
Creature – Elemental
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
4/1
 T 
Creature – Nomad Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Dhajanna, Sanzan Mistress (rare)
Parching Ray (uncommon)
Explore the Ruins (uncommon)
Shaper of Sands (uncommon)
Open the Sarcophagus (common)
Sandswimmer (common)
Misleading Mirage (common)
Knowledgable Sanzan (common)
Scour the Dunes (common)
Scarpid (common)
Cactus Wren (common)
Scorching Sun (common)
Hapless Wanderer (common)
Windy Cavern (common)
Blaze Elemental (common)
Nomad Scout (token)