[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
2/2
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Bellowing Deathraider
(rare)
Explore the Ruins
(uncommon)
Parching Ray
(uncommon)
Ruinroost Drake
(uncommon)
Scorching Sun
(common)
Ranging Pangolin
(common)
Dunebrood Ambush
(common)
Dereliction Guard
(common)
Misleading Mirage
(common)
Blaze Elemental
(common)
Knowledgable Sanzan
(common)
Dervish Duo
(common)
Fell Seer
(common)
Blessed Outriders
(common)
Harsh Steppe
(common)
Zombie
(token)



and/or

: Ruinroost Drake gains indestructible and hexproof until end of turn.

: Add