[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Desertwalk
2/1
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Dhajanna, Sanzan Mistress
(rare)
Trickster Djinn
(uncommon)
Shaper of Sands
(uncommon)
Parching Ray
(uncommon)
Windy Cavern
(common)
Scour the Dunes
(common)
Badland Skullbird
(common)
Open the Sarcophagus
(common)
Swords to the Bold
(common)
Misleading Mirage
(common)
Scorching Sun
(common)
Camp Guard
(common)
Blaze Elemental
(common)
Sandswimmer
(common)
Sahal Glyphreader
(common)
Nomad Scout
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.


