[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Windy Cavern
(common, foil)
Bellowing Deathraider
(rare)
Dusthill Lurker
(uncommon)
Return from Ruins
(uncommon)
Ruinroost Drake
(uncommon)
Dunebrood Ambush
(common)
Relentless Wanderer
(common)
Dervish Duo
(common)
Badland Skullbird
(common)
Blaze Elemental
(common)
Camp Guard
(common)
Open the Sarcophagus
(common)
Dereliction Guard
(common)
Swords to the Bold
(common)
Swirling Sandstorm
(common)
Nomad Scout
(token)
: Add
to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn.

and/or

