[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Dhajanna, Sanzan Mistress
(rare)
Shaper of Sands
(uncommon)
Dusthill Lurker
(uncommon)
Parching Ray
(uncommon)
Ranging Pangolin
(common)
Knowledgable Sanzan
(common)
Oasis Mirage
(common)
Dunebrood Ambush
(common)
Camp Guard
(common)
Scarpid
(common)
Scour the Dunes
(common)
Open the Sarcophagus
(common)
Misleading Mirage
(common)
Badland Skullbird
(common)
Towering Vagabond
(common)
Nomad Scout
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
