[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Desertwalk
2/1
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Swords to the Bold
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Return from Ruins
(uncommon)
Explore the Ruins
(uncommon)
Ruinroost Drake
(uncommon)
Harsh Steppe
(common)
Dereliction Guard
(common)
Buried by Sands
(common)
Blaze Elemental
(common)
Scorching Sun
(common)
Misleading Mirage
(common)
Sahal Glyphreader
(common)
Farguide's Hawk
(common)
Sandswimmer
(common)
Scour the Dunes
(common)
Nomad Scout
(token)




: Ruinroost Drake gains indestructible and hexproof until end of turn.
: Add

