[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
|
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
|
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
|
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
|
|
Desertwalk
2/1
|
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
|
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
|
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
|
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
|
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
|
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
|
|
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
|
: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
|
2/2
|
Dhajanna, Sanzan Mistress
(rare)
Live Mummification
(uncommon)
Parching Ray
(uncommon)
Return from Ruins
(uncommon)
Sandswimmer
(common)
Sahal Glyphreader
(common)
Farguide's Hawk
(common)
Badland Skullbird
(common)
Stingshot Hystrix
(common)
Misleading Mirage
(common)
Dervish Duo
(common)
Fell Seer
(common)
Ranging Pangolin
(common)
Windy Cavern
(common)
Cactus Wren
(common)
Zombie
(token)





: Add
to your mana pool.