[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Sandshaper Overseer
(rare)
Return from Ruins
(uncommon)
Live Mummification
(uncommon)
Trickster Djinn
(uncommon)
Windy Cavern
(common)
Towering Vagabond
(common)
Scour the Dunes
(common)
Stingshot Hystrix
(common)
Cactus Wren
(common)
Fell Seer
(common)
Relentless Wanderer
(common)
Misleading Mirage
(common)
Farguide's Hawk
(common)
Open the Sarcophagus
(common)
Knowledgable Sanzan
(common)
Nomad Scout
(token)





: Add
to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
