[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Whenever you play a Plains, you may gain 1 life.
2/3
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2/2
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Dhajanna, Sanzan Mistress
(rare)
Trickster Djinn
(uncommon)
Dangers in the Dunes
(uncommon)
Ruinroost Drake
(uncommon)
Blaze Elemental
(common)
Buried by Sands
(common)
Dervish Duo
(common)
Camp Guard
(common)
Swirling Sandstorm
(common)
Knowledgable Sanzan
(common)
Swords to the Bold
(common)
Tattered Caravan
(common)
Harsh Steppe
(common)
Scour the Dunes
(common)
Hapless Wanderer
(common)
Zombie
(token)




: Ruinroost Drake gains indestructible and hexproof until end of turn.

: Add