[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Whenever you play a Plains, you may gain 1 life.
2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Desertwalk
2/1
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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2/2
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Sandshaper Overseer
(rare)
Ruinroost Drake
(uncommon)
Explore the Ruins
(uncommon)
Return from Ruins
(uncommon)
Hapless Wanderer
(common)
Camp Guard
(common)
Swords to the Bold
(common)
Stingshot Hystrix
(common)
Tattered Caravan
(common)
Towering Vagabond
(common)
Dunebrood Ambush
(common)
Sahal Glyphreader
(common)
Blaze Elemental
(common)
Sandswimmer
(common)
Badland Skullbird
(common)
Zombie
(token)



: Ruinroost Drake gains indestructible and hexproof until end of turn.

