[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Whenever you play a Plains, you may gain 1 life.
2/3
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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2/2
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Bellowing Deathraider
(rare)
Return from Ruins
(uncommon)
Shaper of Sands
(uncommon)
Dusthill Lurker
(uncommon)
Knowledgable Sanzan
(common)
Fell Seer
(common)
Stingshot Hystrix
(common)
Dervish Duo
(common)
Windy Cavern
(common)
Hapless Wanderer
(common)
Buried by Sands
(common)
Sahal Glyphreader
(common)
Farguide's Hawk
(common)
Scour the Dunes
(common)
Scorching Sun
(common)
Zombie
(token)



and/or

: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.
