[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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2/2
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Stingshot Hystrix
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Dangers in the Dunes
(uncommon)
Return from Ruins
(uncommon)
Live Mummification
(uncommon)
Knowledgable Sanzan
(common)
Towering Vagabond
(common)
Buried by Sands
(common)
Dunebrood Ambush
(common)
Misleading Mirage
(common)
Tattered Caravan
(common)
Oasis Mirage
(common)
Camp Guard
(common)
Dervish Duo
(common)
Scour the Dunes
(common)
Zombie
(token)






