[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Ruinroost Drake
(uncommon, foil)
Bellowing Deathraider
(rare)
Dangers in the Dunes
(uncommon)
Explore the Ruins
(uncommon)
Return from Ruins
(uncommon)
Cactus Wren
(common)
Blaze Elemental
(common)
Windy Cavern
(common)
Buried by Sands
(common)
Swords to the Bold
(common)
Blessed Outriders
(common)
Scour the Dunes
(common)
Relentless Wanderer
(common)
Badland Skullbird
(common)
Dervish Duo
(common)
Nomad Scout
(token)


: Ruinroost Drake gains indestructible and hexproof until end of turn.

and/or

: Add