[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Whenever you play a Plains, you may gain 1 life.
2/3
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Dhajanna, Sanzan Mistress
(rare)
Shaper of Sands
(uncommon)
Parching Ray
(uncommon)
Dangers in the Dunes
(uncommon)
Camp Guard
(common)
Badland Skullbird
(common)
Scarpid
(common)
Sahal Glyphreader
(common)
Dereliction Guard
(common)
Tattered Caravan
(common)
Dervish Duo
(common)
Dunebrood Ambush
(common)
Ranging Pangolin
(common)
Stingshot Hystrix
(common)
Hapless Wanderer
(common)
Nomad Scout
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
