[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Desertwalk
2/1
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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2/2
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Dhajanna, Sanzan Mistress
(rare)
Dangers in the Dunes
(uncommon)
Trickster Djinn
(uncommon)
Ruinroost Drake
(uncommon)
Dereliction Guard
(common)
Sandswimmer
(common)
Scorching Sun
(common)
Open the Sarcophagus
(common)
Badland Skullbird
(common)
Dunebrood Ambush
(common)
Blessed Outriders
(common)
Harsh Steppe
(common)
Swords to the Bold
(common)
Oasis Mirage
(common)
Blaze Elemental
(common)
Zombie
(token)




: Ruinroost Drake gains indestructible and hexproof until end of turn.

: Add 