[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Desertwalk
2/1
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2/2
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Sandshaper Overseer
(rare)
Parching Ray
(uncommon)
Ruinroost Drake
(uncommon)
Dangers in the Dunes
(uncommon)
Fell Seer
(common)
Dervish Duo
(common)
Scour the Dunes
(common)
Knowledgable Sanzan
(common)
Cactus Wren
(common)
Misleading Mirage
(common)
Relentless Wanderer
(common)
Tattered Caravan
(common)
Farguide's Hawk
(common)
Windy Cavern
(common)
Sandswimmer
(common)
Zombie
(token)




: Ruinroost Drake gains indestructible and hexproof until end of turn.
: Add