[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Desertwalk
2/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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2/2
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Relentless Wanderer
(common, foil)
Sandshaper Overseer
(rare)
Explore the Ruins
(uncommon)
Ruinroost Drake
(uncommon)
Parching Ray
(uncommon)
Scorching Sun
(common)
Dereliction Guard
(common)
Sandswimmer
(common)
Hapless Wanderer
(common)
Blaze Elemental
(common)
Windy Cavern
(common)
Fell Seer
(common)
Stingshot Hystrix
(common)
Farguide's Hawk
(common)
Badland Skullbird
(common)
Zombie
(token)




: Ruinroost Drake gains indestructible and hexproof until end of turn.

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