[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Parching Ray
(uncommon, foil)
Sandshaper Overseer
(rare)
Dangers in the Dunes
(uncommon)
Explore the Ruins
(uncommon)
Dusthill Lurker
(uncommon)
Windy Cavern
(common)
Scour the Dunes
(common)
Misleading Mirage
(common)
Relentless Wanderer
(common)
Buried by Sands
(common)
Knowledgable Sanzan
(common)
Sahal Glyphreader
(common)
Dervish Duo
(common)
Ranging Pangolin
(common)
Camp Guard
(common)
Nomad Scout
(token)




: Add
to your mana pool.