[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
|
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
|
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
|
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
|
|
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
|
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
|
|
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
|
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
|
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
|
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
|
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
|
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
|
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
Bellowing Deathraider
(rare)
Shaper of Sands
(uncommon)
Return from Ruins
(uncommon)
Ruinroost Drake
(uncommon)
Dunebrood Ambush
(common)
Open the Sarcophagus
(common)
Knowledgable Sanzan
(common)
Swords to the Bold
(common)
Cactus Wren
(common)
Scour the Dunes
(common)
Scorching Sun
(common)
Sahal Glyphreader
(common)
Scarpid
(common)
Blaze Elemental
(common)
Blessed Outriders
(common)
Nomad Scout
(token)



and/or
: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
: Ruinroost Drake gains indestructible and hexproof until end of turn.

