[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
2/2
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Dhajanna, Sanzan Mistress
(rare)
Return from Ruins
(uncommon)
Shaper of Sands
(uncommon)
Live Mummification
(uncommon)
Relentless Wanderer
(common)
Oasis Mirage
(common)
Tattered Caravan
(common)
Blessed Outriders
(common)
Blaze Elemental
(common)
Scorching Sun
(common)
Badland Skullbird
(common)
Swords to the Bold
(common)
Dereliction Guard
(common)
Scour the Dunes
(common)
Dunebrood Ambush
(common)
Zombie
(token)




: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.

