[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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2/2
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Open the Sarcophagus
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Live Mummification
(uncommon)
Explore the Ruins
(uncommon)
Shaper of Sands
(uncommon)
Swords to the Bold
(common)
Oasis Mirage
(common)
Cactus Wren
(common)
Fell Seer
(common)
Scarpid
(common)
Windy Cavern
(common)
Stingshot Hystrix
(common)
Farguide's Hawk
(common)
Scorching Sun
(common)
Blaze Elemental
(common)
Zombie
(token)




: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
