[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Kicker
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Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Kicker
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Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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2/2
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Bellowing Deathraider
(rare)
Parching Ray
(uncommon)
Explore the Ruins
(uncommon)
Live Mummification
(uncommon)
Swords to the Bold
(common)
Farguide's Hawk
(common)
Open the Sarcophagus
(common)
Swirling Sandstorm
(common)
Scarpid
(common)
Towering Vagabond
(common)
Oasis Mirage
(common)
Relentless Wanderer
(common)
Buried by Sands
(common)
Harsh Steppe
(common)
Dereliction Guard
(common)
Zombie
(token)



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