[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
|
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
|
|
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
|
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
|
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
|
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
|
|
Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
|
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
|
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
|
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
|
2/2
|
Bellowing Deathraider
(rare)
Shaper of Sands
(uncommon)
Explore the Ruins
(uncommon)
Return from Ruins
(uncommon)
Dereliction Guard
(common)
Blaze Elemental
(common)
Sahal Glyphreader
(common)
Dervish Duo
(common)
Oasis Mirage
(common)
Scarpid
(common)
Stingshot Hystrix
(common)
Harsh Steppe
(common)
Misleading Mirage
(common)
Camp Guard
(common)
Ranging Pangolin
(common)
Zombie
(token)



and/or
: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.

.