[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Desertwalk
2/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Sandshaper Overseer
(rare)
Parching Ray
(uncommon)
Return from Ruins
(uncommon)
Explore the Ruins
(uncommon)
Oasis Mirage
(common)
Sandswimmer
(common)
Hapless Wanderer
(common)
Towering Vagabond
(common)
Swords to the Bold
(common)
Harsh Steppe
(common)
Misleading Mirage
(common)
Fell Seer
(common)
Camp Guard
(common)
Swirling Sandstorm
(common)
Relentless Wanderer
(common)
Nomad Scout
(token)





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