[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Sahal Glyphreader
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Dangers in the Dunes
(uncommon)
Live Mummification
(uncommon)
Trickster Djinn
(uncommon)
Relentless Wanderer
(common)
Camp Guard
(common)
Swords to the Bold
(common)
Blaze Elemental
(common)
Swirling Sandstorm
(common)
Dunebrood Ambush
(common)
Dervish Duo
(common)
Buried by Sands
(common)
Knowledgable Sanzan
(common)
Sahal Glyphreader
(common)
Nomad Scout
(token)





