[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Dangers in the Dunes
(uncommon)
Explore the Ruins
(uncommon)
Shaper of Sands
(uncommon)
Cactus Wren
(common)
Hapless Wanderer
(common)
Knowledgable Sanzan
(common)
Ranging Pangolin
(common)
Scorching Sun
(common)
Open the Sarcophagus
(common)
Badland Skullbird
(common)
Farguide's Hawk
(common)
Swirling Sandstorm
(common)
Dunebrood Ambush
(common)
Scarpid
(common)
Nomad Scout
(token)



and/or

: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
