[Tribute] Raoim: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Nomad
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
 U 
Creature – Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
 U 
Instant
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
 U 
Enchantment – Saga
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control.
[III] Target creature you control deals damage equal to its power to target creature an opponent controls.
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield.
 C 
Creature – Nomad Cleric
Whenever you play a Plains, you may gain 1 life.
2/3
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
 C 
Creature – Human Nomad Scout
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Lifelink
If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it.
2/2
 C 
Sorcery
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
 C 
Land – Desert
{t}: Add {c} to your mana pool.
{r}, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
 C 
Enchantment – Aura
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
 C 
Creature – Zombie Bird
Flying
Whenever you play a Swamp, each opponent loses 1 life.
2/2
 C 
Sorcery
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
 C 
Creature – Elemental
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
4/1
 C 
Sorcery
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller.
 T 
Creature – Nomad Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Sandshaper Overseer (rare)
Trickster Djinn (uncommon)
Parching Ray (uncommon)
Dangers in the Dunes (uncommon)
Misleading Mirage (common)
Hapless Wanderer (common)
Swords to the Bold (common)
Blessed Outriders (common)
Scour the Dunes (common)
Windy Cavern (common)
Oasis Mirage (common)
Badland Skullbird (common)
Scorching Sun (common)
Blaze Elemental (common)
Swirling Sandstorm (common)
Nomad Scout (token)