[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
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Whenever you play a Plains, you may gain 1 life.
2/3
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Desertwalk
2/1
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
2/2
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Sandshaper Overseer
(rare)
Explore the Ruins
(uncommon)
Trickster Djinn
(uncommon)
Dangers in the Dunes
(uncommon)
Hapless Wanderer
(common)
Blaze Elemental
(common)
Open the Sarcophagus
(common)
Dunebrood Ambush
(common)
Farguide's Hawk
(common)
Dervish Duo
(common)
Sandswimmer
(common)
Badland Skullbird
(common)
Cactus Wren
(common)
Sahal Glyphreader
(common)
Windy Cavern
(common)
Zombie
(token)







: Add
to your mana pool.