[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Whenever you play a Plains, you may gain 1 life.
2/3
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Trickster Djinn
(uncommon)
Parching Ray
(uncommon)
Dusthill Lurker
(uncommon)
Oasis Mirage
(common)
Scarpid
(common)
Buried by Sands
(common)
Towering Vagabond
(common)
Camp Guard
(common)
Hapless Wanderer
(common)
Dereliction Guard
(common)
Tattered Caravan
(common)
Dunebrood Ambush
(common)
Blessed Outriders
(common)
Blaze Elemental
(common)
Nomad Scout
(token)



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