[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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2/2
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Sandshaper Overseer
(rare)
Dusthill Lurker
(uncommon)
Parching Ray
(uncommon)
Return from Ruins
(uncommon)
Stingshot Hystrix
(common)
Cactus Wren
(common)
Knowledgable Sanzan
(common)
Dunebrood Ambush
(common)
Scour the Dunes
(common)
Blaze Elemental
(common)
Harsh Steppe
(common)
Sahal Glyphreader
(common)
Camp Guard
(common)
Farguide's Hawk
(common)
Dervish Duo
(common)
Zombie
(token)





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