[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
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When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Scorching Sun
(common, foil)
Dhajanna, Sanzan Mistress
(rare)
Trickster Djinn
(uncommon)
Dangers in the Dunes
(uncommon)
Live Mummification
(uncommon)
Cactus Wren
(common)
Dervish Duo
(common)
Misleading Mirage
(common)
Ranging Pangolin
(common)
Oasis Mirage
(common)
Relentless Wanderer
(common)
Farguide's Hawk
(common)
Swirling Sandstorm
(common)
Fell Seer
(common)
Windy Cavern
(common)
Nomad Scout
(token)







: Add
to your mana pool.