[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Whenever you play a Plains, you may gain 1 life.
2/3
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: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Sandshaper Overseer
(rare)
Dusthill Lurker
(uncommon)
Live Mummification
(uncommon)
Parching Ray
(uncommon)
Fell Seer
(common)
Oasis Mirage
(common)
Scorching Sun
(common)
Tattered Caravan
(common)
Hapless Wanderer
(common)
Harsh Steppe
(common)
Ranging Pangolin
(common)
Camp Guard
(common)
Dereliction Guard
(common)
Scarpid
(common)
Stingshot Hystrix
(common)
Nomad Scout
(token)





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