[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Kicker
![]() and/or ![]()
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
|
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
|
|
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
|
Whenever you play a Plains, you may gain 1 life.
2/3
|
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
|
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
|
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
|
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
|
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
|
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
Bellowing Deathraider
(rare)
Trickster Djinn
(uncommon)
Explore the Ruins
(uncommon)
Parching Ray
(uncommon)
Badland Skullbird
(common)
Hapless Wanderer
(common)
Dervish Duo
(common)
Ranging Pangolin
(common)
Stingshot Hystrix
(common)
Farguide's Hawk
(common)
Scarpid
(common)
Cactus Wren
(common)
Knowledgable Sanzan
(common)
Dunebrood Ambush
(common)
Open the Sarcophagus
(common)
Nomad Scout
(token)



and/or

