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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Nomad
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
 U 
Sorcery
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
 U 
Creature – Sand Horror
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens.
3/1
 U 
Instant
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
 C 
Creature – Bird
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2.
1/1
 C 
Creature – Human Nomad Scout
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Lifelink
If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it.
2/2
 C 
Sorcery
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller.
 C 
Creature – Djinn Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card.
2/2
 C 
Creature – Elemental
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
4/1
 C 
Creature – Zombie Nomad
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
 C 
Creature – Human Warrior
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
 C 
Creature – Nomad Cleric
Whenever you play a Plains, you may gain 1 life.
2/3
 C 
Sorcery
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn.
 C 
Creature – Insect
Desertwalk
2/1
 T 
Creature – Nomad Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Sandshaper Overseer (rare)
Live Mummification (uncommon)
Dusthill Lurker (uncommon)
Parching Ray (uncommon)
Cactus Wren (common)
Blessed Outriders (common)
Swirling Sandstorm (common)
Knowledgable Sanzan (common)
Blaze Elemental (common)
Tattered Caravan (common)
Buried by Sands (common)
Dervish Duo (common)
Hapless Wanderer (common)
Dunebrood Ambush (common)
Sandswimmer (common)
Nomad Scout (token)