[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
2/2
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Sandshaper Overseer
(rare)
Shaper of Sands
(uncommon)
Explore the Ruins
(uncommon)
Live Mummification
(uncommon)
Swirling Sandstorm
(common)
Camp Guard
(common)
Fell Seer
(common)
Stingshot Hystrix
(common)
Blaze Elemental
(common)
Hapless Wanderer
(common)
Tattered Caravan
(common)
Scarpid
(common)
Dervish Duo
(common)
Knowledgable Sanzan
(common)
Windy Cavern
(common)
Zombie
(token)



: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.



to your mana pool.