[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Explore the Ruins
(uncommon)
Trickster Djinn
(uncommon)
Shaper of Sands
(uncommon)
Badland Skullbird
(common)
Windy Cavern
(common)
Stingshot Hystrix
(common)
Oasis Mirage
(common)
Blaze Elemental
(common)
Camp Guard
(common)
Scour the Dunes
(common)
Scorching Sun
(common)
Misleading Mirage
(common)
Dereliction Guard
(common)
Relentless Wanderer
(common)
Nomad Scout
(token)



and/or


: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.

