[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Whenever you play a Plains, you may gain 1 life.
2/3
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2. 1/1
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Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Sandshaper Overseer
(rare)
Trickster Djinn
(uncommon)
Return from Ruins
(uncommon)
Dusthill Lurker
(uncommon)
Dervish Duo
(common)
Open the Sarcophagus
(common)
Stingshot Hystrix
(common)
Scour the Dunes
(common)
Hapless Wanderer
(common)
Oasis Mirage
(common)
Ranging Pangolin
(common)
Cactus Wren
(common)
Dunebrood Ambush
(common)
Badland Skullbird
(common)
Farguide's Hawk
(common)
Nomad Scout
(token)




