[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead. |
: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Whenever you play a Plains, you may gain 1 life.
2/3
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Bellowing Deathraider
(rare)
Dangers in the Dunes
(uncommon)
Live Mummification
(uncommon)
Shaper of Sands
(uncommon)
Scorching Sun
(common)
Relentless Wanderer
(common)
Scour the Dunes
(common)
Sahal Glyphreader
(common)
Farguide's Hawk
(common)
Open the Sarcophagus
(common)
Windy Cavern
(common)
Buried by Sands
(common)
Dereliction Guard
(common)
Hapless Wanderer
(common)
Swirling Sandstorm
(common)
Nomad Scout
(token)



and/or

: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.