[Tribute] Raoim: Virtual Booster
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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
![]() ![]() ![]() ![]() When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked. Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking. 2/4
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Kicker
![]() ![]() ![]() ![]() Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead. |
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
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Whenever you play a Plains, you may gain 1 life.
2/3
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Kicker
![]() ![]() ![]() ![]() Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
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Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
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Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Harsh Steppe
(common, foil)
Bellowing Deathraider
(rare)
Return from Ruins
(uncommon)
Live Mummification
(uncommon)
Explore the Ruins
(uncommon)
Ranging Pangolin
(common)
Hapless Wanderer
(common)
Harsh Steppe
(common)
Stingshot Hystrix
(common)
Oasis Mirage
(common)
Scarpid
(common)
Camp Guard
(common)
Towering Vagabond
(common)
Buried by Sands
(common)
Dereliction Guard
(common)
Nomad Scout
(token)