[Tribute] Raoim: Virtual Booster
| [Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
|
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
|
Flying
![]() : Ruinroost Drake gains indestructible and hexproof until end of turn.3/2
|
![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
|
|
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
|
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
|
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
|
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
|
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Reach (This creature can block creatures with flying.) When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying. 2/4
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
|
Enchant land
Enchanted land is an island. When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard. |
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
|
|
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance. 1/1
|
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
|
: Add .
, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn. |
2/2
|
Dhajanna, Sanzan Mistress
(rare)
Dusthill Lurker
(uncommon)
Ruinroost Drake
(uncommon)
Shaper of Sands
(uncommon)
Relentless Wanderer
(common)
Scorching Sun
(common)
Swords to the Bold
(common)
Sahal Glyphreader
(common)
Stingshot Hystrix
(common)
Scarpid
(common)
Oasis Mirage
(common)
Dereliction Guard
(common)
Farguide's Hawk
(common)
Tattered Caravan
(common)
Harsh Steppe
(common)
Zombie
(token)



: Ruinroost Drake gains indestructible and hexproof until end of turn.

: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
