[Tribute] Raoim: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Nomad
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
 U 
Creature – Drake
Flying
{2}{c}: Ruinroost Drake gains indestructible and hexproof until end of turn.
3/2
 U 
Enchantment – Saga
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control.
[III] Target creature you control deals damage equal to its power to target creature an opponent controls.
 U 
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target noncreature permanent card from your graveyard to your hand.
Buried under the dunes are treasures both material and immaterial.
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
{3}{g}
 
 C 
Creature – Scorpion Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
 C 
Creature – Nomad Cleric
Whenever you play a Plains, you may gain 1 life.
2/3
 C 
Creature – Human Warrior
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
 C 
Creature – Lizard Wizard
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
 C 
Creature – Pangolin Beast
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
 C 
Creature – Human Nomad
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
 C 
Sorcery
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller.
 C 
Creature – Zombie Nomad
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
 C 
Land – Desert
{t}: Add {c}.
{w}, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn.
 T 
Token Creature – Zombie
2/2

Sandshaper Overseer (rare)
Ruinroost Drake (uncommon)
Dangers in the Dunes (uncommon)
Return from Ruins (uncommon)
Swords to the Bold (common)
Scarpid (common)
Hapless Wanderer (common)
Dervish Duo (common)
Sahal Glyphreader (common)
Ranging Pangolin (common)
Camp Guard (common)
Buried by Sands (common)
Swirling Sandstorm (common)
Tattered Caravan (common)
Harsh Steppe (common)
Zombie (token)