[Tribute] Raoim: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
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Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn. 3/3
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![]() , : Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.2/2
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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Whenever you play a Plains, you may gain 1 life.
2/3
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: Add to your mana pool.
, Sacrifice Windy Cavern: Target creature gains haste until end of turn. |
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
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Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard. 1/1
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The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Live Mummification
(uncommon, foil)
Dhajanna, Sanzan Mistress
(rare)
Shaper of Sands
(uncommon)
Dusthill Lurker
(uncommon)
Trickster Djinn
(uncommon)
Dervish Duo
(common)
Swirling Sandstorm
(common)
Blessed Outriders
(common)
Sahal Glyphreader
(common)
Hapless Wanderer
(common)
Windy Cavern
(common)
Buried by Sands
(common)
Dereliction Guard
(common)
Relentless Wanderer
(common)
Blaze Elemental
(common)
Nomad Scout
(token)





: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
to your mana pool.
